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Articles about Sonic The Hedgehog
Games ClassicAdventureModernSuper Smash Bros.
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SS McD Sonic 02
S3 SpriteRun

Sorry for being cheeky

People that are all talk are the worst
I don't do things for justice
I'm only doing what I like
But I'd never betray you

~ Classic Sonic to the player.[1]
I just did what I wanted to do. Nobody messes with my friends. See ya!
~ Classic Sonic to the Flickies.[2]

Dai42bg-cce2a051-b2dc-4cc3-a318-65cf78e88651
S3 SpriteRun Ask not what others can do for you, but what you can do for others.
~ Classic Sonic.[3]
It's okay! As long as I have courage, I can do anything!
~ Classic Sonic.[3]

SFSB Classic Super Sonic
Classic Super sonic gif portrait

Don't just sit there and waste your precious time.
When you want to do something, do it right away.
Do it when you can.
It's the only way to live a life without regrets.

~ Classic Sonic [4][5]

Super Sonic art
Classic Super sonic gif portrait

Don't just sit there and waste your precious time.
When you want to do something, do it right away.
Do it when you can.
It's the only way to live a life without regrets.

~ Classic Sonic [4][5]

8C9C15DC-C550-44A8-9B1C-30CD4888687A
Classic Hyper sonic gif portrait

Sonic races through the green fields. The sun races through a blue sky filled with clouds. The ways of his heart are much like the sun. Sonic runs and rests; the sun rises and rests. Don't give up on the sun. Don't make the sun laugh at you.

~ [6]

To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong. The first thing you must do to live a life of power is to find courage. You must be ready to reach beyond the boundaries of Time itself. And to do that, all you need is the will to take that first step....
~ Classic Sonic[3].

Summary

Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ, Sonikku za Hejjihoggu) is Sega's mascot and the eponymous protagonist of the Sonic the Hedgehog video game series. He is an anthropomorphic hedgehog born with the ability to run faster than at the speed of sound and beyond, hence his name, and possesses lightning-fast reflexes to match. He is quick to rush in against those perpetrating harm and subjugation against the innocent, a bastion of peace that uses his abilities to defend the world. As being a member of his species might imply, Sonic has the ability to curl up into a concussive ball. Notably, he does so to attack the many machinations of Dr. Eggman.

One of their most notable early encounters was on South Island, though not the first, spurred by hearing rumors that Dr. Eggman was harassing the residents of South Island in search of the dormant Chaos Emeralds. Quick to rush over, only to discover that the critter inhabitants of the island were turned into Badniks, it would be this event that would fuel the battle between archnemeses for years to come.

Sonic has since underwent several other adventures while exploring the world, making new allies and enemies alike across both time and space. His most recent major adventure was on the Northstar Islands where he pursued Dr. Eggman once more who, with the help of old enemy Fang the Hunter, planned on unleashing an ancient evil to try and conquer the world once more. Some time after these events, Sonic would undergo a long training journey to better himself. Upon his return, he came back just in time to face newer and deadlier adventures.

Powers and Stats

Tier: High 4-C | Low 2-C | Varies, Low 2-C, up to Low 1-C | Low 1-C

Key: Base | Base (Modern Era Appearances) | Super Sonic | Hyper Sonic

Name: Sonic the Hedgehog

Origin: Sonic the Hedgehog (Sonic 1)

Gender: Male

Age: 15

Classification: Anthropomorphic Hedgehog

Powers and Abilities:

Innate

  • Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
  • Power Bestowal (When hit, they grant the user with a self-contained power ups)


General Items

Elemental Shields

Rings

As before, plus

With Color Powers:

All abilities of base form are greatly enhanced, plus:

Resistances

All previous abilities are enhanced even further, plus;

  • Light Manipulation (Can produce omnidirectional, blinding flashes of light that damage or destroy all enemies within range)
  • Underwater Breathing (Type 2. Hyper Sonic can survive underwater indefinitely without needing to use air bubbles or Aqua Shield)


Attack Potency: Large Star level (Defeated a weaponized Egg Mobile as well as Silver Sonic. Both of which were powered by a Chaos Emerald, which can move planetary fragments and split the planet. Defeated all of his rivals in Sonic the Fighters, each of which had a Chaos Emerald in their possession) | Universe level+ (Defeated a clone of Chaos 0 in a single strike. Wrecked the Egg Dragoon. Damaged the Death Egg Robot alongside Modern Sonic and The Rookie) | Varies (Powered by the seven Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels[37], with Sonic able to harness varying levels of positive energy), Universe level+ (Destroyed the Phantom King. Should be superior to the power of the World Rings), up to Low Complex Multiverse level at his peak (6-D. Defeated the Time Eater alongside his Modern counterpart and reversed the damage done across all of space-time and all of reality as a whole, which includes with a multiverse with innumerable, potentially infinite timelines[38][39][40].) | Low Complex Multiverse level (6-D. Vastly above Super Sonic. Powered by the seven Super Emeralds, which are far above the Chaos Emeralds)

Speed: FTL (Could reach lightspeed as early as Sonic CD. Stated and shown to be capable outspeeding laser beams), higher reaction speed (Sonic constantly manages to react[41] to the V. Maximum Overdrive Attack and dodge it,[42] with the V. Maximum Overdrive Attack increasing Metal Sonic's speed by four times), far higher with the Spin Dash and Super Peel Out (The Spin Dash is a technique that allowed Modern Sonic, Tails, and Knuckles to blitz a group of Eggforcers that were initially blitzing them,[43] and the Super Peel Out referred to as faster than the Spin Dash[44]), even higher with the Boost | Infinite (Beat Modern Knuckles and Modern Amy in a race. Able to gather Chao faster than Cream, and can dodge bombs from Rouge. Kept pace with the Death Egg Robot and dodged its attacks, which was stated to surpass Infinite by both Doctor Eggman and Tails), far higher with Color Powers (Able to tag Blaze with assistance from the Spike Wisp), Immeasurable by accelerating through erased time (Sonic is stated by Tails to be accelerating through time by running through the zones in White Space) | Varies; Infinite (Superior to Darkspine Sonic, as the Chaos Emeralds are superior to the World Rings) to Immeasurable (Blitzed the Time Eater alongside his modern counterpart and easily avoided attacks from him), higher with the Super Sonic Boost | Immeasurable (Faster than Super Sonic)

Lifting Strength: At least Class K (Can push rocks larger than him. Should be superior to Dr. Eggman) | At least Class K, possibly far higher | Immeasurable (Powered by the Chaos Emeralds, which are superior to the World Rings used to empower Darkspine Sonic) | Immeasurable (Far stronger than anything empowered by the Chaos Emeralds)

Striking Strength: Large Star level | Universe level+ (Defeated a clone of Chaos 0 in one strike) | Varies, Universe level+, up to Low Complex Multiverse level | Low Complex Multiverse level

Durability: Large Star level (Can tank hits from Classic Knuckles, Metal Sonic, and Mecha Sonic Mk. II), higher with forcefields. Up to Low Complex Multiverse level (6-D) Damage Transferal with several Rings (Having enough Rings shields damage from those as strong as Supreme) | Universe level+ (Can withstand strikes from the Egg Dragoon and the Death Egg Robot, the latter of which was stated to have surpassed Infinite), higher with his Boost. Up to Low Complex Multiverse level (6-D) Damage Transferal with several Rings | Varies, Universe level+, up to Low Complex Multiverse level (6-D. Unharmed by attacks from the Time Eater. Can take attacks from enemies on his level or higher without taking any damage). Invulnerability makes it difficult to conventionally harm him | Low Complex Multiverse level (6-D. Far superior to anything empowered by the Chaos Emeralds)

Stamina: Superhuman (Sonic possesses an indomitable force of will; in situations where most others would give up and where he is severely outnumbered and outgunned, Sonic never loses faith in himself and never surrenders) | Superhuman (Same as prior) | Infinite (Is powered by Chaos Emeralds) | Infinite (Far superior to anything empowered by the Chaos Emeralds)

Range: Standard Melee Range, Hundreds of Meters with his abilities. Interdimensional with Chaos Emeralds | Standard Melee Range. Up to Low Complex Multiverse level with abilities (6-D, possibly 6-D. Able to affect Solaris, who Dr. Eggman twice states is an extra-dimensional lifeform that would make it superior to the likes of Illumina and Void) | Standard Melee Range. Several Meters with Hyper Flash. Low Complex Multiverse level, Possibly Complex Multiversal with abilities (6-D, possibly 7-D)

Standard Equipment: Power Sneakers, Rings (up to a max of 999), Chaos Emeralds, Item Boxes | Item Boxes and Rings (up to a max of 999) | Chaos Emeralds | Super Emeralds

  • Optional Equipment: Time Stones, Slow Down Boots, Cyclone | Wisps | same as before | same as before

Intelligence: At least Above Average, Genius Combatant (Due to full control of his momentum,[45] Sonic excels in applying his speed and agility into evasive maneuvers[46] and offensive techniques[47] fueled by momentum-based[46] combat. Beyond clever applications of Sonic's speed is his capacity for adaptability and quick learning; Such as when he perfectly copied in mere moments the Homing Attack from his Modern self after only seeing it once for the first time, and later on even his Boost[8][48] while improving on them both later on.[11] Sonic is also able to quickly adapt to beat opponents who know his fighting style perfectly, such as when he defeated a copy of himself under 30 seconds and in his constant fights against Metal Sonic, a robot designed to replicate him in every way, but even still losing to Sonic in 30 seconds as well.[49] With this extending to even enemies that fought future versions of himself, like the Egg Dragoon, a machine that he fought toe-to-toe with and defeated with ease[10] despite being a machine noted to have years of research on Modern Sonic's movement patterns[50] in the decades they have fought one another, with Sonic constantly defeating Eggman even with the Doctor's Supergenius intellect.)

Weaknesses: Has trouble in aquatic areas due to his inability to swim.

Notable Attacks/Techniques:

  • Fourth Wall Awareness:
    • When the player isn't moving him for a moment, Sonic's idle animation gets annoyed with the player, tapping his foot while looking at the screen, showing boredom, stretching to be on the move again, and had outright left due to becoming impatience in Sonic CD that causes a Game Over.

  • Spin Attack: Sonic curls into a ball while rolling along the ground.
  • Spin Dash: Sonic rolls in place to charge up, then dashes forward at high speed in ball form.
    • Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
    • Flying Spin Attack: In contrast to the Spin Jump, Sonic can utilize this technique while already in a vulnerable position within mid-air.[51]
    • Homing Attack: Sonic performs a mid-air Spin Dash that homes in on opponents, striking them with perfect aim. After hitting, the attack's force will cause Sonic to bounce off the target, allowing him to attack enemies again immediately afterward[52] (potentially repeatedly) or attack other enemies in his nearby vicinity.[53]
    • Drop Dash: Sonic stores up momentum while in mid-air and curls into a ball as he drops down to the ground, upon where he will instantly initiate a Spin Dash and rocket in the desired direction.
  • Super Peel Out: Sonic moves his legs in a specific circle pattern while remaining stationary, before taking off at speeds surpassing his regular speed. Sonic then crouches slightly down in a standing position and begins moving his legs in a specific pattern to build up speed, while he remains stationary in one spot. Once he has built up enough speed, Sonic takes off in the direction he is facing at extreme speeds.
  • Insta-Shield: Sonic creates a temporary shield for a split-second that can slash enemies and items within their range without having to touch them.

  • Air Kick: Sonic jumps into the air and kicks out to counter an aerial combatant.
  • Air Spin: Sonic jumps into the air, curling into a ball to counter an aerial combatant in a manner reminiscent to the Spin Jump.
  • Dash Spin: Sonic runs at his opponent before carrying his momentum into a Spin Attack.
  • Dodge Spin: After dodging an attack, Sonic immediately retaliates with a high speed Spin Attack that barrels through his opponent and sends them flying into the air.
    • Dodge Spin Dive: Rather than dodging and doing a Spin Attack, Sonic dodges before curling into a ball and launching himself up into the air before slamming into his enemy with concussive force.
  • Double Kick: Sonic sends two consecutive kicks towards his opponent.
    • Triple Kick: Sonic follows up with an additional kick in a quick flurry that sends the opponent flying back.
  • Double Spin: Sonic jumps into the air as he curls into a ball, hitting his opponent once before landing in front of them while in position to immediately perform a Spin Attack.
  • Flying Kick: For particularly sturdy enemies that are impervious to Sonic's normal attacks, this is an alternate and much more powerful method. Sonic zips towards an enemy like he would for a Homing Attack, and then immediately strikes them with a mid-air kick to sending them flying. If another enemy is caught in the path of the enemy initially kicked away, they will be sent flying and take damage as well.
  • Foot Crush: Sonic brings up a foot, smashing it down onto the foot of the other opponent to leave them reeling in pain.
  • Head Spin: After jumping up and curling into a ball, Sonic spins on top of them and moves towards the back of their head to land a devastating hit that knocks them forward.
  • High Kick: Sonic does a jumping kick that sends his opponent into the air after impact.
    • Dodge High Kick: After dodging an attack, Sonic quickly retaliates with a jumping kick that sends his opponent into the air after impact.
    • Back High Kick: While spinning around, Sonic kicks out to hit his opponent when they're behind him.
  • Hop Kick: Sonic hops into the air before landing and doing a sweeping kick.
  • Hop Punch: Sonic hops into the air while reeling back a fist and quickly throws out his fist in a sweeping motion.
  • Horse Kick: Sonic turns and supports himself on his hands, throwing both feet out in a powerful motion behind him to hit the opponent and launch them away from him.
  • Punch-Spin: After a quick jab to leave his opponent slightly stunned, Sonic makes a quick stride to get behind them and attack.
    • Twin Punch Spin: Sonic performs the Punch Spin, but Sonic gives two quick jabs before getting behind them rather than one.
  • Scissor Punch: Sonic rears both hands back before slamming them closed on the opponent's head and dizzying them.
  • Side Kick: Sonic sends a swift horizontal kick towards his opponent.
    • Double Side Kick: Sonic adds an additional kick towards his opponent.
    • Triple Side Kick: Sonic sends yet another kick towards his opponent, the final launching them back.
  • Smackback Kick: Sonic charges up a horizontal kick that sends his opponent flying back on impact.
  • Spin Dive: Sonic launches into the air and curls up into a ball before ramming down onto his opponent from above.
  • Spin Rocket: When near a vertical surface, such as a wall, Sonic jumps against it and curls into the position of a Spin Attack before launching himself towards his opponent at great speeds.
  • Spiral Spin: Sonic curls himself up before launching himself in a gyrating motion and hurting anyone that he makes contact with.
    • Spiral Feint: Sonic begins to launch his Spiral Spin but stops soon after, instead launching himself towards the opponent for a Spin Attack.
    • Double Feint: Sonic proceeds to do the Spiral Feint, but stops his attack once more to catch dodging or suspecting enemies by surprise.
  • Stomp Dive: Sonic launches into the air before stomping down on his opponent.
  • Rush Spin: After a quick flurry of four punches, Sonic uses his Spin Dash technique to send his opponent up into the air after impact so he can move behind them.
  • Volley Toss: Sonic uppercuts his opponent, launching them into the air in the process.
    • Toss & Attack: After uppercutting his opponent into the air, Sonic jumps into the air after them and rears back his hands before slamming them into his opponent and knocking them down into the ground.
  • Wall Spin: Sonic runs up a vertical surface before leaping backwards and performing a Spin Attack at his opponent.
    • Wall Stamp: Sonic runs up a vertical surface before leaping back towards his opponent and stomping on his opponent.
  • Windup Punch: Sonic stand on one foot and leans back as he begins to wind up a punch in a circular moment before launching a punch that sends the opponent flying back.
  • Weapon Grab: Using this move, Sonic is capable of taking weapons from an opponent and using it against them. This move also takes weapons from Hammerspace.
  • Dizzy Spin: In an attempt to confuse and dizzy his opponent, Sonic drops down into the position of a Spin Attack before quickly circling the opponent and speeding up before stopping.

    • Black Bomb: Using the power of a Black Wisp, Sonic becomes a living and incredibly dense bomb. In this form his he is able to induce widespread explosions by detonating himself without causing himself harm.
    • Blue Cube: Using the power of a Blue Wisp, Sonic transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, Sonic can send out powerful shockwaves by slamming into the ground.
    • Crimson Eagle: Using the power of a Crimson Wisp, Sonic turns into a crimson-colored eagle-like figure. As the Crimson Eagle, Sonic can achieve flight and soar through the air unhindered.
    • Cyan Laser: Using the power of a Cyan Wisp, Sonic transforms into a cyan laser beam. As the Cyan Laser, Sonic gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Sonic can also bounce off them as if they were reflective surfaces.
    • Green Hover: Using the power of a Green Wisp, Sonic turns into a green hovercraft. As the Green Hover, Sonic gains the power of flight, allowing him to fly leisurely through midair.
    • Gray Quake: Using the power of a Grey Wisp Sonic transforms into a grey iron ball with yellow eyes. As the Gray Quake, Sonic's body density is greatly increased, making him so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses wall-crawling abilities, allowing Sonic to scale walls despite his weight in this form.
    • Indigo Asteroid: Using the power of an Indigo Wisp Sonic turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Sonic essentially becomes a miniature planet with a strong gravitational field. Sonic is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Sonic the ability to levitate through midair.
    • Ivory Lightning: Using the power of an Ivory Wisp Sonic transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, Sonic can move at lightning-fast speeds and with acrobatic movements as living electricity. Sonic also obtains electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
    • Magenta Rhythm: Using the power of a Magenta Wisp Sonic turns into a large magenta-colored eighth note. When in this form, Sonic is able to bounce on air, allowing him to move through mid-air in semi-flight.
    • Orange Rocket: Using the power of an Orange Wisp Sonic into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, Sonic can create powerful jet propulsion from his back to launch himself forward through midair at staggering speeds.
    • Pink Spikes: Using the power of a Pink Wisp Sonic turns into a hot pink spiky ball. As the Pink Spikes, Sonic gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, Sonic can stick perfectly firm to any surface, allowing him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment the Spin Dash, making it much more powerful than normal.
    • Purple Frenzy: Using the power of a Purple Wisp Sonic the user turn turns into a flowing purple, demonic-looking chomper that constantly gives off a dark and thick aura. As the Purple Frenzy, Sonic gains a powerful jaw that can chew and consume any matter he bites off and add it to his own mass, allowing the Purple Frenzy to grow larger for each bite until reaching maximum size. When reaching maximum size, the Purple Frenzy also gains a suction breath that lets Sonic suck in smaller objects not too heavy or rooted to the ground.
    • Red Burst: Using the power of a Red Wisp Sonic turns into a red fireball that constantly gives off an aura of flames. As the Red Burst, Sonic obtains limited pyrokinetic abilities. Sonic can form a shield of flames around himself that instantly incinerates anything it touches, and he can create explosions of fire by combusting into flames without inflicting harm on himself. These explosions can be channelled to shoot Sonic higher into the air or be charged up to trigger large-scale and powerful explosions that destroy nearly anything within its range. In addition, Sonic's speed increases while using the Red Burst.
    • Violet Void: Using the power of a Violet Wisp Sonic turns into a large, ghastly and smoky black orb with violet outlines. As the Violet Void, Sonic essentially becomes a living black hole which can draw objects into himself from a distance and make them vanish into a void within him. However, the user cannot draw in objects that are too big or heavy. Because of the Violet Void smoke-like makeup, Sonic is granted limited intangibility, allowing him to pass through certain obstacles unharmed. As the Violet Void, Sonic is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into them, allowing Sonic to grow larger the more he consumes until they reach maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Sonic to draw in bigger and heavier objects from greater distances. At maximum size, the Violet Void can draw in objects the size of the Frigate Skullian, a medium-sized aircraft.
    • Yellow Drill: Using the power of a Yellow Wisp Sonic turns into a yellow spiral drill. As the Yellow Drill, Sonic can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Sonic to move through the water like a living torpedo.
    • Final Color Blaster: Sonic gathers all the color Wisps around himself, and uses their combined Hyper Go-On Energy to greatly enhance his attacks in a rainbow aura.

    Using the power of a Chaos Emerald, Sonic is surrounded in a sparkling aura. Entering this state vastly increases his speed and allows him to access special techniques only available to him in this state.

    • Air Hyper Start: Sonic jumps into the air to do a downward punch before landing and alternating between a quick flurry of punches and kicks, entering Hyper Mode in the process.
    • Emerald Dive: Sonic does a small uppercut before levitating into the air and diving straight into the opponent in a similar fashion to a torpedo, all the while being in Hyper Mode.
    • Hyper Start: Sonic enters Hyper Mode, opening up with a kick towards the opponent before performing four Scissor Punches before doing a series of punches and kicks to finish the combo.

  • Super Sonic Spinning: Super Sonic begins spinning in mid-air while charging Chaos Energy. Once charged, he shoots himself forward as a powerful projectile and rams into nearby targets.
  • Super Sonic Boost: Super Sonic surrounds himself in a powerful fiery aura of chaos energy and flies into the target at incredible speed.

  • Hyper Flash: A technique used by Hyper Sonic, in which he flashes a powerful and blinding light to damage all enemies near him while boosting himself in a certain direction for enhanced mobility.

  • Notes:

    1. This profile covers the Classic iteration of Sonic. For the Adventure and Modern iterations, see Sonic the Hedgehog (Adventure) and Sonic the Hedgehog (Modern).
    2. Despite some contradictory information, Classic sonic is indeed the past version of current Sonic, with the reason for the timeline not changing much at all because of his travels because it "self corrected" at the end of the time travels
    3. As long as the Super Emeralds are active. Hyper Form can be accessed anywhere even without having them in person.
    4. The topic of Invulnerability for Super Forms was discussed and agreed upon within a recent CRT (September of 2021). Look to the notes in the verse page for further info.

    Gallery

    Others

    Notable Victories:

    Seiga Kaku (Touhou Project) Seiga's Profile (Super Sonic was used, and speed was equalized)

    Notable Losses:

    Knuckles the Echidna (Game) (Main Sonic Continuity) Knuckles' Profile (Both were in Hyper form and speed was equalized)

    Chaos (Game) (Main Sonic Continuity) Chaos' Profile (5-A versions are used. Speed is equalized. Battle took place in Station Square, with two chaos Emeralds lying on the battlefield. Chaos didn't have the emeralds in his possession at the start of the fight)

    Inconclusive Matches:

    References

    1. Sonic the Hedgehog (JP) Manual (1991)
    2. Sonic 3D Blast Ending
    3. 3.0 3.1 3.2 Sonic CD (JP) Amaray Case Backside
    4. 4.0 4.1 Sonic the hedgehog 1 Genesis Version (1991) (JP) Box art
    5. 5.0 5.1 Sonic the hedgehog 2 Genesis Version (1992) (JP) Box art
    6. Sonic & Knuckles (JP) Manual
    7. Sonic the Hedgehog CD Japanese instruction booklet, pg. 7.
    8. 8.0 8.1 8.2 8.3 8.4 8.5 Sonic Generations
    9. Sonic & Knuckles: Sandopolis Zone
    10. 10.0 10.1 10.2 Sonic Forces: Stage 11 - Green Hill (VS. Eggman)
    11. 11.0 11.1 Sonic Forces: Eggman Empire Fortress (VS. Death Egg Robot, Stage 30)
    12. Sonic the Hedgehog 2: Chemical Plant Zone
    13. Sonic CD
    14. Sonic the Hedgehog 4 Episode II: White Zone Park Act 3
    15. 15.0 15.1 Sonic the Hedgehog Triple Trouble
    16. Sonic the Hedgehog Chaos
    17. Sonic Drift 2
    18. 18.0 18.1 Sonic the Hedgehog 3 (Sega Genesis) United States instruction booklet, pg. 13.
    19. 19.0 19.1 Sonic the Hedgehog 3: United States instruction booklet, pg. 12
    20. 20.0 20.1 20.2 20.3 20.4 Sonic Superstars
    21. Shadow the Hedgehog: Official Video Game Website
    22. Shadow the Hedgehog (2005)
    23. Sonic the Hedgehog Sticker Collection Page5
    24. Sonic Frontiers (JP): Rhea Island
    25. Sonic Frontiers (JP): Vs The End
    26. 26.0 26.1 Sonic Frontiers: Chaos Island
    27. Sonic Frontiers: Vs The End
    28. Sonic Frontiers: Kronos Island
    29. Sonic Frontiers: Rhea Island
    30. Sonic Frontiers (JP): Introduction Cutscene
    31. Sonic Frontiers
    32. Sonic 06: Last Episode
    33. Sonic Adventure: Last Story
    34. Sonic Channel Calender "Otherworld Comedy" Story Act 6: The True Princess?! (June 2023)
    35. Sonic the Hedgehog #29
    36. Sonic the Hedgehog issue #13
    37. Sonic the Hedgehog #12
    38. Sonic Generations Official Strategy Guide
    39. Sonic the Hedgehog Encyclo-speed-ia
    40. TailsTube #4 (feat. Amy Rose).
    41. Sonic the Hedgehog Triple Trouble: Atomic Destroyer Zone Act 3
    42. Sonic Mania: Stardust Speedway Zone Act 3
    43. Sonic Prime; Episode 3, "Escape from New Yoke"
    44. Sonic Origins Manual, Pg. 13
    45. Sonic the Hedgehog CD: Introduction Cutscene
    46. 46.0 46.1 Sonic the Hedgehog CD; "Outro"
    47. Sonic Unleashed; "Windmill Isle Act 2"
    48. Sonic Generations (3DS)
    49. Sonic the Fighters
    50. Sonic Unleashed bestiary Egg Dragoon
    51. Sonic the Hedgehog: Triple Trouble
    52. Sonic the Hedgehog #7
    53. Sonic the Hedgehog #2

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