Gorast was created from Antidermis alongside the rest of her kind by Mata Nui as a member of the Brotherhood of Makuta, an organization dedicated to protecting the Matoran Universe and filling it with life in the form of the Rahi. Gorast is fanatically loyal to Teridax's rule, working towards his goals without question and slaughtering all those who oppose him.

Powers and Stats

Tier: 7-A

Name: Gorast, the Makuta of the Tren Krom Peninsula

Origin: Bionicle

Age: 100,000 years old

Gender: Female

Classification: Mutated Makuta

Powers and Abilities: Superhuman Physical Characteristics, Flight, Makuta Physiology, Darkness Manipulation (Possesses mastery over elemental Shadow), Density Manipulation (Possesses complete control of her own density, and can manipulate the density of others with a touch; can turn things intangible, and objects and beings that are rendered intangible for long enough will cease to exist), Electricity Manipulation, Energy Manipulation, Matter Manipulation (Capable of creating Rahi from Protodermis and breaking down objects on a molecular level through various means), Magnetism Manipulation, Mind Manipulation, Sound Manipulation (Can generate and control powerful sound waves that can shake objects apart), Virus Manipulation (Can engineer and control energy-based viruses that can infect mechanical or biomechanical beings, or create new Rahi), Absorption (Can absorb others and take on their traits, even in her Antidermis form), Corruption (Types 2 and 3; Makuta can infect Kanohi with Kraata, and seventh-stage Kraata can do this from a distance, and she can also drain the inner light of other beings using her stinger, tainting them with evil), Heat and Laser Vision, Inorganic Physiology (Type 1), Non-Corporeal (In her true form, Gorast is a mass of Antidermis, which is pure energy), Possession (Can possess unoccupied bodies), Self-Sustenance (Types 1, 2, and 3), Telepathy (Can telepathically communicate with people across the Matoran Universe and read the minds of the strongest Toa), Teleportation, Immortality (Type 6)

Attack Potency: Mountain level (Makuta have elemental power surpassing that of the Toa Nuva, such as Pohatu, who reduced Odina Fortress to dust, and they can fight against Toa while holding back. Gorast should be comparable to Spiriah, who is superior to Roodaka), can ignore conventional durability with many of her powers.

Speed: Massively Hypersonic+ (Comparable to Toa, who can fight with Avohkah, lightning-based Rahi that possess the properties of lightning and were mistaken for lightning bolts, as well as Bohrok-kal, Rahkshi, and Makuta who can manipulate electricity), possibly Relativistic (The Toa Inika could react to and dodge Umbra in his light form).

Lifting Strength: At least Class 1 (The average Toa is able to lift over 1 ton), likely at least Class 100 (Onua Nuva lifted a boulder, as have other Toa and beings on their level) or at least Class M (Roodaka once ripped Krahka, in the form of a Troller, a giant Rahi who can fit a city block in its mouth, from the ground with a single hand).

Striking Strength: Mountain Class

Durability: Mountain level. Her immortality makes her hard to kill, as she can abandon her bodies whenever necessary.

Stamina: Extremely high. Gorast's stamina should be comparable to that of Toa, and the Toa Manga fought against the Kanohi Dragon for an entire month.

Range: Extended melee range, Kilometers (Her minimum range should be comparable to a Toa's, such as Pohatu, who destroyed the massive Odina Fortress with a single timed Stone Blast) to Hundreds of Kilometers (Her Power Scream can be heard from anywhere on Mata Nui) to Planetary (Gorast can teleport across the Matoran Universe) with her abilities

Standard Equipment:

  • Felnas: The Great Mask of Disruption. On contact, it allows Gorast to cause an opponent's abilities to go out of control. Depending on the ability in question, this varies in effectiveness, but it can be very lethal. Using it on an intangible opponent caused them to slowly fade from existence, for example.
  • Nynrah Ghost Blaster: A special projectile weapon. The Nynrah Ghost Blaster allows Gorast to take control of any mechanical object she fires at, even the mechanical parts of biomechanical beings.

Intelligence: Like all Makuta, Gorast is intelligent, possessing a deep, natural knowledge of the Matoran Universe and its workings.

Weaknesses: Due to her mutation, Gorast can no longer Shapeshift, and cannot use many of the Kraata Powers. She is also extremely arrogant and vulnerable to light. She can only use one of the Kraata powers at a time. In her Antidermis form, she can only access her mental powers, is weaker than normal, and needs a body to contain her essence so she doesn’t dissipate.


Makuta: Gorast is one of the Makuta, a powerful race of hundred beings created at the beginning of the Matoran Universe by Mata Nui. Although once a biomechanical being, Gorast has evolved past a physical body like the rest of her kind, taking on a form of pure Antidermis, though she requires a body to fully utilize her power and prevent her essence from drifting apart.

  • Antidermis: Gorast's true form is Antidermis, existing as gaseous energy and contained within her armor. Due to her energy-based body, Gorast does not need to eat, drink, or sleep, and if her armor is severely damaged or destroyed, she can leave it in her Antidermis form. In this form, she is left with only a shadow of her power and can use only her mental abilities, but she can regain her physical ones by possessing an empty body. Without a container to keep her essence together, Gorast will dissipate and die after around two weeks.
  • Kraata Creation: Gorast can create Kraata, slug-like shadow beings born from her own body. While Kraata by themselves are weak, they can infect and corrupt Kanohi, or they can be used to create and power the Rahkshi, the destructive "sons" of the Makuta. There are forty-two variants of Kraata, and thus forty-two variants of Rahkshi, each possessing a unique power of the Makuta.
  • Shadow: Gorast has control over the element of Shadow, allowing her to control and manipulate darkness. She can cast areas in deep shadows, and her Shadows are particularly strong against Light. Shadow can be used to cut off both Heat and Light.
    • Shadow Hand: By extending a hand of Shadow from her chest, which she can also channel through tools, Gorast can pull others into her body and absorb them, breaking them down into energy. To prevent danger to herself, Gorast must overpower their will as soon as possible.
  • Telepathy: All Makuta are telepaths, and Gorast is no different. She can easily read and manipulate even the minds of Toa, and is capable of subtly guiding her opponents without them even being aware.
  • Virus Creation: Gorast can create energy-based viruses from Protodermis, the material that makes up all things in the Matoran Universe. These viruses do not affect purely organic beings, but are very effective on even any partly mechanical organisms. These viruses are instrumental in the creation of Rahi.

Kraata Powers: As with most Makuta, Gorast possesses all forty-two of the powers used by the forty-two variants of Kraata and, thus, Rahkshi. Some of these powers are already provided otherwise due to her nature as a Makuta, such as mind reading. She can only have one of these powers active at a time, but he can easily and rapidly switch between them. Due to her mutation, Gorast lost access to many of her Kraata powers.

  • Chain Lightning: Gorast can control powerful bolts of lightning that jump between multiple targets.
  • Darkness: Gorast can absorb all the light in an area, snuffing out even the smallest flames and leaving nothing but pure darkness.
  • Density Control: Gorast has absolute control over her own density, allowing her to make herself as hard as Protosteel, decrease her density to increase her agility, or even render herself temporarily intangible, allowing her to phase through matter. She can manipulate the density of others as long as she can make contact, as well. Objects and beings that are rendered intangible for long enough will cease to exist.
  • Heat Vision: Gorast can project long-range, high-power beams of heat from her eyes to ignite anything within her vision.
  • Laser Vision: Gorast can fire high-power concentrated laser beams from her eyes.
  • Magnetism: Gorast can use magnetism to manipulate metals from her surroundings, shaping them into weapons and armor, or reducing them to an unrecognizable scrap.
  • Mind Reading: Gorast can invade the minds of the strongest Toa and Turaga and read their minds as if they were open books, allowing her to react to attacks before they occur.
  • Molecular Disruption: Gorast can completely disintegrate any inorganic object with a touch, and can form disruption fields that eat away at her surroundings.
  • Power Scream: Gorast can release a high-power scream that can be heard all across the island of Mata Nui, with enough power to shatter stone and deafen her opponents.
  • Sonics: Gorast can manipulate and produce intense sound waves capable of shaking objects apart and disrupting their molecular structure.
  • Teleportation: Gorast can easily teleport great distances, to places she cannot see. Se can also teleport others and even teleport projectiles and beams mid-flight.


Notable Victories:

Notable Losses:

Inconclusive Matches:

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