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Green Lantern Alan Scott Post Crisis DCC TR Unfixed
And I shall shed my light over dark evil, for the dark things cannot stand the light. The light of … THE GREEN LANTERN!
~ Alan Scott

Summary

Alan Scott was just a normal railroad engineer until he discovered a lantern containing the Starheart, a powerful mystic artifact concealed by the Guardians. He then used his immense power to become the crime fighter, the Green Lantern. His power does not come from a Green Lantern Corps ring. He is a founding member of the Justice Society of America, and is the father of Jade and Obsidian.

Powers and Stats

Tier: Varies, up to 2-C

Name: Alan Scott

Origin: DC Comics

Gender: Male

Age: Around his 80s

Classification: Human/Starheart Embodiment

Powers and Abilities: Abilities granted by the Green Lantern Power Ring, Superhuman Physical Characteristics, Teleportation, Forcefields, Light Manipulation (His ring projects light), Energy ProjectionEnergy ManipulationNon-Physical Interaction, InvisibilityImmortality (Type 1), RegenerationTelepathy, Willpower ManipulationPower NullificationMatter ManipulationWeather Manipulation (Manipulated clouds[1]), Sound Manipulation (Created a megaphone to amplify his voice[2]), Spatial Manipulation (Cleaved through the vibratory barrier between universes to travel through them[3]), Dimensional Manipulation (Uses his mastery of the Fourth Dimension[4] to phase through things[5]), Intangibility (Can even make constructs and people inside them phase through things.[6] He does something similar again.[7] Made a ceiling intangible.[8] Phases through walls[9]), Animal Manipulation (Created bees to fight Kyle[10]), Chain Manipulation (Chained up Gog to restrain him.[11] Did the same to Kyle Rayner. Chained up Obsidian[12]), Air Manipulation (Created a windmill to bully someone.[13] Created a vacuum to suck up someone's items[14]), Ice Manipulation (Froze a wave that dwarfed buildings[15]), Regeneration and Immortality Negation (High-Mid and Type 3, was the only one who could permanently destroy shadows that Earth-S Captain Marvel and Liberty Belle couldn't, as they reformed endlessly from shards[16]), Soul Manipulation (His fire can burn the soul.[17] Removed Krona's soul from Hal, and return Hal's spectral form to his body.[18] Can repair soul and body.[19]), Paralysis Inducement (Paralysed a man's arm with the light.[20] Paralysed two guards.[21]), Heat Manipulation (Shot rays that cut through a steel door like a hot knife through butter.[22] Melted machine guns[23]), Aura (His aura is used as a cushion to protect him from attacks. He uses this to block hits from Earth-S Captain Marvel[24]), Forcefield Creation (The ring protected him from harm even though he was unconscious, and while Alan wasn't wearing it because it detected his natural instinct for survival, and activated without conscious thought.[25] They can block hits from and restrain Power Girl and Supergirl[26]), Water Manipulation (Created water to distract Kyle), Magnetism Manipulation (Magnetized guns to disarm people[27]), Thread Manipulation (Created a net[28]), Memory Manipulation (Erased the memories of thugs.[29] Makes it so Batman will lose memories of the names of JSA members[30]), Fire Manipulation (The flames can be felt by Hal Jordan even through his forcefield,[31] who can tank heat vision[32] from Cyborg Superman. His flames burned Obsidian[33]), Matter Manipulation (Atomised something falling into the ocean[34]), Purification (His purifying flames burnt the soul of an evil person as his ring cannot be used by someone evil. Detoxified toxic waste), Dimensional Travel, Portal Creation (Can create a trans-dimensional link to other universes to contact people.[35] Conjured up a portal.[36] Travelled to Heaven[37]), BFR, Time Travel (Sent a man back to the future by piercing the curves of time and space.[38] Teleported himself and Batman 30 minutes into the past.[39]), Time Manipulation (Sped up time in Heaven, where time doesn't pass, by thousands of years.[40] Heaven transcends space and time.), Time Stop (Kept a body in stasis to prevent deterioration[41]), Information Analysis (Finds molecular traces of a capsule's coating, and then traces an animal from it's fur[42]), Enhanced Senses (Used X-Ray to view Black Adam's tumor[43]), Extrasensory Perception (Sensed energy from far away.[44] Tracked an energy signature and followed its trail[45]), Invisibility Negation (Revealed Martian Manhunter while he was invisible[46]), Magic (The Starheart, his source of power, is an object that was formed when the Guardians sealed away magic to prevent it from threatening the universe. His magic can work on Fate,[47] though barely.[48] Fate is unaffected and untouched by other magic flames[49]), Standard Green Lantern resistances

Attack Potency: Varies (His powers require both will[50] and concentration to work at full capacity[51]), up to Low Multiverse level (Was implied to be capable of obliterating reality while possessed by the Starheart[52]. Capable of staggering and drawing blood from Kyle Rayner[53], defeated Yellow Lantern Guy Gardner[54], who's superior to his Green Lantern self[55], who was mostly unharmed from an attack that killed multiple Guardians of The Universe[56], is comparable[57] to Jade[58], who one-shot Power Girl[59], and restrained Power Girl and Supergirl[60]. Considered by Jay Garrick to be the most powerful human alive[61] and was in the best physical shape of the whole Justice Society[62][Note 1])

Speed: Massively FTL+ (Reacted in a nanosecond[63]. Comparable to other Green Lanterns Is able to keep up[64] with Kyle Rayner who can react to Superman as they are flying from Earth to the edge of the solar system in moments[65])

Lifting Strength: Stellar (Comparable to the other Green Lanterns, whose constructs can restrain people comparable to Kryptonians in raw strength)

Striking Strength: Varies, up to Low Multiverse level

Durability: Varies, up to Low Multiverse level (Tanked attacks from Supergirl and Power Girl[66]. Capable of enduring attacks from Kyle Rayner[67].)

Stamina: Superhuman (Can hold the Earth together with his energy without losing all his stamina immediately[68]. Prior to becoming the Starheart embodied, could use his powers for at least 24 hours before needing to recharge it[69])

Range: Solar System level (40 AU)

Standard Equipment: Starheart ring and lantern, though the power itself has long passed to him.

Intelligence: High. He has been an active crimefighter for decades, and a leader figure in the JSA. In his civilian identity, he is an engineer and the owner of a broadcasting company.

Weaknesses: Objects made from wood or plant matter ignore his powers, either phasing through or outright breaking his constructs, and even objects only partially comprised of them are resistant (such as Solomon Grundy). His existence depends on his willpower. The Starheart is evil, and has the potential to corrupt him.

Note: Before making any changes to this page, please read and follow the Power-scaling Rules for Marvel and DC Comics.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. All-Star Squadron Vol 1 #40
  2. Justice Society of America Vol 1 #3
  3. Green Lantern 1960 #40
  4. All-American Comics #23
  5. All-American Comics #18
  6. All-Star Squadron #23
  7. All-Star Squadron #40
  8. All-Star Squadron #60
  9. Book of Fate #12
  10. Green Lantern 1990 #140
  11. Justice Society of America #22
  12. JSA 1999 #50
  13. All-American Comics #74
  14. Adventure Comics #465
  15. Green Lantern 1960 #40
  16. All-Star Squadron #52
  17. Green Lantern 1960 #108
  18. DC First: Green Lantern/Green Lantern
  19. JSA: Classified #39
  20. All-American Comics #26
  21. All-American Comics #23
  22. All-American Comics #42
  23. All-American Comics #38
  24. All-Star Squadron #36
  25. Green Lantern 1960 #109-110
  26. Supergirl 2005 #1
  27. All-Star Comics #37
  28. All-Star Squadron #52
  29. All-American Comics #23
  30. Batman: Gotham Knights #10
  31. Green Lantern 2005 #16
  32. Green Lantern 2005 #13
  33. JSA #50
  34. Superman 1987 #83
  35. Green Lantern 1960 #45
  36. The Book of Fate #6
  37. JLA 1997 #29
  38. All-Star Comics #29
  39. Batman: Gotham Knights #10
  40. JLA 1997 #29
  41. Justice Society of America 2007 #32
  42. Adventure Comics #465
  43. JSA 1999 #6
  44. All-Star Squadron #50
  45. Green Lantern 1960 #108
  46. DC 2000 #1
  47. Fate #11
  48. Fate #12
  49. Fate #13
  50. All-Star Squadron Vol. 3 #23, July 1983
  51. Justice League of America Vol. 1 #22, September 1963
  52. https://www.dc.com/comics/justice-society-of-america-2007/justice-society-of-america-42
  53. Green Lantern Vol. 3 #152, September 2002
  54. Justice Society of America Vol. 2 #9, April 1993
  55. Guy Gardner Vol. 1 #14, November 1993
  56. Crisis on Infinite Earths Vol. 1 #9, December 1985
  57. All-Star Squadron Vol. 1 #25, September 1983
  58. Green Lantern Corps Quarterly Vol. 1 #4, March 1993
  59. Justice League of America Vol. 2 #45, July 2010
  60. Supergirl Vol. 5 #1, October 2005
  61. Justice League of America Vol. 2 #48, October 2010
  62. JSA Vol. 1 #26, September 2001
  63. Justice Society of America 2007 #28
  64. Green Lantern 1990 #140
  65. Superman 1987 #159
  66. Justice Society of America Vol. 3 #42, October 2010
  67. Day of Judgment Vol. 1 #3, November 1999
  68. Adventures of Superman #618
  69. All-Star Squadron #52

Notes/Explanations

  1. 52 Universes

Discussions

Discussion threads involving Green Lantern (Alan Scott) (Post-Crisis)
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