Guardian Minion, as the name suggests, is the minion class for monsters that save and protect the innocent.
Powers and Stats
Tier: 9-B physically and with firearms, at least 9-B, possibly 9-A with Explosive Rounds
Name: Guardian Minion
Classification: Minion, heroes
Powers and Abilities: Superhuman Physical Characteristics, Non-Physical Interaction (Can harm ghosts, elemental beings, and imaginary entities), Weapon Mastery (Skilled with shotgun and pistol), Explosion Manipulation (via Explosive Rounds. Requires Valerie Elle to be alive)
Attack Potency: Wall level physically and with firearms (Can one-shot victims who vary from human to at least athletic human level. Can one-shot other minions, including the Werewolf Minion. Said minion scales to normal wolves in terms of durability. Guardian Minion is roughly comparable to weaker monsters), at least Wall level, possibly Small Building level with Explosive Rounds (Roughly Comparable to higher tier monsters)
Speed: At least Subsonic (Comparable to slower Vampires)
Lifting Strength: Average Human (Comparable to victims)
Striking Strength: Wall Class
Durability: Street level+ (Weaker than attack potency, though still comparable to normal wolves)
Stamina: High (Comparable to other zombies, as well as robots)
Range: Standard melee range physically, higher with firearms
Standard Equipment: Shotgun
Optional Equipment: Pistol, Explosive Rounds
Weaknesses: If Valerie Elle are killed while empowering Guardian Minion, the minion will also parish.
- Standard Powers
- Non-Physical Interaction: Can harm and even "kill" non-existent entities, elemental beings, and ghosts.
- Empowered Powers
- Explosive Rounds: Explosive bullets that are comparable to higher tier monster attacks.