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Articles about Ghost Rider
Comics MainstreamUltimate
Movies Columbia Pictures
Games Lego MarvelMarvel vs. Capcom

Now learn why I'm called a Spirit of Vengeance.
~ Ghost Rider

When will you learn? Mine is the power of Hell unleashed!
~ Ghost Rider

Summary

Johnny Blaze, AKA Ghost Rider, is a reoccurring protagonist in the Marvel vs. Capcom series. After making a deal with Mephisto and becoming bound to the demon Zarathos, he becomes forever doomed to wander the Earth, and punish those who have sinned, as the hellish Ghost Rider.

At some point, Ghost Rider was trapped and held as a prisoner in one of the tubes by Apocalypse. However, after his defeat, he managed to break out and later contributed to the fight against Galactus alongside many other Marvel and Capcom heroes and villains, and during the Convergence, he assisted in taking down Ultron-Sigma.

Powers and Stats

Tier: High 5-A, higher with X-Factor

Name: Johnathon "Johnny" Blaze, Ghost Rider

Origin: Marvel vs. Capcom

Gender: Male

Age: Unknown

Classification: Stuntman (Formerly), Demon-Bound Human, The Ghost Rider, Spirit of Vengeance

Powers and Abilities:

Superhuman Physical Characteristics, Expert in Hand-to-Hand Combat, Weapon Mastery and Magic (Ghost Rider is able with using his Enchanted Chain as a weapon[1]), Vehicular Mastery (Ghost Rider is a world-class motorcyclist[1]), Enhanced Senses (Can sense evil across the mortal realm and the cries of souls' agony[2]), Extrasensory Perception (Can sense the darkness in people's souls[1]), Clairvoyance (By looking into someone's eyes, he can see their past sins[2]), Immortality (Types 1 & 5; Ghost Rider states that he is eternal and beyond death[1]), Mind Manipulation and Pain Manipulation (His Penance Stare is able to force anyone to experience all of the pain and suffering they have inflicted on others[1][2]), Acrobatics (He is capable of performing maneuvers in midair.[1] All Marvel vs. Capcom characters can pull off a Super Jump, which involves leaping high into the air in a single bound), Magma Manipulation (With Heartless Spire, he can cause an eruption from out of the ground[1]), Breath Attack and Hellfire Manipulation (Ghost Rider can spew Hellfire from out of his mouth. He can also alight his chain with Hellfire.[1] His bike is alit with Hellfire[1]), Soul Manipulation and Statistics Amplification (He suggests that he can take and feast on souls,[1] which grant significant boosts in power in the Marvel vs. Capcom universe.[2] His Hellfire can burn people's souls[1][2]), Self-Sustenance (Type 1: Could fight in space undeterred[1]), Statistics Amplification and Healing (Activating X-Factor temporarily increases its user's strength and speed while healing them at a rapid pace.[3][1] Blocking attacks in this state also prevents chip damage[1]), Attack Reflection (Capable of reflecting energy projectiles, missiles, chi attacks, bullets, trick arrows, and even web balls[2]), Resistance to Cosmic Radiation (Capable of fighting in space unharmed[1]), Mind Manipulation and Corruption (Capable of remaining unaffected when wielding the Soul Gem, which corrupts the mind of its user with its intoxicating allure[2]), Death Manipulation (Ghost Rider states that he is "beyond" death[1]), Fire Manipulation and Soul Manipulation (He is repeatedly engulfed and makes contact with Hellfire, which harms the soul[1][2]), Seduction (Morrigan Aensland's infamous seduction skills have no effect on Ghost Rider[1][2])

Power Bestowal (Each card grants a certain ability or buff to whoever holds it[1]), Statistics Amplification (Certain cards have the ability increase health, power-up hypers and X-Factor time, movement speed, flight time, and defense[1]) Absorption (Certain cards have the ability to absorb an opponent's vitality or hyper meter[1]), Damage Boost (Many cards offer an attack boost[1]), Attack Reflection (The Ms. Marvel card reflects damage received from attacks[1]), Invisibility (The Demitri, Nightcrawler, and Spider-Ham cards give the user the ability to turn invisible[1]), Poison Manipulation (The Rathalos, Rathian and Red Skull cards may poison an opponent[1]), Healing (Certain cards have the ability to recover health or Hyper Meter[1]), Limited Healing Negation (Certain cards have the ability to decrease the amount of recoverable health their opponents have[1]), Limited Invulnerability (Certain cards have the ability to grant invincibility to projectile attacks[1]), Resurrection (The Astaroth card can revive the user with full health when defeated as the last member of their team[1])

Attack Potency: Brown Dwarf level (He was able to stalemate Morrigan before their fight was interrupted.[2][Statistics Values 1] Dante believes Ghost Rider is superior to Galactus[5]), higher with X-Factor

Speed: FTL (Kept up with Morrigan.[2] Superior to Galactus in the eyes of Dante[5]), higher with X-Factor

Lifting Strength: Class Y (Superior to Galactus[5])

Striking Strength: Brown Dwarf level, higher with X-Factor

Durability: Brown Dwarf level, higher with X-Factor

Stamina: Superhuman

Range: Standard Melee Range; Tens of Meters with Enchanted Chain; Low Multiversal with the Space Gem and Reality Gem (The Space Gem and Reality Gem had the ability to fuse the Marvel Universe, the Dark Dimension, the Capcom Universe, and the Makai Kingdom together[2])

Standard Equipment:

  • Enchanted Chain
  • Motorcycle

Intelligence: Gifted (Ghost Rider is a world-class motorcyclist,[1] previously having a job as a stuntman. As a demon-slayer, however, his skills are highly notable, and he considers demons like Mundus far below his level.[1] He was skilled enough to stalemate Morrigan[2] and eventually conquer Mephisto himself with the help of Dante and Trish,[1] whom Blackheart is only comfortable fighting with only the combined power of the Infinity Stones[4])

Weaknesses: Ghost Rider can only wield one Infinity Gem and equip up to three card effects at a time.

Notable Attacks/Techniques:

  • Rage Whip: Ghost Rider uses his chain as a whip which extends significantly across the battlefield, pulling the opponent towards him.
  • Heartless Spire: Ghost Rider causes an eruption in front of him, leaking flames from the ground in the form of a magma spike.

  • Ground Throw: Ghost Rider grabs the opponent with his chain and kicks them away.
  • Air Throw: Ghost Rider grabs the opponent with his chain midair and kicks them away.

  • Hellfire: Ghost Rider spews hellfire from his breath, able to angle it straight forward in front of himself, diagonally upwards or downwards at the ground.
  • Chain of Rebuttal: Ghost Rider quickly throws out his chain and uses it to whip the opponent, hitting them multiple times and causing them to bounce off of a wall.
  • Chain of Punishment: Ghost Rider launches a diagonal upwards strike with his chain, hitting the opponent rapidly before making them bounce off of a wall.
  • Judgement Strike: Ghost Rider whips his flaming chain in an horizontal arc, firing out a shotgun-like spread of projectiles at the opponent.
  • Chaos Bringer: Ghost Rider launches his flaming chains at the opponent, grabbing ahold of them as he whips them around.
  • Hell's Embrace: Ghost Rider tosses his chain diagonally upwards, catching and burning an airborne opponent while suspending them in the air and then drops them.
  • Conviction Slam: Ghost Rider grabs the opponent with his chain and slams then down hard onto the ground.

  • Hellfire Maelstrom: Ghost Rider whips around his chain and creates a tornado of hellfire before finishing with a chain slam that erupts a geyser burst of flames.
  • Spirit of Vengeance: Ghost Rider summons his motorcycle as he drives across the stage, attempting to ram into the opponent. He can also speed up his bike to run over faster, turn around to cause a wall bounce and perform a wheelie that either launches an opponent into the air or hits them multiple times.
  • Penance Stare: Ghost Rider holds the opponent still with his chain and forces them to look into his eyes, activating his Penance Stare, inflicting all the suffering and pain they have caused back onto them. After this attack, an opponent is left in a crumple state.

  • Power Gem: Ghost Rider can use the Power Gem to increase his attack damage for a short period of time, granting him a powerful attack with increased pushback force.
  • Time Gem: Ghost Rider can use the Time Gem to increase his movement speed for a brief time, allowing him to move a set distance forward or backwards in the form of an instant dash that goes through the opponent and their attacks.
  • Reality Gem: Ghost Rider can use the Reality Gem to launch a slow, homing energy burst with each use.
  • Space Gem: The Space Gem allows Ghost Rider to push an opponent forward or backwards, and the Infinity Storm version seals them in a large, square force cage which restricts their movement for a while.
  • Mind Gem: Ghost Rider can use the Mind Gem to constantly refill his Hyper Combo gauge for a short period of time. The Infinity Surge version provides him a special throw attack which instantly stuns an opponent if hit.
  • Soul Gem: Ghost Rider can use the Soul Gem to increase/fill his health for a short period of time. The Infinity Surge version grants him a far-reaching energy attack which absorbs health off the opponent upon hit.

  • Notable Matchups

    Victories:

    Losses:

    Inconclusive:

    References

    1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 Ultimate Marvel vs. Capcom 3
    2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 Marvel vs. Capcom: Infinite
    3. Ultimate Marvel vs. Capcom 3 Manual
    4. 4.0 4.1 4.2 4.3 4.4 4.5 4.6 Marvel Super Heroes
    5. 5.0 5.1 5.2 Marvel vs. Capcom 3: Fate of Two Worlds

    Notes/Explanations

    Discussions

    Discussion threads involving Ghost Rider (Marvel vs. Capcom)
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