
“ | This...isn't anger...isn't hatred... | „ |
~ Galuf Halm Baldesion |
Summary
Galuf Halm Baldesion, also known as Galuf Doe, is a playable character in Final Fantasy V. He is the king of Castle of Bal and one of the four Warriors of Dawn.
Galuf's full name is never spoken in the game, but the Final Fantasy 20th Anniversary Ultimania identifies him as Galuf Halm Baldesion. He is named Galuf Doe in the Final Fantasy V Advance manual, because Doe is a placeholder name. This may be because Galuf initially suffers from amnesia and doesn't recall his full name, as well as to conceal spoilers about his identity.
Powers and Stats
Tier: High 6-A | 2-C | At least 2-A
Name: Galuf Halm Baldesion
Origin: Final Fantasy V
Gender: Male
Age: 60
Classification: Human, King of Bal, Dawn Warrior, Light Warrior: Earth
Powers and Abilities:
Superhuman Physical Characteristics, Weapon Mastery (Has continually shown to be a master of various styles and jobs. Has mastery of weapons including Swords, Spears, Axes, Scythes, Hammers, Daggers, Short Swords, Throwing Weapons, Rods, Staves, Bows, Whips, Knight Swords, and many more), Regeneration Negation (Mid-Godly) and Immortality Negation (Type 3, 4, 7, and 9; Is capable of killing the Undeads permanently, and the Archaeoaevis, who has the crystal granting it immortality,[1]), Martial Arts, Regeneration (At least Mid-Low, likely higher), Stealth Mastery (The warriors of light have shown the ability to sneak up and eavesdrop on people undetected, as well as sneak past Exdeath's Guards) Accelerated Development (Able to master the many jobs of the Crystals in a short time, even mastering them mid-battle as shown in Dissidia NT), Empowerment (Via the Crystal Shards, which gives him all the abilities of The Crystals), Air Manipulation, Non-Physical Interaction (Can harm Neo Exdeath), Soul Manipulation (Capable of damaging and killing ghosts as well as affecting them with ailments)
Resistant to the Following: Subjective Reality, Magic, Conceptual Manipulation (Type 2), and Space-Time Manipulation (Characters are capable of surviving and resisting magical abilities, Which is[2] shown to[3] project one's inner[4] mind onto reality[5], and as shown with the creation of the Devil's road[6], remove entire concepts[7] and warp space and time[8] to where the past, present, and future[9] exists as one.[10] Fought through the Interdimensional Rift. The Sealed Cave alone was passively twisting space and time due to being near the rift), Time Stop (Unaffected by the Rift's effects of freezing time in the Phantom Village), Law Manipulation (Resists magic, which can rewrite[2] the natural order of things[6]), Soul Manipulation (The warriors of light could forcibly pull their soul back into their body after coming to their senses during the Siren fight[11], and during the battle she was unable to take their souls, and can withstand Ifrit's Hellfire, which is stated to burn the soul away[12]), Absolute Zero (Survived attacks from Shiva, including Diamond Dust), Gravity Manipulation, Spatial Manipulation, Deconstruction, and BFR (Can withstand the attacks of Atomos, who has power over gravity[13], can manipulate space[5], crush enemies down to a molecular level[13], and can warp them into another dimension[13]), and crushes foes on a molecular level before pulling them into another dimension[13]) Hellfire Manipulation (Can withstand Ifrit's flames, and did so in order to acquire him as a summon), Void Manipulation (Survived being within the void for an extended period of time), Time Stop (Unaffected by the Rift's effects of freezing time in the Phantom Village), Perception Manipulation (Can withstand being in the Void with no ill effects), Corruption (Type 2; Can survive contact with the Void without being corrupted), Existence Erasure (Unaffected by the erasure of the Interdimensional Rift), Reality Warping, Chaos Manipulation, Law Manipulation (Unaffected by Neo Exdeath throwing the laws of reality into chaos), Radiation Manipulation, Matter Manipulation (Can withstand having Flare cast on them), Heat Manipulation (Can withstand the atomic ray cast by Bahamut), Empathic Manipulation (Can resist the effects of Tonberries[13])
Statistics Amplification, Death Manipulation and Blood Manipulation (The Death Sickle instantly kills those it strikes, and can solidify the target's blood[14]), Damage Boost (The Ogre Killer deals extra damage to giants, the Gaia Hammer increases the power of earth magic, and spears double the power of the jump command), Poison Manipulation and Corrosion Inducement (Via the Poison Axe. The poison spells and weapons can corrode the target[14]), Sound Manipulation (Can utilize the Harp for offensive capabilities), Durability Negation (Many weapons ignore physical durability and instead rely on magic resistance), Energy Projection (Rods use magical energy to attack), Fire Manipulation, Ice Manipulation and Matter Manipulation (Sub-Atomic; Has access to different weapons and items powered by Fire and Ice magic, Both Fire and Ice related abilities are stated to affect the target's electrons[14], being able to even negate durability in the process[14]), Electricity Manipulation and Pain Manipulation (via lightning weapons, which are capable of attacking the nerves[15]), Air Manipulation (With the Wind Spear), Water Manipulation (Can summon waterfalls with the Water Scroll), Earth Manipulation, Vibration Manipulation (With the Gaia Hammer. Can also create earthquakes), Power Nullification (The Mage Masher inflicts silence on enemies, causing them to be unable to cast magic), Instinctive Reaction (The Main Gauche automatically blocks attacks aimed at its wielder), Paralysis Inducement (Whips paralyze foes with their lashes), Age Manipulation (The Ancient Sword turns foes old upon a strike), Empathic Manipulation (The Lamia's Tiara increases one's ability to flirt, and the Harp can drain the victim's willpower[14]), Resistance to Physical and Magical attacks (Armor protects the user from physical attacks and grants magic resistance), Madness Manipulation and Morality Manipulation (Type 2; The Lamia's Tiara grants resistance to confusion), Power Nullification (The Sage's Surplice grants resistance to Silence), Status Effect Inducement (Is able to resist a wide variety of status ailments with the Ribbon), Age Manipulation (Can resist the Old status ailment), Death Manipulation and Blood Manipulation (Can resist the Death spell, which is even stated to solidify the victim's blood[14]), Petrification (Can resist the Petrification status effect), Poison Manipulation and Corrosion Inducement (Can resist the Poison status effect, which is also stated to corrode the target[14]), Darkness Manipulation and Perception Manipulation (Can resist the darkness status ailment via various equipment, which would render the target blind[16]), Power Nullification (Can resist the Silence status ailment), and Berserk Mode (Can resist the Berserk status effect)
Same as before, plus Sleep Manipulation (With the Dream Harp), Blood Manipulation, Absorption (Via the Blood Sword), Soul Manipulation (The Dancing Dagger is infused with the soul of a dancer), Holy Manipulation (Via the Staff of Light), Sleep Manipulation (Via the Sleep Blade), Absorption of Fire and Ice (With the Fire Shield and Ice Shield) as well as general Magic (The Aegis Shield sometimes completely absorbs magic spells), Resistance to Electricity Manipulation (Diamond Equipment halves damage from lightning, which are capable of attacking the nerves[15]), Madness Manipulation, Empathic Manipulation, Morality Manipulation (Type 2), Transmutation, Size Manipulation, Paralysis Inducement (Via Genji Equipment, which protects the wearer from Confusion, Toad, Mini, and Paralysis), and Petrification (The Aegis Shield protects the user from Petrification)
Magic, Conceptual Manipulation (Type 2), and Space-Time Manipulation (Magic is shown in the novels to remove concepts and warp space and time itself,[6] like the Devil's road, which the concept of time was lost,[7] and time and space were twisted to the point[8] the past, present and future[9] existed as one[10]), Law Manipulation (Magic is stated to rewrite[2] the natural order of things[6]), Subjective Reality (Magic,[2] in its basest form,[3] is projecting one's inner[4] mind onto reality[5], and is powered by intelligence and mental strength[2]), Durability Reduction (Magic ignores durability to physical attacks requiring specific resistances to reduce the damage of), Forcefield Negation and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the mind and spirit), Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation, Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic ability), Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the flow of time itself [17], to Nonexistent beings like Exdeath and Cloud of Darkness),
- White: Healing (Via Cure and Cura), Information Analysis and Clairvoyance (Can scan an opponent with Libra, and is stated to Clairvoyance[14]), Purification (Type 3; Capable of curing poison with Poisona, and other status effects with Esuna), Resurrection (Can revive foes using Raise), Forcefield Creation (Against Physical Attacks, with Protect), Status Effect Inducement in the form of Power Nullification (Can cast Silence, which prevents a foe from using magic), Size Manipulation (Can shrink foes with Mini), Madness Manipulation, and Morality Manipulation (Type 2; Can cast confuse, which turns foes on their allies)
- Black: Fire Manipulation, Ice Manipulation and Matter Manipulation (Sub-Atomic; via Fire and Ice magic, Both Fire and Ice related abilities are stated to affect the target's electrons[14], being able to even negate durability in the process[14]), Electricity Manipulation and Pain Manipulation (via lightning magic, which are capable of attacking the nerves[15]), Status Effect Inducement in the form of Poison Manipulation and Corrosion Inducement (Can inflict Poison, which is also stated to corrode the target[14]), Transmutation (Into a toad, via toad), Sleep Manipulation and Biological Manipulation (Via Sleepel, which can affect the target's cerebral cortex[14])
- Blue: Martial Arts, Damage Boost (Goblin Punch increases drastically in power if the user and their opponent are on a similar level), Air Manipulation (Via Aero and Aera), Resistance Negation (Has a wide variety of spells that bypass resistances), Blood Manipulation, Absorption (Via Blood Suck), Sound Manipulation and Transmutation (Into a toad, via Pond's Chorus), Durability Negation, Damage Transferal (???? inflicts damage equivalent to the user's current damage and wounds), Light Manipulation, Status Effect Inducement (Flash is a bright flash of light that blinds opponents), Self-Destruction, Explosion Manipulation (Via Self-Destruct), Life Manipulation, Paralysis Inducement (Death Claw reduces the opponent to their last legs and paralyzes them), Breath Attack, Water Manipulation (Via Aqua Breath), Fusionism (Fusionism allows the user to merge with an ally, fully healing them at the cost of their own life), Technology Manipulation, Homing Attack (Missile fires a homing missile that reduces the foe to a quarter of their current life), Fire Manipulation (Via Flamethrower), Death Manipulation (Level 5 Death instantly kills opponents whose "level" is a multiple of five), Berserk Mode, Statistics Amplification (Moon Flute drives those who hear it berserk, increasing their strength but rendering them unable to fight rationally), Statistics Reduction (Guard Off lowers the enemy's defense. Dark Shock lowers an enemy's level, reducing their experience and skill alongside all of their statistics), Energy Manipulation (Magic Hammer attacks the enemy's mana directly, depleting their energy stores), Healing (White Wind heals the user by an amount equivalent to their current health), Danmaku (1000 needles attacks with 1000 projectiles that ignore defense), Gravity Manipulation (Level 4 Graviga crushes the foe with gravity wells, lowering thelr health to a quarter of its current value)
- Summon: Summoning (Summoners are capable of calling upon various monsters to fight for them), Absorption, Life Manipulation (Sylphs absorb life from an enemy and split it equally among the caster and their allies), Paralysis Inducement (Remoras latch onto the foe, paralyzing them. When summoned as a boss, Ifrit is capable of paralyzing enemies), Hellfire Manipulation, Heat Manipulation (Ifrit, when summoned, covers the enemies in his hellfire), Absolute Zero (Can summon Shiva, whose ice reaches these temperatures), Electricity Manipulation and Pain Manipulation (Ramuh's judgement bolt summons a giant blast of electricity to hit all enemies, and he has also demonstrated abilities such as Electrocute and Thundara, which are all capable of attacking the nerves[15]), Size Manipulation, Absorption of Mana, Light Manipulation, Status Effect Inducement in the form of Blindness (Ramuh, as a boss, displays the ability to cast Mini, Flash, and Osmose), Earth Manipulation, Vibration Manipulation (Titan is capable of creating earthquakes using Earth Shaker),
- Time: Spatial Manipulation (Time Mages utilize Time and Space in their magic), Statistics Amplification (Speed doubles the target's agility, letting them utilize actions twice as often), Time Manipulation (In the form of slowing down and speeding up time), Time Stop (Stop stops the passage of time for one foe), Gravity Manipulation (Gravity crushes the foe in a gravity well that halves their HP), Power Nullification (Mute prevents all enemies and allies from using magic of any kind, and cannot be cured by methods that would normally cure silence), Regeneration (Can hasten the target's natural regeneration rate with regen)
- Song: Sound Manipulation (Bardsongs work through singing), Regeneration (Mighty March bestows the regeneration status), Empathic Manipulation, Madness Manipulation, Morality Manipulation (Alluring Air casts confusion, driving enemies insane and bringing them to the user's side)
- Animal: Animal Manipulation, Damage Boost (Bee Swarm damages foes the higher their level is), Healing and Purification (Nightingale heals the party, and can cure blindness and poison. Unicorns can fully heal the party's health and mana), Paralysis Inducement (Flying Squirrel paralyzes foes), Durability Negation (Summoning a falcon damages foes equal to a quarter of their current health), Fragrance Manipulation, Perception Manipulation, Poison Manipulation (Skunks blind and poison all foes)
- Gaia: Plant Manipulation, Statistics Reduction (Bindweed slows foes by tangling them up), Air Manipulation (Can attack with wind in various environments), Perception Manipulation (Leaf Dance inflicts air-elemental damage with a gale of wind, and blinds foes), Earth Manipulation, Sand Manipulation (When in a desert, Geomancers can manipulate sand), Weather Manipulation, Durability Negation (Various different geomancies reduce the foe's life to a single sliver), Sealing (Quicksand and Bottomless Bog inflict instant death by entombing the foe in the ground), Water Manipulation (While near beaches or oceans, or near places where the essence of water is strong, Geomancers can manipulate water), Poison Manipulation (Can summon poisonous gas in swamplands or pyramids), Sound Manipulation (Can attack with a sonic boom), Vibration Manipulation (Can cause earthquakes), Death Manipulation (Can instantly kill a foe with Phantom), Fire Manipulation (Can attack with will-o-wisps)
- Mixes: Unholy Manipulation (Dark Matter cancels out with Holy Water), Self-Destruction, Healing, Purification of status effects (Including Poison, Darkness, Mini, Toad, Silence, Confusion, Paralysis, Sleep, Old, Berserk, Slow, Stop, Sap, Zombification, and Petrification), Resurrection, Transformation (Can make a target Draconic and "Heavy", granting them immunity to most status effects but vulnerable to anti-dragon weapons), Regeneration, Statistics Amplification (Of one's level, which includes all statistics), Forcefield Creation (Including Attack Reflection), Regeneration, Berserk Mode, Time Manipulation (In the form of speeding up, slowing down, and stopping), Afterimage Creation, Life Manipulation (Can double a target's maximum life), Flight, Damage Boost (Can increase the damage of all elements), Darkness Manipulation (Can reduce a foe's HP to a quarter of its current value with Dark Ether), Transmutation into a toad, Empathic Manipulation, Madness Manipulation, Morality Manipulation, Statistics Reduction (Can lower a foe's defense and magic defense), Perception Manipulation, Life Manipulation (In the form of Sap. Can reduce an enemy's HP to the single digits), Death Manipulation, Breath Attack (Including Holy Manipulation [Holy Breath deals damage equal to the user's current health], Fire Manipulation, Ice Manipulation, Electricity Manipulation, and Darkness Manipulation), Explosion Manipulation, Matter Manipulation, Resistance Negation (Shadow Flare ignores a target's magic defense), Absorption of Life and Magic (Both directly from the foe, and of elements, including Fire, Ice, and Thunder), Resistance to Poison Manipulation, Fire Manipulation, Ice Manipulation, and Electricity Manipulation
Instinctive Reaction (Via Cover, Counter, and Shirahadori), Attack Negation (Guard allows the user to negate one physical attack), Enhanced Senses (Via Vigilance and Find Passages), Statistics Amplification (Via Sprint, Focus, Etc.), Healing and Purification (Chakra uses healing energies to restore the user's HP and cure poison and darkness), Information Analysis (Scan analyzes an enemy for their HP, level, weaknesses, and current conditions), Magic (Various types of magic), Summoning (Call summons a random monster with no MP cost), Berserk Mode (Via Berserk), Forcefield Creation (Magic Shell casts Shell when the user's HP is low), Animal Manipulation (Calm allows the user to tame an animal and stop them from attacking, and Animals allows him to call woodland creatures to attack), Sealing (Capture seals enemies into gourds for later use), Body Puppetry (Control takes over an enemy, allowing the user to control their actions), Smoke Manipulation (Smoke throws down a Smoke bomb to escape enemies), Afterimage Creation (Image creates illusions to absorb two direct attacks), Sound Manipulation (Sing allows the user to perform songs with various magical effects), Absorption (Lance attacks the foe with a phantasmal dragon that absorbs their HP and MP to restore the user's own stores), Empathic Manipulation (Flirt charms enemies to make them forget about attacking), Paralysis Inducement (Minenuchi is an attack that inflicts paralysis with the flat of one's blade), Death Manipulation (Iainuki is an attack that inflicts Instant Death), Resurrection (Revive resurrects a fallen ally with no MP cost), Reactive Evolution and Power Mimicry (A Blue Mage can gain powers by being struck by them)
Same as before
All previous abilities enhanced, Weapon Mastery and Martial Arts (As a warrior of the cycle, Galuf has experience fighting alongside and against various other characters such as Cloud Strife, Sephiroth, Zidane Tribal, Tidus, Firion, Lightning Farron, and many more, and has not only matched pace with them but mimicked their techniques as well), Light Manipulation and Homing Attack (Via Luminous Shard), Energy Manipulation (Via Ragnarok Blade), Gravity Manipulation and Darkness Manipulation (Via Soul Eater), Immortality (Type 8,reliant on his Crystal which let him return from fading from existence after Cosmos' death) & Regeneration (Low-Godly), Summoning (Can summon various Eidolons from Summonstones and the World of Illusions), Willpower Manipulation (a person's will is power there and enables them to do a multitude of things the stronger their will[18]), Reactive Power Level (the greater someone's will, the greater their power[18]), Law Manipulation (Beings with strong wills can overwrite the laws of the world and bend them to their will[18]), Creation (With a powerful enough will, once can create various things such as phone lines, airships and even entire countries and worlds[18]), Sealing (Can seal off large areas and people with her will, such as Cecil sealing himself in Castle Baron or the cast sealing Kefka inside a Torsion[18]), Dimensional Travel (Characters can open Torsions, rifts in space-time to travel various dimensions[18]), and Immortality (Type 2) (Due to the crystal core of darkness's influence in the hands of Ardyn, warriors will not die no matter how injured they are)
Resistance to Mind Manipulation, Soul Manipulation (Via Zalera, the Death Serpah, who was going to absorb the souls of every living being on the planet), Corruption & Body Puppetry (Due to their light, Warriors of Materia can dispel attempts to control them), Empathic Manipulation, and Madness Manipulation (Type 3; Resistant to the effects of the True Moon, which is capable of affecting the hearts and minds of all living beings on the planet[5]), Gravity Manipulation (Unaffected by the gravitational pull of the True Moon, which even the Lunar Whale couldn't escape from[5]), Spatial Manipulation, Deconstruction, and BFR (Can withstand the attacks of Atomos, who manipulates space[5], crush enemies down to a molecular level[13], and can warp them into another dimension[13]), Extreme Cold and Cosmic Radiations (Can fight and survive on the moon), Absolute Zero (Can survive Shiva's ice attacks[19], including Diamond Dust),
Hellfire Manipulation (Via Ifrit, Phoenix, Rubicante, and Marilith), Ice Manipulation and Absolute Zero and Duplication (Via Shiva who's Ice and aura are stated to reach Absolute Zero including her Diamond Dust, Shiva can duplicate herself[19]), Water Manipulation (via Kraken, Cagnazzo, and Leviathan), Necromancy (Via Lich), Spatial Manipulation, Deconstruction, and BFR (via Atomos, who manipulates space[5], crush enemies down to a molecular level[13], and can warp them into another dimension[13]), Death Manipulation and Space-Time Manipulation (Via Odin, who's Zantetsuken instantly kills an enemy and opens a rift in space time to take their remains[20]), Matter Manipulation and Radiation Manipulation (via Megaflare, which is stated[21] numerous times to be a nuclear power[22]), Attack Reflection (via Carbuncle), Poison Manipulation and Corrosion Inducement (The Poison status effect, which is also stated to corrode the target[14]), Darkness Manipulation and Perception Manipulation (The darkness status ailment via various equipment, which would render the target blind[23]), Power Nullification (The Silence status, which would render the target's ability to use magic null), and Petrification (Via Malboro's Bad Breath), Resurrection (Phoenix can revive fallen party members), Light Manipulation and Holy Manipulation (Via Alexander), Explosion Manipulation and Self-Destruction (Via Bomb), Healing (Via Sylph and Asura), Earth Manipulation (Via Titan), BFR (via Typhon), Soul Manipulation (Via Zalera, the Death Seraph, who was going to abosrb all souls on the planet[24])
Attack Potency: Multi-Continent level (While only possessing shards from one of the four crystals, can defeat the esper Shiva, who is comparable to Ifrit) | Low Multiverse level (Defeated base Exdeath by himself, and overpowered one of The Crystals) | At least Multiverse level+ (Borrows powers from the gods of the cycle. Contributed to the defeat of the Planesgorgers and Shinryu)
Speed: Massively Hypersonic (Can dodge lightning magic) | Massively FTL+ (Kept pace with Base Gilgamesh) | Massively FTL+
Lifting Strength: Superhuman | At least Superhuman | Immeasurable (Is comparable to Bartz Klauser and the other Warriors of Light)
Striking Strength: Multi-Continent level | Low Multiverse level | At least Multiverse level+
Durability: Multi-Continent level (While only possessing shards from a few of the crystals, can survive attacks from the likes of Ifrit and Shiva) | Low Multiverse level (Endured torture from one of the crystals and was able to continue fighting despite Exdeath unloading his most powerful magic at him) | At least Multiverse level+ (Borrows powers from the gods of the cycle. Contributed to the defeat of the Planesgorgers and Shinryu)
Stamina: Very high (Was able to continue fighting despite Exdeath unloading his most powerful magic at him. )
Range: Extended Melee Range with weapons Multiverse level+ with magic (Magic as a whole is shown to affect omnipresent beings such as Exdeath when he's become one with the Void itself, which spans across the entire Final Fantasy Multiverse, can even banish foes into the Void with the Warp ability)
Standard Equipment: The shards of the Wind, Water, Fire, and Earth crystals. An immense variety of different weapons and armor | Same as before, with more weaponry and armor
- Fuma Shuriken: A large shuriken made for ninja, that can be used with the throw command. It inflicts more damage than his melee attacks tend to.
- Scrolls: Three different types of scrolls that can be used with the throw command. They summon elemental storms that inflict fire, thunder, and water damage respectively.
- Ribbon: A simple ribbon, that protects the user against all status effects in his game, including Old, Death, Petrification, Toad, Berserk, Silence, Poison, and Blindness.
Intelligence: High (Has enough experience to efficiently rule a kingdom and lead it to war, has also has a good deal of experience against a wide assortment of foes, expert pun user)
Weaknesses: Limited MP, and requires consumable items to recover it | Limited MP, though he can recover it easily with a variety of sources
Note 1: This profile assumes mastery of all jobs and collection of all equipment.
Note 2: Due to the nature of Geomancy, the location of the fight should be specified when making a Versus Thread.
Notable Attacks and Techniques:
Job Skills:
Knight: Valiant warriors who protect allies low on HP.
- Cover: Passively takes hits from allies who are low on HP regardless of class, at Galuf's own risk.
- Guard: Galuf can completely absorb a direct physical attack, nullifying its damage even against enemies strong enough to one-shot him.
- Two-Handed: Allows Galuf to wield almost any weapon two-handed, sacrificing the use of shields for greater attack power.
- Equip Shields: Lets Galuf equip shields, regardless of what job class he is.
- Equip Armor: Lets Galuf wear heavy armor, regardless of what job class he is.
- Equip Swords: Lets Galuf equip swords, regardless of what job class he is.
Monk: Masters of hand-to-hand combat who intuitively counterattack.
- Focus: Galuf focuses his energies to deal out a hit with twice the attack power.
- Barehanded: Grants Galuf the same strength barehanded that a monk would have, regardless of class.
- Chakra: Healing energies recover Galuf's HP, clearing his body of poison and blindness.
- Counter: Automatically counters attacks when hit.
- HP +30%: Increases Galuf's maximum vitality.
Thief: Expert bandits who espy secret passages and foil back attacks.
- Find Passages: Enhances Galuf's senses, allowing him to detect hidden passages.
- Flee: Instantly escapes from a battle.
- Sprint: Doubles Galuf's speed, allowing him to run twice as fast.
- Steal: Steals items and treasure from an enemy, adding them to Galuf's stock.
- Vigilance: A passive ability that prevents back attacks.
- Mug: An upgrade to the steal ability, allowing Galuf to attack and steal at the same time.
- Artful Dodger: Passively gains the same speed and agility as a thief, regardless of class.
Blue Mage: Mages with the ability to learn monsters' special attacks.
- Check: Allows Galuf to view an enemy's HP.
- Learning: A passive ability that lets Galuf learn abilities he is hit with.
- Blue Magic: Allows Galuf to cast blue magic, spells learned by being hit with enemy abilities.
- Scan: Scans an enemy, seeing their level, HP, weaknesses, and current condition.
White Mage: Priests who use white magic to heal and protect allies.
- White Magic: Allows Galuf to cast white magic, spells that focus on healing abilities.
- MP + 10%: Passively increases Galuf's maximum magic stores.
Black Mage: Wizards whose powerful black magic strikes fear into enemies.
- Black Magic: Allows Galuf to cast black magic, spells that focus on inflicting damage.
- MP + 30%: Passively increases Galuf's maximum magic stores.
Mystic Knight: Able to enchant swords, these magical warriors automatically cast Shell when HP is low.
- Spellblade: The signature ability of the Mystic Knight. This allows Galuf to enchant swords with Black Magic, giving his physical attacks the properties of black magic.
- Magic Shell: When Galuf is badly wounded, he will automatically be shielded by shell.
Berserker: Always berserk in battle, these feral warriors sacrifice commands to gain attack strength and power.
- Berserk: Automatically berserks Galuf, causing him to attack wildly in battle but granting him greater attack power.
- Equip Axes: Allows Galuf to equip axes, regardless of job.
Time Mage: Masters of time and space, these mages easily bend all dimension to their will.
- Time Magic: Allows Galuf to cast time magic, spells that bend Time and Space.
- Equip Rods: Allows Galuf to equip rods, regardless of job.
Red Mage: Versatile mages, versed in both black and white magic.
- Red Magic: Allows Galuf to cast Red Magic, giving him limited access to both white and black spells. However, he can only use half of each type, making this magic's use rather limited.
- Dualcast: Galuf can cast two spells at the same time with Dualcast, letting him barrage the enemy with twice the magical power, or split damage and healing into the same turn.
Summoner: Sorcerers with the ability to summon magical beings and harness their power.
- Summon: Allows Galuf to cast summon magic, spells that summon magical beasts for different attacks.
- Call: Summons a random summon that Galuf has access to for no MP cost.
Ninja: Stealthy fighters who excel at surprising enemies and can wield two weapons at once.
- Smoke: Using a smoke bomb, escapes from battle and disorients enemies.
- Image: Galuf forms two images of himself to disorient foes, each of which can absorb one attack before dissipating.
- First Strike: Passively increases Galuf's chances of having the first strike.
- Throw: Throws a weapon at an enemy. Though Scrolls and Shuriken are made for this, Galuf can theoretically throw any weapon.
- Dual Wield: Allows Galuf to wield two weapons at once, regardless of class. The only exceptions are bows and harps.
Beastmaster: Trainers whose open hearts and strong wills allow them to capture and control enemy monsters.
- Calm: Calms beasts, stopping them from attacking or taking actions. This does not work on human or mechanical opponents.
- Contol: Takes control of a monster, allowing Galuf to control the entirety of their actions and force them to heal Galuf or attack themselves. Physical attacks can break the control, but magical attacks cannot.
- Equip Whips: Allows Galuf to equip whips, regardless of class.
- Catch: Captures a weakened monster, sealing it within a gourd and later releasing it to have it perform an attack.
Geomancer: Harnessing the power of their surroundings, they easily avoid pits and floors with damaging effects.
- Gaia: Attacks enemies by channeling the terrain into an attack, which costs no MP to use. However, the effects are based on the current terrain.
- Forests: Summons weeds, creates storms of leaves, and fires branch spears.
- Deserts: Summons sandstorms, creates quicksand, and fires burning sand.
- Beaches and Oceans: Summons tsunamis, waterfalls, and whirlpools.
- Swampland: Sinks enemies in a bottomless bog and summons poison mist.
- Plains: Creates earthquakes, summons tornadoes, and manipulates the wind.
- Caves: Causes stalactites to fall and can summon cave-ins.
- Inside: Creates sonic booms and summons purple fire that inflicts confusion.
- Find Pits: Allows Galuf to passively avoid falling pit traps.
- Light Step: Passively avoids damaging floors.
Ranger: Nature-loving archers who can call on local wildlife for aid.
- Animals: Summons wildlife creatures to come to Galuf's aid.
- Aim: A standard attack with perfect accuracy, never missing unless he is blinded.
- Equip Bows: Allows Galuf to equip bows, regardless of class.
- Rapid Fire: One of his most famous job abilities, Galuf attacks four times with his equipped weapon. Each strike is weaker than a normal attack; However, it ignores the durability and evasion of targets.
- Spellblade Dual-Wield Rapid Fire: One of Galuf's most famous combinations, combining the powers of Ranger, Ninja, and Mystic Knight. By infusing dual swords with Flare, Bartz delivers a devastating series of eight strikes to the opponent that possess not only Flare's matter-manipulating properties but the durability negation of Rapid Fire.
Bard: Musicians whose dulcet tones soothe savage beasts... or kill them.
- Hide: Ducks out of sight to avoid attacks.
- Equip harps: Allows Galuf to equip harps, regardless of class.
- Sing: Allows Galuf to perform various magic-enhanced songs.
Dragoon: Dragon knights who specialize in jumping and lance attacks.
- Jump: Leaps into the air, coming back down and dealing twice the damage of a normal attack. Its power is doubled with a spear equipped.
- Lance: Summons a phantasmal lance to strike foes, restoring Galuf's HP and MP.
- Equip Lances: Allows Galuf to equip lances, regardless of class.
Samurai: Master swordsmen whose keen reflexes allow them to intercept and deflect enemy attacks.
- Iainuki: Galuf briefly stops attacking or moving to prepare for a single strike that hits all foes and instantly kills them with a single swipe of his blade.
- Mineuchi: Galuf stuns his foe by slapping them with the flat side of the blade.
- Shihradori: Galuf has the instinctive ability to catch oncoming physical attacks and stop them with his bare hands.
- Zeninage: Galuf tosses money to deal heavy damage to all enemies.
Dancer: Fighters whose smooth moves confuse enemies, leaving blood on the dance floor.
- Dance: Galuf is able to perform any number of dances to suit the situation, including:
- Flirt: Galuf flirts with his opponent, making them forget the reason they were fighting him before falling head over heels for him.
Chemist: Apothecaries who can mix powerful brews, and gain twice the benefit when drinking potions and ethers.
- Pharmacology: Galuf receives twice the benefit from healing items.
- Mix: Mixes two items together to create different items that perform different effects. A full list of mixes can be found here.
- Drink: Drinks special medicines that increase his stats in battle.
- Recover: Heals all status ailments for all allies with no MP cost.
- Revive: Revives a KOed ally to keep fighting with no MP cost.
Magic:
- Bio: Galuf fills the area with noxious, poisonous gas bubbles that deal damage on contact and rapidly drain his foes of their fighting strength and health.
- Blizzaga: Galuf causes massive shards of ice to erupt all around the battlefield, dealing heavy ice-elemental damage.
- Break: Galuf instantly turns his foe to stone.
- Death: Galuf instantly kills his foe.
- Drain: Galuf drains the physical health of his foe to restore his own. However, this backfires against the undead, instead reversing the process.
- Firaga: Galuf creates a series of spontaneous explosions that deal heavy fire-elemental damage.
- Osmose: Galuf drains his foe's magical energy to restore his own. This spell will backfire and be reversed if used against the undead.
- Poison: Galuf poisons his foe.
- Sleep: Galuf puts his foe to sleep, leaving them vulnerable.
- Thundaga: Galuf calls down a barrage of lightning bolts at his target's location to deal heavy lightning-elemental damage.
- Toad: Galuf turns his foe into a powerless toad without the ability to cast magic or use special techniques or abilities. Alternatively, he can use the spell on an ally to cure them of similar afflictions.
Key: Bartz's World | Galuf's World | Dissidia
Note: This profile is based on Galuf as a Freelancer with all his powers unlocked.
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ Final Fantasy V
- ↑ 2.0 2.1 2.2 2.3 2.4 Final Fantasy IV Novel 1, chapter 1, page 29
- ↑ 3.0 3.1 Final Fantasy IV Novel 1, chapter 3, page 107
- ↑ 4.0 4.1 Final Fantasy IV: The After Years Novel, chapter 2, page 109
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Final Fantasy IV: The After Years
- ↑ 6.0 6.1 6.2 6.3 Final Fantasy IV Novel 1, chapter 5, page 198
- ↑ 7.0 7.1 Final Fantasy IV Novel 1, chapter 5, page 199
- ↑ 8.0 8.1 Final Fantasy IV: The After Years Novel, chapter 1, page 67
- ↑ 9.0 9.1 Final Fantasy IV: The After Years Novel, chapter 1, page 73
- ↑ 10.0 10.1 Final Fantasy IV: The After Years Novel, chapter 3, page 147
- ↑ Final Fantasy V
- ↑ Final Fantasy IV: The After Years Novel, chapter 3, page 160
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 13.6 13.7 13.8 Dissidia Final Fantasy
- ↑ 14.00 14.01 14.02 14.03 14.04 14.05 14.06 14.07 14.08 14.09 14.10 14.11 14.12 Final Fantasy IV Series Guidebook
- ↑ 15.0 15.1 15.2 15.3 Final Fantasy IV Volume 2 Novel, chapter 7, page 54
- ↑ Final Fantasy V GBA Manual
- ↑ Final Fantasy I
- ↑ 18.0 18.1 18.2 18.3 18.4 18.5 Dissidia Final Fantasy Opera Omnia
- ↑ 19.0 19.1 Dissidia Final Fantasy NT
- ↑ War of the Visions: Final Fantasy Brave Exvius
- ↑ Final Fantasy IV: The After Years Novel, chapter 5, page 270
- ↑ Final Fantasy IV: The After Years Novel, chapter 5, page 271
- ↑ Final Fantasy V GBA Manual
- ↑ Final Fantasy XII
Discussions
Discussion threads involving Galuf Halm Baldesion |