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MedicHealing

Medic healing Scout.

Summary

Healing is the ability to remove the injuries of oneself and others. Users may also use it to relieve or eliminate the symptoms and effects of diseases or other medical conditions, which leads to recovery and restoration of health. This ability can be used both on others and for personal use (as opposed to Regeneration, which is passive and only usable for oneself).

It should be noted that the degree of the ability, whenever possible, should be specified with the same system used for Regeneration, so, for example, someone that has displayed the capability to heal others up to a "Mid" level would be specified with the respective prefix.

Possible Uses

  • Accelerating recovery - This accelerates the natural rate of recovery of the body, allowing it to heal from even serious damage for a short time (only what would heal without external intervention in the first place). It also allows user to rid the body from impact of non-fatal poisons or diseases.
  • Healing light injuries - This allows a user to quickly heal a wound which is not very serious, and recovery often takes place almost instantaneously, which is quite useful in combat.
  • Healing medium and heavy injuries - This allows a user to completely or almost completely heal serious injuries, from which the body can not recover on its own for a long time (months or years). This type might also include partial regeneration of organs and body parts.
  • Healing fatal injury - This allows a user to heal wounds that are fatal to an average person. Very advanced healers can heal such wounds very quickly, and in some cases, completely regenerate organs and other body parts.

Users

Discussions

Discussion threads involving Healing
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