“ | Despite everything, it's still you. | „ |
Summary
Frisk is the protagonist of Undertale and the eighth human to fall into the Underground. Virtually nothing is known about their life prior to their fall, as even their gender remains ambiguous. Being taken in by Toriel, they eventually decide to leave and explore the Underground to potentially return to the surface, eventually convincing their caretaker to let them go or forcing their way out by murdering her. From then on, Frisk manages to change the course of the events of the Underground forever, for better or worse.
Powers and Stats
Tier: Varies with Determination. 9-A with Minimal Determination, at least High 8-C with Great Determination, 7-C with Immense Determination, 2-B with Peak Determination
Name: Frisk, "The Human"
Origin: Undertale
Gender: Unknown
Age: Initially Pre-Teen, somewhat older at the end of the game (They're surprised of not fitting in their bed)
Classification: Human Child, "The Angel" (Believed to be so, despite it likely being someone else)
Powers and Abilities:
- Superhuman Physical Characteristics
- Information Analysis (By using CHECK. Can figure out the stats of an opponent and even their emotional state in some cases just by looking at them)
- Weapon Mastery (Can use multiple items as efficient weapons, including unconventional ones such as ballet shoes, a notebook or a pan)
- Supernatural Willpower and Empowerment (Seemingly all humans can produce and take much larger amounts of DETERMINATION than monsters, with DETERMINATION being the extreme strength of will to keep living.[1] Frisk is also implied to increase their statistics depending on how determined they feel per fight, showcased from being able to keep up fights from weak monsters to Asriel Dreemurr in his strongest forms right because of this power,[2] similairly to how Undyne, thanks to her DETERMINATION, was capable of transforming in her Undying form after getting "a burning feeling" despite feeling her body tearing apart from being fatally wounded)
- If they have control over the timeline, they get Time Manipulation and Immortality (Type 4, Type 2 after dying; With the SAVE System, Frisk can decide whether or not to return back to the world[3] through their SAVE point[3])
- Acausality (Type 1; Keeps their memories after turning back time by their own powers or that of others. Although with their "control over the timeline" matched, repeated deaths make their grip in the timeline slip away, which can eventually result in them forgetting everything experienced little by little)
- SOUL Absorption (Humans can absorb monster SOULs.[4] Stated by Asgore to have the power to take his SOUL, although they need to kill him first)
- Self-Sustenance (Type 1; Can keep fighting even when the timeline is destroyed)
- Limited Invulnerability (INV should grant this, although it should be noted that INV only lasts for a few seconds)
- Immortality (Types 1 and 7 for their SOUL; A human SOUL can exist even after death[5] and persist for incredible amounts of time, the 6 human SOULS are a good example of this)
- Statistics Amplification (Flexing increases their damage, while Clear Mind increases their defense)
- Aura and Social Influencing (Frisk has an aura of peaceful Determination, which will cause any opponent that is unsure of their desire to fight Frisk to give up.[6] Incredibly persuasive and charismatic, an example of this being Frisk flattering Froggit despite Froggit not even understanding Frisk's compliment)
- Creation and Limited Life Manipulation (With Draw they are capable of creating objects into reality, like boats[7])
- Dimensional Storage (With Cell Phone)
- Limited Hacking (Can defuse bombs with their cell phone)
- Immortality (Type 8, Through the Player who can resurrect them through the save system)
Resistance to:
- SOUL Manipulation (Can take SOUL attacks as physical ones. A single human SOUL is nearly as strong as all monsters[4])
- Extreme Heat and Extreme Cold (Easily took an overheat explosion from a MTT brand oven, which can reach temperatures of 9000 °F. Can easily navigate through Hotland and Snowdin with no problem, the former being Hotland, hot enough to vaporize a styrofoam cup and water instantly, and the latter being so cold that its ice and snow resist the temperatures of Hotland, with Undyne finding Snowdin to be significantly cold and spiders even dying there because of this[8])
- Electricity Manipulation (Barely affected by an electric shock that briefly hurt Papyrus)
- Possibly Status Effect Inducement and Mind Manipulation (Madjick can cause dizziness and confusion by merely talking to it. With Clear Mind, Frisk can abate Madjick's confusion inducement and will seemingly become unaffected by its babble after Clear Mind is used)
- Possibly Poison Manipulation (The CORE seems to be filled with ozone, which Frisk was unaffected by)
All powers, abilities, and resistances they would normally have to a far greater extent, plus:
- Subjective Reality and Dream Manipulation (Capable of creating physical items out of their hopes and dreams when extremely determined[2])
- Extrasensory Perception (Felt something faintly/weakly resonating within Asriel, later feeling it as their friends' SOULs. From somewhere they felt their friend's support, felt that something else began resonating within Asriel's SOUL, stronger and stronger[2])
- Immortality (Type 4) and Resurrection (Low-Godly. In case they're unable to SAVE and LOAD,[2] they are still able to refuse to die through regenerating their SOUL.[2] Given that Flowey was able to revive himself through SAVE and LOAD despite lacking a SOUL, thus actually erasing himself from existence at death,[3] they should be able to regenerate from the erasure of both SOUL and body through refusing to die if they cannot access the former ability)
- Far greater Supernatural Willpower and Empowerment (Their Determination has reached an extremely high degree, to the point of rivaling Asriel's)
- Damage Reduction (With HOPE, they can reduce the amount of damage they take each turn. Reduced the damage of Asriel to the point where he couldn't kill Frisk even if they had tiny amount of health left[2])
- Empathic Manipulation (Frisk can reach Asriel and the other lost SOULs during the final battle to make Asriel have feelings again)
- Power Modification (Changed their ACT button to SAVE button, SAVE button was completely unaffected Asriel's final attack afterwards)
- Information Manipulation (Type 2), Existence Erasure (Type 2 Information, History and Space-Time) and possibly Reality Warping (Should be the same as Chara in their Absolute, due to both them and Frisk reaching this level through the Player's Determination. Just like the Player, they should be able to use the TRUE RESET as well, as shown from also their Determination stopping Asriel from using it to reset all the game world, thus forcing him to defeat Frisk in order to gain control over the timeline.[2] This power was also probably used by Chara to restore the world after completely erasing it[9])
- Type 1 Acausality Negation (Capable of using the TRUE RESET like Asriel and the Player)
Resistance to:
- Paralysis Inducement (Seemingly was able to break themselves from Asriel's paralyzing influence[2])
- Information Manipulation (Type 2) and Existence Erasure (Type 2 Information, History and Space-Time. Capable of surviving Asriel's Hyper Goner, an attack which can erase an entire timeline.[2] Resisted the erasure of the game performed by Chara[9])
- Likely Type 1 Acausality Negation (Likely should be the same as Chara in their Absolute due to having similar levels of Determination)
- Healing (Has a vast array of healing items at their disposal, with monster food converts to energy as soon as you eat it.[10] Can heal small amounts of damage passively with certain armor)
- Flight (Their phone is capable of turning into a jetpack)
- Statistics Amplification (They can increase their attack and defense with the multitude of weapons and armor they find along their journey. The Torn Notebook and Cloudy Glasses increases the time they are invulnerable, and the Sea Tea increases their speed)
- Minor Power Nullification (Consumables like Hush Puppy prevent dogs from casting magic)
- Possibly Energy Projection (Yellow Mode should grant this)
Attack Potency: Varies with Determination. Small Building level with Minimal Determination (Equal to their durability, as both their ATK and DEF are rated as 0), at least Large Building level+ with Great Determination (Fought and defeated Asgore while not trying to kill him. Killed Undyne the Undying after an long fight), Town level with Immense Determination (The full power of Frisk's SOUL rivals the entirety of the Underground.[4] Can inflict minimum damage to Photoshop Flowey, although it should be noted that the latter was heavily holding back and could one-shot them at any time), Multiverse level with Peak Determination (Should be the same as Chara in their Absolute, due to them having reached this level of power thanks to the Player's Determination,[9] and Frisk also using the Determination of said entity[6][Note 1])
Speed: Varies with Determination. Subsonic+ with Minimal Determination, Supersonic+, possibly Massively Hypersonic+ with Great Determination (Can battle against Asgore), up to Hypersonic, possibly Massively Hypersonic+ with Sea Tea (Can move faster with the Sea Tea up to reaching twice their regular speed), Immeasurable with Peak Determination (Dodged attacks from Asriel Dreemurr, and was able to outrun and dodge Asriel's Hyper Goner, an attack that can purge and consume an entire timeline[2][Note 2])
Lifting Strength: Peak Human (Can easily push large rocks), likely Superhuman with Determination
Striking Strength: Varies with Determination. Small Building level with Minimal Determination, at least Large Building level+ with Great Determination, Town level with Immense Determination, Multiverse level with Peak Determination
Durability: Varies with Determination. Small Building level with Minimal Determination (Took an explosion that has completely burned Undyne's house), at least Large Building level+ with Great Determination (Can survive multiple attacks from Asgore), Town level with Immense Determination, up to Multiverse level with Peak Determination (Survived Chara's destruction of the entire game world.[9] Took many hits from Asriel while using his true power, and even managed to endure one of his strongest attacks[2]), the ability to SAVE and LOAD makes them extremely difficult to kill
Stamina: Superhuman (Able to navigate Hotland, and is capable of withstanding hordes of attacks from numerous different monsters without any signs of tiring. Frisk can be stabbed, pierced, burned to death, electrocuted, and killed many times without being fazed. Can stay conscious at less than hundred billionth of their health)
Range: Standard Melee Range, higher with Equipment, Several Meters with Yellow Mode, Low Multiversal with the SAVE System (SAVE and LOAD can cause entire timelines to jump left and right[Note 1]). Multiversal with powers at Peak Determination.
Standard Equipment: Stick, Bandage, and Cell Phone.
- Optional Equipment:
Only one of each weapon and armor piece can be worn at a time.
- Cell Phone: Allows Frisk to call and possibly text their friends and keep up with the Underground's social network
- Stick and Bandage: A stick that does very little damage, but can be thrown in some cases for minor uses. While the bandage has already been used before, Frisk can use this to regain 10 hp
- Toy Knife and Faded Ribbon: The toy knife grants Frisk a minor boost of +3 attack. The faded ribbon gives Frisk +5 defense. The ribbon supposedly makes the wearer look cute, making enemies hit with lesser force as a result
- Tough Glove and Manly Bandanna: This glove allows Frisk to hit enemies with multiple blows at a time and grants them +5 attack. The manly bandanna, which has been used many times before and has abs drawn on it, gives Frisk a +7 defense boost.
- Ballet Shoes and Old Tutu: A dangerous pair of shoes which allows Frisk to hit enemies multiple times in a row and grants them +7 attack. The old tutu is a surprisingly protective piece of armor that gives Frisk +10 defense.
- Torn Notebook and Cloudy Glasses: Gives Frisk +2 Attack and +6 Invulnerability which allows Frisk to remain untouchable for a longer period of time after being hit. The cloudy classed grant Frisk +5 defense and +9 invulnerability.
- Burnt Pan and Stained Apron: A pan which keeps damage more consistent. It also gives Frisk +10 attack and makes consumable items heal 4 extra HP. The stained apron gives Frisk +11 defense and allows them to gain 1 hp every other turn.
- Empty Gun and Cowboy Hat: A gun which has no bullets and requires precise aiming to deal good damage. It is not stated how Frisk is truly able to use it. However, it is likely that Frisk can use their determination as a substitution for the bullets as indicated by the sprites from the attack animation resembling the stars in the overworld that act as save points, which would also explain how this guns power is affected by Frisk's LV and Determination. Grants Frisk +12 attack. The cowboy hat gives Frisk +12 Defense with along with an added +5 Attack.
- Real Knife: The Genocide Route weapon counterpart of the worn dagger. Grants +99 attack, making it the strongest weapon in the game.
- Worn Dagger and Heart Locket: While this dagger is likely used for cutting plants, it gives Frisk an extra +15 attack making it one of the best weapons in the game outside the genocide route. A locket that says "best friends forever", originally belonging to either Asriel Dreemurr or Chara. This locket grants Frisk +15 defense.
- Temy Armor: Crafted by Temmie after graduating from college, this armor grants +20 defense, increases attack, grants extra invincibility frames, and heals 1 HP every turn.
- The Locket: The Genocide weapon counterpart of the Heart Locket and beats like a heart would. Grants +99 defense, making it the strongest armor in the game.
- Dog Residue: Numerous objects that have been "blessed" by the Annoying Dog. This can be used to create more Dog Residue, and sometimes a Dog Salad, which heals either 2, 5, 10, 30, or ALL HP.
- Various food items: Heals varying amounts of hp and sometimes have extra effects.
Intelligence: Above Average, likely Gifted (Frisk was able to solve multiple puzzles and incredibly accurately analyze the emotional state of monsters they've just met. They are also quite skilled in close combat, being able to fight on par with various members of the Royal Guard, or defeat incredibly skilled enemies in the Genocide Route such as Undyne the Undying and Sans, who are notable for their ability to fight with difficult bullet hell attacks, with the latter also being able to use the rules of the game itself at his advantage.)
Weaknesses: While extremely difficult, sufficient failure can make a user of Determination give up, though this can result in a Reset much earlier than the last SAVE. The existence of someone with a higher amount of Determination (as it exists in Undertale) would result in the inability of beings with lesser amounts of it[3] from using their power to SAVE and LOAD, due to the control over the timeline being inherited to only the one with the highest amount of Determination[11].
Notable Attacks/Techniques:
- DETERMINATION: The source of their power and abilities. The user is empowered by the feeling of determination, allowing it to strengthen their capabilities and use certain new powers.
- SAVE: When particularly determined, the user can "SAVE" the current moment in time, filling a file inside the game with information about their current process, LV, etc. This file may or may not a physical object that exists somewhere, as Photoshop Flowey was able to destroy Frisk's while potentially outside any physical land in the Underground, breaking the 4° wall and being outside the places one should "normally" visit in the game. A user may create a SAVE when really wanting to anywhere, finding the yellow flash shown in-game isn't necessary. Someone else with the same use of DETERMINATION and higher determination will result in this ability to SAVE being disabled from Frisk.
- LOAD: Turns back time to the last SAVE made. This can even be used after dying, which usually results in having one's SOUL shattering into pieces. Another user of DETERMINATION, Flowey, could LOAD after dying despite lacking a SOUL altogether. Someone with the same use of DETERMINATION and higher determination will result in this ability to LOAD being disabled from Frisk.
- Reset: Turns back time to the beginning of the game.
- True Reset: As before, but overpowering certain characters' ability to remember events after being reset.
- Hope: Frisk holds onto their hope for the future, significantly raising their defense. This technique was even capable of reducing damage from Asriel. Only usable if their DETERMINATION is high enough.
- Dream: Through sheer willpower and DETERMINATION, Frisk's dreams become a reality. Capable of fully healing them of all damage and negative effects. Only usable if their DETERMINATION is high enough.
- Heat Up: Frisk heats up the battlefield to be incredibly hot even in the context of Hotland, which is already so hot that even its outskirts are capable of instantly melting a styrofoam cup full of water. This move can stack if used multiple times.
- Cool Down: Frisk blows onto the opponent with a breeze so cold that it instantly erases all of the aforementioned effects of Heat Up no matter how many times it has been stacked.
- Flex: Frisk flexes their arms, making their physical attacks stronger for the remainder of the fight. Doing so multiple times will cause Frisk to flex harder, increasing their attack even more, however we have only ever seen this move performed 3 times in a row.
- Clear Mind: Increases their DEF by 1; if they are inflicted with a status condition such as dizziness or confusion, it increases her DEF by 2 instead and removes the condition.
- Sing: Frisk sings the song that Shyren taught them. Makes the target sleepy the first turn it's used, the second turn it’s used the target falls asleep. Upon them falling asleep, Frisk can attack the opponent for double damage. The opponent will only wake up once attacked.
- Stare: Frisk glares at a magical object, weakening its power. If used twice, the object will be incapacitated.
- Draw: Frisk draws something, which then comes to life.
Gallery
Notable Matchups
Victories:
Losses:
Inconclusive:
Tails (Sonic the Hedgehog) Tails´s profile (Frisk with Peak determination and Super Tails were being used. Both started 3 meters away and Speed was equalized)
Subaru Natsuki (Re:Zero kara Hajimeru Isekai Seikatsu) Subaru's Profile (Speed was equalized)
References
- ↑ True Lab: Entry 5
- ↑ 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 Asriel Dreemurr Fight
- ↑ 3.0 3.1 3.2 3.3 New Home: Flowey's Story (Genocide Route)
- ↑ 4.0 4.1 4.2 Waterfall: The War of Humans and Monsters
- ↑ True Lab: Entry 3
- ↑ 6.0 6.1 Undertale Demo (Manual)
- ↑ So Sorry Fight
- ↑ Muffet Battle (Neutral/Pacifist Route)
- ↑ 9.0 9.1 9.2 9.3 Genocide Route Ending
- ↑ Grillby's Big Mouth Dialogue
- ↑ Legends of Localization - Book 3: UNDERTALE
Discussions
Discussion threads involving Frisk |