VS Battles Wiki

We have moved to an external forum hosted at https://vsbattles.com/

For information regarding the procedure that needs to be exactly followed to register there, please click here.

READ MORE

VS Battles Wiki
VS Battles Wiki
Gul% 27dan Mercenaries 3

What I am about to tell you may be hard for you to accept, but I have faith that my people are not close-minded when it comes to ways to better themselves. Just as we were surprised and awed to learn that there were powerful beings other than the ancestors and the elements, we have discovered that there are ways to harness magic other than cooperating with the elements. Power that is not predicated on asking or begging or pleading...power that comes because we are strong enough to demand it to come. To control it when it does. To force it to obey us, bend to our will, rather than the other way around.

Myself? No. I have no desire to march through the streets with an axe or a hammer, meeting my foes in the flesh. My path is the far greater one. I shall meet them in spirit and crush them from afar, devouring them by the hundreds and the thousands. Soon, all that was promised me shall be mine, and then Doomhammer will be as nothing against me. Even the might of the Horde will pale before me, and I shall stretch out my hand and wipe this world clean, to remake it in my own image!

Summary

Gul'dan was the first orcish warlock as well as the de facto founder of the Horde. He betrayed both his people and his mentor Ner'zhul to the demon lord Kil'jaeden for personal gain and power, and was directly responsible for the orcs' fall to demonic enslavement and their subsequent invasion of Azeroth. Tutored by the leaders of the Burning Legion, he is considered one of the most powerful warlocks to have ever existed. He founded the Shadow Council and created the first death knights. Gul'dan often referred to himself as "Darkness Incarnate" and "The Destroyer of Dreams."

Gul'dan serves as the overarching antagonist in Warcraft: Orcs and Humans, the main antagonist in Warcraft II: Tides of Darkness, and a posthumous antagonist for the rest of the Warcraft franchise, though his alternate version does appear as one of the main antagonists in two expansions of World of Warcraft.

Summary courtesy of Wowpedia

Powers and Stats

Tier: 9-A physically; at least 7-A, possibly 5-B with Magic; Varies from 9-A to 7-A to High 6-A to 5-B with Summoning

Name: Gul'dan, Darkness Incarnate, Destroyer of Dreams,[1][2] Great Betrayer[3] Betrayer of the Orcs[4]

Origin: World of Warcraft

Gender: Male

Age: Unknown, but is remarkably old for an Orc

Classification: Orc, Warlock

Powers and Abilities:

  • Darkness Manipulation (Possesses multiple forms of Shadow magic and sources of Shadow damage)
  • Damage Boost (Possesses numerous spells and abilities that boost offensive power)
  • Corruption (Via Corruption. Corrupted a group of Furbolgs)
  • Soul Manipulation (Possesses numerous abilities that damage the soul)
  • Body Control (Via Unending Resolve)
  • Damage Reduction (Via Unending Resolve, Health Funnel, Drain Life, Soul Leech, Shadow Ward, Twilight Ward, Master Demonologist, Mastery: Chaotic Energies, and Nether Protection)
  • Fear Manipulation (Via Fear, Mortal Coil and Howl of Terror)
  • Curse Manipulation (Via Curse of Weakness, Curse of Exhaustion, Curse of Tongues, Bane of Fragility, and Bane of Havoc)
  • Statistics Reduction (Via Curse of Weakness, Curse of Exhaustion, Vile Taint, and Fel Fissure)
  • Creation (Via Create Healthstone and Create Spellstone)
  • Healing (Via Create Healthstone, Improved Healthstone, Health Funnel, Drain Life, Soul Leech, Mortal Coil, Demonic Sacrifice, Siphon Life, and Phantom Singularity)
  • Life Manipulation (Via Drain Life, Siphon Life, Phantom Singularity, Demonic Core, and Chaos Bolt)
  • Absorption (Via Drain Mana and Demonic Core)
  • Summoning (Via Eye of Kilrogg, Ritual of Summoning, Felsteed, Dreadsteed, Haunt, Hand of Gul'dan, Inner Demons, Call Fel Lord, Call Felhunter,[10] and Fel Obelisk)
  • Clairvoyance (Via Eye of Kilrogg and Sense Demons)
  • Underwater Breathing (Via Unending Breath)
  • Morality Manipulation (Via Subjugate Demon)
  • Forcefield Creation (Via Soul Leech, Shadow Bulwark, Dark Pact, and Nether Ward)
  • Damage Transferal (Via Soul Leech)
  • Power Nullification (Via Singe Magic, Spell Lock, Demonic Circle, Casting Circle, Unstable Affliction, Call Felhunter, Call Observer, and Fel Fissure)
  • Social Influencing (Via Seduction)
  • Sealing (Via Soulstone)
  • Portal Creation (Via Ritual of Summoning, Demonic Gateway, Bilescourge Bombers, and Nether Portal)
  • Teleportation (Via Demonic Circle and Shadow Rift)
  • BFR (Via Banish)
  • Statistics Amplification (Via Burning Rush, Dark Soul: Misery, Fel Obelisk, and Demon Armor)
  • Paralysis Inducement (Via Shadowfury and Call Fel Lord)
  • Attack Reflection (Via Nether Ward)
  • Enhanced Senses (Via Detect Invisibility)
  • Pain Manipulation (Via Agony and Searing Pain)
  • Explosion Manipulation (Via Seed of Corruption, Vile Taint, Implosion, Conflagrate, and Bonds of Fel)
  • Fire Manipulation (Possesses numerous spells that deal Fire damage)
  • Mind Manipulation/Information Manipulation (Via Fel Intellect)
  • Chaos Manipulation (Via Chaos Bolt)
  • Resistance to Power Nullification (Via Unending Resolve)
  • Enhanced Resistance to Magic/Absolute Zero/Age Manipulation/Air Manipulation/Blood Manipulation/Acid Manipulation/Antimatter Manipulation/Black Hole Creation/Chaos Manipulation/Chi Manipulation/Corrosion Inducement/Corruption/Crystal Manipulation/Curse Manipulation/Darkness Manipulation/Disease Manipulation/Earth Manipulation/Electricity Manipulation/Elemental Manipulation/Energy Manipulation/Explosion Manipulation/Fire Manipulation/Fungus Manipulation/Gravity Manipulation/Ice Manipulation/Life Manipulation/Light Manipulation/Magma Manipulation/Magnetism Manipulation/Plant Manipulation/Plasma Manipulation/Pain Manipulation/Poison Manipulation/Radiation Manipulation/Sand Manipulation/Soul Manipulation/Sound Manipulation/Spatial Manipulation/Telekinesis/Temperature Manipulation/Water Manipulation/Vibration Manipulation/Weather Manipulation (Master Demonologist: Felhunter grants an increased resistance to all forms of Magic damage other than Holy damage)
  • Enhanced Resistance to Resistance Negation/Durability Negation (Master Demonologist: Felhunter grants an increased resistance to Chaos Damage)

  • Attack Potency: Small Building level physically (As an Orcish Warlock, Gul'dan is comparable to soldiers whom can damage Abominations which tank Blizzards[11]); At least Mountain level (Considered to be the strongest Warlock among his people,[12] Casually raised a Fel Volcano,[5] and helped raise the Tomb of Sargeras[6]) possibly Planet level with Magic (Gul'dan's skull was used for a variety of tasks even decades after his death, but most notable among them his skull transformed Illidan Stormrage into his third key with its power[9]); Varies with Summoning from Small Building level (Very weak Demons such as Imps and lesser Felstalkers can trade blows with fodder soldiers[13]) Mountain level (almost all demons worth their salt can trade blows with elite soldiers such as SI:7[14]) Multi-Continent level (Particularly powerful eredar can destroy the surface of planets[15]) to Planet level with Summoning (Some demons, such an amped Mannoroth, can harm Demigods like Cenarius, who scales to Malygos who held enough power to destroy Azeroth ten times over.[16] The strongest members of the Burning Legion can destroy planets[17] and harm Illidan Stormrage[18]

    Speed: Average Human movement speed (Standard movement speed for all characters is 6.4008 m/s), Massively Hypersonic+ Reactions and Combat Speed (Dragons[19] and mages[20] consistently in the realm of lightning in speed[21])

    Lifting Strength: Class 100 (Comparable to fodder Dwarf Mages and Priests who are capable of casually lifting and carrying barrels this heavy)

    Striking Strength: Small Building level

    Durability: Small Building level

    Stamina: Peak Human (Gul'dan, despite his age, has shocking amounts of Stamina, tirelessly researching and seeking out the Tomb of Sargeras with little to no rest, and even being barely bothered by being grievously injured[6])

    Range: Standard Melee Range physically, Extended Melee Range with staff, Varies from Tens of Meters to Hundreds of Kilometers with magic

    Standard Equipment: His Staff

    Intelligence: Genius (Gul'dan is a Master Manipulator who managed to manipulate almost the entirety of Orc kind,[22] taught hundreds to thousands of other former shamans how to be Warlocks,[22] and even proved to be capable of deceiving Orgrim Doomhammer for a time.[7] Gul'dan is a Warlock with so much knowledge on how to be a Warlock it allowed Illidan Stormrage to interface with Legion devices such as the Sargerite Keystone[23])

    Weaknesses: Gul'dan is extremely power-hungry and arrogant

    Notable Attacks/Techniques:

    • Warlock: In the face of demonic power, most heroes see death. Warlocks see only opportunity. Dominance is their aim, and they have found a path to it in the dark arts. These voracious spellcasters summon demonic minions to fight beside them. At first, they command only the service of imps, but as a warlock's knowledge grows, seductive succubi, loyal voidwalkers, and horrific felhunters join the dark sorcerer's ranks to wreak havoc on anyone who stands in their master's way. Warlocks burn and destroy weakened foes with a combination of crippling illnesses and dark magic. While their demon pets protect and enhance them, warlocks strike at their enemies from a distance. As physically weak spellcasters bereft of heavy armor, cunning warlocks allow their minions to take the brunt of enemy attacks in order to save their own skin

    • Soul Shards: Soul Shard are generated by many of the Warlock's spells. Soul Shards are consumed to cast the Warlock's most powerful spells and summon demons to serve them, and every Soul Shard spent has a 15% chance to be refunded. While out of combat the Warlock regenerate up to 3 Soul Shards.
    • Soul Leech: All single-target damage done by the Warlock and their minions grants shadowy shields that absorb 10% of the damage dealt for 15 seconds, up to 20% of maximum health, causes 20% of all damage th Warlock takes to be taken by their demon pet instead, and heals the Warlock for 25% and their pet for 50% of the absorption it grants. Soul Leech absorption passively recharges at a rate of 1% of maximum health every 1 second.
    • Demonic Embrace: Stamina increased by 10%.
    • Mastery: Chaotic Energies: Your spells deal a random amount of additional damage, up to 24%. Damage you take is reduced by a random amount, up to 5%.
    • Demonic Core: When the Warlock's Wild Imps expend all of their energy or are imploded, they have a 10% chance to absorb their life essence, granting a stack of Demonic Core. When the Warlock's summoned Dreadstalkers fade away, they have a 100% chance to absorb their life essence, granting a stack of Demonic Core. Demonic Core reduces the cast time of Demonbolt by 100%. Maximum 4 stacks.
      • Power Siphon: Instantly sacrifice up to 2 Wild Imps to generate 2 charges of Demonic Core.
    • Inner Demons: The Warlock passively summons a Wild Imp to fight for them every 12 seconds, and has a 10% chance to also summon an additional Demon to fight for them for 15 seconds.
    • Sacrificed Souls: Shadow Bolt and Demonbolt deal 4% additional damage per demon you have summoned.
    • Mana Feed: When the Warlock's summoned demon critically hits with its Basic Attack, the Warlock instantly gains 4% total mana. When the Warlock gains mana from Life Tap, the Warlock's summoned demon gains 60% of the mana they gain.
    • Demonic Resilience: Reduces the chance the Warlock will be critically hit by melee and spells by 3% and reduces all damage their summoned demon takes by 15%.
    • Fel Intellect: Increases the Intellect of the Warlock's Imp, Voidwalker, Succubus, Felhunter and Felguard by 15% and increases your maximum mana 3%.
    • Intensity: Gives the Warlock a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell
    • Nether Protection: When the Warlock absorbs damage through Shadow Ward, Nether Ward or other effects, they gain Nether Protection, reducing all damage by that spell school by 30% for 12 seconds.

    • Shadow Bolt: Sends a shadowy bolt at the enemy at a range of 40 yards, causing Shadow damage and causing the target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% for 30 seconds. Shadow Bolt causes the Shadow and Flame effect to the target, causing the target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% for 30 seconds. Shadow Bolt also applies Shadow Embrace, increasing damage dealt to the target by 3% for 16 seconds. Stacks up to 3 times and generates 1 Soul Shard.
    • Corruption: Corrupts the target at a range of 40 yards, perpetually causing Shadow damage until the target dies.
    • Unending Resolve: Hardens the Warlock's skin, reducing all damage taken by 40% and granting immunity to interrupt and silence effects for 8 seconds.
    • Fear: Strikes fear in the enemy, disorienting for 20 seconds. Damage may cancel the effect.
    • Curse of Weakness: Increases the time between an enemy's attacks by 20% for 2 minute.
    • Create Healthstone: Creates a Healthstone that can be consumed to restore health.
    • Health Funnel: Sacrifices 25% of the Warlock's maximum health to heal their summoned Demon for twice as much over 5 seconds. The summoned Demon takes 30% less damage while under the effect of Health Funnel.
    • Drain Life: Drains life from the target, causing Shadow damage over 5 seconds, and healing the Warlock for 500% of the damage done. Whenever the Warlock heals with Drain Life, the enemy target deals 5% reduced damage for 6 seconds. Stacks up to 5 times. Each time Drain Life deals damage, it increases the duration of Unstable Affliction, Corruption and Agony on the target by 1 seconds.
    • Curse of Exhaustion: Reduces the target's movement speed by 60% for 10 seconds. A Warlock can only have one Curse active per target.
    • Eye of Kilrogg: Summons an Eye of Kilrogg and binds the Warlock's vision to it. The eye is stealthed and moves quickly but is very fragile.
    • Unending Breath: Allows the Warlock or an ally to breathe underwater and increases swim speed by 20% for 10 minute.
    • Subjugate Demon: Subjugates the target demon, forcing it to do the Warlock's bidding for 5 minute.
    • Command Demon: The Warlock commands their demon to perform its most powerful ability. This spell will transform based on your active pet.
      • Imp: Singe Magic: Burns harmful magic off the target, removing 1 harmful spell from a friend. Auto-Cast upon master when he/she is unable to cast spells due to a Magic effect.
      • Voidwalker: Shadow Bulwark: Temporarily grants the Voidwalker 30% of their maximum health for 20 seconds. Auto-Cast when below 20% health.
      • Incubus/Succubus: Seduction: Seduces the target, preventing all actions for up to 30 seconds. Any damage caused will remove the effect. Only works against Humanoids. Auto-Cast upon targets who stun, silence or fear their master.
      • Felhunter: Spell Lock: Counter an enemy's spellcast, preventing any spell from that school of magic from being cast for 6 seconds.
      • Felguard: Axe Toss: The Felguard hurls his weapon, stunning the target for 4 seconds.
    • Ritual of Doom: Begins a ritual that sacrifices a random participant's health to summon a doomguard. Requires the caster and 4 additional party members to complete the ritual.
    • Soulstone: Stores the soul of the target party or raid member, allowing resurrection upon death. Also castable to resurrect a dead target. Targets are resurrect with 60% health and 20% mana.
    • Ritual of Summoning: Begins a ritual to create a summoning portal, requiring the caster and 2 allies to complete. This portal can be used to summon party and raid members.
    • Curse of Tongues: Forces the target to speak in Demonic, increasing the casting time of all spells by 30% for 10 seconds.
    • Demonic Circle: Summons a Demonic Circle for 15 min, allowing the Warlock to cast it again to teleport to its location and remove all movement slowing effects.
      • Demonic Circle: Teleport: Teleports the Warlock to their Demonic Circle and removes all movement slowing effects.
      • Shadow Rift: Conjure a Shadow Rift at the target location lasting 2 seconds. Enemy players within the rift when it expires are teleported to the Warlock's Demonic Circle. Must be within 40 yards of your Demonic Circle to cast.
    • Banish: Banishes an enemy Demon, Aberration, or Elemental, preventing any action for 30 seconds. Limit 1. Casting Banish again on the target will cancel the effect.
    • Create Soulwell: Creates a Soulwell for 2 minute. Party and raid members can use the Soulwell to acquire a Healthstone.
    • Demonic Gateway: Creates a demonic gateway between two locations. Activating the gateway transports the user to the other gateway. Each player can use a Demonic Gateway only once per 1.3 minutes.
    • Burning Rush: Increases the Warlock's movement speed by 50%, but also damages them for 4% of their maximum health every 1 second. Movement impairing effects may not reduce the Warlock below 100% of normal movement speed. Lasts until cancelled.
    • Dark Pact: Sacrifices 20% of the Warlock's demon's current health to shield them for 400% of the sacrificed health for 20 seconds. If the Warlock has no demon, their health is sacrificed instead. Usable while suffering from control impairing effects.
    • Shadowfury: Stuns all enemies within 8 yards for 4 seconds.
    • Mortal Coil: Horrifies an enemy target into fleeing, incapacitating for 3 sec and healing the Warlock for 20% of maximum health.
    • Howl of Terror: Let loose a terrifying howl, causing 5 enemies within 10 yards to flee in fear, disorienting them for 20 seconds. Damage may cancel the effect.
    • Amplify Curse: The Warlock's next Curse of Exhaustion, Curse of Tongues or Curse of Weakness is amplified.
      • Curse of Exhaustion: Reduces the target's movement speed by an additional 20%.
      • Curse of Tongues: Increases casting time by an additional 40%.
      • Curse of Weakness: Enemy is unable to critically strike.
    • Bane of Fragility: Reduces the target's maximum health by up to 15% for 10 seconds.
    • Nether Ward: Surrounds the Warlock with a shield that lasts 3 seconds, reflecting all harmful spells cast on them.
    • Casting Circle: Summons a Casting Circle for 8 seconds. While within the casting circle, the Warlock is immune to silence and interrupt effects.
    • Grimoire of Sacrifice: Sacrifice a summoned demon to gain Demonic Power, causing spells to sometimes also deal Shadow damage to the target and other enemies within 8 yards. Lasts 1 hour or until the Warlock summon another demon.
    • Sense Demons: Shows the location of all nearby demons on the minimap until cancelled. Only one form of tracking can be active at a time.
    • Shadow Ward: Absorbs shadow damage. Lasts 30 seconds.
    • Twilight Ward: Absorbs Shadow or Holy damage. Lasts 30 seconds.
    • Felsteed: Summons a Felsteed, which serves as a mount.
    • Dreadsteed: Summons a Dreadsteed, which serves as a mount.
    • Detect Invisibility: Allows the friendly target to detect invisibility for 10 minute.
    • Demonic Sacrifice: When activated, sacrifices the Warlock's summoned demon to grant an effect that lasts 30 minute. The effect is canceled if any Demon is summoned.
      • Imp: Increases Fire damage by 15%.
      • Voidwalker: Restores 2% of total health every 4 seconds.
      • Succubus: Increases Shadow damage by 15%.
      • Felhunter: Restores 4% of total mana every 4 seconds.
      • Felguard: Increases Shadow damage by 10% and restores 2% of total mana every 4 seconds.

    • Agony: Inflicts increasing agony on the target, causing Shadow damage over 18 seconds. Damage starts low and increases over the duration. Refreshing Agony maintains its current damage level. Agony damage sometimes generates 1 Soul Shard. Damaging an enemy with Agony increases the damage of your next Drain Life by 15%. This effect stacks up to 50 times.
    • Malefic Rapture: When activated, causes damaging periodic effects erupt on all targets, causing Shadow damage per effect.
    • Unstable Affliction: Afflicts up to 3 targets with Shadow damage over 21 seconds. If dispelled, deals damage to the dispeller and silences them for 4 seconds. Refunds 1 Soul Shard if the target dies while afflicted.
    • Seed of Corruption: Embeds a demon seed in up to three enemy targets that will explode after 18 seconds, dealing Shadow damage to all enemies within 10 yards and applying Corruption to them. The seed will detonate early if the target is hit by other detonations, or takes damage from the Warlock's spells.
    • Drain Soul: Drains the target's soul, causing Shadow damage over 5 seconds. Damage is increased by 100% against enemies below 20% health. Generates 1 Soul Shard and returns 15% of the Warlock's maximum mana if the target dies during this effect.
    • Siphon Life: Siphons the target's life essence, dealing Shadow damage over 15 sec and healing the Warlock for 30% of the damage done.
    • Phantom Singularity: Places a phantom singularity above the target, which consumes the life of all enemies within 15 yards, dealing damage over 16 seconds, healing the Warlock for 20% of the damage done.
    • Vile Taint: Unleashes a vile explosion at the target location, dealing Shadow damage over 10 sec to all enemies within 10 yards and reducing their movement speed by 30%.
    • Haunt: A ghostly soul haunts the target, dealing Shadow damage and increasing damage dealt to the target by 10% for 15 seconds. If the target dies, Haunt's cooldown is reset.
    • Dark Soul: Misery: Infuses the Warlock's soul with the misery of fallen foes, increasing haste by 30% for 20 seconds.
    • Bane of Shadows: Magical damage over time effects will strike the target an additional time for 20% of their damage as Shadow damage. Lasts 10 seconds.
    • Rapid Contagion: For the next 20 seconds, all of your damage over time effects occur 33% more often.
    • Deathbolt: Launches a bolt of death at the target, accumulating 50% of the remaining damage from the Warlock's spells on the target and dealing it over 3 seconds.
    • Drain Mana: Transfers 3% of target's maximum mana every 1 sec from the target to the Warlock. 30% of the Mana drained by Drain Mana damages the opponent. Lasts 5 seconds.
    • Life Tap: Restores 36% of the Warlock's maximum mana, at the cost of 10% of their maximum health.
    • Fel Concentration: Reduces the pushback suffered from damaging attacks, while casting Drain Life, Drain Mana, Drain Soul, Unstable Affliction and Haunt by 70%.

    • Hand of Gul'dan: Calls down a demonic meteor full of Wild Imps which burst forth to attack the target for 12 seconds. Deals Shadowflame damage on impact to all enemies within 8 yards of the target and summons up to 4 Wild Imps, based on Soul Shards consumed, and applies Doom to all enemies it hits.
    • Demonbolt: Send the fiery soul of a fallen demon at the enemy, causing Shadowflame damage. Generates 2 Soul Shards.
    • Implosion: Demonic forces suck all Wild Imps toward the target, and then cause them to violently explode, dealing Shadowflame damage to all enemies within 8 yards.
    • Bilescourge Bombers: Tear open a portal to the nether above the target location, from which several Bilescourge will pour out of and crash into the ground over 6 seconds, dealing Shadow damage to all enemies within 8 yards.
    • Doom: Inflicts impending doom upon the target, causing Shadow damage after 20 seconds. Doom damage generates 1 Soul Shard.
    • Nether Portal: Tear open a portal to the Twisting Nether for 20 seconds. Every time the Warlock spend Soul Shards, they will also command demons from the Nether to come out and fight for them.
    • Call Fel Lord: Summon a fel lord to guard the location for 15 seconds. Any enemy that comes within 6 yards will suffer up to 5% of their maximum health in damage, and players struck will be stunned for 1 seconds.
    • Call Felhunter: Invoke the power of Felhunter from the nether to instantly Spell Lock the enemy target. Call Felhunter cannot be used if your current pet is a Felhunter.
      • Spell Lock: Counters the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 seconds.
    • Call Observer: Summons a demonic Observer to keep a watchful eye over the area for 20 seconds. Anytime an enemy within 20 yards casts a harmful magical spell, the Observer will deal up to 5% of the target's maximum health in Shadow damage.
    • Fel Obelisk: Summon a Fel Obelisk with 5% of your maximum health. Empowers the Warlock and their minions within 40 yards, increasing attack speed by 20% and reducing the cast time of spells by 20% for 15 seconds.
    • Create Spellstone: Creates a Spellstone that, while applied to target weapon, increases damage dealt by periodic spells by 1% and spell haste rating. Lasts for 1 hour.
    • Demon Armor: Protects the Warlock, increasing maximum health by 10% and increases armor by 160%.
    • Master Demonologist: Grants both the Warlock and the summoned demon an effect as long as that demon is active.
      • Imp: Reduces threat caused by 20%.
      • Voidwalker: Reduces physical damage taken by 10%.
      • Succubus/Incubus: Increases all damage caused by 10%.
      • Felhunter: Increases all resistances by 1 per level.

    • Chaos Bolt: Unleashes a devastating blast of chaos, dealing a critical strike for Chaos damage and creating a 5 yard wide eruption of Felfire under the target, reducing movement speed by 50% and reducing all healing received by 25% on all enemies within the fissure for 6 seconds. Damage is further increased by critical strike chance. Chaos Bolt increases the damage you deal to the target by 10% for 7 seconds. In addition, Chaos Bolt consumes up to 5 sec of Immolate's damage over time effect on the target, instantly dealing that much damage. Restores 35% of the Warlock's maximum mana.
    • Incinerate: Draws fire toward the enemy, dealing Fire damage, as well as hitting all enemies near the target for 40% damage. Generates 2 Soul Shard Fragments, an additional 1 on critical strikes, and 1 Soul Shard Fragment for each additional enemy hit. Incinerate causes the Shadow and Flame effect to the target, causing the target to be vulnerable to spell damage, increasing spell critical strike chance against that target by 5% for 30 seconds.
    • Immolate: Burns the enemy, causing Fire damage immediately and additional Fire damage over 18 seconds. 15% chance to generate 1 Soul Shard. Chance doubled on critical strikes.
    • Conflagrate: Triggers an explosion on the target, dealing Fire damage and an additional 3% of the target's maximum health in Fire damage if the target is affected by Immolate. Generates 1 Soul Shard.
    • Havoc: Marks a single target with Havoc for 10 seconds, causing single target spells to also strike the Havoc victim.
    • Rain of Fire: Calls down a rain of hellfire, dealing Fire damage over 8 sec to enemies in the area and leaves burning embers which deal additional Fire damage. Has a 20% chance to generate a Soul Shard Fragment. Restores 35% of the Warlock's maximum mana.
    • Soul Fire: Burns the enemy's soul, dealing Fire damage. Cooldown is reduced by 2 sec for every Soul Shard spent. Generates 4 Soul Shard Fragments.
    • Shadowburn: Blasts a target for Shadowflame damage. Generates 5 Soul Shard Fragments and an additional 5 Soul Shard Fragments if the target dies within 5 seconds. Max 2 charges
    • Cataclysm: Conjures a cataclysm at the target location, dealing Shadowflame damage to all enemies within 8 yards and afflicting them with Immolate.
    • Channel Demonfire: Launches 15 bolts of felfire over 3 sec at random targets afflicted by Immolate within 40 yards. Each bolt deals Fire damage to the target and Fire damage to nearby enemies.
    • Dark Soul: Instability: Infuses the Warlock's soul with unstable power, increasing critical strike chance by 30% for 20 seconds.
    • Bane of Havoc: Curses the ground with a demonic bane, causing all single target spells to also strike targets marked with the bane. Lasts 10 seconds.
    • Bonds of Fel: Encircle enemy players with Bonds of Fel. If any affected player leaves the 8 yard radius they explode, dealing Fire damage split amongst all nearby enemies.
    • Hellfire: Ignites the area surrounding the caster, causing Fire damage to all nearby enemies every 1 seconds. Lasts 14 seconds.
    • Searing Pain: Inflict searing pain on the enemy target, causing Fire damage. The critical strike chance of Searing Pain spell is increased by 40% on targets at or below 25% health.
      • Soulburn: Increases the critical effect chance of your next Searing Pain by 100%, and your subsequent Searing Pain casts by 50% for 6 seconds.

    • Summon Imp: Summons an Imp under your command that casts ranged Firebolts.
      • Avoidance: Passively reduces the damage your summoned demon takes from area of effect attacks by 80%.
      • Firebolt: Deals fire damage to a target.
        • Improved Firebolt: Reduces the casting time of your Imp's Firebolt spell.
      • Flee: Escapes to the Master. Flee removes all stun and bonds.
      • Singe Magic: Burns harmful magic off the target, removing 1 harmful spell from a friend. This is the ability used when Command Demon is cast.

    • Summon Voidwalker: Summons a Voidwalker under your command, able to withstand heavy punishment.
      • Avoidance: Passively reduces the damage your summoned demon takes from non-player area of effect attacks by an additional 80%.
      • Shadow Shield: Passively encases the Voidwalker in shadow energy, reducing physical damage taken by 40%.
      • Consuming Shadows: Drains health from all nearby enemies.
      • Threatening Presence: Intimidates any target the Voidwalker attacks, increasing threat generation.
      • Suffering: Taunts the target and increases the threat the Voidwalker generates against it for 5 seconds.
      • Shadow Bulwark: Temporarily grants the Voidwalker 30% of its maximum health for 20 seconds. 2 minute cooldown. This is the ability used when Command Demon is cast.

    • Summon Sayaad/Succubus/Incubus: Summons a Succubus under your command to seduce enemy Humanoids, preventing them from attacking. While the Sayaad is active, Shadow damage is increased by 15% and the cast time of Shadow Bolt or Demonbolt is reduced by .5 seconds.
      • Avoidance: Passively reduces the damage your summoned demon takes from non-player area of effect attacks by an additional 80%.
      • Lash of Pain: An instant attack that lashes the target, causing Shadow damage.
        • Improved Lash of Pain: Reduces the cooldown of your Succubus' and Incubus' Lash of Pain spell by 6 seconds.
      • Seduction: Seduces the target, preventing all actions for up to 40 seconds. Any damage caused will remove the effect. Only works against Humanoids.
      • Whiplash: Deals shadow damage and instantly knocks back all enemies within 5 yards. This is the ability used when Command Demon is cast.
      • Lesser Invisibility: Gives the Sayaad Invisibility for up to 6.5 minutes. This spell can only be used out of combat.

    • Summon Felhunter: Summons a Felhunter, able to disrupt the spell casts of your enemies.
      • Avoidance: Passively reduces the damage your summoned demon takes from creature area of effect attacks by an additional 80%.
      • Shadow Bite: Bite the enemy, causing Shadow damage plus an additional 50% damage for each of your damage over time effects on the target.
      • Devour Magic: Purges 1 beneficial magic effect from an enemy. If an effect is devoured, the Felhunter will be healed and gains Fel Energy.
      • Spell Lock: Silences the enemy for 3 seconds. If used on a casting target, it will counter the enemy's spellcast, preventing any spell from that school of magic from being cast for 6 seconds. This is the ability used when Command Demon is cast.

    • Summon Felguard: Summons a Felguard as a powerful melee combatant.
      • Avoidance: Passively reduces the damage your summoned demon takes from non-player area of effect attacks by an additional 80%.
      • Void Reflexes: Passively increases the chance to dodge and parry by 10%.
      • Legion Strike: A sweeping attack that does 130% of the Felguard's weapon damage divided among all targets within 6 yards. The Felguard's current target is also wounded, reducing the effectiveness of any healing received by 10% for 6 seconds.
      • Pursuit: Charge an enemy, instantly causing 100% weapon damage and increasing the Felguard's movement speed by 30% for 6 seconds. 15 sec cooldown.
      • Axe Toss: The Felguard hurls his axe, stunning the target for 4 seconds. 30 sec cooldown.
      • Felstorm: The Felguard recklessly swings its weapon, striking all nearby targets within 8 yards for 100% weapon damage every 1 sec for 6 seconds. The Felguard cannot perform any other abilities during Felstorm. 45 sec cooldown.
    • Demonic Strength: Infuse your Felguard with demonic strength and command it to charge your target and unleash a Felstorm that will deal 400% increased damage.
    • Soul Strike: Commands the Felguard to strike into the soul of its enemy, dealing Shadow damage. Generates 1 Soul Shard.
    • Grimoire: Felguard: Summons a Felguard who attacks the target for 15 sec that deals 25% increased damage. This Felguard will stun their target when summoned.

    • Call Dreadstalkers: Summons 2 ferocious Dreadstalkers to attack the target for 12 seconds. Casting Call Dreadstalkers causes the target to take 20% additional Shadowflame damage for the next 12 seconds. Shadowbolt has a 20% chance, and Demonwrath as a 5% chance on each target, to make the next Call Dreadstalkers cost no Soul Shards. Call Dreadstalkers also summons 2 Wild Imps.
      • Dreadbites: Bite the target, dealing Shadow damage. When Dreadstalkers charge into battle, their Dreadbite attack hits all targets within 8 yards and deals 25% more damage.

    • Summon Vilefiend: Summon a Vilefiend to fight for the next 15 seconds. Vilefiends are a type of demon found on Argus. They are infused with acidic blood through a terrifying ritual.

    • Summon Demonic Tyrant: Summon a Demonic Tyrant to increase the duration of all current demons by 15 seconds, and increase the damage of all other demons by 15%, while damaging the target. In addition, the Demonic Tyrant drains 15% of the life from the Warlock's other demon servants to empower himself.

    • Summon Infernal: Summons an Infernal from the Twisting Nether, impacting for Fire damage and stunning all enemies in the area for 2 seconds. The Infernal will serve you for 30 seconds, dealing damage to all nearby enemies every 2 sec and generating 1 Soul Shard Fragment every 0.5 seconds. While the initial Infernal is active, every Soul Shard spent has a 15% chance to summon an additional Infernal that lasts 8 seconds.

    • Summon Darkglare: Summons a Darkglare from the Twisting Nether that extends the duration of your damage over time effects on all enemies by 8 seconds. The Darkglare will serve you for 20 seconds, blasting its target for Shadow damage, increased by 10% for every damage over time effect you have active on any target.

    Notable Matchups

    Victories:

    Cole MacGrath (InFAMOUS) Cole’s Profile (Base InFAMOUS 2 Cole used, speed was equalized, and starting distance was 50 meters)

    Losses:

    Inconclusive:

    References

    1. Ultimate Visual Guide, pg. 43
    2. Warcraft II: Tides of Darkness manual, Warcraft II: Tides of Darkness manual Gul'dan, Gul'dan
    3. Lord of the Clans
    4. The Characters of Warcraft/Gul'dan (original)
    5. 5.0 5.1 Alter of Damnation
    6. 6.0 6.1 6.2 Warcraft III
    7. 7.0 7.1 Tides of Darkness
    8. Warcraft II: Tides of Darkness
    9. 9.0 9.1 A Destiny of Flame and Sorrow
    10. World of Warcraft: Illidan
    11. Arthas: Rise of the Lich King
    12. Rise of the Horde, pg. 331
    13. World of Warcraft: Classic
    14. World of Warcraft: Legion
    15. World of Warcraft: Grimoire of the Shadowlands and Beyond, pg. 69
    16. Eye of Eternity Raid
    17. Destination: Unknown quest
    18. Harbingers - Illidan
    19. Night of the Dragon
    20. War of the Ancients: The Demon Soul
    21. War of the Ancients Trilogy
    22. 22.0 22.1 Rise of the Clans
    23. Nighthold Raid

    Discussions

    Discussion threads involving Gul'dan