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D&DHectaonRender

Summary

In the primordial era of the multiverse, the ancient Gods were born. Of them the most notable was Gaea who birthed the Titans and other beings that set the natural laws for the multiverse. However not all of Gaea's creations were like this, the most horrifying and notable of them were the Hecatoncheires. Born before the definition of form was established, their visage horrified and shocked their father Uranus, who imprisoned them in the realm of Carceri to hide them from mortal knowledge.

Possessing one hundred hands and fifty heads, they are amongst the strongest beings in creation. Every time one has been unleashed a pantheon of Gods has fallen to their martial might.

Powers and Stats

Tier: At least 2-C, likely 2-A

Name: Hecatoncheires, One Hundred Hander

Origin: Dungeons and Dragons

Gender: Genderless

Age: Ancient. Either existed since the very dawn of the multiverse or existed before Cronus and Mnemosyne were born which established the flow of time for the multiverse

Classification: Abomination

Powers and Abilities: Immortality (Types 1 and 3), Regeneration (Low-Mid), Self-Sustenance (Types 1, 2, and 3), Superhuman Physical Characteristics, Extrasensory Perception (True seeing lets a Hecatoncheires see through illusions, natural and magical illusions, know the original form of shapeshifters, and see souls and concepts. Blindsight allows it to detect objects without needing sight. It can detect Good and Magic at will), Telepathy, Power Bestowal (Can amp a weapon to have magical cutting properties), Abstract Existence (Type 1, all Outsiders are merely abstractions of multiversal concepts given the visage of flesh and viscera), Power Nullification (Can nullify regeneration up to Mid-Godly), Magic, Omnilingualism, Flight, Forcefield Creation (Can summon a magic shield to guard itself), Non-Physical Interaction, and Summoning (Can summon another Hecatoncheires but they are loathed to do so). Resistances to the following: Statistics Reduction, Death Manipulation, Fire Manipulation, Acid Manipulation, Disease Manipulation, Mind Manipulation, Electricity Manipulation, Disintegration, BFR, Sleep Manipulation, Paralysis Inducement, Petrification, Transmutation, Magic, Electricity Manipulation, Sealing, Poison Manipulation, and "Stunning"

Attack Potency: At least Low Multiverse level, likely Multiverse level+ (Can defeat an entire pantheon of gods in combat. Uranus, Cronus, and Zeus fear their might)

Speed: Infinite (Can fight an entire pantheon of gods and come out victorious).

Lifting Strength: At least Class K (Can push at least 348 metric tons), possibly Immeasurable (Should be comparable to deities who have strength on this scale)

Striking Strength: At least Low Multiverse level, likely Multiverse level+

Durability: At least Low Multiverse level, likely Multiverse level+

Stamina: Virtually limitless (Even without a Divine Spark Abominations require almost no substance and can live for eons between needing them. With a Divine Spark they require nothing to live and cannot die from a natural cause)

Range: Extended Melee Range due to size, Tens of Meters with ranged attacks powers

Intelligence: Average (Its Intelligence is rated the same as an average human)

Weaknesses: Good aligned weapons or those tempered by the blood of deities can ignore regeneration

Notable Attacks and Techniques

Superior Multiweapon Fighting (Ex): A hecatoncheires fights with a greatsword or a boulder in each hand. The hecatoncheires does not suffer an attack or damage penalty for attacking with one hundred weapons. However, the press of limbs prevents the creature from making iterative attacks with any of its arms, nor can it make more than ten attacks against a Small or smaller creature, fifteen attacks against a Medium-size creature, or twenty attacks against a Large creature in the same action (it can make all its attacks against a Huge or larger creature in one action).

Summon Hecatoncheires (Sp): A hecatoncheires can summon one other hecatoncheires once per day, though is loath to do so because then it will be similarly obligated to answer its sibling’s summoning. A summoned hecatoncheires cannot use its summoning power while “summoned.”

Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.

Regeneration (Ex): Hecatoncheires take normal damage from good weapons or weapons tempered with the blood of a deity.

Spell-Like Abilities

At Will

Note: This profile assumes that the Hecatoncheires possess a divine spark

Notable Matchups

Notable Victories

Notable Losses

Inconclusive Matches

Discussions

Discussion threads involving Hecatoncheires (Dungeons and Dragons)
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