|“||People"—Geralt turned his head—"like to invent monsters and monstrosities. Then they seem less monstrous themselves. When they get blind-drunk, cheat, steal, beat their wives, starve an older woman, when they kill a trapped fox with an axe or riddle the last existing unicorn with arrows, they like to think that the Bane entering cottages at daybreak is more monstrous than they are. They feel better then. They find it easier to live.||„|
|~ Geralt to Jaskier in The Last Wish|
Behold our hero: subjected to mutations and rigorous sword and sorcery training as a child, he has become a superhuman monster slayer. Always penniless and often disdained by those whom he protects, he wanders the world seeking work. Fate has little mercy for him, piling obstacles in his way, yet he trudges on. He has more scruples than a beggaring bum has fleas. Doubts haunt him even when a band of ruffians, knives drawn, approaches him on the highway. Is he a good man? I do not think so. Does he try to maintain his humanity? I believe he does.
|~ Journal Entry|
A book entitled "The Rivian Pogrom" claims that Geralt, known also as the White Wolf, died during a massacre of non-humans. The pogrom took place in the city of Rivia just after the second war with Nilfgaard. Geralt was killed by an angry mob when he tried to defend the oppressed. The sorceress Triss Merigold and the dwarf Zoltan Chivay witnessed his death. The witcher's body was never found.
|~ Geralt's journal entry, The Witcher|
|“||Evil is evil, Stregobor, "said the witcher seriously as he got up." Lesser, greater, middling, it's all the same. Proportions are negotiated, boundaries blurred. I’m not a pious hermit. I haven't done only good in my life. But if I’m to choose between one evil and another, then I prefer not to choose at all.||„|
|~ Geralt of Rivia, The Last Wish|
Geralt of Rivia (Polish: Geralt z Rivii) is a Witcher and the main protagonist of the video game adaptation of the Witcher book series by Andrzej Sapkowski, including The Witcher, The Witcher 2: Assassins of Kings and The Witcher 3: Wild Hunt. Like all Witchers, Geralt is a monster hunter for hire. He possesses superhuman abilities and is a master swordsman. After surviving the Trial of the Grasses, Geralt exhibited unusual tolerance for the mutagens that grant Witchers their abilities. Accordingly, Geralt was subjected to further experimental mutagens, which rendered his hair white and may have given him higher speed, reflexes, strength, and stamina than his fellow Witchers.
Powers and Stats
Tier: 8-C, higher with Aard, even higher with potions/decoctions | 8-C, High 8-C with Euphoria and Bloodbath, higher with Aard
Name: Geralt of Rivia, White Wolf (Gwynbleidd in the Elder Speech), The Butcher of Blaviken
Origin: The Witcher (Video Games)
Age: Unknown, at least 90 years old
Classification: Mutated Human, Witcher
Powers and Abilities:
Base Geralt: Superhuman Physical Characteristics, Longevity, Regeneration (Low-Mid, can regenerate a big hole in his neck in a few months. healed from getting brutally bitten in the neck by Dettlaff. Eskel explains that Witcher's wounds heal much faster than normal humans'), Strong Will, Master Swordsman and Skilled Marksman (Geralt is one of, if not the greatest swordsman in entire series, with skill matched only by a limited few. He also gained reputation of "the best swordsman the North has ever seen". Is also a proficient and precise user of crossbow), Very proficient in unarmed combat and boxing, Enhanced Senses (Has night vision, can detect magic with his pendant, enhanced senses of smell and hearing, and can see through walls with certain potions. Could casually notice that Scoia'tael members are aiming arrows at him and Zoltan without even seeing them, and hear them breathing. His Medallion also can sense Places of Power and nearby items. Can even see, hear and interact with ghosts, as seen when he talks with the von Everec ghosts in Hearts of Stone, and normal humans like Shani couldn't see or even hear them), Non-Physical Interaction (Can harm the ghosts of the von Everecs, which are now mere souls and also intangible. Can also attack spirits while they are intangible with certain oils/materials), Acrobatics (Geralt is incredibly agile, and can jump off castle walls with taking no damage), Limited Body Control (As written in The Witcher 3 Universe Compendium, Witchers are able to regulate the speed of their pulse and the flow of adrenaline, giving them unparalleled reflexes and strength), Information Analysis and Preparation (Every Witcher prepares to their fights by creating potions/sword oils and analyzing opponent's weaknesses and powers), Self-Sustenance (Type 2. Kiyan witcher who was subjected to mage experiments didn't eat anything for years and could still fight, and "eat and drink by himself"), Stealth Mastery (A trained Nilfgaard officer couldn't hear his foosteps. Also Geralt can sneak to soldiers to stun them), Magic (Can perform rudimentary magic with his signs), Pseudo-Time Slow (with Heliotrope, can slow down time in a bubble shaped area), Forcefield Creation, Purification and Attack Reflection with Quen (Reflects 50% of the damage it takes back at the attacker. Geralt can cast Quen as a body shield and bubble forcefield as described below, and can remove status effects like burning, poison or acid from him), Fire Manipulation (with Igni), Mind Manipulation (with Axii), Telekinesis (with Aard), Statistics Reduction, Poison Manipulation and Electricity Manipulation with Yrden (Yrden significantly slows down enemies. Yrden can poison and shoot lightning, as well as force spirits to become tangible), Sleep Manipulation and possibly Limited Memory Manipulation with Somne (Somne is a sign that puts enemies under sleep and can possibly erase memories of that. After Geralt used it on Nimue, she couldn't remember meeting and talking to him), Illusion Negation (with the Eye of Nehaleni)
With bombs: Explosion Manipulation (with Grapeshot), Light Manipulation and Status Effect Inducement (with Zerrikanian Sun), Fear Manipulation (with King and Queen), Madness Manipulation (with Red haze), possibly Power Nullification (with Moon Dust and Dimeritium bomb, he can stop opponent's transformation and negate magic around him), Poison Manipulation (with Devil's Puffball). Fire Manipulation (With Dancing Star), Ice Manipulation (With Northern Wind that can deal additional damage to his foes)
With potions: Statistics Amplification (Can increase his physical capabilities with various potions. Thunderbolt potion increases the strength of his attacks), Pain Manipulation (Can induce extreme pain when someone harms him with Shrike potion if his blood makes any physical contact with the opponent), Limited Blood Manipulation and Transmutation (Can turn his own blood into poison with Black Blood potion) and Perception Manipulation (Can slow down his own perception of time after killing enemies with Blizzard potion), Limited Reactive Power Level (with Wyvern and Succubus decoction, Geralt's attack power grows with every hit. With Griffin decoction, every time Geralt is damaged his resistance to physical and elemental attacks grow), Healing (with Swallow and Gadwall potions, and few others), Damage Reduction (With Reliever's decoction and many others)
Previous abilities enhanced, Statistics Amplification (Euphoria mutation can increase strength and sign intensity by over 3x as he gets more poisoned by his own potions. Mutated Skin mutation increases durability as more adrenaline is flowing), Ice Manipulation (with Piercing Cold)
Resistance to Disease Manipulation, Mind Manipulation (It is stated that Witchers cannot be bewitched, and are resistant to magical mind control), Poison Manipulation (Witchers are stated to be immune to poison. His mutated body quickly managed to neutralize the harmful alkaloids) and Acid Manipulation, Extremely high pain tolerance (Geralt after being cut many times or having his blood sucked by Unseen Elder isn't showing any signs of suffering. Also he completely ignored slice on his chest and Witchers overall are stated to have abnormal pain resistance. Can become immune to pain with his potions), Limited Resistance to Magic (As Yennefer stated, Geralt is resistant to some uses of magic), Ice Manipulation, Heat Manipulation and Fire Manipulation (As said in Kiyan questline in the Laboratory Notebook, the Kiyan witcher was subjected to inhumane experiments "The subject has been tortured, poisoned, burnt, frozen, starved and dehydrated, and despite it all his body continues to function", which Geralt scales to)
Attack Potency: Building level+ (Easily defeated Savolla, who casually blew up a wall with a single blast. Able to harm dragons, who can easily destroy multiple stone pillars simply by walking forward and also without effort destroy gigantic castle walls with just their hands. Fought against and defeated the Kayran, which could shatter ships and massive bridge pillars with a single swing from its tentacles. He can also trade blows with those who can hurt him. He can easily beat up rock trolls with his bare hands, as well as bears. Can attack with the force a lightning bolt), higher with Aard (Consistently portrayed as superior at full power to a Witcher's own physical strength), even higher with potions (Potions makes Geralt far stronger than his base form) | Building level+ (At least as strong as before. He has harmed and killed the Golyat, who casually destroyed a windmill just by moving into it. Can freeze up to four humans solid with Piercing Cold), Large Building level+ with Euphoria (Euphoria increases Geralt's strength by 242.25% or over 3.4x that of his base the more he gets poisoned with potions) and Bloodbath (Bloodbath increases his attacking strength by 250% or by 3.5x), higher with Aard
Speed: Massively Hypersonic+ (Stated to attack with the speed and force of a lightning bolt. Can casually swat aside arrows at point-blank range. Can easily dodge sonic attacks from bruxae by simply rolling away from it. Regularly fights against and consistently keeps up with enemies that can use natural lightning to attack, like Azar Javed, who used cloud-to-ground lightning to dodge an attack from Geralt, and the Djinn, an Air Elemental which can manipulate entire storms with ease and also manipulate and generate natural lightning, and Geralt can even move away from its lightning attacks and parry them with his sword at close range, though at the cost of getting greatly staggered. Has repeatedly been stated to be able to move so fast that even the best of Nilfgaardian soldiers couldn't see him move, and was once stated to be able to cut 20 people down within the blink of an eye), higher with potions
Lifting Strength: At least Class 5 (Can wrestle with rock trolls who have boulders in their back. Could block Imlerith's mace while weakened, and later lift it to crush his skull), possibly Class 25 (Can lift a portion of a dragon's body, could stop a giant creature while it was sprinting), higher with decoctions (Can lift more than usual with Fiend decoction. Can shrug off blows that would normally stagger him and is only staggered when he would normally be knocked down with Chort decoction)
Striking Strength: Building Class+ (Can easily harm Savolla with his punches. Can easily beat rock trolls in a fist-fight, as well as bears. Can hit someone with a sword so hard that they are knocked to their knees while blocking) | Building Class+, Large Building Class+ with Euphoria and Bloodbath
Durability: Building level+ (Endured a brutal onslaught of attacks from Savolla. Can also take hits from dragons. Also took hits from the Kayran, which can destroy massive stone bridge pillars and shatter ships with a single swing from its tentacles, with minimal damage. Also withstood lightning strikes from the Djinn with minimal damage), Small City level with Quen (Able to tank what would otherwise be lethal attacks and magical attacks from the likes of Triss) | Building level+ (As durable as before. Can also take hits from Golyat), Large Building level+ with Mutated Skin (Can withstand the force of Euphoria, which increases signs and strength by 3.4225x times), City level with Quen (3.4225x times stronger than Pre Mutations Quen)
Stamina: Immensely high. Able to keep fighting with many opponents at once and can still cast signs even while poisoned by potions and damaged for a long time. He has a very high tolerance for pain that lets him keep fighting, ignoring his wounds, and can survive for a long time with wounds that would kill normal man. Was through rigorous swordsmanship training in Kaer Morhen, and he managed to survive Trial of the Grasses. Eskel explains that only four out of ten children usually survive it. Fought for a long time during the Battle of Kaer Morhen and even after this he wasn't showing any signs of being tired. Could also act for weeks during the war with little to no rest. Has been traveling for several decades to hunt monsters.
Range: Standard melee range with fists, extended melee range with his swords, several meters with signs and bombs, dozens of meters with crossbows and Axii.
Intelligence: Gifted. Incredibly skilled monster hunter and alchemist with many decades of experience, trained and carefully developed from birth for combat and missions. Was trained by Vesemir, a Witcher with at the time over a century of experience. As a Witcher, Geralt is highly knowledgeable about the anatomy and weaknesses of humans and monsters. He is also a wise individual, intelligent in handling social situations and bargaining. Could also find a way to win a game with Gaunter O'Dimm and find out where to find him in his world with his own rules. Even as a younger man, Geralt has shown to be a talented monster hunter, developing his abilities and wisdom about the world and has always been shown to learn from his own mistakes. Through his entire life, Geralt has met and dealt with hundreds of leaders, generals, kings, monarchs et cetera, and despite not being much into politics, he knows more about it than your average Witcher, as he took parts in many diplomatic situations and has assisted few kings/queens like Foltest and Meve during their battles. As a monster hunter, and one of the most experienced and skilled at that, Geralt knows possibly every genre of monsters in his own world, ranging from wraiths, spirits, vampires, werewolves, succubi, elementals, golems, insectoids, necrophages to even genies like Djinns. Not only that, but he also has fought with and defeated countless powerful sorcerers, warriors with unique abilities, vastly intelligent humanoids, has fought with plethora of men at once plenty of times (for example when he fought with the army of Wild Hunt with his fellow Witchers and stalemated them) and infiltrated the Nilfgaardian base in TW2 during war, though it's only a small chunk of impressive feats he has done in the entire series. He has immensely broad knowledge about alchemy (mainly for creating potions and oils for each battle he goes into), lifting various curses and most importantly, about weapon usage (As every Witcher not only must know the art of swordplay, which is the main strength of Geralt, but also many other weapons, like battleaxes, picks, crossbows or slingshots). His swordsmanship is very versatile, as he is like a "dancer" in battle with many developed sword styles. Witchers use unique style, commonly named "spins, pirouettes and feints", for example shown here, here and here, and never dares to lose his skill by training in spare time. This level of skill combined with his superhuman speed, strength, agility and reflexes is marvelously effective in combat and often allowed him to defeat his enemies, even if they were comparable or even superior physically. Geralt has also shown to be a quite decent leader during Battle for the Bridge on the Yaruga and an excellent and precise detective many times in the series when he needed to find traces of monsters, most notably during Mandragora Party.
Standard Tactics: Geralt's strategy and fighting style heavily depends on what type of opponent he is fighting against and what his opponent is using against him. This includes choice of his Signs, potions, oils and elixirs according to the situation he's in.
- Humans and Warrior type enemies: Geralt usually begins a fight against this type of opponent, using his steel sword. Depending on the situation, Geralt kills his opponent at the first opportunity he has. If he needs any information or a favor, he tries to defeat that enemy without killing him. Against humans, he rarely uses his Signs (If he already uses his Signs against humans, his most common choice are Aard and Igni signs, and if he doesn't want to fight his opponent or specifically sneak to him, Axii, but it mainly happens in normal conversations), unless such an opponent has abilities that any ordinary human would not have, such as magic or supernatural powers. The same applies for his potions.
- Monsters and enemies with supernatural powers: Against this type of enemy, Geralt usually uses his Witcher signs. His favorite sign and the one that he uses most is Aard, a telekinetic blast that Geralt emanates from his hand, attacking only one target, or several targets at the same time in one direction (Though after several upgrades, it's omnidirectional). Being superior to Geralt's physical strength, Aard manages to stun and unbalance enemies superior to himself physically. After the mutations during Blood and Wine, Aard manages to have a chance to freeze his targets. Geralt mostly uses potions and oils against this type of enemies if he has preparation, though he also has some of them in his standard equipment. Depending on Geralt's prior knowledge, he can use potions and oils that can put him at an advantage in a fight. If Geralt does not have any preparation or prior knowledge, he usually uses his standard potions, like Thunderbolt and Swallow. He also uses bombs, and depending on Geralt's prior knowledge, his choice of bombs changes. The default bombs he possesses are Samum and Dimeritium bombs, which he uses to either destroy nests of monsters and make their supernatural abilities useless for some time.
- Opponents with AoE/ranged attacks: Against characters starting with/using more often than not ranged attacks that affect big area, Geralt usually starts with Quen sign to protect himself from those attacks, for example as seen here or here. Geralt will try to shorten the distance between his opponent and him, so that he can apply his standard fighting style including his swordsmanship. While activated, Quen will protect Geralt from attacks that go much beyond his normal durability or are too powerful/unknown to just dodge them, as well as attacks from fire, ice, acid and poison, as he wouldn't let any unknown attack hit him. Geralt usually uses his crossbow against them, with bolts possessing unique abilities, such as explosive ones, poisonous, or made of silver to deal notably big damage to monsters. Potions and oils are used depending on his prior knowledge and preparation.
Weaknesses: Can only use a small number of signs consecutively before needing to recharge, taking too many potions can poison and kill him (Though Heightened Tolerance somewhat negates this by stopping his health from decreasing, though he will still suffer from other Toxicity effects). His weapons require time-to-time maintenance to work at peak condition. Crossbows take some time to reload. Lethal injuries that would otherwise kill a man take him months to recover. Is quite honorable in battle and rarely uses some of his Witcher signs like Quen or Axii unless it greatly fits the situation and is normally rather willing to start the fight with his swordsmanship (Though it all depends who is he fighting against and what his opponent is using against him, as written in Standard Tactics). | Euphoria mutation only works once Geralt starts to poison himself more with potions. Bloodbath requires Geralt to constantly keep hitting his enemies to reach its full potential, and will only last as long as Geralt keeps fighting and doesn't get hit.
- Grapeshot: Inflicts shrapnel damage to foes within its explosion radius. Deals a small amount of fire damage.
- Moon Dust: Contains silver splinters that temporarily prevent monsters from or regenerating and nullifies intangibility of some monsters
- Northern Wind: Freezes foes and the surrounding area. Blows landed on frozen foes deal additional damage.
- Dimeritium bomb: Releases a cloud of dimeritium cloud that blocks magic and monsters' magic abilities.
- Dancing Star: Produces a fiery explosion that ignites the surrounding area.
- Red haze: The reddish haze emitted by this bomb upon detonation causes hallucinations and aggression, leading foes which inhale the gas to fight each other.
- Stenchbulb: Upon detonation it releases a cloud of gas with an odor so bad that not even necrophages can resist it
- Samum: Blinds opponents within its explosion radius.
- Devil's Puffball: Releases a cloud of poison when detonated.
- Dragon's Dream: Releases a cloud of gas that explodes when ignited.
- King and Queen: Upon detonation, this bomb magically evokes fear in the heart of opponents.
- Zerrikanian Sun: Upon detonation, this bomb releases a flash of light, blinding all nearby opponents.
- Swallow: Swallow significantly increases the regeneration of the witcher, It additionally has no side effect to it
- Thunderbolt: The Thunderbolt potion augments muscle power and thus damage dealt using a sword. As simple as it is effective, the brew is a more powerful version of the Rook potion. Unfortunately, Thunderbolt may cause weaker muscle fibers to rupture, decreasing both Vitality and its regeneration. These side effects can be alleviated by taking the Swallow potion.
- Tawny Owl: Tawny Owl speeds up the regeneration of Stamina. After consuming it, the witcher can parry monsters' blows and cast Signs more often. The potion is weaker than Lapwing, but generates no side effects.
- Blizzard: Blizzard is one of the most powerful witchers' potions; it improves reflexes and reaction time, allowing a witcher to better parry and evade attacks. It slows down perception of time, making everything else slower. It is most helpful against groups of enemies and monsters that move fast or teleport, such as wraiths and various types of vampires.
- Black Blood: Black Blood turns imbiber's blood into poison; blood becomes lethal to monsters which drink it.
- Petri's Philter: Increases Signs Effectiveness and Damage
- Golden Oriole: Golden Oriole, one of the best-known witcher potions, increases resistance to special attacks, such as Poisoning, Incineration and Bleeding. The brew also negates the side effects of the Lapwing and Brock potions, while producing no side effects of its own. Additionally it turns poisons into a healing brew which regenerates damage taken by the witcher
- Cat: Cat is one of the potions witchers use most often. After imbibing it, the witcher is able to see in total darkness and will avoid being surprised by any nocturnal creatures. The potion allows its user to see both living creatures and those made of inanimate matter, even through walls.
- White Honey: White Honey strongly stimulates the production of purifying enzymes in witchers' mutated bodies. Thus, it frees their bodies of the effects of toxicity, though it simultaneously nullifies the beneficial effects of any potions previously consumed. White Honey does not alleviate the effects of common venoms and poisons.
- Gadwall: Gadwall helps a witcher's mutated body regenerate much faster than usual. Gadwall is a stronger version of the Swallow potion. As Gadwall courses through the veins, however, it burdens a witcher's body, causing him to deal less damage and lose Durability at an accelerated rate. These side effects can be reduced by drinking the Rook potion.
- Wolf: Witchers who drink the Wolf potion are more agile during fights. Their special attacks, like those causing poisoning or heavy bleeding, are more accurate and effective. The potion has no known side effects. When imbibed, the brew can cancel the side effects of the Virga potion.
- Rook: Rook is especially popular among witchers who believe that killing monsters quickly is their best defense. This potion increases muscular power, and thus damage dealt to foes in close combat. It is inferior to Thunderbolt in terms of power amplification but it offers less intoxication
- Tiara: This singular potion affects the witcher's skeleton, hardening bones and strengthening tendons. Each time the witcher parries an opponent's blow while under the potion's influence, he loses less Vigor than he would had he not consumed a dose of Tiara. The catch, however, is that stronger bones and joints denote stiffer limbs and weaker soft tissue. The witcher strikes with less confidence, so the sword damage he deals is reduced. His Durability also declines.
- Stammelford's philtre: This brew is readily used by witchers who rely on magic, since it augments the intensity of Signs, the damage done by the Igni, the impact of the Aard, the defenses of the Quen, and so on. Unfortunately, the potion taps the witcher's Vitality for its power, thus reducing it. Witchers compensate for this loss by consuming the Swallow potion.
- Lapwing: Just as Gadwall regenerates Vitality slowly but consistently, Lapwing restores Stamina more easily. The potion's effect is stronger than that of Tawny Owl, but it produces some side effects. Lapwing intensely weakens the body, reducing the witcher's Vitality and resistances. To strengthen themselves, witchers take Golden Oriole and Swallow together with Lapwing.
- Virga: Virga is favored by witchers who assign greater importance to safety than to mounting bold attacks. The brew increases the witcher's resistances, rendering him less vulnerable to the special attacks of monsters, including Poisoning, Incineration and Bleeding. Virga is stronger than Golden Oriole, but it has some side effects. When focusing on defense, the witcher is limited in his ability to execute subtle attacks. The witcher thus cannot employ tactics to which he himself has become more resistant, be it Poisoning, Incineration or oils that increase Bleeding. The Wolf potion can be used to limit this side effect.
- Bindweed: Bindweed was created specifically to counter monsters which employ acid as a weapon. Witchers also call it 'swamp potion', because monsters which spit acid or have caustic blood are most often found in swamps.
- Kiss: This potion affects witchers' mutated bodies by forcing their blood to congeal almost instantaneously. It is often consumed before taking on monsters known to inflict hemorrhaging wounds.
- Shrike: Shrike mutates the blood itself. Whosoever spills a drop of Shrike-laced blood will earn a measure of pain in return.
- Chort decoction: Provides complete resistance to the Stagger effect and reduces the Knock-down effects to Stagger.
- Doppler decoction: Increases base damage by 50%, also increases attack power from behind
- Earth elemental decoction: Increases the witcher's resistance to Vitality-depleting critical effects applied during combat. The resistance level rises the longer the critical effects is applied.
- Fiend decoction: Increases the amount of weight the witcher can carry without being overburdened.
- Foglet decoction: Increases Sign Intensity during cloudy weather.
- Griffin decoction: Taking damage raises damage resistance from physical and elemental damage
- Noonwraith decoction: Significantly limits the duration of Knockdown, Hypnosis, Stun and Blindness.
- Reliever's decoction: Increases damage dealt and decreases damage taken against intangible beings like wraiths.
- Succubus decoction: Attack Power grows over the course of a fight until reaching a maximum threshold.
- Troll decoction: Regenerates Damage during and outside of combat.
- Wyvern decoction: Each blow landed increases Attack Power until either the fight ends or damage is taken.
- The Crossbows: A crossbow is a mechanically assisted bow which is used when more power is required, either to launch heavier projectiles or to launch a more conventional one a longer distance. The bows are usually cocked with the assistance of a windlass or crank, but some use levers. While it is really rare for witchers to use crossbows as a main weapon due to some witchers preferences and tactics, there are witcher who use them. Geralt of Rivia being a really notable witcher who uses crossbows to shoot foes from afar or taking down flying monsters. Geralt also modified his bolt ammunition to deal silver damage which negates durability of some of monsters.
- Bolts: Regular bolts, really effective at long range and cause severe damage if hit in a critical spot.
- Blunt crossbow bolt: This deals a lot more damage than a normal bolt but it hasn't a sharp edge instead it has a blunt edge.
- Split bolt: These bolts upon firing will split into three pieces dealing thrice as much damage as a normal bolt.
- Exploding bolt: The most powerful bolt type, When it hits the foe it pierces through the flesh and explodes severely damaging organs inside it.
- Precision bolt: The most accurate and longest range bolt round, it can allow the witcher more easily shoot the opponent in a critical spot.
- Tracking bolt: This bolt type causes severe blood loss upon hitting an opponent.
- Broadhead bolt: It has a really broad edge that is nearly impossible to pull it out and causes heavy bleeding.
- Witcher Steel and Silver Sword: This is the standard sword equipment for every witcher. Steel sword is made out of meteorite steel and it's so sharp that it can cut through steel platted Armour. It is commonly used against humans and dangerous animals. The Silver Sword is more fragile but it's really effective against monsters and supernatural entities as it ignores durability. Contrary to popular belief the blade it's not entirely made out of silver, only the edges are covered in a thin silver lining while the blade is made out of meteorite steel.
- Aerondight: Aerondight is a legendary sword bestowed to Geralt of Rivia after he fulfilled Lady of the Lake's wishes. Aerondight is by far the strongest silver sword Geralt has and also the most unique one due to it's runes and ability to amplify it's power with the addition of setting opponents on fire.
- Iris: After saving Olgierd soul from Gaunter O'Dimm he gives you his sword Iris, named after his wife Iris von Everec. Iris is the heaviest sword Geralt possess and it has a special ability that when you try to hit opponents the blade turns red and amplifies the blows with trade-off of health.
- Sihil: Sihil was given to Geralt by a famous dwarven blacksmith named Rhundurin. Sihil is considered to be one of the best swords in the world and it's so sharp that it can cut through fine-plated Armour like it's wool.
- Witcher Armour: Witcher armors are really light and durable which perfectly coincides with witcher's combat style and movement. Each witcher school possesses a unique type of witcher armor
- Witcher Medallions: A witcher medallion is a silver symbol of the witchers' profession. Each one is shaped to represent the school a witcher comes from. It is sensitive to magic, vibrating and tugging on its chain when spells are being cast or magical beings, like genies, are present. This magic medallion is given to every young witcher candidate who has passed the Trial of the Grasses.
- Dagger: Used by witcher's to clear out fodders or decapitate head of dead monsters and take them as trophies
- Oils: Before a fight a witcher always prepares oils to strengthen their blows and give a higher chance of winning against a foe albeit it a human, an animal, or a Monster. As a side effect when a blade covered in oil cuts through the skin of the opponent that oil causes poisoning
- Eye of Nehaleni: This item was given by Keira Metz and it is an artifact tied to the deity Nehaleni, and allows Geralt to dispel illusions of all kinds.
Aard is a simple magical sign used by witchers. It is comprised of a telekinetic thrust that can stun, repel, knock down, or disarm opponents, as well as remove barriers and other objects.
It is the sign that the witcher uses the most. Outside of combat, Aard is most often used to clear a path, either by blowing down a wall or blowing apart a pile of debris. During combat it can stun, knockdown or disarm an opponent.
After Geralt's further mutations in Blood and Wine, Aard is able to freeze his enemies.
Igni is a simple magical sign used by witchers. It is comprised of a pyrokinetic burst that can repel and ignite opponents, as well as start fires.
Igni is incredibly effective against foes that are weak to fire. There is also an alternative form of Igni that allows Geralt to release a steady flow of fire instead of one quick burst, which can be particularly useful for continuously burning enemies even after they've been ignited.
Yrden is a simple magical sign used by witchers. When inscribed on a solid surface, it blocks the monsters from getting closer, scaring them off. If a hostile being enters the area affected by Sign, it is visibly slowed down/paralyzed, and non-corporeal forces become corporeal.
Most foes that wander into the ring are significantly slowed or even paralyzed. Yrden is best for controlling multiple enemies in melee range. It's also particularly effective against intangible beings who remain intangible most of the time unless caught within a Yrden circle. Yrden has the ability to poison and drain the vitality of the foes who are within the ring.
This sign has an alternative mode which is a floating rune of Yrden, this mode shoots lighting bolts which damages and stuns enemies at a long range and it can even nullify projectiles.
Quen is a simple magical sign used by witchers. When the first form is cast, it forms a protective forcefield around the body of casting witcher but disappears after one hit/few hits when upgraded enough. It can also be used to create a bubble-shaped field that absorbs damage and converts it into regeneration (and can also reflect 50% of physical damage back at the enemy), which is the second form of Quen, but it's impossible to attack while keeping it still.
Geralt uses it mainly to protect himself from attacks that cover great range/omnidirectional attacks and is not necessarily using it in a direct close quarter combat.
Axii is a simple magical sign used by witchers. It is a mental wave that triggers a hex that causes an enemy to obey witchers' commands. The effect can wear off over time or be broken via damage from the casting witcher. It can also be used to disable opponents temporarily. Geralt uses it rarely, if he does it's mainly against folk like peasants or guards to make them go away if he doesn't want to kill them or when it fits the situation, like to not get spotted by someone. However, if Geralt has no choice and Axii is one of the only ways to beat his enemy, he will go for it in a fight, like in cases when he fights a foe with far too troublesome abilities that he has previous knowledge on.
Heliotrope is a simple magical sign used by witchers. When cast, it forms a protective aura-like forcefield that slows down everything that is within its range and depreciates damage like falling.
Somne is a simple magical sign used by witchers. It was shown in the book Season of Storms. It can put targets to sleep by drawing a sign in the air and possibly erase memories of that.
Key: The Witcher 1-3 | Blood and Wine DLC
Note: This profile includes Geralt's book feats, as even though there is a big difference between game and book Geralt in power, the books are still canon to the games. Comics also count, as they are released by CD Projekt Red as continuity.
Note 2: Most items listed in Standard/Optional Equipment are not available without preparation and prior knowledge for Geralt. It is advised for OP in VS Matches to state if Geralt has preparation time or not, as his only standard items are mainly Thunderbolt/Swallow potions and Dimeritium/Grapeshot bombs, because most of times, as all Witchers in the series, Geralt has prior knowledge and/or preparation on his opponents.
Spider-Man (Marvel Comics) Spider-Man's Profile (Spider-Man's first key vs Blood and Wine Geralt. Geralt has access to all his equipment, mutagens, and potions, Spider-Man has all his webbing types and the Spider Armor Mk. IV. Speed is equalized.)