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I'm not so special that I have to introduce myself, and formalities are always a little embarrassing... Well, this is what's expected... I guess that's how I should think about it. My name is Hajime Hinata. There's only one reason I came to Hope's Peak Academy... Because I admired Hope's Peak Academy. To me, attending Hope's Peak Academy is like being a celebrity or a superhero. In fact, instead of calling it admiration, it's more like... it's always been a dream of mine. That's why, to feel like a member of society, to become someone I can be proud of, I always wanted to...
~ Hajime Hinata[1]

I... I will live the life I want to lead. I will become the protagonist of my own story. I will become a version of me that I can be proud of around Nanami.
~ Hajime becoming Izuru[2]

The future isn't a path, it's like an endless sea... You can try to go anywhere... But it doesn't mean you'll get there. Even so, I will keep on living. I will keep on living as Hajime Hinata. My future... lies here.
~ Hajime Hinata[3]

There is no reason we'll ever meet again. After all... you are boring... Your talent, your thoughts, your entire existence, is boring to me.
~ Izuru to Nagito[4]

People without talent are like ticks. Fattening themselves on the blood of the talented, capable only of reproducing, they're just ticks. And these people finally attempted to create hope. Loading every talent they could into one talentless person, serving him as the Ultimate Hope... and the ticks would be parasites on that Hope.
~ Izuru Kamukura[5]

It won't be just hope... There's a lot of despair out there, too... And I don't know what kind of future it'll become... But our future is ours! We're not going to leave it in anyone else's hands anymore!
~ Hajime to Alter Ego Junko

We believe in our future... That's what makes us different from you... We believe that if we try new things, even difficult things, that everything will turn out okay. We believe we can even create our own futures!
~ Hajime to Alter Ego Junko[6]

I'd like to be rid of my past too. But I can't. I can't pretend Nanami never existed. It's because of her that we're all alive right now. I can't pretend that never happened.
~ Hajime to Ryota[7]

Summary

Hajime Hinata ( ナタ ハジメ Hinata Hajime?) was initially a talentless reserve course student at Hope's Peak Academy. Burning with admiration and envy towards the incredibly gifted students that populated the academy, Hajime willingly became the subject of the Hope Cultivation Program in hopes of obtaining a talent of his own. Unbeknownst to him, the procedure involved massive modifications to his brain that nearly drove him to insanity before he was lobotomized, effectively banishing his feelings, memories, hobbies, and very identity to the darkest recesses of his mind.

Hajime, the student who was going to attend the Hope's Peak Academy he so admired, had been narrating his memories, as well as his hopes and ambition. Before he could say what he wanted to become, the memories start to fade (due to the Izuru Kamukura project). He wakes up and finds himself in front of a door that compels him to open it. Not long after, he meets his fifteen other classmates. Usami appears inside the classroom, confusing everyone, and announces that they were going on a school trip. She opens the classroom door to reveal a beach, confusing everyone even more.

The whole class begins to bond, but this is interrupted by Monokuma shortly after. Monokuma tells everyone to go to Jabberwock Park, defeats Usami, and transforms her into Monomi, insisting that they are siblings. Monokuma reveals that they are going to participate in a Mutual Killing Game, also known as the Killing School Trip. He explains that if a student wants to escape the island, they must murder a classmate in secret, and the blackened must survive a class trial. If the blackened is found out during the class trial, the killer will be punished and executed. Because of this rule, the innocent students must work together to find the blackened to survive. At first, no one believes that anyone would actually kill, but their state of denial is proven wrong when they encounter the first murder. In the first class trial, Hajime takes the lead in the investigation, a role he continues to play in subsequent trials.

Near the end of the game, it is revealed that they were in a highly advanced artificial reality, often said to contain the ultimate reality, and that Hajime was truly talentless compared to his classmates, who are the "Ultimates." It is also revealed that Class 77-B became the Ultimate Despair in the past due to Junko Enoshima's brainwashing, and they were forced to spread despair across the entire world. Horrified and disgusted by what they had done under Junko's influence, the remaining students almost fall into despair. However, they are motivated by a Hajime who is coming to terms with his own self. As a result, Hajime's and Izuru's personalities merge, placing Hajime in control while retaining all of Izuru's amazing talents. He then sets out to finally remove the lingering influence that Junko had inflicted on the world, reforming the Remnants of Despair, and taking the blame for the Final Killing Game to clear the Future Foundation's name.

The person formerly known as Hajime Hinata has transformed into Izuru Kamukura (カムクラ イズル Kamukura Izuru?). Izuru is the product of the Hope Cultivation Plan, now possessing the talents of every student who attended Hope's Peak Academy after the project's completion.

Named after the founder of Hope's Peak Academy, the intention was for this embodiment of ultimate talent to lead humanity into a golden age as the so-called Ultimate Hope (超高校級の「希望」 Chō kōkō kyū no "kibō"?). However, despite his immense talent, Izuru showed little regard for the "talentless" people of the world, allowing despair to spread as part of Junko Enoshima's chaos. After witnessing Chiaki Nanami's death and her heartfelt words, Kamukura sought to explore which was more unpredictable: Despair or Hope. By uploading Junko Enoshima's AI into the Future Foundation's Neo World Program and entering it himself, Izuru aimed to observe his experiment firsthand, deliberately erasing his classmates' memories to have an unbiased perspective.

Powers and Stats

Tier: 9-A | At least High 7-C, likely far higher physically; up to High 7-C, possibly higher with inventions; Unknown with Ultimate Luck | At least High 7-C, likely far higher physically; up to High 7-C, possibly higher with inventions; Unknown with Ultimate Luck | Unknown, Low 7-B with abilities

Key: Hajime Hinata | Izuru Kamukura | Awakened Hajime/After Fusing With Izuru | Inside The Neo World Program

Name: Hajime Hinata, Izuru Kamukura, "Ultimate Hope"

Origin: Danganronpa

Gender: Male

Age: 22

Classification: Human, Ultimate Despair, Ultimate Hope

Powers and Abilities:

  • Resistances to:
  • Limited Resistance to Drugs (Scales above Chiaki Nanami, who was the only one to briefly resist the effects of Teruteru's Sexy Sexy Soup, which increases the sexual hormones to immense degrees, whereas her other classmates, including Akane Owari and Nekomaru Nidai succumbed easily to its effects[21])

  • Disease Manipulation (As the Ultimate Pharmacist[U.H 31] and the Ultimate Nurse,[U.H 21] he should be knowledgeable and capable of creating anti-bodies, vaccines and medicines to counter diseases)
  • Poison Manipulation (Should be capable of creating an "Antagonist" for a poison which delays the advance of said poison, an antidote named Cure W[U.H 31])


Attack Potency: Small Building level (Comparable to Kazuichi Souda and Teruteru Hanamura who both[STAT 1] tanked explosions.[STAT 2] Should be comparable to Makoto Naegi and Komaru Naegi.[STAT 3] He was noted to be surprisingly muscular with an incredible potential to become an athlete by Nekomaru Nidai[25])

Speed: Superhuman speed and reactions (As a relatively athletic, yet untalented student at Hope's Peak, he should be as quick as Yasuhiro Hagakure.[STAT 4] Was described as particularly mobile by Nekomaru Nidai[25])

Lifting Strength: Athletic Human

Striking Strength: Small Building level

Durability: Small Building level (Comparable to Kazuichi Souda and Teruteru Hanamura who both[STAT 1] tanked explosions[STAT 2])

Stamina: Superhuman (Should be at least comparable to Yasuhiro Hagakure. Noted by Nekomaru Nidai to have a potential to be athlete[25] and he is noted to have skinny look but he is surprisingly muscular without any shirt on. Can run for a long time around Jabberwock Island)

Range: Standard Melee Range

Attack Potency: At least Large Town level,[STAT 5] likely far higher (As the Ultimate Hope, he should have the perfect mastery of every single talent, making him immensely above the likes of Nekomaru Nidai, Sakura Ogami and Kenshiro.[EXPLANATION 1] Far superior to Mukuro Ikusaba, and casually sent her flying with a simple backhand.[5] Stomped Junko Enoshima without even moving from his bed.[5] All of Izuru's showings were performed extremely casually with little to no motivation); up to Large Town level,[STAT 5] possibly higher with Inventions (As the Ultimate Hope, he should be able to do far better than Kazuichi Souda and Monaca Towa); Unknown with Luck (His luck is vastly superior to that of Nagito Komaeda's[10])

Speed: At least Relativistic+,[STAT 6] likely higher (Much faster than Mukuro and managed to blitz her.[5] Managed to dodge a bullet that he wasn't able to see coming until the very last instant.[5] Superior to other characters who can avoid electromagnetic waves from the Hacking Gun[U.H 38][U.H 39][U.H 27]), up to at least Hypersonic+ flight speed (Should be able to create units that are capable of lifting and blasting a van up to space,[26] which would require a speed of at least Mach 23) and Speed of Light attack speed with Hacking Gun (The Hacking Gun is a weapon that fires electromagnetic waves which travel at the speed of light)

Lifting Strength: At least Class 5, likely far higher (Considerably stronger than Genocider Syo and Mukuro Ikusaba)

Striking Strength: At least Large Town level,[STAT 5] likely far higher

Durability: At least Large Town level,[STAT 5] likely far higher; his luck makes him extremely difficult to kill

Stamina: Superhuman (Possesses all the athletic talents known to mankind[EXPLANATION 1] and should have an even greater stamina than the likes of Genocider Syo. Izuru doesn't seem to react to the pain when he receives damage)

Range: Standard Melee Range, up to Several Meters (By using sharp and long fingernails in combat,[U.H 32][U.H 31] and throwing scalpels[U.H 16] or sharp weapons[U.H 25][U.H 40]), Hundreds of Meters with Equipment (Such as sniper rifles,[U.H 41] bows,[U.H 42] rocket launchers,[U.H 9][U.H 19] and other firearms), possibly Kilometers or higher as the Ultimate Marksman and with other talents, Planetary with the Hope Video[U.H 18] and Preparation (Superior to both Ryota Mitarai and Monaca Towa, who can affect the entire world using their talents), possibly higher with Luck

Attack Potency: At least Large Town level,[STAT 5] likely far higher (As a completely motivated Izuru Kamukura, Hajime's abilities should be greater than those shown by Izuru before. He considered at least 41 Future Foundation battleships as boring.[27] He casually stomped the Ultimate Shogi Player, Ultimate Yo-Yoer, Ultimate Street Fighter, Ultimate Archer, Ultimate Judo Master, and other members of the task force.[7] He also stomped several armed Future Foundation men by himself.[28] Effortlessly broke through a steel door[7]); up to Large Town level,[STAT 5] possibly higher with Inventions; Unknown with Luck

Speed: At least Relativistic+,[STAT 6] likely higher (Just as fast as before, and could be even faster due to being a completely motivated Izuru/Hajime), up to at least Hypersonic+ flight speed and Speed of Light attack speed with Hacking Gun

Lifting Strength: At least Class 5, likely far higher

Striking Strength: At least Large Town level,[STAT 5] likely far higher

Durability: At least Large Town level,[STAT 5] likely far higher; his luck makes him extremely difficult to kill

Stamina: Superhuman (Same as before)

Range: Standard Melee Range, up to Several Meters (By using sharp and long fingernails in combat,[U.H 32][U.H 31] and throwing scalpels[U.H 16] or sharp weapons[U.H 25][U.H 40]), Hundreds of Meters with Equipment (Such as sniper rifles,[U.H 41] bows,[U.H 42] rocket launchers,[U.H 9][U.H 19] and other firearms), possibly Kilometers or higher as the Ultimate Marksman and with other talents, Planetary with the Hope Video[U.H 18] and Preparation (Superior to both Ryota Mitarai and Monaca Towa, who could affect the entire world using their talents), possibly higher with Luck

Attack Potency: Unknown, Small City level (Has nigh-absolute control of the Neo World program and everything within it,[EXPLANATION 3][EXPLANATION 4][EXPLANATION 5] which includes a relatively large island, numerous distant islands, and outer space. His Alter Ego avatar, World Destroyer, is capable of casually defeating digitized versions of the Class 77-B which includes the likes of Akane Owari, Nekomaru Nidai, and Peko Pekoyama.[22][EXPLANATION 6] Murdered a digitized Kazuichi Souda.[22] Easily defeated and then murdered the digitized version of Sonia Nevermind with a rocket launcher and Fuyuhiko Kuzuryu with a revolver.[22] Casually stomped the digitized version of Peko Pekoyama[22])

Speed: Unknown (Casually dodged the attack of a digitized Peko Pekoyama[22])

Lifting Strength: Unknown

Striking Strength: Unknown

Durability: Unknown (Aside from his World Destroyer AI, not much is known. His AI appears distinct from other AIs that can be killed like humans. His World Destroyer AI can jump off a building and land on its feet without harm.[22] Took a direct hit from Sonia Nevermind's rocket launcher without sustaining any damage[22]); his luck makes him difficult to kill (Survived being inside a collapsing building[22])

Stamina: Unknown

Range: Unknown (Has absolute control of every space inside the program, which contains multiple islands and outer space)


Standard Equipment: Usually none. Though he should be capable of using these items below:

Optional Equipment

All of these require preparation:

  • Shinai (Bamboo Sword): A wooden sword with a dark turquoise sheath/wrap with a silver/white design on the back. The shinai has a metal katana blade hidden at the center of its bamboo wrappings, which could be used if fighting seriously.
  • Large Syringe: A large syringe used by Tsumiki, the Ultimate Nurse. Somehow, stabbing enemies with this weapon makes them fall asleep or unconscious.
  • Genoscissors: A custom-made scissors used by Genocider Syo to cut her targets. Though, it could just be any kind of scissors.
  • Taser: A taser that is used by Toko Fukawa. Also used by Mukuro Ikusaba.
  • Military Weapons: (Weapons that people were seen, heard or said to be using in the series. Most being under Mukuro Ikusaba's capabilities as the Ultimate Soldier, some are used by Future Foundation Members or other Ultimates. Technically, he should have all access to these weapons as the Ultimate Prince or as the Ultimate Affluent Progeny due to having military powers and influences)
  • Scalpels: Though, not meant to be thrown and only to be used as a tool as a medical knife used for surgeries, as the Ultimate Neurologist, he should be capable of using this for throwing.
  • Multiple Discuses: The weapon that the Ultimate Discus Thrower uses, strong enough to make a water tank explode.
  • Yo-yo: A yo-yo that the Ultimate Yo-yoer uses in combat.
  • Bow: A bow that the Ultimate Archer uses.
  • Megaphone Hacking Gun: It is directly unknown where the Megaphone Hacking Gun originated but it was presumably developed by the Future Foundation to use against Monokuma Units and other robots belonging to the Ultimate Despair group, as seen in Danganronpa Another Episode that Byakuya Togami was using this weapon. It was mentioned that it sends out programming codes in an electromagnetic wave, allowing it to hack into the target's mechanisms from a distance, this means that it can only work on robots and objects and can't possibly harm anyone that isn't a machine or an object of some sort.
    • BREAK: The simplest offensive function of the Hacking Gun, he fires a blue orb in which knocks enemies on contact and make them explode.
    • BURN: Another offensive function that does less damage than the break bullet but can be fire at a mush faster rate (Like a machine gun), the bullets are red orbs.
    • PARALYZE: Another offensive function that fires a mid-range field of electricity that can shock enemies on contact and can spread if an enemy is standing on water (Can also hurt him if he's also standing on water).
    • KNOCKBACK: An offensive function that has little range and damage, but with enough power to blow enemies and projectiles a good distance away from him.
    • DANCE: An assist function that causes the enemy to dance, leaving the enemy helpless.
    • LINK: An assist function that allows Hajime/Izuru to temporarily gain control of a single enemy, the bullet looks like a rainbow colored heart.
    • MOVE: The most basic assist function. He can use it to turn on machines, and can also be used offensively (like turning on a car that rams itself onto enemies)
    • DETECT: An assist function that acts like a flashlight, is used to see things that can't be seen clearly.
    • HOPE: A special offensive bullet where Hajime charges up a Break Bullet and he uses a taser to charge up the Hacking Gun, leading to an attack that's powerful to destroy a giant robot. (Used on Big Bang Monokuma) (Toko required for this attack in Komaru's case, however, Hajime/Izuru has a taser himself, so that might not be necessary)
  • Arm Cannon: Ted Chikatilo's weapon with modification, he can shoot fireworks with his arms. Can shoot fireworks multiple times or shoot one big firework at his enemies. He also has the capability of creating an illusion with his fireworks, brainwashing others that look at it in the process.

  • Harmful Chemicals: Chemicals available for access as the Ultimate Nurse, these harmful chemicals can hurt someone by just touching their skin.
  • Mahiru Koizumi's Camera: A camera that the Ultimate Photographer always uses, it can be used for temporarily blinding people by its flashing lights, stopping their movements for a while.
  • Animals: As the Ultimate Breeder and other animal-related talents, he can use these animals below to aid him in battle:
    • Four Dark Devas of Destruction (4 Hamsters): Gundham Tanaka's loyal pets, though, he could technically tame any hamsters to aid him in battle.
      • Twelve Zodiac Generals (12 Hamsters): Each of the Four Dark Devas of Destruction are shown with two identical offsprings, the group renamed Twelve Zodiac Generals.
    • A Grizzly Bear (Grizner): The pet bear of Gundham Tanaka and one of his many pets to have been properly trained. It would always willingly follow his commands, such as when he commanded it to bite Kazuichi Souda and Teruteru Hanamura's hands when both were holding a donut and a banana.
    • Falcon: A falcon that the Ultimate Falconer uses in combat.
    • Other Animals: Animals that were seen to be tamed by Gundham Tanaka and were used to battle when he was an Ultimate Despair
      • Elephant: An elephant.
      • Giraffe: A giraffe.
      • Gorilla: A gorilla.
      • Snake: A snake that he can wear, so he can use it to defend himself.
  • Plants
    • Monokuma Flower: A giant flower that eats paper, plastic and even people.
    • Operation: ABC (Absolute Bombing Cones)/Explosive Cones: Santa Shikiba's bio-genetic pine cones, lighting the cones on fire will cause them to explode and also burn the surrounding areas.
  • Hope Video (on Cellphone): Ryota's perfect original animation. A video that effectively brainwashes the viewer into accepting hope over despair. He kept a copy of this video on his cell phone. Watching the video for even a few seconds leaves the viewer in a hypnotized state, allowing him to command them as he wishes. However, it is implied that prolonged exposure is needed to make the effects permanent.
  • Suicide Video (Monokuma's Gloomy Sunday): Junko's alternative version of Ryota's animation video using his brainwashing methods. A video that effectively brainwashes the viewer into accepting guilt and/or hate, the brainwashed person is put through immense guilt, negativity and despair, forcing them to torture (and eventually die), suicide or kill themselves. Presumably, a copy of this video can also be kept in a cellphone as Junko Enoshima was shown to send the suicide video to everyone with a cellphone in Reserve Course and possibly outside of Reserve Course and massively increased the estimated death toll from over 3000 to possibly even higher. Due to how it was made (sensory tricks and such), people with great will or optimism can still be affected greatly by the suicide video, as it was shown that even Makoto Naegi was affected by the suicide video. It's also possible that the way the video affects people is variable or depending on the targets' past/history and relationships as the other targets affected by the suicide video killed themselves in different ways.
  • Super Healing Medication: Used to enhance and speed up the healing ability of a human, with the assumption of speeding it up twice only.
  • Strength Enhancers: Used to enhance the strength of the consumer by an unknown amount, but it has been shown that someone without a combat experience, which was Seiko Kimura, consumed one of her strength enhancer concoctions and was able to defend herself against Sonosuke Izayoi, someone who has much experience in fighting.
  • Cure W: An antidote made to counteract the effects of the NG Code Poisons.
  • Super-Laxative Drug: An extremely potent laxative that left the judges incapacitated when eating a food that has been applied with the Super-Laxative Drug.
  • Addictive Candies or Chocolates: Ruruka Ando's "weapon" under her specialty, Izuru can recreate these and force-feed his enemies to brainwash them.

  • (Created Robots): Future Foundation Robot Units: Robots made to serve under Future Foundation, these robots can at least contend with Nekomaru Nidai for a given amount of time.
  • (Created Robots) Monokuma Units: As an excellent mechanic, he should be able to create the following monokuma robots below:
    • (Created Robots) Controlled Monokuma: Stronger than normal units when controlled, he can at least control over a hundred Monokuma. When controlled, it can even contend with the likes of Sakura Ogami.
    • (Created Robots) Automated Monokuma Units: Weaker than the controlled Monokuma, the only notable features are mostly the claws on their hands, has their own AI which means they move on their own and is slower than the controlled monokuma, however, they can still run. Most of these units appeared in Danganronpa Another Episode: Ultra Despair Girls. Genocider Syo even commented on how it "sucks" more than the "other one". They seem to have a feature in their left, red eye, that when activated, their red eye glows and they are capable of estimating age, heart rate, measure the distance of an opponent from monokuma and measure the opponents' velocity, at the same time activating their Night Vision and Infrared Vision. As this is shown to be acquired by the weakest monokuma units, the other units are assumed to have this as well, even the Controlled Monokuma.
    • (Created Robots) Ball Monokuma Units: It is a ball-shaped unit with a pair of hands and legs. They use their spherical bodies to run over anything in its path and they also throw garbage to damage and disorient enemies.
    • (Created Robots) Beast Monokuma Units: Similar to normal and automated Monokuma Units, being the difference is that it moves on all fours, pushes their targets on the ground and bite them fatally.
    • (Created Robots) Big Bang Monokuma: A Monokuma robot built by the Towa Group. Its eye color changes depending on its attacks. Depending on the color, it will use different attacks and it will only be vulnerable to certain "Truth Bullets".
      • Scepter Slam (Blue): It will slam its scepter, damaging enemies that are in range. It will be immobile for a moment and its left eye will be temporarily weak against BREAK bullet.
      • Thunder Strike (Yellow): It will cover an area with sparks and the sparks turn into bolts of lightning. However, within that chosen area, there's is a small safe spot with no sparks in it and during this attack, its left eye is vulnerable to PARALYZE bullets.
      • Charge (Red): It jumps away before charging at the tower in an attempt to damage enemies with a massive tackle. It may start running in a zigzag pattern to make its eye harder to hit if it takes damage. To interrupt the attack, the left eye must be shot with BURN bullets.
      • Mega Monokuma Bomb (Light Blue): It raises its staff, summoning a giant ball with a Monokuma design to send at its enemies. Using KNOCKBACK bullets on the bomb will reflect the bomb, damaging it in the process and at the same time, a chance is given that it'll become stunned.
      • Double Monokuma Bomb (Red to Light Blue): It is similar to Charge, with it jumping into the background but instead of jumping its left eye turns light blue before it summons two Monokuma Bombs to throw at the roof. They can still be reflected with KNOCKBACK bullets. It will occasionally follow up with Charge instead of jumping back immediately.
      • Mega Scepter Slam (No Color): It raises its staff to charge up black energy. After a moment, it slams with its staff, seemingly damaging enemies no matter where they are in the area, just by being near the attack. This attack cannot be interrupted or countered, however, someone strong enough to tank the attack can survive this, like Genocider Syo.
    • (Created Robots) Bomber Monokuma Units: A ranged monokuma that throws explosives on enemies. Each bomber monokuma also have a lot of bombs on their back.
    • (Created Robots) Destroy Monokuma Units: A ranged monokuma that carries a jetpack and flamethrower, due to their jetpack, they have quick movements and are capable of flight. The most effective way to take them down is by using BURN bullets, though it doesn't mean they're weak to fire, it's just because of how fast you can shoot with BURN bullets, making it so that there's a higher chance of hitting due to how quick they move.
    • (Created Robots) Giant Monokuma Units: Similar to controlled Monokuma but larger, a punch from this unit can destroy or take down a building.
    • (Created Robots) Guard Monokuma Units: A monokuma with Police Helmets with visors, and carry riot shields with the word "KUMA" and a red monokuma eye. These units are extremely durable on the front, so the most effective solution is to destroy it from behind or use KNOCKBACK bullets to blast away their riot shields and their durability will be only as durable as a normal monokuma unit.
    • (Created Robots) Junk Monokuma Units: A worn out and defective monokuma. However, despite being defective, it is much more durable than normal monokumas and it is capable of jumping forward towards its targets, which is what most other units lack.
    • (Created Robots) Siren Monokuma Units: A monokuma with black and yellow stripes on its left side, and its belly button has a yellow triangle with a red exclamation mark in the middle. If it spots an enemy, it will let out a violently loud wail from the siren on its head, which will then alert surrounding Monokuma Units.
  • (Created Robots) Mini-Mechamaru Nidai Troops: As the name suggests, they are small versions of Mechamaru, they have thrusters under them which makes them fly and then latch onto their enemies and self-destruct, destroying the target in the process.


Intelligence:

Above Average. Although he was in the reserve course, Hajime was an accomplished student in his own right, having gotten into his position on his own merits despite lacking a particular talent. During the events of the Neo World Program, Hajime proved himself to be an excellent amateur sleuth, spearheading the efforts to successfully solve every single murder case in the Killing School Trip,[29][23][30][31][19] all of which utilized roundabout methods with limited evidence. With the help of Makoto Naegi, Kyoko Kirigiri, and Byakuya Togami, he was able to defeat Alter Ego Junko alongside the surviving members of Class 77-B.[6]

Extraordinary Genius. Izuru Kamukura is the product of the Izuru Kamukura Project/Hope Cultivation Plan,[6] which aimed to create the perfect genius whose specialty is talent itself,[6] a genius among geniuses.[6] He was endowed with the talents of every student who ever attended Hope's Peak Academy, along with every notable skill known to humanity that has been researched,[EXPLANATION 1] turning him extraordinarily gifted in every parameter related to comment along with becoming the world's greatest affluent progeny,[U.H 14] analyst,[U.H 7] animator,[U.H 18] art,[U.H 43] archer,[U.H 42] baseball star,[U.H 44] blacksmith,[U.H 25] biker gang leader,[U.H 45] bodyguard,[U.H 46] botanist,[U.H 35] boxer,[U.H 2] breeder,[U.H 20] clairvoyant,[U.H 10] confectioner,[U.H 15] cook,[U.H 33] detective,[U.H 47] drama,[U.H 48] discus thrower,[U.H 49] falconer,[U.H 50] farmer,[U.H 51] fashionista,[U.H 52] gambler,[U.H 53] gamer,[U.H 54] gymnast,[U.H 6] homeroom,[U.H 55] housekeeper,[U.H 56] imposter,[U.H 26] judo master,[U.H 3] lucky student,[U.H 12] martial artist,[U.H 1] make-up artist,[U.H 57] manager,[U.H 58] mechanic,[U.H 23] moral compass,[U.H 59] marksman,[U.H 41] murderous fiend/serial killer,[U.H 27] musician,[U.H 8] nailist,[U.H 32] neurologist,[U.H 16] nurse,[U.H 21] pharmacist,[U.H 31] photographer,[U.H 60] physicist,[U.H 61] P.E,[U.H 62] prince,[U.H 19] programmer,[U.H 11] pyrotechnician,[U.H 34] rock climber,[U.H 63] shougi player,[U.H 64] social studies,[U.H 65] soldier,[U.H 9] spy,[U.H 13] street fighter,[U.H 4] street performer,[U.H 36] student council president/vice president/secretary,[U.H 66][U.H 67][U.H 68] swimming pro,[U.H 69] swordsman,[U.H 40] talent scout,[U.H 70] team manager,[U.H 29] therapist,[U.H 24] traditional dancer,[U.H 71] wrestler,[U.H 5] writing prodigy,[U.H 72] yakuza,[U.H 73] yo-yoer[U.H 74] and other unmentioned talents that have been researched several hundred years before the events of the first Danganronpa series even started.

He should also know and be fluent in many languages, if not, all languages known to Earth with his talents, with his Ultimate Prince talent alone giving him knowledge of at least 30 foreign languages, coupled with the knowledge of economics, international law, and diagnostic medicine,[32] not to mention that he also has his analyst talent to make the learning even much easier. His faculties are such that he is able to accurately predict every move his opponents would make,[U.H 7] casually incapacitating an enemy armed with a handgun and a chainsaw in such a way that his assailant would fall upon his own weapon.[12] As the Ultimate Analyst, he can quickly analyze his surroundings with superhuman speed, detailed thinking, and memorization. This ability also allows him to predict the future and allow him to learn and understand new skills and talents just by observing or studying them once. Junko, who possesses the same talent, was able to learn all the necessary techniques to create a brainwashing video from observing Ryota Mitarai,[12] figured out and perfected a method to selectively erase specific memories after stealing Yasuke Matsuda's research, and created her own AI from studying Chihiro Fujisaki's work.[6] With this talent, he should also be able to make very detailed plans in a short amount of time, be excellent at reading and manipulating others, and also be able to anticipate what a person is going to do[6] or say before they do,[6] just like Junko, and he should also be able to recognize someone else's talents upon meeting them for the first time.[5] Even Junko Enoshima knew that he could easily defeat her if he were ever motivated enough to try, despite the fact that her meticulous plans had rapidly plunged the entire world into despair and anarchy. He was already aware of her plans and methods without making any effort and noted that she used memes as a form of dissemination in a negative way, manipulating and shaping culture.[15] Due to his gaming talent,[U.H 54] he excels at creating battle strategies and tactics, in game and for practical uses as well, along with his analyst talent, which makes predicting and creating strategies easier and more effective. With the Ultimate Analyst's ability to gather data, he should be able to combine this skill with the Ultimate Imposter talent to impersonate someone flawlessly.

In terms of technology, he should be superior to the Ultimate Mechanic[U.H 23] and Monaca Towa, who are capable of making robots. Izuru possesses the talents of the Ultimate Therapist,[U.H 24] Ultimate Neurologist,[U.H 16] and Ultimate Programmer,[U.H 11] which were the talents of the creators of the Neo World Program, a psychotherapeutic communication simulator. This next-generation software, designed for trauma rehabilitation, immerses users in an ultra-realistic virtual reality by tricking their brains into perceiving it as real.[6] As a result, the virtual version of Jabberwock Island that the Class 77-B students have been living in appears to be realistic because the students' brains believe it to be real.[6] After Hajime fused with Izuru, he utilized these talents to modify the Neo World Program and revive his friends.[22] He created an Artificial Intelligence called the World Destroyer, which can fix mental instabilities within the Neo World Program by diving into the data containing the psyche to eliminate trauma and psychological instability, and he was able to revive 10 of his dead classmates by doing this.[22]

He should also be knowledgeable in various scientific fields, such as neurology and neuroanatomy. As the Ultimate Neurologist,[U.H 24] he should be knowledgeable in the intricacies of the brain.[33] He should excel in brainwashing and memory manipulation techniques akin to those used by Yasuke Matsuda, who can suppress memories from specific periods and employed this skill to transform Junko into Ryoko Otonashi.[34] Additionally, he should be proficient in techniques similar to those of Ryota Mitarai, who can influence viewers' brains through his anime. This includes methods such as subliminal messaging, color changes to stimulate the visual cortex, eye movement induction to alter memory of the experience, sound manipulation to control focus, and other techniques that can be classified as brainwashing.[26] Izuru should also be capable of utilizing lie detection methods, including polygraph testing, kinesics analysis, and even brain fingerprinting,[33] which Yuto Kamishiro considers a more reliable lie detection technique than the first two methods mentioned.[33] In terms of medical science, he should be superior to the Ultimate Pharmacist,[U.H 31] and should be able to create a wide range of medicines, from common treatments like cold medication and potent laxatives[35] to more extraordinary concoctions such as doping corn syrups,[21] strength enhancers,[36] and super healing medication.[37] He should also capable of developing an "antagonist" for a poison, which delays the poison's effects. As the Ultimate Nurse, he should be skilled in providing detailed autopsy reports, which include information about the corpse's condition, injury details, the cause of death, and time of death. Additionally, he should possess the skills to revive someone from a comatose state, similar to how Mikan Tsumiki revived Kyoko.[7]

In terms of combat skills and prowess, Izuru Kamukura should be the best combatant in the series. He is superior to the Ultimate Soldier, Mukuro Ikusaba. Mukuro, who is highly trained in both firearms and hand-to-hand combat through her experience with the elite mercenary group Fenrir, has engaged in numerous battles.[38] She was able to defeat the Ultimate Swordswoman, Peko Pekoyama,[10] was noted to approach the level of violence incarnate,[39] and was never wounded in battle.[40][41] Izuru should also be superior to Kenshiro and the Ultimate Martial Artist, Sakura Ogami, who was renowned as the strongest person in the world with her mastery of hand-to-hand combat, various martial arts,[42] and an impressive 400-win streak in international tournaments.[43] Furthermore, Izuru should naturally be superior to other combat-oriented Ultimates, such as Juzo Sakakura, the Ultimate Boxer, and Great Gozu, the Ultimate Wrestler. Additionally, he should technically be able to use any weapons seen wielded by Ultimates and most people, having complete mastery of various and most weapons due to possessing all talents. This includes military weapons as the Ultimate Soldier[U.H 9] and Ultimate Prince,[U.H 19] handling scalpels as projectile weapons by using them like throwing knives as the Ultimate Neurologist,[44] mastering swordsmanship as the Ultimate Swordsman,[U.H 40] or mimicking others' weapon-handling skills as the Ultimate Imposter.[U.H 26]

Due to his investigative talents and possible involvement with Junko Enoshima, he likely possesses numerous top-secret pieces of information known only to police, investigators, select agents, and officials. Consequently, he should be superior in terms of espionage compared to individuals and Ultimates such as Yuto Kamishiro, Kyoko Kirigiri, Isshiki Madarai, or most headmasters of Hope's Peak Academy, who are not privy to this information despite their social standing and affiliations. As the Ultimate Detective, he should be far more intelligent and have detective skills far beyond Kyoko Kirigiri, Licorne, and Mikado Shinsen. Additionally, he should be aware of various secrets hidden by The Steering Committee, such as Mukuro Ikusaba's Fenrir Mercenary Corps profile and Genocider Syo's case file.


Weaknesses: Not much combat experience. | His sheer talent and the effects of his lobotomy have left Izuru apathetic to the events of the world around him, rarely making an attack unless his opponent moves first. | None notable, may still get bored occasionally. | In the Neo World Program, it's possible to limit and weaken himself with the rules he creates.[6]

Feats:

  • Solved the Murder of the Ultimate Imposter.[29]
  • Solved the Murder of Mahiru Koizumi.[23]
  • Solved the dual murder of Ibuki Mioda and Hiyoko Saionji.[30]
  • Solved the Murder of Robot Nekomaru Nidai.[31]
  • Uncovered the truth behind Nagito Komaeda's trap and unmasked the traitor.[19]


Notable Attacks/Techniques:

Talents

Ultimate Hope: As the subject of the Hope Cultivation Project, Izuru Kamukura (and later Hajime Hinata) gained every talent that had ever been researched by Hope's Peak Academy, only to a significantly greater degree.

  • Ultimate Analyst: Junko Enoshima's Talent, Izuru can read and analyze anything virtually instantaneously, being able to determine the personality, abilities, thoughts, and history of his foes with a mere glance. As such, he can predict virtually anything that comes his way unless it is completely outside of comprehension and understanding that Izuru has witnessed, such as a student being able to fire a gun after their head was chopped off by a chainsaw.
  • Ultimate Clairvoyant: Yasuhiro Hagakure's Talent, which allows Izuru can directly predict the future. However, Hagakure only had a thirty percent chance of success, but Izuru's would presumably be higher.
  • Ultimate Imposter: Izuru can use the data he analyzes from those around him to flawlessly replicate their personality and voice. The original imposter's skills were such that despite the blatantly different build between him and the actual Byakuya Togami, no one around them could believe that the imposter wasn't the actual Togami. Also, they seemed to be able to quickly replicate one's clothes, hairstyle, and skills, as they mimicked Munakata's swordsmanship to fight alongside him in combat. As the Ultimate Hope, Izuru's abilities should be even greater than the original imposter's.
  • Ultimate Lucky Student: Nagito Komaeda and Makoto Naegi's Talent. Izuru possesses incredible amounts of good luck, instantly turning most events in his favor. For instance, when Nagito attempted to shoot Izuru, the gun jammed despite being completely functional moments prior as well as Nagito's own luck. In another fight Nagito had with Izuru, the former was able to completely bring down an entire building by knocking out all of he restraining bolts and nuts simply by throwing a ball, but Izuru was completely unharmed due to his own luck. His luck should also be stronger than Makoto's, which has an unique luck patten and allows him to survive near-death situations, and is unpredictable for even the likes of Junko Enoshima.
  • Ultimate Martial Artist: The talent of Sakura Ogami, Izuru is a master of every martial art known to man, being able to flawlessly utilize any number of martial arts at once to create a mixed martial arts style that went undefeated for over 400 victories and even overwhelmed Mukuro Ikusaba's talents as the Ultimate Soldier in Danganronpa IF. As the Ultimate Hope, Izuru's skill should be even greater. Izuru should also possess the talents of the other martial artists to have attended Hope's Peak Academy, including the Ultimate Boxer, Ultimate Wrestler, Ultimate Judo Master, Ultimate Karate Master, Ultimate Street Fighter, and other unmentioned talents.
  • Ultimate Soldier: Mukuro Ikusaba's Talent, Izuru possesses every skill related to combat and has mastered them to the point of gaining inhuman levels of strength, speed, and endurance, allowing him to wade through gunfire without taking a scratch and disarm a group of armed soldiers (who were formerly known as Ultimate Talents in their own right) with ease.
  • Ultimate Spy: Yuto Kamishiro's Talent, Izuru can completely mask his presence to the point of being completely imperceptible, being able to watch the murders of his classmates while standing right next to them without being seen, heard, smelled, or otherwise noticed.
  • Ultimate Swordsman: Peko Pekoyama's Talent, Izuru can use a sword to an extent where it could be better than Peko's sword style. Peko could contend with Mukuro, a person that can battle with a lot of fighters at once, albeit the latter, Mukuro, was only using a knife and still managed to somehow be almost equal with Peko.
  • Ultimate Neurologist: Yasuke Matsuda's Talent, Yasuke has a broad knowledge and understanding of human psychology and the complexities of the human brain. It's also safe to assume that his medical knowledge also covers a variety of other medical specialties as well, not just limited to neurology, Izuru's skills on this field would presumably be higher than Yasuke himself.
  • Ultimate Animator: Ryota Mitarai's talent, Izuru possesses immense knowledge and skills in animation. He holds the ability to brainwash or manipulate people's memories with this talent. However, Ryota's Hope Video is imperfect as it requires prolonged exposure to completely brainwash them, but Izuru's would presumably be stronger.
  • Ultimate Programmer: Chihiro Fujisaki's Talent, as an expert programmer, Izuru can create artificial intelligence programs that are extremely sophisticated, to the degree where the AI can implant someone's memories into another AI form, just like what Chihiro's Alter Ego did, by using his programming and memories of the Real Chiaki, it has managed to create AI Chiaki. Izuru should be equal or better than Chihiro in terms of programming, as shown that he was able to fix the mental instabilities of his friends inside the Neo World Program by creating an Artificial Intelligence called the World Destroyer.
  • Ultimate Detective: Kyoko Kirigiri's Talent, Izuru is an extremely skilled detective and should be able to solve mysteries with little to no clues, that even Junko Enoshima knew that if he were ever motivated enough to try despite the fact that her meticulous plans had rapidly plunged the entire world into despair, he could still easily defeat her, possibly due to this talent being one of the main factors along with the Ultimate Analyst, as Kyoko was considered to be a threat to her plans and had to make her forget her own Ultimate/Talent in the first game.
  • Ultimate Mechanic: Kazuichi Souda's Talent, Izuru is a skilled inventor and a genius mechanic. One of the most successful creations of Kazuichi was his enormous Monokuma robot, which was able to rampage through cities and buildings with ease, Izuru should be able to perform better than what Kazuichi can do.
  • Ultimate Musician: Ibuki Mioda's Talent, Izuru is a very talented musician. As a talented musician, he can do anything related to music. Singing, playing instruments, writing lyrics and musics. Ibuki, a talented musician, was able to memorize the order of people that spoke in a power outage where people can't see and also managed to memorize what they've said with 100% accuracy, he should technically have these abilities as he has the same talent as Ibuki.
  • Ultimate Gambler: Celestia Lundenberg's Talent, as a skilled gambler, he should be on a par or better than Celestia. For instance, Celestia won a Shogi Tournament without really knowing how the game works (though she claims this was due to her luck she was born with, even though her poker-face helped and was a factor), and also has amassed over ten million dollars at some point.
  • Ultimate Pharmacist: Seiko Kimura's Talent, Izuru should be able to create common medicines like laxatives and cold medication, as he should be also capable of creating absurd concoctions such as strength enhancers and super healing medication.
  • Ultimate Confectioner: Ruruka Ando's Talent, just like Ando, Izuru is capable of creating an extremely addictive brand of chocolates or candy, similar to hard narcotics. He can brainwash the victims that have consumed the candy.
  • Ultimate Pyrotechnician: Ted Chikatilo's Talent, as an expert Pyrotechnician, Izuru can create an arm cannon which then can be used to fire or shoot fireworks multiple times, or he can shoot one massive firework. He also can brainwash others with the illusion that his fireworks create.
  • Ultimate Nurse: Mikan Tsumiki's Talent, Izuru is an extremely knowledgeable nurse, being able to provide autopsy reports, information on the corpse's state, details on injuries, the cause and time of death. This was shown when Mikan was successfully revived Kyoko Kirigiri after the Final Killing Game, where she was near-death after using Seiko Kimura's medicine to survive her NG Code Poisoning, Izuru should presumably be better than Mikan at this field of expertise.


Note #1: He will not have any equipment by default. The items that he can use will only be listed under his optional equipment, which requires preparation time. An OP of a thread can state which items he can have with him.

Note #2: In the Neo World Program, it starts on no rules at default due to the system shutdown. State whether Hajime is inside or outside the program as he can still interact and attack enemies from outside the program.

Note #3: Do not give any talents from Danganronpa V3 or Danganronpa: Togami to Izuru Kamukura, nor should you scale him based on those sources. The characters in Danganronpa V3 are distinct from the main storyline because V3 exists outside the fictional universe of the main series, which itself is considered a fictional work within the V3 world. Regarding Danganronpa: Togami, the novel is likely not canon, as it has not been referenced in any confirmed canonical material from the Hope's Peak Series. Additionally, most events in the novel were dramatized and fabricated by the K2K system, making it difficult to distinguish between real and fictional occurrences.

Gallery

Notable Matchups

Victories:

Losses:

Inconclusive:

References

Sources

  1. 1.0 1.1 1.2 1.3 Danganronpa 2: Goodbye Despair; Prologue: Welcome to Dangan Island! Panic at the Heart-Throbbing School Trip!?
  2. Danganronpa 3: The End of Hope's Peak High School; Despair Arc; Episode 05: The Beginning of the End
  3. Danganronpa 2: Goodbye Despair; Epilogue: The Day Before the Future
  4. 4.0 4.1 Danganronpa 2: Goodbye Despair; Chapter 0: Heading to the School Trip
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Danganronpa 3: The End of Hope's Peak High School; Despair Arc; Episode 06: A Despairfully Fateful Encounter
  6. 6.00 6.01 6.02 6.03 6.04 6.05 6.06 6.07 6.08 6.09 6.10 6.11 6.12 6.13 6.14 Danganronpa: Goodbye Despair; Chapter 6: This is the End, Goodbye Academy of Despair
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 Danganronpa 3: The End of Hope's Peak High School; Hope Arc; The Academy of Hope and Students of Despair
  8. Danganronpa Zero; Volume 1, Chapter 1
  9. Danganronpa Zero; Volume 2, Chapter 7
  10. 10.0 10.1 10.2 10.3 Danganronpa 3: The End of Hope's Peak High School; Despair Arc; Episode 08: The Worst Reunion by Chance
  11. Danganronpa Another Episode: Ultra Despair Girls; Chapter 2: Legend of a Revolution
  12. 12.0 12.1 12.2 12.3 Danganronpa 3: The End of Hope's Peak High School; Despair Arc; Episode 07: The Biggest, Most Atrocious Incident in Hope's Peak Academy's History
  13. Danganronpa Zero; Volume 2, Chapter 3
  14. Danganronpa Zero; Volume 1, Chapter 12
  15. 15.0 15.1 Danganronpa 3: The End of Hope's Peak High School; Despair Arc; Episode 11: Goodbye, Hope's Peak Academy
  16. Danganronpa 2: Goodbye Despair; Chapter 3: Trapped by the Ocean Scent
  17. Danganronpa 2: Goodbye Despair; Nekomaru Nidai: Free Time Event 3
  18. Danganronpa 2: Goodbye Despair; Nekomaru Nidai: Free Time Event 5
  19. 19.0 19.1 19.2 Danganronpa 2: Goodbye Despair; Chapter 5: Smile at Hope in the Name of Despair
  20. 20.0 20.1 20.2 Danganronpa Another Episode: Ultra Despair Girls; Epilogue: The Changing World We Made
  21. 21.0 21.1 Danganronpa 3: The End of Hope’s Peak High School; Despair Arc; Episode 02: My Impurest Heart For You
  22. 22.00 22.01 22.02 22.03 22.04 22.05 22.06 22.07 22.08 22.09 22.10 22.11 22.12 22.13 22.14 22.15 22.16 22.17 22.18 22.19 22.20 22.21 Danganronpa 2.5: Nagito Komaeda and the World Destroyer
  23. 23.0 23.1 23.2 Danganronpa: Goodbye Despair; Chapter 2: Sea and Punishment, Sin and Coconuts
  24. Danganronpa 3: The End of Hope's Peak High School; Despair Arc; Episode 10: Smile at Despair in the Name of Hope
  25. 25.0 25.1 25.2 Danganronpa 2: Goodbye Despair; Nekomaru Nidai: Free Time Event 2
  26. 26.0 26.1 Danganronpa 3: The End of Hope's Peak High School; Future Arc; Episode 07: Ultra Despair Girls
  27. Danganronpa 3: The End of Hope's Peak High School; Future Arc; Episode 06: No Man is an Island
  28. Danganronpa 3: The End of Hope's Peak High School; Future Arc; Episode 12: It is Always Darkest
  29. 29.0 29.1 Danganronpa 2: Goodbye Despair; Chapter 1: Destination Despair
  30. 30.0 30.1 Danganronpa 2: Goodbye Despair; Chapter 3: Trapped by the Ocean Scent
  31. 31.0 31.1 Danganronpa 2: Goodbye Despair; Chapter 4: Do Ultimate Robots Dream of Electric Clocks?
  32. Sonia Nevermind; Free Time Event 5
  33. 33.0 33.1 33.2 Danganronpa: Zero; Volume 2, Chapter 5
  34. Danganronpa Zero
  35. Danganronpa 3: The End of Hope's Peak High School; Despair Arc; Episode 04: The Melancholy, Surprise, and Disappearance of Nagito Komaeda
  36. Danganronpa 3: The End of Hope's Peak High School; Future Arc; Episode 03: Cruel Violence and Hollow Words
  37. Danganronpa 3: The End of Hope's Peak High School; Future Arc; Episode 05: Dreams of Distant Days
  38. Danganronpa: IF; At the Infirmary
  39. Danganronpa: IF; The Heart of the Computer Room - Monokuma's Chamber
  40. Danganronpa: IF; At the Gymnasium
  41. Danganronpa: Trigger Happy Havoc; Chapter 5: 100 Mile Dash; Pain of a Junk Food Junkie
  42. Danganronpa: Trigger Happy Havoc; Sakura Ogami's Free Time Event 1
  43. Danganronpa: Trigger Happy Havoc; Sakura Ogami's Free Time Event Introduction
  44. Danganronpa Zero: Volume 1, Chapter 3

Ultimate Hope

  1. 1.0 1.1 1.2 Sakura Ogami; Ultimate Martial Artist
  2. 2.0 2.1 Juzo Sakakura; Ultimate Boxer
  3. 3.0 3.1 Ultimate Task Force; Ultimate Judo Master
  4. 4.0 4.1 Ultimate Task Force; Ultimate Street Fighter
  5. 5.0 5.1 Great Gozu; Ultimate Wrestler
  6. 6.0 6.1 Akane Owari; Ultimate Gymnast
  7. 7.0 7.1 7.2 7.3 7.4 Junko Enoshima; Ultimate Analyst
  8. 8.0 8.1 8.2 8.3 8.4 8.5 Ibuki Mioda; Ultimate Musician
  9. 9.0 9.1 9.2 9.3 9.4 9.5 9.6 Mukuro Ikusaba; Ultimate Soldier
  10. 10.0 10.1 Yasuhiro Hagakure; Ultimate Clairvoyant
  11. 11.0 11.1 11.2 11.3 11.4 11.5 Chihiro Fujisaki; Ultimate Programmer
  12. 12.0 12.1 Nagito Komaeda; Ultimate Lucky Student
  13. 13.0 13.1 Yuto Kamishiro; Ultimate Spy
  14. 14.0 14.1 Byakuya Togami; Ultimate Affluent Progeny
  15. 15.0 15.1 Ruruka Ando; Ultimate Confectioner
  16. 16.00 16.01 16.02 16.03 16.04 16.05 16.06 16.07 16.08 16.09 Yasuke Matsuda; Ultimate Neurologist
  17. 17.0 17.1 17.2 17.3 Junko Enoshima; Ultimate Despair
  18. 18.0 18.1 18.2 18.3 18.4 18.5 18.6 Ryota Mitarai; Ultimate Animator
  19. 19.0 19.1 19.2 19.3 19.4 19.5 Sonia Nevermind; Ultimate Prince/ss
  20. 20.0 20.1 Gundham Tanaka; Ultimate Breeder
  21. 21.0 21.1 21.2 21.3 21.4 21.5 Mikan Tsumiki; Ultimate Nurse
  22. Ultimate Hope
  23. 23.0 23.1 23.2 23.3 23.4 23.5 Kazuichi Souda; Ultimate Mechanic
  24. 24.0 24.1 24.2 24.3 24.4 Miaya Gekkogahara; Ultimate Therapist
  25. 25.0 25.1 25.2 25.3 Sonosuke Izayoi; Ultimate Blacksmith
  26. 26.0 26.1 26.2 Ultimate Imposter; Ultimate Imposter
  27. 27.0 27.1 27.2 Genocider Syo; Ultimate Murderous Fiend
  28. 28.0 28.1 Nekomaru Nidai; "Ultimate Masseur"
  29. 29.0 29.1 Nekomaru Nidai; Ultimate Team Manager
  30. Licorne
  31. 31.00 31.01 31.02 31.03 31.04 31.05 31.06 31.07 31.08 31.09 31.10 Seiko Kimura; Ultimate Pharmacist
  32. 32.0 32.1 32.2 32.3 Ultimate Task Force; Ultimate Nailist
  33. 33.0 33.1 Teruteru Hanamura; Ultimate Cook
  34. 34.0 34.1 34.2 Ted Chikatilo; Ultimate Pyrotechnician
  35. 35.0 35.1 35.2 Santa Shikiba; Ultimate Botanist
  36. 36.0 36.1 Ultimate Task Force; Ultimate Street Performer
  37. Monaca Towa
  38. Komaru Naegi
  39. Monokuma Units
  40. 40.0 40.1 40.2 40.3 Peko Pekoyama; Ultimate Swordswoman/Swordsman
  41. 41.0 41.1 41.2 Ultimate Task Force; Ultimate Marksman
  42. 42.0 42.1 42.2 Ultimate Task Force; Ultimate Archer
  43. Jataro Kemuri; Li'l Ultimate Art
  44. Leon Kuwata; Ultimate Baseball Star
  45. Mondo Owada; Ultimate Biker Gang Leader
  46. Isshiki Madarai; Ultimate Bodyguard
  47. Kyoko Kirigiri; Ultimate Detective
  48. Kotoko Utsugi; Li'l Ultimate Drama
  49. Ultimate Task Force; Ultimate Discus Thrower
  50. Ultimate Task Force; Ultimate Falconer
  51. Daisaku Bandai; Ultimate Farmer
  52. Junko Enoshima; Ultimate Fashionista
  53. Celestia Ludenberg; Ultimate Gambler
  54. 54.0 54.1 Chiaki Nanami; Ultimate Gamer
  55. Monaca Towa; Li'l Ultimate Homeroom
  56. Chisa Yukizome; Ultimate Housekeeper
  57. ???; Ultimate Make-up Artist
  58. Toranosuke Ishimaru; Ultimate Manager
  59. Kiyotaka Ishimaru; Ultimate Moral Compass
  60. Mahiru Koizumi; Ultimate Photographer
  61. ???; Ultimate Physicist
  62. Masaru Daimon; Li'l Ultimate P.E
  63. Tsurugi Hitomoshi; Ultimate Rock Climber
  64. Ultimate Task Force; Ultimate Shougi Player
  65. Nagisa Shingetsu; Li'l Ultimate Social Studies
  66. Soshun Murasame; Ultimate Student Council President
  67. Kotomi Ikuta; Ultimate Student Council Vice President
  68. Karen Kisaragi; Ultimate Student Council Secretary
  69. Aoi Asahina; Ultimate Swimming Pro
  70. Koichi Kizakura; Ultimate Talent Scout
  71. Hiyoko Saionji; Ultimate Traditional Dancer
  72. Toko Fukawa; Ultimate Writing Prodigy
  73. Fuyuhiko Kuzuryu; Ultimate Yakuza
  74. Ultimate Task Force; Ultimate Yo-yoer

Notes/Explanations

Statistics Values
  1. 1.0 1.1 0.00043297803 Tons of TNT
  2. 2.0 2.1 0.0252147054 Tons of TNT
  3. Scales to 0.0297 Tons of TNT
  4. Scales to 33.88 m/s
  5. 5.0 5.1 5.2 5.3 5.4 5.5 5.6 5.7 Upscales from 173.9399522 Kilotons
  6. 6.0 6.1 At least 81.36% SoL
Explanations
  1. 1.0 1.1 1.2 1.3 The Izuru Kamukura Project, also known as The Hope Cultivation Plan, aimed to create the perfect genius whose specialty is talent itself, endowing him with every talent that Hope's Peak Academy had researched throughout its existence. This should mean that he possesses the talents of every student who ever attended Hope's Peak Academy, as well as all notable skills and talent known to humanity that have been studied. This makes him superior to every character in the Hope's Peak saga of the Danganronpa series.
  2. Overseers or characters at the level of Overseers can add school rules inside the Neo World Program that must be followed by all participants of the Killing School Trip. The rules added by an Overseer can't be removed by another Overseer.
  3. He has the same talents as the creators of the Neo World Program, and should be able to control the Neo World Program like the Overseers do.
  4. After the shutdown of the Neo World Program, he was able to take control of the Neo World Program and use it to revive his friends.
  5. It should be noted that he can also control the Neo World Program while outside of it.
  6. It was mentioned that everyone who died in the program, like 10 of his classmates, experienced severe psychological trauma and instability after death. It was explained that for these deceased classmates, their psychological defense mechanisms were their other classmates, who served as fragments of their psyche. For Nagito alone, it took several layers to reach the deepest part of his psyche, possibly meaning that the World Destroyer had to have confronted portions of Class 77-B at each layer. This implies that his World Destroyer avatar had to defeat portions of Class 77-B once or multiple times to save one classmate, and he had to repeat this process nine more times for the other nine deceased classmates.
Miscellaneous

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Discussion threads involving Hajime Hinata
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