Summary
As the father figure of the Crood family, Grug is initially overprotective, worrisome and extremely patriarchal. He teaches his children his own motto of "never not be afraid" and reinforces these teachings with constant story-telling regarding Krispy Bear which all end in "he saw something new and died". His youngest son, Thunk takes his fathers lessons to heart but is very gullible and indecisive opposed to Eep who never listens to Grug and is much more self-reliant. This proves that although Grug does possess pure intentions his attitude towards his children can be self-destructive and short-sighted. He also appears to have the most attachment to the cave as he was visibly saddened over its destruction and described it as "cozy".
Grug also has a violent temper, can be more brawn than brains and appeared to be anti-intellectual. He detests the use of having a brain as needless, as long as cavemen had their fists and claimed "ideas were for weaklings". He can be rather impulsive and not thoroughly educated, for example after Thunk was caught on fire Grug suggests to "hide from it in the tall, dry grass". Despite his anti-intellectual nature he can develop very intricate and clever ideas such as the rug (wig), shades (sunglasses), mobile home, snap-shot, self-tightening belt, ride and lifterator. The greatest display of Grug's intelligence was when he cleverly used the Pirahhnakeets to escape his death.
Powers and Stats
Tier: 9-B
Name: Grug Crood
Origin: The Croods
Gender: Male
Age: Unknown, likely in his 40's
Classification: Human, Caveman
Powers and Abilities: Superhuman Physical Characteristics, Master Hand-to-Hand combatant
Attack Potency: Wall level (Able to move and chuck large boulders with ease, can wrestle with incredibly large animals. Should be comparable to his durability.)
Speed: Superhuman (Is able to outrun a creature that resembles a wooly mammoth which has been assumed to be able to charge at speeds of up to 26 miles per hour) travel speed, combat speed and reactions (can kick a large 300+ pound log over a long distance)
Lifting Strength: Class 10 (Can lift large boulders and elephants)
Striking Strength: Wall level
Durability: Wall level (Can survive tons of abuse from falling of cliffs, being crushed by boulders, being slammed with an assault boulder tossed by characters comparable to himself, and withstanding the shock waves of a crumbling mountain)
Stamina: Unknown
Range: Standard Melee Range. At least Tens of Meters with thrown or kicked projectiles.
Standard Equipment: None notable. Noted to be able to pick objects around and throw as projectiles.
Intelligence: Average
Weaknesses: While Grug is smart as he's able to organize his family's hunting formation and has a pre-set plan for whenever he leaves the cave, he has a difficult time accepting and learning new things, although this can be due to his internal pride in his old fashion or just plot demand.
Notable Matchups
Notable Victories:
Notable Losses:
Inconclusive Matches: