
“ | If you wanna pick fights with the non-Adepts, you can do it yourself! You killed Joule for your own selfish reasons! She was innocent! I can never forgive that! Oversurge! Azure Striker! Ring true! Lumen's song! Now... Feel all the anger and sorrow you inflicted on Joule and I! Asimov! | „ |

“ | Killing me won't bring her back. I've been in your position. Vengeance doesn't help. It's not noble. It's giving in to the worst of yourself. | „ |
“ | You lost someone important. I get it. ...... And I know how you feel. At least a little. | „ |

“ | ...I'm not about to beg for forgiveness now. I'll keep doing what I think is right. She... Kirin showed me the path I needed to take! I'm a new person after meeting Kirin and the others... The Gunvolt who would fall for your tricks is no more! Oversurge, Azure Striker!! My righteous lightning will crash across your false garden of temptation!! | „ |

“ | When it was over, I found myself awakened to a new power that was a step above Septimas. The Primal Dragon- It's power is both dangerous and uncontrollable. I surrendered to Sumeragi...my enemy. By using me as a research subject, they were able to seal away the out-of-control power, but...
|
„ |
~ Conversation between GV and Kirin about the Primal Dragon |

“ | Kirin, meeting you...truly saved me. ...Thank you. And... I'm sorry. It feels like I'm pushing all the work onto you, but this world's future... I leave it to you all. This won't be the last time the future is in danger. But with you and the Dragon Saviors... I know you'll be able to find a better solution...! ...It sure would be nice to meet you again.
...... ......... ...It looks like I won't be going over there just yet. ―Moebius, lend me your power! Oversurge! Azure Striker!! Together with Astral Order!! Reverse our inescapable fate!! |
„ |
“ | Oversurge! Azure Striker! | „ |
~ Gunvolt's catchphrase |
Summary
Captured by Sumeragi and experimented on as a test subject for Project Gunvolt, Gunvolt spent his early life being tortured to accept the Azure Striker Septima. Despite being the perfect match for the power, he was rescued from the emperor company's clutches by Asimov and the publicly called "terrorist group" of freedom fighters: QUILL. Now as the infamous Azure Striker, he works with QUILL and his team "Sheeps", where he would find his new family in his teammates, Zeno and Moniqa, to stop Sumeragi's inhumane acts to research and control Adepts, humans with supernatural powers known as Septima. His final mission: Infiltrate and neutralize the largest threat to his kind, Lumen, a mind controlling virtual idol controlled by Sumeragi to attract and capture Adepts. But this vocaloid is no artificial intelligence from a computer server, but the Septima of an artificial Adept specifically made for the purpose of being a slave to Sumeragi. Refusing to eliminate her upon Asimov's command, Gunvolt left QUILL to give this girl, Joule, the opportunity she was never meant to have.
But his fight was not over, Sumeragi would use everything in their power to retrieve their virtual canary, and, in order to stop Sumeragi's actions for good, Gunvolt continued to work for QUILL through freelancer mercenary contracts, completing various missions to hinder their goals. But he could not hide Joule forever. Being found out, Sumeragi recaptures Joule, as Gunvolt is forced to give chase to Sumeragi's orbital elevator, "Babel". Where Sumeragi would carry out their plan to broadcast Joule's Septima, "The Muse", across the entire world. Defeating Project Muse's leader, Nova Tsukuyomi, Sumeragi's plan to use the Muse crumbled, and their grip on national peace from Adepts loosened. With the Adepts no longer in danger of being controlled, they are free to bring chaos into the world, and Gunvolt cannot stop their uprising. Sooner or later, he will have to make a choice in the struggle between the humans and Adepts: Will he fight for Adepts, or against them? The future is in his hands...
Powers and Stats
Tier: At least 7-A, far higher with Skills, High 6-A with Anthem or when enraged | At least 7-A, far higher with Joule's Anthem or Skills, High 6-A with Heightened Emotions | High 6-A, higher with Anthem and as a Primal Dragon | High 6-A, 2-A with Astral Order
Key: Azure Striker Gunvolt | Azure Striker Gunvolt 2 | Azure Striker Gunvolt 3 | Merged with Moebius
Name: Gunvolt, Real name unknown (His real name was almost revealed in the CD Dramas before it was cut off by Nova's internal monologue). Widely known as "The Azure Striker"
Origin: Azure Striker Gunvolt
Gender: Male
Age: 14 in Azure Striker Gunvolt, likely 15 by the end of Azure Striker Gunvolt 2 (It's stated about 6 months passed between him first saving Joule and most of the events of the first game, and the gap between Gunvolt 1 and Gunvolt 2 was about another six months, though it's still noted he's 14 at the start of the game[1]), technically several decades old in Azure Striker Gunvolt 3, but stopped aging since Azure Striker Gunvolt 2
Classification: Adept, former member of QUILL | Adept merged with The Muse and Azure Spirits / AB Spirits | Primal Dragon, Member of the Dragon Saviors | Adept absorbed by Moebius, former member of the Dragon Saviors
Powers and Abilities:
- Adept Physiology:
- Superhuman Physical Characteristics (His Septima gives him a considerable physical boon[2])
- Rage Power/Empowerment (Adepts can increase the output of their Septima through intense emotions, usually through anger, this way, Gunvolt was able to contend with those empowered by the, Muse, was able to use his "own Anthem" when Joule was removed from his body thanks to Joule saying her song was "inside him"[3])
- Extrasensory Perception (Adepts can detect the Septimal waves of other Adepts[4], Gunvolt was able to detect Stratos's bugs as a Septima[5], able to see Joule as a spirit and Asimov’s soul fragments known as AB Spirits, and sense Primal Dragons[6])
- Limited Antimatter Manipulation (Adepts can control and change pair annihilation in their body to create massive energy[7] for use of their powers)
- Possibly Limited Physics Manipulation/Gravity Manipulation (Septima generally defies the laws of physics, nature, and gravity- and greatly deviates from all laws of nature and common sense)
- Skills:
- Acrobatics and Surface Scaling (Can perform acrobatic flips, control where he jumps in mid-air, can wall jump to change directions or scale tall surfaces, and sprint across wire mechanisms between buildings with perfect balance, able to maneuver in spaces where his senses are turned upside down, operate effectively in slippery areas, offsetting windy areas, and swim[8], etc.)
- Martial Arts (highly practiced in Chatan Yura Kushanku, a variation of Karate during his time at QUILL)
- Marksmanship (Both with his Dart Leader and more conventional firearms, as we see them in his apartment)
- Stealth Mastery (Should be as proficient as Zeno, who snuck into Sumeragi Building 1[9] and a heavily guarded warehouse[10]. Snuck into the heavily guarded Sumeragi subaquatic base[11], and swooced into the Pharma Lab[5]. Can bypass several security measures with his skills and sometimes the Lightning Assault[12])
- Dart Leader: Can only be powered by electricity wielders, Hair Manipulation (requires GV's Hair to use its tagging effects), Hooks, can shoot normal bullets
- Rapid Fire (via Cerberus)
- Intangibility (via Naga)
- Weapon Control: (via Mizuchi)
- Duplication: (via Technos)
- Summoning: (via Orochi)
- Homing Attack: (via Vasuki)
- Damage Boost: (via Dullahan)
- Contact Lens: Healing, Statistics Amplification, Power Modification, and Damage Boost (Lens have a variety of effects that range from reducing costs of certain abilities to healing the user passively)
- Rings: Power Modification and/or Pseudo Flight/Platform Creation (Can air hop and air dash using magnetic fields portrayed as platforms with the help of Rings, can Levitate with Levitation Band with Flashfield on. Others can reduce the amount of time Gunvot Overheats.)
- Pendants
- Enables Prevasion (though not required during Anthem), Defense Boost, Limited Invulnerability (via Chargeguard Pendant, can become Invulnerable to the effects of various abilities during Gunvolt's Recharge, such as Greed Snatcher's instant killing (4D) Power Nullification), Power Modification (other locket boost other Septimal powers in exchange for reducing other parameters)
- Clips (GV2): Power Modification (In exchange for increasing his attack power, especially on his Flashfield, can decrease the amount of “tags” his gun can apply all the way down to one or even zero, or vice versa up to eight tags at once.), Can Recover from Overheat instantly once.
- Note: Canonically he has used Rings to perform air dashes and jumps before[13], though his default equipment includes QUILL Signet and a Prevasion Pendant. In ASG2, aside from his new armor, he typically carries the Raphael Clip.
- General: Layered Electricity Manipulation (Azure Strikers can damage other Azure Strikers who are immune to and absorb other forms of electricity such as the Electrowhip and the superior Stellar Spark, which was copied from an Azure Striker), Magnetism Manipulation (Can control electromagnetic fields[14] to lift massive structures[15] and achieve speed boosts by rapidly accelerating along the ground[16].), Light Manipulation (The Flashfield can light up pitch dark areas[17]), Temperature Manipulation (Able to completely cook raw fish and dry people off- as well as burn people, metal chains, and ivy away[2][18])
- Technology Manipulation/Hacking (Possibly Layered 4D; Can hack into and control electronics, including invisibility technology[19]. In Azure Striker Gunvolt 3, Gunvolt stated that in his peak condition (last seen in Azure Striker Gunvolt 2), he can overwrite the hacking of his Dragon Radiation[13])
- Limited Absorption (Can absorb electricity to recharge his EP. Despite Stellar Spark copied from an Azure Striker, which can damage other Strikers with their lightning, Gunvolt is able to absorb it[20], can ignore some forms of Absorption (Azure Strikers can't absorb one another's electricity[21])
- Regeneration (High-Low, passively stimulates his bioelectrical current to increase his natural healing to heal from large scars[22], as well as recover from being stabbed by iron maidens[23])
- Limited Macro-Quantum Manipulation (According to various sources[24][7][25][26], Azure Strikers have been stated to be able to control electrons which lets them ignore some forms of Intangibility[27])
- Flashfield: Forcefield Creation (The Flashfield acts as a defensive field that destroys all kinds of physical projectiles), Homing Attack (Can "tag" his enemies with his gun; tagged enemies will be chased by lightning bolts when his Flashfield is active), Hovering (the Flashfield produces a magnetic field that slows his fall)
- Prevasion: Passive Intangibility (Via Prevasion, automatically turns his body into electrons to let most attacks pass through him[28], has proven to work against attacks that target the soul in Azure Striker Gunvolt 3), Afterimage Creation (Gunvolt projects blue afterimages while Prevasion is active, as well as when it is triggered)
- Offensive Skills: Weapon Creation (can conjure and wield massive swords or summon electrical chains with Luxcalibur and Voltaic Chains respectively)
- Support Skills: Self-Healing (Via Galvanic Patch or Renewal, stimulates his bioelectrical current to restore health by 25% or 100% respectively), Statistics Amplification (via Septimal Surge / Shield, can reduce EP use to 0 with Infinite Surge, etc.)
- Other: Pseudo Flight/Platform Creation (Can air hop and air dash using magnetic fields portrayed as platforms with the help of certain equipment), Possibly Pseudo-Teleportation (As a more experienced Azure Striker with the exact same Septimosome, Gunvolt should have all of Blade's abilities, including teleportation)
- Enhanced Senses (Said that he can see better in the dark than most people[22], as well as fight enemies in the darkness[17][29], can see through impenetrable mist that can create illusions- as well as see Serpentine, who becomes one with the mist to strike at blind spots and is known to be an assassin[12][30][31], as well as see through BB's Quantum Stealth Cloak[32], see in an area filled with the blinding light of a trillion stars created by Zed's Septima[33]),
- Limited Power Nullification (Nullified Zonda's Paradise Lost with Empowerment. Note that this is likely not resistance as Zonda was physically harmed when she stopped using the attack as opposed to her just stopping)
- Multiple Selves (Type 2, has both his own soul and Joule's in his body[34])
- Limited Soul Absorption and Non-Physical Interaction (Can absorb Azure Spirits, soul fragments of another Azure Striker into himself, was able to hit Lumen/Joule, who, as a Septima, is the expression of the soul- and an incorpreal being considered to be a ghost.)
All previous abilities except Multiple Selves but massively improved, in addition to:
- Immortality (Type 1; is "eternally young" and has stopped aging[31][35]), Invulnerability Negation (4D; Able to bypass Djinn’s enchantment to make her allies invulnerable to effects even on the level of Astral Order)
- Without Kirin: Berserk Mode and Transformation (Should he be left unsealed for an extended period of time, Gunvolt transforms into a "Primal Dragon"). The Lumen Image Pulse claims that she keeps Gunvolt's full power under control before Gunvolt becomes a Primal Dragon- likely referring to the game's "Anthem"[35]
- Improved Azure Striker: Electromagnetism & Electron Manipulation (Layered 4D; scaling from his Image Pulses which bypass his Prevasion. Should be superior to his New Model Protect Armor, which generates a special EM Field that repels Greed Snatcher, which is borne out of Magnetic Septima.)
- True Flight (can air hop and air dash an infinite amount of times, with no cost or need of equipment- as well, has shown to fly as electricity, Voltaic Buster showcases traditional flight)
- Homing Attack with Danmaku (can unleash a myriad of projectiles at tagged foes at an high rate with no cost with Lock-On Flashfield)
- Passive Forcefield Creation (the Flashfield is now an unconscious passive defense[31] that triggers when any enemy and their attacks enters its indicated radius, with no cost)
- Layered Technology Manipulation / Hacking (4D; Superior to his Primal Dragon self, having more control. At least equal to Teseo's Septima, being able to replicate some of his abilities, Teseo is superior to his Azure Striker Gunvolt 2 self in hacking.)
- Layered Prevasion (4D - Multiversal+; Can now be used infinitely with no cost even during Flashfield, can Prevade attacks he could not before such as Wonder-Ice Prison/Seven Slashes- even after the blows landed while his concept of time was frozen, Voltaic Chains, Damnatio Memorie- which bypasses most Prevasion users by erasing all possible pasts of those caught by it from history- then banishing them into an alternate dimension.), and Greed Snatcher- which normally bypasses Prevasion users and can nullify Astral Order)
- Voltaic Arts: Teleportation, Transformation and Transmutation (Layered 4D; Used to assist in Kirin's Arc Chain by turning into electricity and warping her towards a target[35], Lightning Assault is a move that teleports him to a target, can transform himself and others into electricity, electrical data / information, or radio waves to warp far distances much like[36] Teseo, who can alter this electronic data / information wrap reality)
- Miscellaneous: Limited Instinctive Action (Unconsciously projects his Flashfield Barrier at all times), Limited Biological Manipulation (can manipulate the semicircular canals of the inner ears to suppress seasickness[8]), Explosion Manipulation (Voltaic Buster causes an explosion which destroys all foes on the screen), Non-Physical Interaction (4D - Elemental; Spatial; Spiritual; can damage Serpentine while she was made of mist, attack through Asimov's Prevasion, as well as Zed's Vibratio, which distorts space to become intangible[37]. Kirin's Image Pulses, originally created by Gunvolt himself, can interact with BB’s attacks, which use the energy of souls, are able to bypass his own Prevasion), Possibly Weapon and Cloth Creation (Despite not having equipment in his Dragon or Beast state, can manifest those when transforming into a human)
Electricity Manipulation, Biological Manipulation, Transformation and Flight, Small Size (Type 0, takes the shape and size of a canine wolf or dog), Natural Weaponry, and Enhanced Senses (Should not be different from his normal self, as a canine- he has a heightened sense of smell that can detect noxious gas in the air.[38]) but does not have the ability to use most of his offensive abilities such as Flashfield and his Voltaic Arts, as well as Prevasion- but still retains his warping and flight ability. However, he still retains the ability to discharge electricity in general such as to charge phones[35], save Kirin when she falls into pits via electrical transforming flight, or even manipulate semicircular canals. Even without Kirin's help, he is capable of using Arc Unleash to transform into his humanoid state for a limited time
- General: Superhuman Physical Characteristics, Large Size (Type 0), Natural Weaponry, Breath Attack, Enhanced Senses (Should not be different from his normal self), constant Berserk Mode (Gunvolt's Dragon Form is him in a constant berserk rage that emerges should he not be sealed by his 1000 Glaives), Extrasensory Perception (Adepts can detect the Septimal waves of other Adepts)
- Azure Striker: Electricity Manipulation, Magnetism Manipulation, Layered Technology Manipulation / Hacking (an Image Pulse replica of Dragonvolt passively disabled some technology using electromagnetic waves. Should be as, if not more potent than his Dragon Radiation. The mere radiation of electromagnetic waves can control technology[39], Temperature Manipulation, Light Manipulation, Absorption, as well as ignore some forms of Absorption, Regeneration (High Godly - History; as it is his true full power, should scale from his Azure Striker Gunvolt 3 Anthem regeneration, which is also his "full power" but controlled), Danmaku (via Lightning Overload)
- Dragon Radiation: Passive Radiation Manipulation, Layered Technology Manipulation / Hacking, Empathic Manipulation, and Limited Madness Manipulation (4D; Type 2: Gunvolt's Primal Dragon form exhibits "Dragon Radiation" which makes all humans and Adepts alike affected around the country go berserk and mad], as well be unable to control their emotions and powers related to them. This radiation also has electron controlling properties, coming from his Azure Striker, controlling and making machines also go berserk. Adepts affected also become Primal Dragons with their own Radiation[6][40]. Dragon Radiation is able to leak out of the seal by the Glaives, which seal every aspect of a person's powers since Kirin's Radiant Fetters were able to seal away the radiation completely due to being a “stronger seal”[41].)
- Note: Likely has access to his previous abilities, but is also unlikely to be able to use them. Loses the ability to ignore Prevasion due to a lack of control.
Anthem grants:
- Unlimited EP and SP, allowing for unlimited Forcefield Creation and Homing Attack, Weapon Creation, Pseudo-Flight, and Prevasion without equipment, Septimal Surge, and possibly Healing
- Regeneration (High Godly - History; Joule is directly stated to improve Gunvolt's healing to revive him. Was able to regenerate from Tenjian's Seven Slashes, an attack freezes up the concepts of time, space, and soul, before killing those "existences" by smashing them with his below Absolute Zero ice- defying thermodynamics. The Muse can also revive those from Damnatio Memorie, which erases one's existence by destroying all possible pasts that lead them to the moment of being caught by it), Immortality (Type 3)
- Limited Resistance to Fate Manipulation and Probability Manipulation (4D - Multiversal+, Astral Order allows the user to see innumerable and countless fates and futures, and then choose one to their liking, described as choosing from a wide sea of countless stars- it's user Moebius being called "omnipotent" and being assumed it could make any future possible, including terrible world destroying outcomes to an ideal world in ATEMS's exact vision. As Djinn's Septima is similar to that of the Muse's, the Muse should be capable of resisting Astral Order as well)
Anthem gives him all previous, in addition to:
- Constant Rage Power/Awakened Power/Berserk Mode (Should Kirin fall in battle and his "Muse" activate Anthem, Gunvolt can break the seals she has applied onto him in an unbridled rage, unleashing his full powers in human form.)
- Vibration Manipulation (Upon awakening with Lumen's power, releases a powerful shockwave that damages foes)
- True Flight, improved Homing Attack, Forcefield Creation, Danmaku, and Teleportation, and an unstable aura
- Has shown to break out of Kirin's Radiant Fetters that resulted in turning him into a relatively powerless canine with their properties such as enhanced smell- back into human form.
- Note: Lumen is just an Image Pulse created by Gunvolt that helps him awaken his full powers[31], and only replicates the actual power of the Muse, which doesn't stand up to the real thing.[41]
All previous to an unfathomably greater scale including Anthem, in addition to all of Moebius's abilities in his "Moebius-Gunvolt" key, along with other new powers- the most notable abilities including:
- Passive Precognition, Probability Manipulation, and Fate Manipulation with Astral Order (4D - Multiversal+, Astral Order allows the user to see innumerable and countless fates and futures, and then by manipulating probability, choose one to their liking, described as choosing from a wide sea of countless stars- it's user Moebius being called "omnipotent" and being assumed it could make any future possible, including terrible world destroying outcomes to an ideal world in ATEMS's exact vision. Even upon just awakening- let alone full power, Moebius instinctually started changing the future without any conscious activation)
- Likely Timeline Manipulation, Existence Erasure, Spatial Manipulation, Soul Manipulation, Death Manipulation, Conceptual Manipulation (Type 3), and Limited BFR (4D - Multiversal+, via Damnatio Memorie, which is literally called Erasing Existence in Japanese, cutting off the past and all possible pasts of a foe, erasing them from all possible existences, as it is tied to Astral Order's abilities and potency- since Adepts and Primal Dragons only have one ability without damaging consequences. Should upscale from Wonder Ice Prison, an upgraded Tenjian's Seven Slashes, which targets the concepts / existences of a person’s soul, time, space, and "kills" them entirely- whereas Damnatio Memorie erases the entirety of a person including these aspects of them. Those who manage to survive will be transported to another timeline / alternative universe to fight other people.[42])
- Age Manipulation (Once given control, Gunvolt used Astral Order to turn into a baby[43]) and possibly Time Travel (In the True Ending of Azure Striker Gunvolt 3, Gunvolt uses Astral Order to prevent his "current self" from destroying the world, and thus, he must "redo" himself to "do it all over again", by turning himself into an infant and flying off with the power of Astral Order[44].)
- The Muse: Should have all of the Muse's powers due to being able to make long lasting perfect Image Pulses- where the Muse herself is a Image Pulse, and visually possessing her wings at all times. Notable powers include: Mind Manipulation (Layered 4D; Image Pulses of Lumen can cancel the powers of Djinn, who can control an person’s consciousness superior to Dragon Radiation. The Muse is capable of controlling the minds of people in general), Forcefield Creation with Attack Reflection, enhanced Extrasensory Perception (the Muse is able to detect Adepts and Septima Energy at further ranges across the country in Azure Striker Gunvolt 3[35])
- Copen, Carrera, & Asimov: Magnetism Manipulation, Layered Power Nullification and limited Statistics Reduction in the form of Danmaku (4D; via Orochi Greed Snatcher)
- Jota: Light Manipulation and Spatial Manipulation/Existence Erasure
- Merak: Portal Creation, BFR, Duplication
- Elise: Invulnerability for Elise 2, Petrification, Poison Manipulation, Resurrection
- Stratos: Organic and Matter Absorption
- Zonda: Illusion Creation
- Tenjian: Ice Manipulation and Matter Manipulation (At Below Absolute Zero), Time Manipulation, Soul Manipulation, Spatial Manipulation, Death Manipulation, Existence Erasure, Conceptual Manipulation (Type 3) and Non-Physical Interaction (via Seven Slashes)
- Gibril: Metal Manipulation, Blood Manipulation, Life Manipulation, Paralysis Inducement
- Teseo: Data Manipulation, Transmutation, Information Manipulation (Type 2), Hacking
- Kirin: Inferior Sealing (4D)
- Black Badge: Ectoplasm Manipulation and Soul Manipulation (Black Badge’s Septima controls the energy of souls, with some of his attacks damaging down to the soul[31])
- Apollo: Vector Manipulation (Apollo’s Septima controls vectors, applying it to physical objects[31])
- ZedΩ: Fire Manipulation, Heat Manipulation, Light Manipulation, Radiation Manipulation, and Atom Manipulation/Power Nullification (Zed can disperse energy attacks and phenomena that involves matter such as Temperature Manipulation)
- Serpentine: Fog Manipulation, possibly Memory Manipulation / Summoning (Serpentine can create illusions of past enemies by peering into the foes of her enemies- and replicating their past foes, making them strong enough contend with later versions of the character)
- Along the abilities of every person Gunvolt has ever seen, and every currently available Image Pulse
- Electricity Manipulation (Not only resists, but absorbs electrical blows from the Electrowhip. And despite being hurt by Asimov's lightning, Stellar Spark- which is copied using Asimov's Septima failed to deal any noticeable damage. Stated that he was immune to electricity), Absorption (While able to absorb electricity, Azure Strikers cannot absorb other Prevasion users during the ability[45]. As shown here, enemies designed to absorb Gunvolt's electricity cannot absorb him whole even during Prevasion, which transforms him into electrons.), Macro-Quantum Manipulation (Although Azure Strikers can usually bypass abilities like Prevasion due to their control over electrons, they are unable to do this to each other- unless they are significantly more powerful than the other[46])
- Petrification (Broke out of Elise's Gorgon Gaze, which turns lifeforms into stone that crumbles away as soon as they become stone[17], while Gunvolt only takes more damage than usual), Poison Manipulation (Elise's kunai are covered in poison, yet had no actual effect on Gunvolt aside from the initial damage from the knives[25])
- High Temperatures (was able to operate a mission in a biochemical plant that would dehydrate a normal person in mere moments[47])
- Below Absolute Zero, Physics Manipulation, and Elasticity-based Durability Negation (Gunvolt can survive and break free of Tenjian's ice attacks, which are stated to be below absolute zero and can shatter a person's molecular structure- stealing the elasticity of a person[48][24])
- Existence Erasure and Spatial Manipulation (Able to survive Jota's Phosphoratorium, an attack that tears through space[49])
- Limited Power Nullification, Power Erasure, and Power Absorption (4D; Able to still use his skills while his Septima is nullified by Carerra or Copen's Greed Snatcher, and can use Split Second to instantly revert the effects of Power Nullification. However, is still vulnerable to Greed Snatcher's Statistics Reduction)
- Life Manipulation (Powerful Adepts are able to resist the effects of Ferrous Fangs, which instantly kill all organic beings, as supposed to inorganic ones),
- Organic Manipulation, Matter Manipulation/Deconstruction, and Limited Absorption (can survive Stratos's bugs),
- Limited Brainwashing (Since Septima is greatly influenced by an Adept's mental state, it is difficult to perform brainwashing without the power of the Muse on a rampaging Adept)
- Massively improved Power Nullification in addition to Statistics Reduction in ASG2 (His armor in Azure Striker Gunvolt 2 is made to repel Copen's Greed Snatcher, though can't resist it completely, only putting him into overheat instead of suffering the full effects, meaning he no longer becomes completely helpless when under Greed Snatcher’s effects)
All aforementioned resistances, as well as:
- Even more improved Power Nullification, Power Erasure, Power Absorption, and Statistics Reduction (4D; can now completely Prevade Greed Snatcher when he previously could not, making him completely impervious to the attacks with Prevasion)
- Improved Petrification (is completely unaffected by the effects of Elise's Image Pulse)
- Radiation Manipulation, Empathic Manipulation, and Limited Madness Manipulation (as the source of Dragon Radiation, is immune to the effects, fights Berserk Primal Dragons who affect those around them)
- Radiation Manipulation and enhanced Heat Manipulation (Is unaffected by ZEDΩ's Septima which replicates nuclear fusion and the sun. Can withstand cosmic radiation from outside the orbital station Firmament, which resides above the ozone layer.)
- Timeline Manipulation, Time Manipulation, Soul Manipulation, Spatial Manipulation, Death Manipulation, Existence Erasure, Conceptual Manipulation (Type 3), and Limited BFR (4-D - Multiversal+, can completely Prevade Moebius's Damnatio Memorie, which erases every possible past of a victim that would lead them to that point in time, and like Kirin, would only take normal damage if he couldn't Prevade. He and Kirin also managed to escape it's effect where it traps them in another universe. Can completely Prevade Wonder-Ice Prison, an upgraded variant of Tenjian's Seven Slashes, which freezes the concepts of a victim's space, soul, and time before shattering and "killing" them. Should be able to resist its effects as Kirin could when she is hit by it[50]. Kirin can resist Copen's tagged Cryo Flash)
- Layered Power Absorption, Limited Possession and Limited Sealing (4D; Can resist 1000 Glaives power stealing property, where six were able to keep a sleeping Moebius's Astral Order completely sealed and nullified. Kirin needed to weaken him first before being able to fully seal him- as well, resisted Moebius's Primal Dragon absorption briefly, and completely in the bad ending of Azure Striker Gunvolt 3)
- Vector Manipulation (None of his attacks are affected by Apollo's Septima, which manipulates vectors, allowing him to deflect attacks like bullets- yet none of Gunvolt's attacks are deflected by him)
- Limited Mind Manipulation (4D; Eventually, the Muse is unable to control a berserk Gunvolt's power if he is berserk for long enough
- Unconventional Information Manipulation (Type 1) (Withstood being fed information about countless futures predicted by Astral Order)
- Likely Limited Transmutation (has turned himself into electronic data or radio (EM) waves and electrons and back for long range warping, a technique he picked up from Teseo and using Prevasion without equipment respectively. This data is information that Teseo can alter to warp reality)
- When sealed with Radiant Fetters- should be not be able to go mad and berserk, as the Fetters inherently seals those properties of Primal Dragons and Dragon Radiation
All aforementioned resistances, as well as:
- Greater Sealing, Power Absorption, and Power Nullification (an awakened Moebius can resist base Kirin's Septima, and break other seals her Septima has created)
- Greater Unconventional Information Manipulation (Type 1) (is able to utilize Astral Order)
- Mind Manipulation (4D; The Djinn is unable to control an awakened Moebius with her powers, which are similar to that of the Muse)
Statistics:
- Mountain level+ (Comparable to Blade, as her Septima was taken directly from him. Considered to be the strongest Adept by Sumeragi), far higher with Skills (Septimal Surge doubles his damage)
- Multi-Continent level with Anthem or when enraged (When enraged, defeated Nova with the Muse's full power, as a Septima is linked to one's mentality. Being empowered by the Muse in full is similar to being empowered by the Djinn- both being relative in might in Azure Striker Gunvolt 3, despite the Muse being an Image Pulse that doesn't compare to the real thing)
Speed: Relativistic+ travel speed with FTL+ combat speed and reactions (Can dodge attacks from Jota and Copen. At least as fast as Viper, who Jota, the Adept with the Lightspeed Septima noted as fast (as light, according to his mannerisms[51]). Should be comparable to Blade, who can deflect Copen's lasers- as well as his ASG2 self, higher with Dash (manipulates magnetic fields for speed boosts, as shown in game with a ring effect. Asimov states that Azure Strikers increase their speed with magnetic fields[52]), even higher with Homing Attacks (foes comparable to him have no hope of dodging his homing attacks once “tagged”, instantly being hit as soon as Gunvolt unleashes his attack)
Lifting Strength: Class M (Comparable to his ASG2 self), Class P while under Anthem (Before losing a significant portion of the Muse’s powers, lifted the giant futuristic Sumeragi Airship known as Seraph, which as this big.[53] Comparable to his ASG3 self; Muse level threats can keep up with Moebius-GV in this kind of strength)
Striking Strength: At least Mountain level+ (Should be superior to normal humans in his verse. It's noted that his Septima boosts his physical abilities. Should be comparable to Blade), far higher with Skills. At least Multi-Continent level with Anthem.
Durability: At least Mountain level+. At least Multi-Continent level with Anthem.
- Prevasion and Immortality, as well as Regeneration while under the effects of Anthem, make him very difficult to kill.
Stamina: Superhuman (In all games, he fought for basically the entire night against countless enemies- such as legions of Sumeragi soldiers, multiple high powered tanks, and many (at least 10) high powered adversaries comparable to him without any sign of tiring, while dealing with heavy weather that hampered his movement until the sun rose, the entire way through[54]- right after completing a mission which that take place at 1 AM in the morning.[55] Nearly bleed out on one occasion.[56] Can conduct a mission normally in a Sumeragi Biochemical Plant, which was so hot it would have dehydrated normal people within mere moments.[57] Was on the run from the forces of Sumeragi and QUILL, the former effectively ruling the nation, for half a year with minimal rest whilst going through troubling emotional times.[58] Fought in the upper stratosphere against Nova, his strongest fight at the time- for significant amount of time with the lack of abundant oxygen. Should be comparable to Blade- who inherited his Septimosome that gives Adepts powers, who managed to fight against three holographic copies of Asimov not long after being forced to look for Copen for days, likely without rest, and then defeat him.)
Range: Extended Melee Range with certain skills, can reach up to Several Meters with certain weapons and skills, Hundreds of Meters with Dart Leader and Septima (Dart Leader, like its brother gun E.A.T.R. is a futuristic, magnetic based railgun firearm powered by Gunvolt's Septima which is able to affect entire cities,[59] and should be comparable to most pistol firearms),
- At least Mountain level+ (Fought Tenjian empowered by a Mirror Shard, who froze over a city), far higher with Joule's Anthem or Skills (Gunvolt only had a ninth of the Muse when using Anthem, indicated by a less saturated aura)
- At least Multi-Continent level with Heightened Emotions (With his "own Anthem"- similar to how he was enraged against Nova, defeated Reverie Zonda and Copen, both having the Muse's full power.)
Speed: Relativistic+ travel speed with FTL+ combat speed and reactions (Can dodge Poetry Slam, which uses crystals to refract and concentrate light from the area into lasers. Can react to, travel along, dodge light speed attacks from Copen's Photon Blaster, which act like actual lasers would such as reflecting off of certain surfaces), higher with Dash, even higher with Homing Attacks
Lifting Strength: Class M (Capable of escaping one of Milas's Vortex Rushes, despite the latter being powered up by the Muse), Class P with Heightened Emotions (Shouldn’t be much weaker than his previous self)
Striking Strength: At least Mountain level+, far higher with Joule's Anthem or Skills. At least Multi-Continent level with Heightened Emotions
Durability: At least Mountain level+, far higher with Joule's Anthem or Septimal Shield (Septimal Shield more than halves damage dealt to Gunvolt). At least Multi-Continent level with Heightened Emotions (Can take hits from Reverie Zonda and Copen empowered by Mytyl's Anthem).
- Prevasion, as well as Regeneration while under the effects of Anthem, makes him very difficult to kill.
Stamina: Superhuman (In addition to the previous feats, easily broke out of an Iron Maiden stabbing him at all sides.[60] Capable of shifting away the Seraph- which required his full strength combined with Joule to do so, and managed to fight fine afterwards. Was able to endure the pain of Zonda's Paradise Lost for several seconds.)
Range: Extended Melee Range with certain skills, can reach up to Several Meters with certain weapons and skills, Hundreds of Meters with Dart Leader and Septima (Same as before)
Attack Potency: Multi-Continent level (The strongest Adept in the world. 1000 Glaives were not enough to seal his powers. Effortlessly obliterates bosses that are comparable to Kirin. In his sealed state, fought Moebius who is supposed to be stronger than Gunvolt at his full power dragonic state. Was stated to destroy the world in a vision to the future, which would be this strong. However, is far more vulnerable when completely sealed as an Azure Beast.), higher with Anthem (Anthem in Azure Striker Gunvolt 3 is described as Gunvolt releasing his full powers with his “own Muse” as a catalyst.[31] He can one shot opponents that were previously comparable to him such as ZEDΩ and even Moebius.) and as a Primal Dragon (should Anthem run amok for too long due to reckless use of power, a disaster will occur, and Gunvolt is implied to destroy the world. This is Gunvolt's full power)
Speed: Relativistic+ travel speed with FTL+ combat speed and reactions (Can dodge Shiron's lasers, Should be comparable to Kirin as they both fought Jota), higher with Dash, even higher with Homing Attacks
Lifting Strength: Class P in Azure Striker Gunvolt 3 (Is far stronger than ever before, even without Anthem. Can physically escape the sand tornados of Grazie's- who can create the Sunrise Palace. He can shove her sand projectiles harder than she can attack with them using Voltaic Buster)
Striking Strength: Multi-Continent level, higher with Anthem and as a Primal Dragon.
Durability: Multi-Continent level, higher with Anthem and as a Primal Dragon.
- Prevasion makes him very difficult to kill.
Stamina: Superhuman, possibly Infinite (In Azure Striker Gunvolt 3, passively powered the entire country for many decades while constantly accumulating power and trying to break out of the Glaives that sealed his power. This harkens back to Project Gunvolt, where the goal was use Azure Strikers to generate a near-infinite amount of energy indefinitely. Copen, using an Azure Striker's Septima, engineered a "perpetual motion machine". Gunvolt called ZedΩ's Septima, Golden Trillion- another Septima that can generate an unlimited amount of energy)
Range: Same as before, At least Tens of Kilometers with Dragon Radiation (Gunvolt's Dragon Radiation affected the entirety of Gunvolt's main city / country, which according to ASG1's map, which is of only one city[2]- as Joule can see the Babel Orbital Elevator on the other side of the map, even though the whole area is called a city in that same conversation), Thousands of Kilometers with Teleportation (Gunvolt can turn himself and others into electricity to warp large distances like Teseo, and was able to teleport onto missiles that had just breached the edge of country and its massive forcefield high into the sky.[61] On his first use in Azure Striker Gunvolt 3, teleported from ground level to on top of ballistic missiles, which go up to 4500 kilometers)
- Multi-Continent level (Stated to destroy the world as the guaranteed future.[62] As an Octima user, is far more powerful than he was as a Septima user, where any Septima ordinarily stands no chance against one[63])
- Multiverse level+ with Astral Order (Now fused with and cooperating with Moebius, Gunvolt can control Astral Order, which allows the user to see innumerable and countless fates and futures, and then choose one to their liking, described as choosing from a wide sea of countless stars. With this ability, Moebius was called "omnipotent" and it was assumed he could make any future possible, from terrible world destroying outcomes to an ideal world in ATEMS's exact vision. Thus, Gunvolt with control over this ability should be able to perform similar feats.)
Speed: Relativistic+ travel speed with FTL+ combat speed and reactions, higher with Dash, even higher with Homing Attacks (foes comparable to him have no hope of dodging his homing attacks once “tagged”, instantly being hit as soon as Gunvolt unleashes his attack)
Lifting Strength: Class P (Same as before)
Striking Strength: Multi-Continent level (Same as before)
Durability: Multi-Continent level (Same as before)
Stamina: Superhuman, possibly Infinite (Same as before)
Range: Same as before, Planetary to Multiversal+ with Astral Order and Dragon Radiation (Astral Order's fate manipulating effect range is global, affecting every square inch of the world, however, it has the ability to see and select innumerable futures in the multiverse is analogous to selecting from a wide sea of stars. Moebius's Dragon Radiation was able to instantly affect Adepts across the world.)
Standard Equipment: A list of GV's equipment can be found here, and Gunvolt has canonically used some of them to a degree[2][13]
Fw-005 (TYPE-0) D:T/LEADER (Dart Leader)
- His electromagnetic handgun, issued by QUILL to supplement his capabilities. While it is classified as electromagnetic, there is no need for an on board source for it to fire anything, as it's energy to fire comes from Gunvolt himself[7]. Thus, only Gunvolt and other Azure Strikers can wield it.
- The Dart Leader fires metal darts made from his own extremely conductive hair[2] known as Bolts.
- Instead, they "tag" enemies for Gunvolt's Flashfield to deal heavy damage with a homing stream of lightning.
- Most of the time, he can "tag" three times, whether it's concentrated on one target or spread throughout multiple. In other cases, Gunvolt in Azure Striker Gunvolt 2 is able to make use of Clips that modify the amount of tags from one to eight. The damage of the Flashfield will vary from 3x to 0.7x respectively (1x with 3 Tags).
- Additionally, another Clip can reduce maximum Tags to 0, increasing the power of the projectiles themselves significantly to be on par with the tagged Flashfield in terms of damage.
- Gunvolt possesses multiple Bolt types that can change the Bolt's trajectories and attributes
- Cerberus: Standard rapid fire bolts
- Naga: If charged, the resulting shot will pierce walls and enemies, including whatever defenses they have, such as shields.
- Mizuchi: The shot can be redirected when fired in many directions
- Technos: Fires two shots diagonally up and down, the bullets travel along the ground and up walls and ceilings
- Orochi: As soon as a shot is fired, a drone comes out to fire more darts in several directions, it can either fire upwards, or downwards.
- Vasuki: If a shot hits, it will continue to attack other surrounding targets
- Dullahan: Does not tag, but deals significant damage in return, on par with the tagged Flashfield in terms of damage.
- If needed, Gunvolt can attach his hair into the "tail plug" at the back of the weapon to fire a shot of electricity instead of any ammunition. If the muzzle size is compatible, Gunvolt can fire normal bullets or even pebbles as well. It can even be used as a wire hanger/grapple hook[7].
Throughout Azure Striker Gunvolt 1 & 2, Gunvolt made use of various contact lens not only to up for his poor eyesight, also enhance his Septimal powers by placing a special bias into the wearer’s visual information, influencing the power by placing a mild mental load at unconsciousness level- thanks to the Septima and an Adept's mental state being closely related. Gunvolt can wear two contact lens at once.
Name | Effect |
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Osmotic Eye+ | Health pickups heal more. |
Reviberoptic+ | Gunvolt passively restores HP while standing still. |
Flash Focus+ | Reduces the Flashfield's EP cost. |
Midas Optic+ | Money gain increases, but Gunvolt takes more damage. |
Attuned Optic+ | EXP gain increases, but Gunvolt takes more damage. |
Vigor Lens+ | Increases SP recovery rate. |
Recharge Lens+ | Increases EP recovery rate. |
Cooldown Lens+ | Reduces Overheat recovery time. |
Dilation Reticle+ | The Flashfield does more contact damage (1.75x the normal damage, 2.5 if pair), but tags are weaker. |
Dynamo Eye+ | Increases max EP. |
Naga Sight+ | Naga's charge time decreases. |
Cerberus Sight+ | Adds 2 tags when using Cerberus bullets. |
Arrester Lens+ | 30% chance to recover a small amount of EP when Gunvolt Overheats. |
Adrenaline Lens+ | 25% chance to use a skill without consuming SP. |
Recirculator Lens+ | 20% chance that Prevasion will not consume EP. |
Seer Spec+ | Reduces the EP cost for Prevasion. |
Sky Sight+ | Reduces the EP cost for Air Hops and Air Dashes. |
Life Loupe+ | 5% of money obtained is converted to HP. |
Wrathful Eye+ | Increases both Flashfield's power to 1.5x and its EP cost. |
Sweeper's Lens+ | Bolts deal more damage. |
Latency Lens+ | Bolts do 1.5x damage while Gunvolt is Overheated. |
Feral Focus+ | The Flashfield's power increases to 1.5x when HP is less than 20%. |
Dilation Reticle+ | The Flashfield's contact damage is stronger, but Gunvolt takes more damage. |
Throughout Azure Striker Gunvolt 1 & 2, Gunvolt made use of several Rings which utilize special stones that enhance his Septima, similarly to Glaives used by the Sumeragi Seven. Rings typically enhance Gunvolt's mobility to allow him to Air Dash or Air Hop.
Name | Description |
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QUILL Signet+ | Gunvolt's default ring. Reduces Overheat recovery time. |
Boost Band+ | Allows for one Air Hop at a cost of EP. |
Duple Boost Band+ | Allows for two Air Hops at a cost of EP for each. |
Triple Boost Band+ | Allows for three Air Hops at a cost of EP for each. |
Skytether Band+ | Allows for infinite Air Hops at a cost of EP for each. |
Traction Ring+ | Allows for one Air Dash at a cost of EP for each. |
Duple Traction Ring+ | Allows for two Air Dashes at a cost of EP for each. |
Full Traction Ring+ | Allows for infinite Air Dashes at a cost of EP for each. |
Ambi Annulus+ | Allows for one Air Hop and one Air Dash at a cost of EP for each. |
Blue Streak Band+ | Allows for infinite Air Hops and Air Dashes at a cost of less than usual EP for each, but prolongs Overheat. |
Levitation Band+ | Using the Flashfield in midair freezes Gunvolt's descent, but expends more EP than the Flashfield normally does. |
Throughout Azure Striker Gunvolt 1 & 2, Gunvolt made use of pendants that allow for his Prevasion ability (although this isn't the case for Azure Striker Gunvolt 3. Aside from Prevasion, Pendants mostly provide defensive abilities other than Prevasion such as reduced damage.
Name | Description |
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Prevasion Chain | Gunvolt's default pendant in Azure Striker Gunvolt 1 |
Handmade Necklace / Muse's Pendant | Canonically worn throughout the entirety of Eridu (Streak) to Firmament (Azure) in Azure Striker Gunvolt, possesses no Prevasion ability until Azure Striker Gunvolt 2, where it is his default pendant |
Geist Locket+ | Low Prevasion cost, but increases damage taken. |
Solid Medallion+ | Prevents knockback. |
Shield Medallion+ | Halves damage taken |
Overflash Pendant+ | Flashfield's power is increased by 1.5x, but uses more EP. |
Chargeguard Pendant+ | Gunvolt is temporarily invincible while recharging. |
Barrier Locket+ | Reduces damage taken while using the Flashfield by half. |
Solid Geist Locket+ | Now reduces damage taken as well as negating knockback. |
Stalwart Medal+ | Decreases damage taken while Overheated. |
Throughout Azure Striker Gunvolt 2, Gunvolt had two miscellaneous pieces of equipment that added to his arsenal that are largely situational, but cover for some of his weaknesses
New Model Protect Armor
- Gunvolt's outfit in Azure Striker Gunvolt 2. It's lightweight, and reacts to Gunvolt's Septima to increase in strength and toughness to increase performance in the field.
- It uses data collected from Asimov to generate a special electromagnetic field that repulses and reduces the effects of certain magnetic Septima by harnessing Gunvolt's Septima. The end result is being able to resist Greed Snatcher’s effect of nullifying his powers to only Overheat him in the game instead, as well as completely nullifying its Statistics Reduction.
Tail Plug
- A hair accessory worn by Gunvolt in Azure Striker Gunvolt 2. It accumulates surplus use of Gunvolt's Septima, acting as external batteries. In the event where he cannot use his Septima to the point where he cannot even power his Dart Leader (something that even Greed Snatcher couldn't cause), the Tail Plug can be used to power it instead.
- Optional Equipment: Casual Outfit and Glasses
Intelligence: Above Average, likely Gifted |
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Gunvolt is considered highly intelligent for his age (that being 14 at the time)[64], and is stated to be a genius prodigy that can do anything, such as automatically getting better at cooking when accommodating another person[25]. Should be superior to Blade, who had no combat skill prior to being an Azure Striker.
|
Standard Tactics: |
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Gunvolt's ranged fighting style revolves around his electrical capabilities and resource management, keeping track of and replenishing his EP often to avoid Overheating. His preferred tactic is to Tag with his firearm's Bolts at a distance or while moving acrobatically before shocking them immediately after with his Flashfield. If he happens to be Overheated by the time he lands his tags, he will utilize the skill Split Second to give him the chance to attack; something he can do this as many times as he wants. In close quarters combat, he utilizes Dragonsphere as a sort of barrier to keep distance. When Flashfield is active, Gunvolt is capable of moving and dodging- while his Flashfield causes essentially automatic instantaneous damage for the duration of its activity, Gunvolt can shift his focus purely on defense as his Flashfield handles his offense for him. After using his Flashfield, he immediately Recharges to refill his EP, before repeating the process. ![]() Gunvolt focuses purely on defense to dodge attacks while his Flashfield automatically deals damage for him Should he decide to finish his opponent off, or if he is in a pinch, Gunvolt utilizes an Offensive Skill, preferably Luxcalibur, something he can use consecutively. While it’s suggested that Gunvolt is familiar with recharging his EP to abuse Prevasion's defensive capabilities[6], he mostly ignores the existence of Prevasion as evidenced by midstage dialogue, instead either being told to use his Flashfield to block enemy attacks or stage hazards. In Anthem, Gunvolt's entire fighting style is switched to unleashing massive SP Skills repeatedly. Gunvolt starts with utilizing Luxcalibur Launcher for the most part, and then Astrasphere Mandala and Voltaic Chains Thunder later on. When pressed, he activates Septimal Surge to double his damage output for all three of these attacks. In Azure Striker Gunvolt 3, Gunvolt at the mercy of Kirin’s sealing Septima, "Radiant Fetters". The determinant of how long Gunvolt is allowed to stay in human form is determined by the "Fetters Gauge" before being sealed back into an “Azure Beast”. After being unleashed (so long as the Fetters Gauge is at 100% or more), all of Gunvolt's abilities, aside from basic moves such as infinite air hopping, dashing, Arc Unleash, and the Flashfield Barrier utilize the Fetters Gauge- even just existing in that state will drain the gauge. Once he breaks free, he utilizes the Skill "Arc Unleash", clearing the screen with a cascade of Crashbolts. From there, like the previous installment, he tries to "tag" his opponent with his gun, the Dart Leader before utilizing any of his new attacks, being the Lock-On Flashfield, Lightning Assault, the Spark Dash, and Voltaic Buster. Prevasion, while technically an infinite use technique, still drains Fetters Gauge more than his other abilities, meaning it’s preferable to dodge attacks normally. While Gunvolt is unleashed, Kirin seals herself inside of her sword to follow him around, but there is also the notion that Kirin and Gunvolt are able to fight side by side as shown in an alternative future seen by Moebius. In Anthem (known as Berserk), Gunvolt is practically bloodlusted, able to use his most powerful abilities unhindered by Kirin's Fetters, including Prevasion. Almost all of his attacks involve unlimited use of his SP Skills. He also tags with his new “Flash Dart” instead of his gun. His Flash Dart allows immediate use of Voltaic Buster, which one-shots all foes. While Astral Order Gunvolt is never seen in combat when he wasn't berserk, Gunvolt has demonstrated to use Astral Order immediately to seemingly time traveling. While the latter example is not during combat, it is likely that Gunvolt will use instantly Astral Order in a fight- if it wasn’t already in effect thanks to it’s passive nature, just like how Moebius does when Gunvolt lost control of his possession. |
Weaknesses: |
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![]() Without any EP to activate Prevasion or the Flashfield, Gunvolt is too powerless to defend an attack
None from before, including:
Gains the following weaknesses:
None Notable. |
Notable Attacks and Techniques
Gunvolt's capabilities as of Azure Striker Gunvolt 1 & 2, being a normal Adept.
When he was young, Gunvolt was injected with artificial Septimosomes (sometimes called “Septima Inducers”) by Sumeragi for their experiment known as Project Gunvolt, in hopes of finding an infinite source of energy. These Septima Inducers attune the possessors to the 7th Wave of the Lifewave, known as the Septimal Wave.
The Azure Striker Septima allows Gunvolt to wield electricity and electrons to his will for various purposes. These include lightning strikes and melee attacks, evoking magnetic fields for speed boosts, limited flight, an enhanced bioelectric healing factor, increased bodily performance, and most importantly, capable of controlling electronics to his will, aside from the few "write-protected" devices via another Adept's Septima.
Gunvolt's basic capabilities rely on what is known as "Electric Psycho Energy"[2], in game known as "EP". EP represents Gunvolt's limit on how much he can utilize his Flashfield, Prevasion, and Air Hopping/Dashing abilities, and that he must constantly manage it in battle before becoming vulnerable. Running out of EP causes a state known as "Overheat" where Gunvolt cannot use these abilities for a short time.
- Flashfield
- An omnidirectional electromagnetic field produced by Gunvolt at any time. Possesses versatile qualities that defines Gunvolt's fighting style without a hinderance to his ability to move.
- Offensively, its main ability is to discharge streams of lightning at any object or enemy previously "tagged" by his gun. These streams are unavoidable as the "Bolts" that have "tagged" the enemy act as lightning rods the streams are locked on to. The more tags, the more streams that lock onto the enemy.
- Defensively, able to destroying physical projectiles, like streams of missiles. However, it cannot block energy based attacks, such as lasers. Gunvolt is still able to move and dodge attacks with the Flashfield active.
- It boasts plenty of utility, llowing for hovering, interacting with magnetic fields with its own, manipulating technology, providing light.
- Those within the radius of the Flashfield get continously shocked. Capable of burning away ivy and blood. Damage dealt this way is relatively minor without "tagging" a foe.
- This damage can be selective specifically against foes, as demonstrated with Mytyl Kamizono.
- As long as Gunvolt has Electro Psycho Energy (EP), he can keep the Flashfield active- which gradually consumes it, this can be modified with equipment to last longer.
- Gunvolt is able to use the Flashfield's abilities without needing to manifest any electrical field.[9]
- An omnidirectional electromagnetic field produced by Gunvolt at any time. Possesses versatile qualities that defines Gunvolt's fighting style without a hinderance to his ability to move.
- Prevasion:
- With the use of special pendants, Prevasion is a defensive ability that turns Gunvolt's entire existence into electrons[28]. Upon automatic activation on contact with anything that would cause harm, Gunvolt is rendered intangible for several seconds[79], all while being able to attack himself.
- Prevasion uses EP on passive activation when an attack lands on Gunvolt, and as admitted to by the games themselves, makes the user "invincible"[26][80]. A good way to tell if Prevasion is currently ready to activate is if Gunvolt leaves many afterimages as he moves.
- Prevasion is no longer active while Gunvolt is using the Flashfield.
- More information on Prevasion available here.
- Air Hops and Dashes
- At the cost of EP, Gunvolt, with the use of equipment, can Air Hop and Dash throughout the air. This is done when he utilizes Rings around his arm which enhance his Septima, similar to glaives. He can also do this with Anthem infinitely.
- Recharging Electric Psycho Energy
- Gunvolt can restore his Electric Psycho Energy over time by not using the Flashfield or Prevasion. This method takes mere seconds to completely replenish his EP.
- If he doesn't have time to wait, Gunvolt can instantly recharge all of his EP, even while Prevasion is active, as long as he isn't Overheated.
- Combined with Prevasion, this can render Gunvolt "invincible" indefinitely, even in game, it is said that Gunvolt can remain "pseudo-invincible" with this tactic.
- If he doesn't have time to wait, Gunvolt can instantly recharge all of his EP, even while Prevasion is active, as long as he isn't Overheated.
- Gunvolt can restore his Electric Psycho Energy over time by not using the Flashfield or Prevasion. This method takes mere seconds to completely replenish his EP.

As long as he has even a little left, Gunvolt can instantly refill his EP back to maximum to utilize Prevasion or the Flashfield again
Commonly known as "SP Skills". These abilities go "above and beyond" what an Adept can normally do and in Gunvolt's case, take form in Offensive or Supportive types. In gameplay, three "SP" points and cooldown timers represent his limitations to them. Like EP, SP should be viewed as an idea of how much each skill takes out of him, as these limits are bent shown in Gunvolt's boss battle, where he can use Luxcalibur and Split Second multiple times in a row- further proven in Azure Striker Gunvolt 3 he is able to consecutively use these multiple times in a row, even Voltaic Chains, when unsealed by Kirin.
- Astrasphere: Surrounds himself with a massive sphere of lightning, with three orbs of electricity that orbit it for a brief period, temporarily nullifying all incoming attacks. However, he is unable to move during this period.

Astrasphere
“ | Lightning that flickers like a star, and purges all that violate its realm! Astrasphere! |
„ |
~ Astrasphere's Haiku |
- Luxcalibur: Summons a massive, powerful energy sword that deals extraordinary damage to the enemy. In most cases, it's the most powerful single hit attack in Gunvolt's arsenal, and can tear apart enemies and their health comparable to even him. He can either thrust it suddenly upon summon, or wield it as a massive claymore to slice his foes.
“ | Sacred sword agleam, barbarous and bathed in blue, cleaving right from wrong! Luxcalibur! |
„ |
~ Luxcalibur's Haiku |
- Voltaic Chains: Often perceived as Gunvolt's most powerful attack, he summons and covers the enemy with a multitude of massive chains that deal damage proportional to the number of tags he's placed on his targets, outstripping all his other attacks in terms of sheer power. As seen with Asimov, the chains can bind enemies before shocking them.

Voltaic Chains destroying Jota despite the latter not being close to dying
“ | Bolts of rebellion, a thunderous voice in his heart speaks of one true law! Voltaic Chains! |
„ |
~ GV's Voltaic Chain's Haiku |
- Crashbolt: Summons a lightning bolt crashing down onto himself, damaging nearby enemies as well as any directly above or below him.

Crashbolt
- Dragonsphere: Creates an orb of electricity in front of himself that hovers in place for a few seconds, damaging foes on contact.

Dragonsphere
- Grand Strizer: This powerful skill is implied to be a stronger version of Luxcalibur by default canonically.
- Its power depends on how many Kudos (Damage he has done without getting hit, Prevading, or using SP costing offensive skills) Gunvolt has built up. With enough Kudos, Gunvolt can one-shot characters who are otherwise comparable, if not superior, to himself.
“ | Let praise be unleashed, as blades of lightning cleave sky, yielding great glory! Grand Strizer! |
„ |
~ Grand Strizer's Haiku |
- Galvanic Patch: Gunvolt charges himself with electricity (stimulating his cells) to rapidly heal his wounds, by about a 1/4th of his health capacity instantly.

Galvanic Patch
- Septimal Burst: Greatly improves his EP recovery rate for 30 seconds.
- Split Second: Gunvolt instantly refills his EP, allowing him to use Flashfield and Prevasion. Any status effect such as Overheat or Chaff, or other factors restricting such will be cleared.
- In his boss fight, he can utilize Split Second indefinitely if he is Overheated, though assuming that he can do it infinitely is a stretch.

Split Second restoring Gunvolt to full EP, even under Overheat
- Alchemical Field: In gameplay, this doubles experience, money, and amount of health from health pickups gained for 30 seconds, though, it's use outside of gameplay is currently unknown.

Alchemical Field
- Galvanic Renewal: Restores all of Gunvolt's health instantly, bringing him back to full capacity.

Galvanic Renewal
- Septimal Shield: Reduces all damage dealt to Gunvolt by slightly more than half for 30 seconds.
- Infinite Surge: Allows Gunvolt to freely use the Flashfield, Prevasion, Air Hops, Air Dashes, etc., without consuming any EP for 30 seconds.
- Septimal Surge: Greatly enhances his damage output (doubling it) for 30 seconds.
- Coupled with Luxcalibur, Gunvolt can one-shot comparable opponents such as Stratos
Gunvolt's capabilities as of Azure Striker Gunvolt 3, being the first Primal Dragon.
Gunvolt has awakened to a berserk power beyond Septima within himself after the events of Azure Striker Gunvolt 2- becoming more powerful than ever before with his Septima. However, after a fateful meeting with Kirin during Azure Striker Gunvolt 3- she managed to seal this strength off with her Septima, Radiant Fetters.
This leaves Gunvolt capable of controlling his powers, albeit eventually transforming back into his Primal Dragon State over time. Thus, Kirin must be present to keep him better under control.
Throughout the majority of the game, Gunvolt is in a sealed state thanks to Kirin. His normal existing state is a canine form called the "Azure Beast", sometimes called "Dogvolt". However, with Kirin's training, she can weaken the hold on Gunvolt's seal to allow him to use some of his power in a human state, however, should he stay in this state for too long, dictated by the Fetters Gauge- his power is bound to run amok and will have to revert to his Azure Beast form.
Arc Unleash
- The act of Gunvolt unsealing his powers, turning him from his "Dogvolt" form to his normal human form. Upon doing so Gunvolt releases a shockwave of lightning strikes across the screen, instantly clearing all foes in the way. It's possible that Gunvolt can do this at any time without much effort, as it is his first move out the gate without costing any Fetters Gauge.
- However, Gunvolt can only be unsealed for so long before he gets out of control, and will be forced to seal himself into "Dogvolt" again.

Gunvolt is no longer limited by "Electric Psycho Energy" and can use his powers unhindered by previous limitations- able to use his powers for an indefinite period of time without drawback similarly to his Anthem state in previous games. Has also developed a series of techniques known as Voltaic Arts, combining martial prowess and Septima to create a fighting style unique to him.
Thanks to Kirin, his Septima's power is limited so he is in control, at least for a little while.[13] During this time, his control over his Septima is better than ever before- and is able to replicate the abilities of his previous selves such as hacking into control panels or utilizing previous SP Skills.
Infinite Air Hops and Dashes: Gunvolt can now achieve flight like before, now without any need for special equipment and indefinitely with no cost. He can use this in conjunction with all of his other new abilities. His new air dash is now called the Spark Dash.
- This is only achievable thanks to Kirin's Radiant Fetters giving Gunvolt more control over his power than before. Gunvolt still boasts infinite EP to supplement continuous use.
Prevasion
- Gunvolt's ultimate defense. With his newfound power, not only is it no longer reliant on pendants, but Prevasion no longer consumes any resource from Gunvolt himself such as Electro Psycho Energy, it is active at all times, even while attacking. Thus, in gameplay, Gunvolt does not have any health bar, as he is practically invulnerable[81]. Using Prevasion, like the rest of his abilities, drains the Fetters Gauge- Kirin's control over him, at least when he's not concentrating on preserving it.
- It now activates while Flashfield Barrier is active. It also activates during any attack he uses, such as Lock-On Striker, Spark Dash and Voltaic Buster, and Lightning Assault.
- As well, it does not share the same weaknesses as his previous version of Prevasion, being able to Prevade Jota's Phosphatorium and Wonder Ice Prison, an upgrade to Tenjian's Seven Slashes, as well as Asimov's Greed Snatcher and Voltaic Chains. He is also seen to be capable of Prevading existence erasure from Moebius's Octima, Astral Order- destroying all possible pasts that would lead him to the moment of being caught by his Damnatio Memorie Skill.
Lock-On Flashfield
- After becoming a Primal Dragon, the offensive property of the Flashfield has changed. Gunvolt sends myriad of spark spheres at his "tagged" enemies in an instant- directing more than five to ten blasts at them each dependant on how many "tags" are applied, overkilling said enemy.
- Electric Discharge: He can use the Lock-On Flashfield without the need to tag, however, they will not have anything to lock onto, rendering its attack ability nearly useless.
- Gunvolt can slow his descent as he falls with this using magnetism below his feet.
Flashfield Barrier
- His previous main attack is now reduced to a purely defensive ability. Ever since becoming a Primal Dragon, Gunvolt unconsciously projects a Flashfield Barrier at all times[31], represented by a glowing circle around him. Any enemy or physical projectile that attempts intrude upon these boundaries are instantly zapped or destroyed by the field- without any cost whatsoever. This defense is disabled when the Lock-On Flashfield or Lightning Assault is used.

The Flashfield Barrier blocking bullets
Voltaic Art - Spark Dash
- Gunvolt's new air dash, imitating Copen. Like with air hops, Gunvolt can perform an infinite amount of these. Once coming in contact with an enemy, the following things can happen:
- Should the foe he comes in contact with is not "tagged", Gunvolt bounces off them, incurring a single "tag" on them.
- If a foe is already "tagged", Gunvolt splits into lightning, orbs colliding into the foe proportionate to the amount of "tags" on them as Gunvolt warps behind them.
- Voltaic Buster: Foes that are fully "tagged" and cannot be "tagged" anymore are flown high into the air with Gunvolt, who then sends them crashing down in an explosion. It's designed to deal as much damage to one opponent as possible, and once weakened or certain conditions are achieved, can one-shot any boss in the game, including Moebius who is stronger than Gunvolt. While it can involve physical contact, Gunvolt is shown enveloping them with an electromagnetic field around the opponent to grab them. much like how he slowed the descent of the Seraph
Voltaic Art - Lightning Assault
- Counterpart to Kirin's Arc Chain, based on the same power, Gunvolt is able to "teleport" to "tagged" foes, attacking them and any foe who happens to be in the way with a streak of lightning. Gunvolt can repeat this process, teleporting to the enemies repeatedly over and over, as if they were in slow-motion while he continuously assaults them with lightning. It can also pass-through attacks, due to being a teleport like Kirin's Arc Chain.
Concentration
- The Fetters Gauge ticks down as a measurement of Kirin's hold of Gunvolt's power before he is forced to be sealed again into "Dogvolt"- else disaster may occur. However, Gunvolt can concentrate to prevent the Fetters Gauge from going down at all, even using Prevasion does not drain the gauge during this.

His normal existing state, usable when Kirin is the main character currently on the field. His form of Gunvolt is obviously much weaker than his normal human form, but still maintains a lot of his control, thus anything this form can do, his human form can also do. He utilizes this form in battle without Kirin's assistance, though his Fetters begin to weaken over time without her in the canonical battle in Umbraclaw.
After being sealed by Kirin, Gunvolt's appearance becomes much like an azure canine-like creature, capable of talking and assisting his new master Kirin. While he cannot unleash much of his powers here, he still has a few showings of his abilities, such as transforming into lightning to keep up with Kirin when he cannot follow normally on foot or save her when she falls down pits, warp as lightning with Kirin to teleport long distances such as onto sky high inbound missiles from ground level from the center to the edge of the country, and warp with Kirin for her Arc Chain technique. He also provides her Image Pulses, his memories of past people conjured with his Azure Striker which are then sealed by Kirin for later, permanent use to assist in battle.
Transform: Gunvolt is able to transform into electricity to fly and save Kirin from pits, or warp Kirin and others to other places by turning them into electricity / data / radiowaves. This is also what he uses for Kirin's Arc Chain ability before she was able to do the move herself. While in this state, Gunvolt is capable of tagging opponents while being seemingly untouchable himself. Unlike Prevasion though, this is an active ability that seemingly requires conscious thought.
Flash Dart: Gunvolt can unleash a pulse that tags opponents similar to his Anthem state in Azure Striker Gunvolt 3
Electric Discharge: Gunvolt sprays electrical projectiles across the area in a general direction, damaging those who happen to be in the way
- Lock-On Flashfield: After applying "tags", Gunvolt is able to have these electrical projectiles track the foe. The more tags, the more damage dealt and the more projectiles fired
Petite Lightning Horn: A smaller, weaker variant of Gunvolt's Lightning Horn in his Primal Dragon state.
Arc Unleash: In battle Gunvolt is able to utilize Arc Unleash without Kirin's help. However, it is unknown how long Gunvolt can stay in this state without Kirin sustaining his Fetters.
- In Umbraclaw, Gunvolt seems to only use his human state for unleashing one of two SP Skills: Astrasphere Mandala and Voltaic Chains. He then immediately returns to his Azure Beast state.
Gunvolt's power has grown so great that he himself has transformed into an actual dragon, and uses the most primitive attacks if an Azure Striker. This state is sometimes called by the fanbase as "Dragonvolt". Note that Epilogue ATEMS, a Image Pulse of Dragonvolt was created as the penultimate boss, and as Image Pulses are inferior to real thing[41]- the real Dragonvolt should be capable of the same attacks as the Image Pulse is.
Dragon Radiation: All Primal Dragons, especially Gunvolt being the most powerful- passively exude a radiation at all times that turns humans, Adepts, and even machines (thanks to his Azure Striker being incorporated) berserk and lose control of their emotions, causing them to bring destruction everywhere around them. Adepts affected undergo "Primal Dragonization"- turning into other Primal Dragons. The effects of the radiation is instant on direct exposure as seen with other Primal Dragons, who instantly affected entire areas such as Megafloats, Arcades, and Downtown Cities after Dragonization. However, indirect exposure, such as through Gunvolt's electricity used as power source for the country, would increase the timeframe by decades.
Lightning Horn: Gunvolt lowers his horn to fire a beam of electricity that collides with the ground, creating a sphere of lightning that travels along the ground back and forth.

Crashbolt Rain: Gunvolt calls down lightning from above to strike opponents in front of him.

Lightning Breath: Charging up in his mouth, Gunvolt fires a spread shot beam to devastate those in the way.

Crashbolt Drive: Creates a lasting lightning bolt used to mow down all targets on the ground and in the air

Astrasphere: A formed Astrasphere combined with extra commands of control, "Launcher" and "Mandela"- similar to his Astrasphere Mandela and Luxcalibur Launcher. It is often combined with his Lightning Breath.

Lightning Overload: An SP Skill with significant charge up time- but deals devastating damage with no room to dodge- raining down a myriad of lightning bolts.
Vanishing World: Should Gunvolt use too much of his power before Kirin can seal him once again from his Anthem State, he will transform back into a Primal Dragon, causing a disaster which causes an automatic Game Over- presumably ending the world.

Gunvolt ending the world
Anthem: Gunvolt has a second soul by the name of Joule who lived in his body, she has the unique Septima of the Muse, who can amplify Gunvolt's capabilities by singing. If Gunvolt dies (not a necessary requirement), Anthem will bring him back to life with new capabilities. When Anthem is active, Gunvolt can use his amped up electromagnetic powers to jump and dash in the air- as well as use Prevasion without need for Rings or a Pendant. It also provides infinite EP, meaning Gunvolt can essentially fly and use Prevasion infinitely, becoming invincible. This state lasts until Gunvolt either dies or is victorious in battle.

Anthem reviving Gunvolt from Tenjian's time, space, and soul shattering attack
- Astrasphere Mandala: When his Astrasphere wears off, the three orbs spiral outwards. Unlike before, Gunvolt can use this move repeatedly without the need to wait for any SP to restore.

- Luxcalibur Launcher: After the blade is thrust out, the sword flies forward as a giant projectile. Unlike before, Gunvolt can use this move repeatedly without the need to wait for any SP to restore.

- Voltaic Chains Thunder: The chains are aligned vertically on the screen, zapping everything in it's path, after they disperse, Crashbolts will rain down on wherever the chains didn't cover. Unlike before, Gunvolt can use this move repeatedly without the need to wait for any SP to restore.

- Septimal Surge: Functionally the same as normal, but like his other moves, does not cost any SP while still doubling his damage output. Most importantly, it lasts until the battle is over, much like Anthem itself.
“ | Let this joyous song, ring forth as a dragon's roar, and grant the spark's gift! Septimal Surge! |
„ |
~ Septimal Surge's Haiku |
- "Self-Anthem": During his battle with Reverie Zonda after Joule's soul is removed from him, he was told that Joule's song was within him and "drew out" his own "Anthem". In reality, like all Adepts, heightened emotions increases their Septimal powers. This allowed him to nullify Zonda's strongest attack, Paradise Lost, and likely is what let him fight on par with Copen when he was powered by Mytyl's Anthem. However, he does not reap any benefits of a genuine Anthem.
Berserk: With Joule gone, Gunvolt conjures his "own Muse" (called an "Image Pulse"), their song allowing him to unleash and somewhat control his actual strength- should Kirin fall in battle, ignoring the Fetters Gauge and its seal limiting him. Upon awakening he releases a destructive shockwave. This state is sometimes called "Primal Dragonized Gunvolt".

- Flight: Instead of an infinite amount of air hops and air dashes, Gunvolt sports complete and fully controlled flight in all directions without limit.
- Prevasion: As per usual, his automatically activating Prevasion protects him from all harm at all times without any thought, these two combined make Gunvolt extremely difficult to deal damage to from up close and afar. This time, it is truly infinite with no EP or Fetters Gauge to inhibit him or require him to recharge. However, utilizing Prevasion, as with all of Gunvolt's powers in this state, brings him closer and closer to utilizing Vanishing World.

- Flashfield Barrier: The automatic and passive Flashfield Barrier deals heavy damage despite being his weakest ability, killing all who are near him quickly and blocking all physical projectiles that attempt to harm Gunvolt.

- Flash Dart: In place of Gunvolt's firearm, Gunvolt simply unleashes a pulse that "tags" all in sight. All opponents are tagged to the maximum they can be, making them susceptible to Gunvolt's Astrasphere Flashfield, or his Lightning Assault. Gunvolt can also use this while his Astrasphere Flashfield is active.
- Lightning Assault: Lightning Assault previously had a single lightning strike acting as a projectile against the intended target and all foes who happen to be in the way. Now, Gunvolt unleashes two violent thunderbolts onto one enemy, destroying surrounding foes.
- Voltaic Buster: Previously, Voltaic Buster drained a ton of Fetters gauge, and sometimes required to weaken the enemy before using it on them. Now, one Flash Dart makes even full health foes suspectable to this instant kill attack without any cost.
- Astrapshere: In place of his Lock-On Flashfield / Electric Discharge, Gunvolt unleashes an Astrasphere that replaces the previous Flashfield iterations, increasing the power and number of electrical projectiles that chase the target- and tearing all enemies up to shreds with the field itself. Unlike the classic Flashfield, it is also able to block almost any projectile in the game, even energy-based SP Skills such as Rexcalibur. Gunvolt can use this for as long as he wants until he fully transforms into Primal Dragon, permanently surrounding himself with this destructive barrier.

While the field itself is devastating, tagging the enemy with Flash Dart will make the damage rack up even higher
- Luxcalibur: His Spark Dash has improved so that every time he passes through an opponent, a Luxcalibur stabs into their bodies.

Can perform this powerful technique fluently into itself over and over
- Voltaic Chains: Gunvolt's SP Skill at default becomes a blue version of Voltaic Chains, being more devastating than ever before. In this state, Gunvolt is able to spam this move indefinitely, back to back until he utilizes Vanishing World.

Vanishing World: Should he stay in this state for too long- despite the fake Lumen's efforts to control him, without Kirin to seal him, a disaster on a global scale will occur. Gunvolt will transform back into a Primal Dragon, causing destruction which causes an automatic Game Over- presumably ending the world.

Gunvolt ending the world
Gunvolt's capabilities as the being known as "Moebius-Gunvolt", with him in control.
As the first Primal Dragon, Gunvolt has a special connection with the true ruler of all Primal Dragons, who telepathically communicates with him, and forcefully merges with him, becoming the berserk “Moebius-Gunvolt”. However, thanks to the help of Kirin, Gunvolt managed to keep Moebius under control and cooperate with his benevolent motives.
With their cooperation, Gunvolt gains full control over Moebius's Octima: Astral Order, able to view and select from an innumerable amount of futures to invoke upon the world. Along with a boost in power beyond anything seen before, surpassing his Primal Dragon self in both power along with the range and potency of his Dragon Radiation.
- The first part of Astral Order is to view the countless fates of the world and the battle at hand
- The second part of Astral Order is to choose a fate that the user desires- creating a space in the area that manipulates fate itself to kill the opposition. This lasts indefinitely until Gunvolt is defeated- and Gunvolt is able to dodge, attack, and use Prevasion during this. This ability under normal circumstances, is passive.
“ | From the sea of countless stars, draw forth the chosen truth toward phantasmal Arcadia, ASTRAL ORDER |
„ |
~ Astral Order's Haiku |
Damnatio Memoriae: Moebius’s SP Skill, who now cooperates with Gunvolt, should now be able to be accessed by Gunvolt himself as it is part of Astral Order. He can project of rift of space near the foe. Those caught in this slowly expanding rift are trapped in an orb of sorts, various lines emanating from them that represent every timeline of their past that would possibly lead them to this moment. Each "timeline" is destroyed, erasing the existence of the opponent by destroying all possible pasts that make up their current existence.
Redo: The one ability Gunvolt has canonically when assuming control of Astral Order. Despite his best efforts, the inescapable fate of "the present" Gunvolt destroying the world was deemed to be unavoidable, and thus in order to save it, Gunvolt utilized his newfound powers to turn himself into a infant, implied to travel back through time.

Technological Prowess: Astral Order is able to hijack the surrounding technology to spread its influence to further ranges.
Because Gunvolt has cooperation with Moebius, he is no longer berserk and should be able to use all of his previous abilities in addition to what is notably mentioned below.
Prevasion: As per usual, Gunvolt is capable of passively letting all attacks slip through him without limit with Prevasion, even while attacking. Those without instantaneous sealing ability or powers of the Azure Striker such as the Arc Chain, Divine Ruin Arc, and Image Pulses likely are not able to even touch or damage Gunvolt. Gunvolt like before has no limit to how many times he can Prevade, nor is he tied down to Kirin’s Fetters Gauge, and therefore is likely invulnerable at all times.

Teleportation: Using the same principals of Lightning Assault and Arc Chain, Gunvolt is able to teleport at rapid speeds as his main form of movement.

Flash Dart: One of Dragonized Gunvolt's primary moves, sends a pulse that tags all foes fully, following up with a Lock-On Flashfield. Of course, this does not look as fast as Anthem's version of the move, which travels the screen instantly, however, this is so that the player can effectively dodge the attack- and there is no reason for it to be any slower than before.

Astrasphere Mandala: One of Gunvolt's signature SP Skills, Astrasphere Mandala sends rotating lightning spheres into the distance.

LuxEXCalibur: Known as SparkEXCalibur in JP. One of Gunvolt's signature SP Skills, he wields Luxcalbiur like a massive claymore, sending blade beams of electricity to slash opponents.

Grand Strizer Launcher: One of Gunvolt's signature SP Skills, upgraded and quintupled in number to launch like javelins at the foe.

Thor's Hammer: Gunvolt summons a massive thunderbolt from above to cover a wide area.

Epitaph Spark: Gunvolt creates thunder crosses from the ground to attack, before following up with an Arc Unleash attack.

Galvanic Renewal: Should Gunvolt or Moebius take too much damage, Gunvolt's powers can be used to heal from near death without consequence.

Octis Veto: Gunvolt's most powerful attack to date. Moebius surrounds the enemy in Voltaic Chains, leaving them little room maneuver before covering that entire area in blinding bolts of lightning. Those without the ability of flight of teleportation have little hope of dodging this attack once trapped inside.
“ | Slaughter-Selection-Ruin-Awakening, Sacrifice-Corruption-Future-Cycle, -------Rejection OCTIS VETO |
„ |
~ Octis Veto's "Haiku" |
After leaving the world, Gunvolt left remnants of his power and soul that run rampant across the world known as Azure Spirits (aka AB Spirits), which do various different things
Possession: The primary threat of an Azure Spirit is that they can make others go berserk.
Bestowal: The Azure Spirits of Gunvolt are identical to that of Asimov’s, able to grant Azure Striker abilities to others, including Kirin to restore her Arc Chain ability without the need to have Gunvolt assist her.
Image Pulses: Azure Spirits have the ability to reform into another form known as an Image Pulse. Image Pulses are constructs of other Adepts Gunvolt had created with his Azure Striker, drawn from his memories. Normally, they would dissipate immediately with Kirin’s Radiant Fetters, but Azure Spirits are able to congregate and form even longer lasting Image Pulses complete with the original person’s full ability set such as Gunvolt’s own “Dragonvolt” form or the Muse. Naturally, since Image Pulses are created from Gunvolt’s memories, he should be able to access the full powers of every single Adept he has encountered in the series. A few (but not all) examples of these are:
- Lumen / The Muse: A powerful telepathic ability that can control the minds of Adepts and humans alike- as well as possessing other abilities such as statistical amplifications and sensory abilities to detect other superhuman beings as demonstrated in Azure Striker Gunvolt 3.
- Greed Snatcher / Quasar Collapse: A purple spheroid that nullifies the powers of enemies and their statistics, instantly killing even the most powerful characters in the verse such as Moebius-Gunvolt. The ability comes in many forms such as a single shot or a massive attracting sphere. Note that while in canon it instantly kills foes such as Gunvolt in the Bad Ending of Azure Striker Gunvolt, in gameplay the instant kill effect is not applied to provide a fair gaming experience. It is more likely that the effect merely grazed the victim in instances where the victim wasn't instantly killed such as in Asimov's case versus Copen in their Light Novel confrontation.
- Merak: Merak's Wormhole Septima can transport the user to any place they can visualize and think of, as well as enlarge or duplicate their attacks
- Jota: Jota's SP Skill, Phosphatorium, who cleaves through space and existence itself, by turning the "light" that represents an object's existence to "zero".

- Elise: An Adept that has multiple functionalities, such as petrification of all who look into Elise's Gorgon Gaze and full on Ressurection.
- Stratos: The user of "The Fly" Septima, which creates massive clouds of matter devouring energy particles.

- Zonda: The Zonda Image Pulse is able to replicate the Mirror Septima, which can create disorienting illusions.

- Tenjian: Tenjian's Permafrost Septima generates ice at temperatures below Absolute Zero, instantly shattering enemies on a molecular level. His Seven Slashes SP Skill is so cold that it freezes the concepts of space, time, and soul of the opponent before "killing" said "existences", instantly ending opponents. He can also instantly cover cities in that said ice instantly.

- Teseo: Wielding the powerful Hack the World Septima, Teseo is able to convert all matter in electronic data and information, instantly killing foes

- Gibril: An Adept who can control metal and the blood of those inside other humans to create weapons or even paralyze enemies in place. Gibril's Metallon Septima also possesses life absorbing abilities that instantly kill organic foes.
- Black Badge: An Adept whose Geist Septima allows him to damage foes down to the soul with various projectiles.
- Apollo: An Adept who can apply vectors to all he touches, typically for his own attack or for even deflecting projectiles away such as bullets
Notes: |
---|
Note: Prevasion is an ability available via default, and therefore is standard equipment. However, Gunvolt with and without Prevasion fights exactly same, and aside from the intro stages of the games, the cast and Gunvolt himself mostly ignore its existence in favor of other defensive options, such as the Flashfield- due to actively not relying on it in story, despite being aware of the strategy of abusing Prevasion. Since he fights effectively the same with or without Prevasion, it can be restricted or disabled for his Azure Striker Gunvolt 1 & 2 key.
Note 2: Gunvolt has been merged with Joule at certain points in the first two games, and Joule is what grants him his Immortality in his first key. When using his ASG1&2 key, please specify if Gunvolt is merged with Joule in the rules, as Standard Battle Assumptions would have Joule be considered an outside influence if not merged with Gunvolt. As well, please specify whether Anthem is allowed for any specific fight, as it grants abilities that would make matches be considered stomps (such as pendentless Prevasion), and the gameplay itself discourages use of Anthem- and characters can, and are supposed to, fight effectively without it. Note 3: GV's Azure Striker Gunvolt 3 key, if not paired with Kirin, will mutate into his Primal Dragon form (depending on how much Fetters Gauge is left). However, his projection of Lumen has noted that her powers can let GV remain in human form for a time even without Kirin's Radiant Fetters- though, the power he radiates is similar to that of a Primal Dragon, likely referring to his "Anthem" state, which is simply him at full power.[35]. Note 4: The "Moebius-Gunvolt" key refers to when Kirin was able to fully seal Moebius into Gunvolt, thus giving Gunvolt control over Astral Order until he used it immediately afterwards to transform into an infant. This key covers his powers during this brief period of time. For the "Moebius-Gunvolt" that is fought as a boss, see here. |
Gallery
Notable Matchups
Moebius-Gunvolt
- OVER-1 (Mega Man XOver) OVER-1's profile (OVER-10 Armor with all Battle Memories, including Zero, Omega with Dark Elf, MegaMan.EXE, and Star Force Mega Man's powers and Moebius-Gunvolt used, 10 meter distance)
- Sora (Kingdom Hearts) Sora's Profile (Moebius-Gunvolt and KHII Sora were used. Speed was equalized)
- Trevor Belmont (Castlevania) Trevor Belmont’s profile (Moebius-Gunvolt used, Darkness Whip restricted, speed equalized and took place in Dracula's Throne Room)
Azure Striker Gunvolt 3
- Cloud Strife (Final Fantasy VII) Cloud’s profile (Disc 1 Cloud and ASG3 GV w/o Kirin, speed equalized)
Azure Striker Gunvolt 1 & 2
- Satoru Gojo (Jujutsu Kaisen) Satoru Gojo's profile (Shinjuku Showdown Gojo and ASG2 GV Used, Speed Equalized)
- Reverse-Flash (Arrowverse (CW)), Reverse-Flash (CW)'s profile (Reborn Thawn and ASG2 GV Used, Anthem, Septimal Surge/Shield Restricted)
- Raz (Psychonauts) Raz's profile (ASG1 GV was used, Prevasion was restricted, Raz was allowed to enter Mental World without Psycho-Portal)
References
Nintendo Dengeki Profiles
- ↑ Drama CD (Side Stories), GV2 Dangeki Profile
- ↑ 2.0 2.1 2.2 2.3 2.4 2.5 2.6 2.7 Azure Striker Gunvolt; 2014; Base Conversations
- ↑ Azure Striker Gunvolt 2; 2016; Second Zonda Boss Fight, the player must sing into the 3DS or Playstation's Microphone
- ↑ Drama CD: Lazy Kingdom
- ↑ 5.0 5.1 Azure Striker Gunvolt; 2014; Stratos’s Mid-Stage Dialogue
- ↑ 6.0 6.1 6.2 Azure Striker Gunvolt 3; 2022; Black Badge's Stage Dialogue
- ↑ 7.0 7.1 7.2 7.3 GV1 Dengeki Profile
- ↑ 8.0 8.1 8.2 Azure Striker Gunvolt 3; 2022; Apollo's Mid-Stage Dialogue
- ↑ 9.0 9.1 Azure Striker Gunvolt OVA
- ↑ Azure Striker Gunvolt; 2014; Elise mid-stage dialogues at the beginning of the stage
- ↑ Azure Striker Gunvolt; 2014; beginning of Merak's Stage's mid-stage dialogue
- ↑ 12.0 12.1 Azure Striker Gunvolt 3; 2022; Serpentine's Stage
- ↑ 13.0 13.1 13.2 13.3 Azure Striker Gunvolt 3; 2022; Black Badge's Mid-Stage Dialogue
- ↑ Azure Striker Gunvolt; 2014; Carrera's Stage
- ↑ Azure Striker Gunvolt 2; 2016; Aggressor Intro Stage; Lola explains that Gunvolt is using an electromagnetic field to lift the giant Seraph airship, even levitate it (latter in JP)
- ↑ Azure Striker Gunvolt; 2014; True Final Boss Mid-Boss Dialogue; Asimov explains that Azure Strikers achieve speed boosts and high mobility with magnetic fields (the latter in JP)
- ↑ 17.0 17.1 17.2 17.3 Azure Striker Gunvolt; 2014; Elise's Stage
- ↑ When he kills Asimov, the latter is shown with a burnt face. At the beginning cutscene of the game, Gunvolt heats up chains to break out of the binding he was in, In Stratos's stage, burns away ivy with his Flashfield. Azure Striker Gunvolt 3; 2022; Apollo's Mid-Stage Dialogue
- ↑ Azure Striker Gunvolt; 2014; Gunvolt can turn on and control elevators to move faster by zapping its switches with his Flashfield without destroying it, he can turn on switches that were supposed to lock hatches and accelerate magnetic lifts. In the True Final Boss Battle Mid-Boss dialogue, Asimov explains the Azure Striker's best trait is to control technology. Azure Striker Gunvolt 2; 2016; The end of Gunvolt's opening stage and various Drama CDs. Azure Striker Gunvolt 2; 2016; can bypass invisibility technology with Flashfield against Eden soldiers
- ↑ Azure Striker Gunvolt; 2014; Opening Stage. Azure Striker Gunvolt 2; 2016; Copen vs Gunvolt
- ↑ Azure Striker Gunvolt; 2014; The Final Boss fight
- ↑ 22.0 22.1 22.2 22.3 Azure Striker Gunvolt 2; 2016; Base Conversations (GV Route)
- ↑ Azure Striker Gunvolt 2; 2016; Gibril’s Stage
- ↑ 24.0 24.1 Official Azure Striker Gunvolt 2 Website (JP)
- ↑ 25.0 25.1 25.2 Azure Striker Gunvolt Official Complete Works
- ↑ 26.0 26.1 Official Azure Striker Gunvolt 1 Website (JP)
- ↑ Gunvolt can negate Copen's Prevasion (Azure Striker Gunvolt 2 True Final Boss), Zed's Prevasion, Nova's Prevasion (Azure Striker Gunvolt 3 Update Boss), and Kirin's Prevasion (Azure Striker Gunvolt 3 Final Boss), although Asimov was able to resist the attempt to do so, while being able to hit Gunvolt with his Voltaic Chains (Azure Striker Gunvolt True Final Boss), and Blade/Asimov being able to pierce Copen's Prevasion (Gunvolt Chronicles: Luminous Avenger iX)
- ↑ 28.0 28.1 Copen's Story (Side Stories)
- ↑ Azure Striker Gunvolt 3; 2022; Black Badge's SP Skill
- ↑ Azure Striker Gunvolt 3; 2022; Sunrise Palace 2 Mid-Stage Dialogue
- ↑ 31.0 31.1 31.2 31.3 31.4 31.5 31.6 31.7 Azure Striker Gunvolt 3 Official Website
- ↑ Azure Striker Gunvolt 3; 2022; Serpentine's Stage Mid-Stage Dialogue
- ↑ Azure Striker Gunvolt 3; 2022; Ballistic Missiles Stage
- ↑ Azure Striker Gunvolt; 2014; True Ending
- ↑ 35.0 35.1 35.2 35.3 35.4 35.5 35.6 35.7 Azure Striker Gunvolt 3; 2022; Base Conversation
- ↑ Azure Striker Gunvolt 3; 2022; Ballistic Missile pre-mission dialogue / briefing
- ↑ Azure Striker Gunvolt 3 Official Website, Epilogue ATEMS section
- ↑ Azure Striker Gunvolt 3; 2022; Sistina's mid-stage dialogue
- ↑ Azure Strker Gunvolt 3; 2022; Epilogue ATEMS, Future Institute mid-stage dialogue
- ↑ Azure Striker Gunvolt 3; 2022; Black Badge's Mid-Boss fight dialogue
- ↑ 41.0 41.1 41.2 Azure Striker Gunvolt 3; 2022; Post-Intro Stage Cutscene sequences.
- ↑ Azure Striker Gunvolt 3; 2022; Content Updates where being hit by Damnatio Memorie will transport the victim to an alternative timeline where they fight enemies that should not be possible according to the mainline series
- ↑ Azure Striker Gunvolt 3; 2022; True Ending; as Gunvolt is sealed by Kirin, he uses the power of Astral Order to enshroud himself in light, his sprite becoming the size of a baby, datamining proving there was baby Gunvolt sprites. In the first few frames of the True Ending Credits, a portrait of a infant Gunvolt is seen amidst the light
- ↑ Additional evidence is him hoping he "could see Kirin again", and leaving her to unite the world alone, implying he wouldn't be able to see her for a long period of time, where if they were in the same time, should be easy to do
- ↑ Blade cannot absorb Copen during Prevasion, nor can Asimov or Gunvolt absorb each other during Prevasion
- ↑ Azure Striker Gunvolt 3; 2022; Azure Striker Nova and Asimov Update Boss Battles utilize Prevasion, yet Gunvolt can pierce right through that. This is also supported in Azure Striker Gunvolt; 2014; where Asimov's Voltaic Chains can pierce Prevasion
- ↑ Azure Striker Gunvolt; 2014; beginning of Viper's Mid-Stage Dialogue
- ↑ Tenjian Dengeki Profile
- ↑ Jota's Dengeki Profile
- ↑ Tenjian's Seven Slashes works by targetting these "existences" / concepts to "kill "them, and thus Damnatio Memorie should be capable of the same thing but far stronger- as it's real JP name is known as "Erasing Existence" as confirmation
- ↑ Drama CD: Justice Rage
- ↑ Azure Striker Gunvolt; 2014; True Final Boss Mid-Battle Dialogue
- ↑ Azure Striker Gunvolt 2; 2016; The end of Copen's opening stage
- ↑ Azure Striker Gunvolt; 2014; Ending Stages, from "Eridu" to "Firmament"
- ↑ Azure Striker Gunvolt; 2014; Stratos Mid-Stage Dialogue
- ↑ Azure Striker Gunvolt; 2014; True Ending
- ↑ Azure Striker Gunvolt; 2014; 2nd Half of Viper's Stage, Mid-Stage Dialouge
- ↑ Gunvolt 2 Dengeki Profile
- ↑ The Non-Canon Azure Striker Gunvolt OVA depicts Gunvolt to be able to cause a city-wide blackout, Asimov in his boss fight in Azure Striker Gunvolt says that the purpose of Project Gunvolt was to solve Sumeragi- and thus the country's energy problems to power their cities as Sumeragi is entire government, Gunvolt in Azure Striker Gunvolt 3 can power the entire country as mentioned in the cutscene after the intro-stage of the game
- ↑ Azure Striker Gunvolt 2; 2016; Gibril's Stage
- ↑ Stated multiple times in various media that Sumeragi's country is protected by a massive forcefield around its perimeter- such as the Armed Blue Gunvolt Drama CD (where Sumeragi fights Eden), where the plot centers around Eden trying to get past the forcefield; Azure Striker Gunvolt: Side Stories Drama CD and Web Novels (Quinn's Story / Final Chapter)- where Gunvolt mentions he cannot escape Sumeragi due to the barrier; Azure Striker Gunvolt 2- where it is mentioned at the beginning of the game, called the Kamishiro Barrier; Azure Striker Gunvolt 3- where it's stated the country is protected by a powerful barrier. According to the map of Azure Striker Gunvolt's Stage Select, the radius of the country is more than 10 km long due to the scale bar's indication.
- ↑ Azure Striker Gunvolt 3; 2022; True Ending Cutscene
- ↑ Azure Striker Gunvolt 3; 2022; Moebius Boss Intro Cutscene
- ↑ Azure Striker Gunvolt; 2014; Carrera Stage Mid-Stage Dialogue
- ↑ GV2 OST Booklet - Timeline
- ↑ Azure Striker Gunvolt; 2014; Viper Stage Mid-Boss Dialogue; Admiration to Peace Drama CD
- ↑ Epilogue ATEMS; Future Institute 1's Mid-Boss Dialogue
- ↑ GV2 OST Booklet (Timeline), Refers Asimov as a father figure in his conversations with Joule and after fighting Nova, promotion posters from 2013 state this was the case, and the INTi Creates approved OVA depicts this as well visually
- ↑ 69.0 69.1 Azure Striker Gunvolt; 2014; Viper Boss Fight
- ↑ Gunvolt acquired Joule's Pendant and wore it instead of his normal Pendants which grant Prevasion during the final stages of Azure Striker Gunvolt, when he had no other time to equip it after he left for that mission.
- ↑ Azure Striker Gunvolt; 2014; Elise Boss Fight Dialogue
- ↑ Azure Striker Gunvolt; 2014; Viper Stage Briefing and Ending Dialogue
- ↑ Azure Striker Gunvolt; 2014; Zonda Stage Gimmicks
- ↑ Azure Striker Gunvolt; 2014; Viper Stage Gimmicks
- ↑ Azure Striker Gunvolt; 2016; Milas Stage Gimmicks
- ↑ Azure Striker Gunvolt; 2016; Tenjian Stage and Boss Fight
- ↑ Azure Striker Gunvolt; 2016; Teseo Stage and Boss Fight
- ↑ Tenjian's Dengeki Profile
- ↑ Azure Striker Gunvolt OVA and Copen's Chapter Drama CD; The activation sounds for Prevasion only happen periodically while the user is in the middle of swarms of projectiles, instead of every individual hit, meaning this is not just game mechanics
- ↑ Azure Striker Gunvolt; 2014; In-Game Manual
- ↑ March 2022; New Game Plus Expo October 2022; Hangin' at INTi HQ; Andrew Singleton describes GV's Prevasion as "gone beyond anything before"
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