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Gordon doesn't need to hear all this. He's a highly trained professional.
~ Scientist prior to entering the Test Chamber

This is the Freeman. The Combine's reckoning has come.
~ Vortigaunt

A previous hire has been unable, or unwilling, to perform the tasks laid before him. We have struggled to find a suitable replacement...
~ The G-Man talking to Alyx Vance

Summary

Dr. Gordon Freeman is the main protagonist of the Half-Life series. He is a theoretical physicist who is forced to defend himself and the Human race against hostile Aliens and other enemies following an experiment gone wrong. In the process, he becomes an almost legendary resistance hero, eventually becoming one of the leaders of an uprising against the alien invaders.

Powers and Stats

Tier: 9-B with crowbar, 9-A with firearms, higher, likely 8-C with explosives and the Tau Cannon, 8-C with the Gluon Gun | 9-A with crowbar and firearms, higher with the AR2, even higher, likely 8-C with explosives

Key: Half-Life | Half-Life 2

Name: Gordon Freeman, Mr. Freeman, "The One Free Man"

Origin: Half-Life

Gender: Male

Age: 27

Classification: Human, Ph.D. in theoretical physics, former Anomalous and Hazardous Materials handler for Black Mesa, leader of The Resistance

Powers and Abilities:

Superhuman Physical Characteristics, Genius Intelligence, Weapon Mastery (Despite being only trained on the usage of the Submachine Gun, he was able to use encountered weapons, including alien weapons, with immense efficiency and creativity), Vehicular Mastery (Could use the Airboat, Buggy and Jalopy), Acrobatics (With the Long Jump Module, Gordon can jump large distances), Underwater Breathing (Type 3, His suit can provide oxygen for the cost of Aux Power), Stealth Mastery (Crouching enters the suit into "stealth mode", could do this in Xen), limited Damage Reduction (His suit allows him to take 20% of the damage while half of the remaining 80% is transferred to his armor), Enhanced Senses (Capable of zooming in his eyesight, similar to Telescopic Vision, with the suit's Zoom function), possible Lock-On Targeting (His suit has an "automatic targeting system" which can identify enemies and allies. However, it's only acknowledged as a ability in the PlayStation 2 version, being only a game option in the PC version)

Minor Gravity Manipulation via Gravity Gun, Poison Manipulation via Tranquilizer Crossbow, Matter Manipulation (The Gluon Gun destabilizes Gluon Particles), Quantum Manipulation (The Tau Cannon fires streams of Tau Particles), Energy Manipulation and Antimatter Manipulation (With the Pulse Rifle's alternate firing mode and supercharged Gravity Gun), Animal Manipulation (With Snarks and Hivehand, and later on with Bugbait, which can control Antlions), Explosion Manipulation (With grenades and RPGs), Homing Attack (The RPG has a laser guidance system and the Hivehand hornets follow enemies)

Resistance to Acid Manipulation (Can take hits from Antlion Worker's Acid Spit[1]), Poison Manipulation (The HEV suit can administer antidotes to poisons[2]), Electricity Manipulation, Antimatter Manipulation, Extreme Heat, Extreme Cold, Radiation Manipulation and High Pain Tolerance (The suit injects morphine if it detects sufficient damage)

Attack Potency: Wall level with crowbar (Can harm Headcrabs, which are capable of breaking concrete walls[3]), Small Building level with firearms (His weaker firearms such as the pistol and submachine can kill Standard Zombies in only a few shots,[4] can kill Alien Grunts with 3 shots of the revolver and several shots from the shotgun[5]), Small Building level+, likely Building level+ with explosives and Tau Cannon (Could blow up a gate with his explosives and harm the Gargantua, who can destroy large gates in a single hit.[6] The Tau Cannon can take down an Apache with the same amount of shots as his RPG and reduce a scientist and a security guard, who wears armor capable of withstanding explosives, into skeletal remains with an overcharged blast), Building level+ with the Gluon Gun (Gordon's strongest weapon, capable of killing a Gargantua in just a few seconds) | Small Building level with crowbar and firearms (Stronger than before, can one-shot Headcrabs and kill Zombies with less hits; Should be superior to Alyx Vance, who can physically harm zombies[7]), higher with the AR2 (The AR2 Alt-Fire is capable of vaporizing Combine Soldiers, which would require this much energy), Small Building level+, likely Building level+ with explosives (Rockets are more effective against the Strider than the AR2; Should be comparable to Black Mesa Era Explosives)

Speed: Athletic Human (Stated to have competed with Barney in Black Mesa;[7] Could maneuver equally to HECU Grunts,[8] who are trained military soldiers) with at least Subsonic+ reactions (Has repeatedly dodged rockets after they've been fired; Could dodge rounds from Bradley Tank's Missile Launcher[6]) and Subsonic+ to Supersonic attack speed (Slowest weapon is the Armbrust and the fastest is the Revolver) | Athletic Human (Can keep with Combine Soldiers, who are heavily modified humans) with at least Subsonic+ reactions and Subsonic to Supersonic attack speed (Slowest weapon is the Resistance Crossbow and the fastest is the SMG)

Lifting Strength: At least Above Average Human (Carries around 10 weapons on his person, alongside 10 fragmentation grenades) | At least Above Average Human (Should be comparable or above Alyx Vance, who can fight with zombies physically[7]), Class 1 with the Gravity Gun (Capable of pushing cars, APCs and lifting Combine prisoner pods[9] and large metal bars)

Striking Strength: Wall level with the crowbar | Small Building level with the crowbar

Durability: Small Building level (Can take hits from Standard Zombies[4]), higher after Apprehension (Could take hits from Alien Grunts[5]), Small Building level+, likely Building level+ with armor (With how his armor functions, he can survive his own explosives, which can explode a metal gate) | Small Building level (Stronger than before; Can take hits from the Combine suppression device and the AR2 Alt-Fire, which can vaporize humans), Small Building level+, likely Building level+ with armor (Capable of surviving his own explosions, which should still be as strong as their Black Mesa Era counterparts)

Stamina: Superhuman (In Half-Life, he fought through aliens and military forces for around 2 days; HEV suit injects morphine into Gordon after receiving major damage)

Range: Extended Melee Range with his crowbar, Tens of Meters to Hundreds of Meters with weapons

Standard Equipment:

  • Melee & handguns
    • Crowbar: Gordon's iconic crowbar, which is the first acquired weapon in both the training mode and the campaign. Gordon is capable of using it to break boxes or other destructible blockades without wasting ammo.
    • 9mm Semi-Automatic Pistol: Based on the Glock, this pistol carries 17 bullets in each cartridge and Gordon can carry 250 in reserve. This weapon shares ammo with the Submachine Gun and is used by Black Mesa security guards and Black Ops Female Assassins, who wields it with a silencer.
    • .357 Magnum Revolver: Based on the Colt Python, carrying 6 rounds in a single speedloader clip with 36 in reserve, the .357 Magnum is capable of firing a highly accurate and incredibly strong shot.
  • Long guns
    • Submachine Gun: Based off the Heckler & Koch MP5SD. The Submachine Gun carries 50 shots, but shares the reserve with the 9mm Pistol. It shoots at a rapid pace with it's standard fire, but with the alternative fire, it can launch a grenade from it's under-barrel grenade launcher. The launcher fires directly from the reserve, which contains 10 grenades.
    • Semi-Automatic Assault Shotgun: Based of the SPAS-12 shotgun. The primary fire releases multiple pellets, dealing incredible damage to the target at close range. The alternate fire releases twice the amount of pellets as the primary fire, capable of dealing twice the amount of damage at the cost of a slower recover time and the use of two shells.
    • Black Mesa Crossbow: A Tranquilizer Gun that acts as the sniper weapon for Gordon. It fires tranquilizer darts with the primary fire and has an attached scope.
  • Biological, experimental and heavy weaponry
    • Hivehand: Biological weapon wielded by the Alien Grunts, this hive releases hornets with a trigger, these hornets track towards the target to deal damage to them. The Hivehand can also release hornets a rapid pace, but these hornets won't home in on targets.
    • Rocket-Propelled Grenade Launcher: An RPG based off the Armbrust rocket launcher. This weapon releases a rocket that begins flying forward after a second, exploding with any it comes into contact with. By default, the rocket has laser guidance activated, allowing the rocket to turn towards the end point of the laser, which can be turned off with the alternate fire.
    • Tau Cannon: An experimental weapon that fires a beam of tau particles with the primary weapon. The alternate fire allows Gordon to charge up the weapon, dealing damage capable of killing most monsters in one-shot. If Gordon keeps charging the weapon for too long, Gordon will be hit with the stored energy, severely damaging him.
    • Gluon Gun: An experimental weapon, developed in the Lambda Complex, that is carried on the back. It's primary fire releases a spiral of energy capable of harming most monsters.
  • Throwables
  • Long Jump Module

  • Utilities
    • Crowbar: Gordon's iconic crowbar, given to him by Barney Calhoun. Gordon became efficient enough at the crowbar to be capable killing headcrabs in a single hit.
    • Zero Point Energy Field Manipulator: Another iconic weapon of the freeman. Originally designed for handling hazardous material, before being mostly used for heavy lifting. The primary trigger releases a discharge of energy, allowing Gordon to punt small objects or push broken down cars. The secondary trigger lifts the object, which can be put down gently by pressing the secondary trigger again or be thrown with the primary trigger. The secondary trigger is capable of attracting far away objects from boxes to oil drums.
    • Fragmentation Grenade: A throwable grenade, which explodes after a few seconds when thrown.
    • Pherapods: Also known as Bugbait, this organic ball, that was retrieved from an Antlion Guard by a Vortigaunt, is capable of controlling antlions through various actions. By throwing the Bugbait, it will release pheramones that tells the antlions to move to that location or to attack the unfortunate target that the bait landed on. By squeezing the Bugbait, it will convince the antlions to follow the Freeman personally.
  • Handguns
    • 9mm Pistol: Based on the USP Match, it carries 18 bullets in each cartridge and 150 in reserve. Unlike the Black Mesa pistol variant, this does not share ammunition with the Submachine Gun and has no secondary fire.
    • .357 Magnum: Based on the Colt Python, carrying 6 rounds in a single speedloader clip with 12 in reserve, the .357 Magnum is capable of firing a highly accurate and incredibly strong shot.
  • Long guns
    • Submachine Gun: Based on the MP7 submachine gun, carrying 45 rounds in each cartridge and 270 in reserve. This automatic submachine gun can fire bullets in a rapid pace and with the secondary fire, it can release a grenade from it's grenade launcher, which carries 3 grenades inside.
    • 12-Gauge Shotgun: Based of the SPAS-12 shotgun. The primary fire releases multiple pellets, dealing incredible damage to the target at close range. The alternate fire releases twice the amount of pellets as the primary fire, capable of dealing twice the amount of damage at the cost of a slower recover time and the use of two shells.
    • Resistance Crossbow: A crossbow constructed by the Resistance of the Combine Era, featuring a scope, a battery attached under the barrel and rebar, which is heated by the aforementioned battery, as ammunition. It's primary fire releases the rebar at high speeds, capable of pinning soldiers to billboards and walls. Gordon is capable of using the scope to zoom in on targets, while still being able to fire.
  • Heavy weaponry
    • Overwatch Standard Issue Pulse Rifle: Combine weapon that bears resemblance to rifles of our world. It's primary fire releases energy projectiles at a rapid pace, like that of automatic weapons, from the magazine that carries 30 rounds. The secondary fire releases a ball of dark energy, capable of vaporizing any creature it comes into contact with, including Combine Hunters.
    • Rocket-Propelled Grenade Launcher: This RPG, based off the AT4, is capable of firing a rocket, which explodes upon contact with anything. It's blast is powerful enough, that it can down a Combine Gunship is precisely 3 hits and destroy a Combine Dropship container in roughly 4 hits. It also has an attached laser guide, which allows Gordon to steer the rocket, allowing it to avoid Gunship fire.

Intelligence: Genius (Scientist at Black Mesa with a Ph.D. in theoretical physics)

Weaknesses: The HEV suit has to be recharged from time to time upon being damaged, otherwise Gordon's durability decreases drastically.

Gallery

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. Half-Life 2: Episode 2; 2007; To the White Forest
  2. Half-Life 2; 2004; We Don't Go To Ravenholm
  3. Half-Life; 1998; Office Complex
  4. 4.0 4.1 Half-Life; 1998; Blast Pit
  5. 5.0 5.1 Half-Life; 1998; Questionable Ethics
  6. 6.0 6.1 Half-Life; 1998; Surface Tension
  7. 7.0 7.1 7.2 Half-Life 2: Episode 1; 2006; Lowlife
  8. Half-Life; 1998; "We've Got Hostiles"
  9. Half-Life 2; 2004; Our Benefactors

Discussions

Discussion threads involving Gordon Freeman
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