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I can help you a lot because I am very fast.
~ Grant Danasty

Summary

Grant Danasty is one of the protagonists in Castlevania III: Dracula's Curse, who defeated Dracula alongside Trevor Belmont, Sypha Belnades and Alucard.

When Dracula declared war to mankind within Wallachia, a group of rebels were plotting to overthrow Count Dracula. However, they were no match for Dracula's dark powers and the members of the resistance all met gruesome ends. Grant, a noble thief from Wallachia was among them. He was turned into a demon and was put in the clock tower as a guard.

Trevor managed to defeat Grant's demon form, turning him back into a human. He then decided to go along with him. Together with Sypha Belnades and Alucard, the four heroes fought their way to Dracula's Throne Room. Through their combined efforts, they managed to subdue him. After the fight, they watched the castle crumble at a nearby mountain cliff. All the monsters disappeared alongside with Dracula and Wallachia was at rest. Grant dedicated himself to rebuilding the destroyed towns and villages.

It is revealed in Castlevania Judgment, that Grant was apparently in love with Sypha Belnades, but after seeing her married to Trevor Belmont, he did not attend their wedding, and is still dissatisfied with it.

Powers and Stats

Tier: 2-C | 2-C

Key: Human Grant | Demon Grant

Name: Grant Danasty, Nasty Grant (in his demon form)

Origin: Castlevania

Gender: Male

Age: Unknown (Most likely younger than Trevor)

Classification: Human, Thief, Former Pirate Captain, Demon (Formerly turned into by Dracula)

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery, Martial Arts, Surface Scaling (Can jump up onto walls/ceilings and stick to them), Danmaku (Can rain numerous strikes upon his foes[1]), Deconstruction (via Various Holy weapons[2]), Invisibility (Can become transparent[3]), Non-Physical Interaction (Can attack and kill Intangible,[4] Non[4] Corporeal,[4] and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually Nonexistent[5]), Immortality, Resurrection and Regeneration Negation (High-Godly and Types 2, 3, 4, 5, 6, 7, 8 and 9. Able to negate Death's regeneration, which can bring it back after being erased from existence while being the abstract concept of Death.[6] His weapon and powers can permanently kill the creatures of chaos easily, who can survive lethal blows easily,[2] Can revive endlessly,[4] are beyond life and death due to being Conceptually Nonexistent,[5] can possess other objects to exist,[7] most of them are undead, some of them are souls and evil spirits[6] and they all[8] are reliant on[9] the Chaos Entity,[4] and bounded by it,[8] always returning after being killed,[6] with Chaos existing in an alternate dimension beyond the normal world.[7] however stronger Chaos based monsters like Death and Dracula have a deeper relation to the entity, and such link can't be erased by the Hunters), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic,[10] who can dimension hop into other worlds inside paintings[10]), Magic, Quantum Manipulation and Spatial Manipulation (Magic[10] in Castlevania[10] is able to warp[10] Quantum Space barriers,[10] which is stated to be a paranormal Phenomena,[10] which makes it[4] common for even[4] creatures of the night[11]), Soul Manipulation (Magic[12] is[7] capable[13] of[12] attacking/[14] affecting the soul[15] in the[16] series[16]), Gravity Manipulation (via Gravity Circle[1]), Time Stop (Via Stopwatch)

Resistance to the Following: Illusion Creation (Can resist the effects of the castle which can create illusions[17]), Ice Manipulation and Absolute Zero (Can withstand ice attacks, which are are shown to reach absolute zero[6] across numerous different[18] creatures and is deemed[19] a normal ability even by creatures of the night[20]), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attack[21]), Statistics Reduction (Can resist the Curse and Poison effects[21] making one far weaker than normal[22]), Mind Manipulation and Disease Manipulation (Can resist[23] the mental effects of[23] a werewolf bite,[23] which can inflict[24] diseases upon others[24]), BFR (Can resist the Castle's power to send one to another dimension[25]), Perception Manipulation (Can resist the castle's power to warp one's senses[26]), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other[27]), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations[5] and separate them into numerous planes at once,[5] is also unfazed by the gravitational effects of the castle[26]), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes[8]), Magic, Quantum Manipulation and Spatial Manipulation (Can resist magic[28], which[10] can[10] warp[10] Quantum Space barriers,[10] which is stated to be a paranormal Phenomena,[10] which makes it[4] common for even[4] creatures of the night[29]), Soul Manipulation (Can resist the effects of magic, which[12] is[7] capable[13] of[12] attacking/[30] affecting the soul[31] in the[16] series[16]), Technology Manipulation (Can resist the castle's influence, which can mess with satellite images[8]), Law Manipulation and Physics Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle[4]), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,[32] which is capable of working on Type 4 Acausals), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets[4] and growing[7] them in size[13]), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existence[33]), Empathic Manipulation, and Memory Manipulation (Can resist Dracula's magic, which can devour the victim's mind,[33] and affect one's memories and emotions[33]), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being[33]), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process[6] and corrupt their very soul[6]; can resist the magical effects of the Mandragora,[7] which can drive one[34] insane through its scream,[35] and can resist the effects of Dracula's magic which can drive one insane by its mere presence[33]), Sound Manipulation (Can resist the effects of the Mandragora's scream[7] which can inflict death to those who hear its cry[13]), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality[32] and rewrite[36] the narrative of the worlds[36] they reside in through the[37] chaos in their soul[36] which are one and the same as the real world[38]; with the results[39] of those changes[37] overturning events in the story it's tied to and overflowing into reality[36]), Body Puppetry (Can fight off the effects[4] of the Imp controlling[40] the targets like a puppet[41] and the castle's influence to[42] control its targets like a puppet[43]), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can[13] instantly copy[13] one's[13] abilities,[13] analyze them throughout their entire lifetime and past lives,[13] and absorb one's power[10]), Time Stop (Is naturally unfazed by the Stopwatch), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality[17]), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact[6] and is Acidic[44]), Fear Manipulation (Can resist the Castle's power to inflict fear onto others,[8] and withstand the Malachi's presence which can inflict fear upon those near its presence[45] and withstand the presence of a vampire which can inflict fear onto others[8]), Paralysis Inducement (Can resist the Imp's paralysis ability[30] and can stare into a vampire's eye without being paralyzed on the spot[46]), Age Manipulation (Can resist the effects of Ectoplasms[27] which can age its targets[27]), Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets[27]), Resistance Negation (Can resist the effects of different creatures of the night which can bypass[47] one's resistance[47] to Curse[48] and[33] Poison[33] effect,[49] can exist in the dimensional rift,[50] which can kill beings[51] that are naturally resistant to death manipulation[52]), Possession (Can resist the Une's effect to possess others[53] and Dracula's magic[17] to possess others[33])

All previous abilities, plus Self-Sustenance (Type 1; Can[54] survive in the vacuum of space[13]), Extrasensory Perception (Can sense other beings[55]), Immortality (Types 1, 2, 3, 4, 5, 6, 7, 8 and 9; Can live forever, is superior to Innocent Devils who cannot die,[56] can live in other bodies to live,[13] and is capable of regenerating and resurrecting endlessly[8] based off on[57] the Chaos Entity,[4] and bounded by it,[8] always returning after being killed like other Creatures of Chaos,[6] with Chaos existing in an alternate dimension beyond the normal world.[7]), Invulnerability (Creatures of Chaos are invincible when drawing out the powers of chaos,[13]), Acausality (Type 4; the laws of the human world do not apply to Creatures of Chaos[58]), Statistics Amplification (The Powers of Chaos[59] can make one stronger[60]), Statistics Reduction (The powers of chaos can make the targets weaker[36]), Plot Manipulation and Text Manipulation (Creatures of Chaos can utilize the power of chaos to write cruel endings for their targets into Reality[32] and rewrite[36] the narrative of the worlds[36] they reside in through the[37] chaos in their soul[36] which are one and the same as the real world[38]; with the results[39] of those changes[37] overturning events in the story it's tied to and overflowing into reality[36]), Regeneration (Mid-Godly; Scales from other creatures of chaos, who are capable of forming back their bodies[8] and souls with no issues,[12] even Innocent devils are capable of[16] regenerating their body and soul[16] through magic.[56])

Attack Potency: Low Multiverse level (Is capable of keeping up with Death, who's capable of destroying the Time Reaper, who threatened[61] to erase[62] all the[63] Castlevania timelines[64]) | Low Multiverse level (Should be as strong as before)

Speed: Infinite (Capable of keeping pace with and matching Death, who can kill distance itself to attack his enemies instantly[8]) | Infinite (Should be as fast as before)

Lifting Strength: Immeasurable (Should be comparable to Dracula's weakened state, who is able to lift the entirety of Castlevania[56], which is an[7] entire world[7] with[65] another dimension below it[8]) | Immeasurable (Should be comparable to his base form)

Striking Strength: Low Multiverse level (Can harm Death with his strikes) | Low Multiverse level (Should be as strong as before)

Durability: Low Multiverse level (Can withstand attacks from Death) | Low Multiverse level (Should be as tough as before)

Stamina: Superhuman (Fought through all sorts of monsters in control of Dracula without being exhausted with little breaks)

Range: Standard Melee Range with his dagger; Low Multiversal with magic (Can travel across numerous dimensions such as the Abyss)

Standard Equipment: His dagger, Chakrams (Judgment), other sub-weapons

  • Dagger: Grant uses his dagger to stab enemies by lunging forward a bit or can throw it at them. When thrown, the dagger flies straight-forward to the right and left. When Grant is stuck to the wall, he'll hurl his dagger backwards. When stuck in the ceiling, Grant throws it downwards. He can only throw one dagger at a time, but if he has a Dagger equipped as his sub-weapon, he can throw an additional one.

Intelligence: Genius (Is skilled on magic, which requires one to understand Quantum Physics to utilize it to its fullest,[10] and is a leader of a group of pirates prior to his encounter with Trevor.)

Weaknesses: None notable

Feats: Respect thread

Gallery

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. 1.0 1.1 Castlevania Judgement
  2. 2.0 2.1 Castlevania The Belmont Legacy Issue 3
  3. History of Castlevania - Crescent of the moon page 56
  4. 4.00 4.01 4.02 4.03 4.04 4.05 4.06 4.07 4.08 4.09 4.10 4.11 4.12 Castlevania: Symphony of the Night
  5. 5.0 5.1 5.2 5.3 Castlevania: Lords of Shadow 2 Revelations - Castle Dwellers: Navigators
  6. 6.0 6.1 6.2 6.3 6.4 6.5 6.6 6.7 Castlevania: Lament of Innocence
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 7.7 7.8 7.9 Castlevania: Aria of Sorrow
  8. 8.00 8.01 8.02 8.03 8.04 8.05 8.06 8.07 8.08 8.09 8.10 Demon Castle Dracula: Reminiscence of the Divine Abyss
  9. Castlevania: Portrait of Ruins BradyGames strategy guide page 2
  10. 10.00 10.01 10.02 10.03 10.04 10.05 10.06 10.07 10.08 10.09 10.10 10.11 10.12 10.13 Castlevania: Portrait of Ruin
  11. Castlevania: Portrait of Ruins BradyGames strategy guide page 151
  12. 12.0 12.1 12.2 12.3 12.4 Castlevania Nocturne of Recollection Chapter 6: Counterattack
  13. 13.00 13.01 13.02 13.03 13.04 13.05 13.06 13.07 13.08 13.09 13.10 13.11 Castlevania: Dawn of Sorrow
  14. Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92
  15. Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168
  16. 16.0 16.1 16.2 16.3 16.4 16.5 Castlevania: Curse of Darkness manga chapter 2
  17. 17.0 17.1 17.2 Castlevania: Harmony of Dissonance
  18. Castlevania: Curse of Darkness BradyGames official strategy guide page 132
  19. Castlevania Nocturne of Recollection Chapter 3: Hunter
  20. Castlevania Nocturne of Recollection Chapter 5: Recollection
  21. 21.0 21.1 Castlevania: Portrait of Ruins BradyGames strategy guide page 17
  22. Castlevania: Order of Ecclesia Brady Games strategy guide page 96
  23. 23.0 23.1 23.2 Castlevania Lords of Shadow: Lesser Lycanthrope
  24. 24.0 24.1 Castlevania Lords of Shadow - Mirror of Fate Act 2
  25. Haunted Castle
  26. 26.0 26.1 Castlevania Bloodlines
  27. 27.0 27.1 27.2 27.3 Castlevania Lords of Shadow - Mirror of Fate Act 1
  28. Castlevania: Portrait of Ruins BradyGames strategy guide page 9
  29. Castlevania: Portrait of Ruins BradyGames strategy guide page 151
  30. 30.0 30.1 Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92
  31. Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168
  32. 32.0 32.1 32.2 Castlevania: Lords of Shadow - Mirror of Fate
  33. 33.0 33.1 33.2 33.3 33.4 33.5 33.6 33.7 Castlevania: Order of Ecclesia
  34. Castlevania: Portrait of Ruins BradyGames strategy guide page 153
  35. Castlevania: Order of Ecclesia Brady Games strategy guide page 135
  36. 36.0 36.1 36.2 36.3 36.4 36.5 36.6 36.7 36.8 Castlevania Grimoire of Souls Chapter 2: A City of Fog
  37. 37.0 37.1 37.2 37.3 Castlevania Grimoire of Souls Chapter 6: Accursed Cranium
  38. 38.0 38.1 Castlevania: Grimoire of Souls chapter 7: Death's Reign
  39. 39.0 39.1 Castlevania: Grimoire of Souls chapter 8: Demonic Visions
  40. Castlevania: Portrait of Ruins BradyGames strategy guide page 147
  41. Castlevania: Order of Ecclesia Brady Games strategy guide page 88
  42. Castlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem
  43. Castlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton
  44. Castlevania: Portrait of Ruins BradyGames strategy guide page 111
  45. Castlevania: Portrait of Ruins BradyGames strategy guide page 150
  46. Demon Castle Dracula: Demon's Blood, Blood Nightmare
  47. 47.0 47.1 Castlevania: Circle of the Moon
  48. Castlevania: Curse of Darkness BradyGames official strategy guide page 148
  49. Castlevania: Order of Ecclesia Brady Games strategy guide page 134
  50. Castlevania Judgement
  51. Castlevania: Lords of Shadow Reverie: Founders' Quarters
  52. Castlevania: Lords of Shadow
  53. Castlevania: Order of Ecclesia Brady Games strategy guide page 135
  54. Kid Dracula
  55. Castlevania Nocturne of Recollection Chapter 2: Omen
  56. 56.0 56.1 56.2 Castlevania: Curse of Darkness
  57. Castlevania: Portrait of Ruins BradyGames strategy guide page 2
  58. Castlevania: Grimoire of Souls Chapter 9: A Vessel for the Dark Lord
  59. Castlevania: Grimoire of Souls chapter 3: Ash Banquet
  60. Castlevania: Grimoire of Souls chapter 4: That Witch Writhes
  61. Castlevania Judgement Aeon's True Story Mode
  62. Castlevania Judgement Sypha's True Story Mode
  63. Castlevania Judgement Alucard's True Story Mode
  64. Castlevania Judgement Golem's True Story Mode
  65. Castlevania: Lords of Shadow 2

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