VS Battles Wiki

We have moved to a new external forum hosted at https://vsbattles.com

For information regarding the procedure that needs to be exactly followed to register there, please click here.

READ MORE

VS Battles Wiki
Advertisement
VS Battles Wiki
Tumblr m4wwohzr5m1qfxwtoo1 1280
John Stewart. An architect from Detroit. Wanting not just to save lives...but make a difference in them.
~ Kyle Rayner

Summary

John Stewart is an architect who was selected by the Guardians of the Universe as Hal Jordan's backup after Guy Gardner was seriously injured in a disaster. Although, Jordan objected after seeing that Stewart had a belligerent attitude to authority figures, the Guardians stood by their selection. Over the years he has proven himself to be a valuable and powerful member of the Corps, and sometimes even occasional leader in Hal's absence.

Powers and Stats

Tier: 4-B

Name: John Stewart

Origin: DC Comics

Gender: Male

Age: Likely in his 40s

Classification: Human, Green Lantern Corp Memeber

Powers and Abilities: Bestowed by the GL Ring - Superhuman Physical Characteristics, Flight, Willpower Manipulation, Energy Manipulation / Absorption / Projection, Matter Manipulation, Telepathy, Resistance to Mind Manipulation, can survive in space, can cross dimensions and manipulate them to a limited extent, creation of solid energy constructs, can heal himself and others, limited Reality Warping and Time Manipulation, Forcefield Creation and Automatic Shielding, can grant power to others, can perform very fine manipulations on small - scale structures such as brain surgery or removing nanomachines from an organic being, Intangibility (must be activated), computer hacking and data processing/transmission, can analyze targets very quickly and accurately and identify most beings. substances, and anomalies, can open portals to other universes, can translate nearly any language, Invisibility, Illusion Creation, can create copies of the ring, can summon other GLs, Memory Manipulation, Limited Ice Manipulation, Expert Hand-to-Hand Combatant

Attack Potency: Solar System level (His willpower shortly exceeded the limits of his Ring and was able to create a solar system.)

Speed: Massively FTL+ (Comparable or superior to Superman. Undoubtedly comparable to other Green Lanterns. Power rings can process events in nano-seconds)

Lifting Strength: Unknown

Striking Strength: Solar System Class

Durability: Solar System level

Stamina: Unknown

Range: At least Interplanetary (around 40 AUs)  

Standard Equipment: GL Ring, GL Power Battery (which is used to recharge the ring and is stored in another reality, however they usually don't carry it around with them)

Intelligence: High

Weaknesses: Rings hold a limited charge, and need to be recharged with a power battery every so often, cannot be used without strong enough willpower, if the user has too much fear then they are unable to affect things colored yellow. If the GL loses focus or concentration their power will weaken (this can be accomplished via illusions and telepathic attacks, if said GL is unprepared for such things)

Notable Attacks/Techniques:

  • Auto-aura: A passive ability that activates several enhancements simply by wearing the ring. Grants some increase in durability, regulates temperature and oxygen, allowing the wielder to survive in space. Allows for flight.
  • Autoshields: A forcefield that activates automatically whenever a GL is in danger, independent of their own will. This shield is not as strong as a purpose - created forcefield, however.
  • Constructs: The primary method of usage. The GL rings can create energy constructs that can easily be larger than planets. These are often used as weapons, restraints, or tools.
  • Scan: GL Rings can analyze a target comprehensively, determining its identity, power source, power level, threat level, weaknesses, capabilities, etc. This takes a bit of time to complete, though

Notes:

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Advertisement