Games | Classic • Adventure • Modern • Super Smash Bros. |
---|---|
Comics | Promo Comic • Archie Pre-Genesis • Sonic the Comic • Archie Post-Genesis |
Shows | AoSTH • SatAM • X • Boom |
Movies | OVA • Paramount |
Others | Evil Sonic (Archie) |
“ | Sonic races through the green fields. The sun races through a blue sky filled with clouds. The ways of his heart are much like the sun. Sonic runs and rests; the sun rises and rests. Don't give up on the sun. Don't make the sun laugh at you. |
„ | |
~ [6] |
“ | To live a life of power, you must have faith that what you believe is right, even if others tell you you're wrong. The first thing you must do to live a life of power is to find courage. You must be ready to reach beyond the boundaries of Time itself. And to do that, all you need is the will to take that first step.... | „ |
~ Classic Sonic[3]. |
Summary
Sonic the Hedgehog (ソニック・ザ・ヘッジホッグ, Sonikku za Hejjihoggu) is Sega's mascot and the eponymous protagonist of the Sonic the Hedgehog video game series. He is an anthropomorphic hedgehog born with the ability to run faster than at the speed of sound and beyond, hence his name, and possesses lightning-fast reflexes to match. He is quick to rush in against those perpetrating harm and subjugation against the innocent, a bastion of peace that uses his abilities to defend the world. As being a member of his species might imply, Sonic has the ability to curl up into a concussive ball. Notably, he does so to attack the many machinations of Dr. Eggman.
One of their most notable early encounters was on South Island, though not the first, spurred by hearing rumors that Dr. Eggman was harassing the residents of South Island in search of the dormant Chaos Emeralds. Quick to rush over, only to discover that the critter inhabitants of the island were turned into Badniks, it would be this event that would fuel the battle between archnemeses for years to come.
Sonic has since underwent several other adventures while exploring the world, making new allies and enemies alike across both time and space. His most recent major adventure was on the Northstar Islands where he pursued Dr. Eggman once more who, with the help of old enemy Fang the Hunter, planned on unleashing an ancient evil to try and conquer the world once more. Some time after these events, Sonic would undergo a long training journey to better himself. Upon his return, he came back just in time to face newer and deadlier adventures.
Powers and Stats
Tier: High 4-C | Low 2-C | Varies, Low 2-C, up to Low 1-C | Low 1-C
Key: Base | Base (Modern Era Appearances) | Super Sonic | Hyper Sonic
Name: Sonic the Hedgehog
Origin: Sonic the Hedgehog (Sonic 1)
Gender: Male
Age: 15
Classification: Anthropomorphic Hedgehog
Powers and Abilities:
- Superhuman Physical Characteristics
- Acrobatics (Hypermobility, All-Terrain Mobility, & Surface-Running - Boasts incredible leaping capabilities and profound acrobatic skills and agility, along with enhanced reflexes that let him avoid any incoming obstacles and attacks with precise and delicate movements. Is capable of running along vertical surfaces, ceilings, and even treading across water. His fighting style heavily emphasizes evasion and momentum-fueled strikes)
- Free Movement (Water Walking. Through sheer speed, and can navigate difficult terrain with little issue)
- Spin Dash (Advanced)
- Acrobatics (Hypermobility, All-Terrain Mobility, & Surface-Running - Boasts incredible leaping capabilities and profound acrobatic skills and agility, along with enhanced reflexes that let him avoid any incoming obstacles and attacks with precise and delicate movements. Is capable of running along vertical surfaces, ceilings, and even treading across water. His fighting style heavily emphasizes evasion and momentum-fueled strikes)
- Small Size (Type 0; As tall as Classic Metal Sonic, who is 76.54 cm tall[7])
- Non-Standard Breathing (Type 1; He can breathe in the vacuum of space)
- Restoration (Immaterial, Metaphysical, & Temporal Restoration: While traveling through each area, Modern and Classic Sonic were restoring time/fixing space that ultimately restored the bodies & consciousness of their friends[8])
- Acausality (Type 1; Existed normally despite his entire timeline being erased by the Time Eater while he was still in the past[8])
- Toon Force
- Elasticity (Has survived being flattened and recovered immediately multiple times. Can grow his hands or feet to deal more damage.)
- Breaking the Fourth Wall (Sonic's idle animation waits for the player to move him. He causes game overs in Sonic CD when he becomes impatience with the player. Has acknowedged being in a game and greeted the player in later games.)
- Hammerspace (Can store Chaos Emeralds and Rings in such a space. Additionally, he has reached into his enemies personal hammerspace to take access their weapons.)
- Limited Floating (Can briefly float mid air)
- Non-Physical Interaction (Can tag the Hyudoros and Boos with his attacks.)[9]
- Indomitable Will (Should have similar willpower to his Modern counterpart)
- Expert Hand-to-Hand Combatant (Bested in 1v1s Mirror Fighter, a clone of himself; Metal Sonic and later the E-Mech under 20 seconds. Fought and defeated the Egg Dragoon alone, a machine with years of research into Modern Sonic's movement patterns, with very little issue despite his comparative youth),[10]
- Skilled Pilot (Can pilot bi-planes, drive race cars and ride skateboards)
- Accelerated Development & Power Mimicry (Other; Techniques. Sonic has the uncanny knack of quickly replicating moves he sees performed from his older counterpart, such as when he replicated the Homing Attack and Modern Sonic's Boost to a limited extent.[8] He was able to quickly reach Modern Sonic’s level in his aid to the Resistance and even outpaced him with a surprise head start.[8] Improved upon his Homing Attack, could fully sustain his own Boost, and participated in a new Triple Boost during his encounter with the Death Egg Robot.[11] Fought toe-to-toe with and defeated the Egg Dragoon with ease[10] despite being a machine noted to have years of research on Sonic's movement patterns)
- Boost (Standard, Double and Triple Boost)
- Enhanced Senses (Hearing and Reflexes. Can maneuver around perfectly in pitch black conditions and blinded)
- Precognition (Innate senses make him sneeze to alert him of incoming danger)
- Forcefield Creation, Negation and Attack Reflection (Sonic's Insta-Shield is capable of bypassing forcefields to hit his opponent. It can also reflect small projectiles off of it. He can also create barriers by guarding)
- Statistics Amplification (With the Hyper Mode, Super Peel Out, and Boost)
- Regeneration Negation (High-Mid - Defeated a Phantom Ruby clone of Chaos 0 in a single strike, leaving it unable to reform despite its clones retaining the original's physiology)
- Poisons & Chemical Products (Can travel through the most dangerous areas of Chemical Plant Zone without any trouble),[12]
- Extreme Temperatures and Cosmic Radiations (Unfazed by neither the volcanic temperatures of Lava Reef Zone nor by the environment of outer space. Can withstand getting blasted by magma and break free from being frozen solid[13])
- Possibly Absolute Zero (Seemingly unaffected by Absolute Zero[14])
- Psuedo-Resistance to BFR (Simply having a Chaos Emerald allows Sonic to be warped out of the Special Stage, which resides in a different universe as a trap)
- Void Manipulation, Time Manipulation & Age Manipulation (4-D. Can traverse the Special Stages of the Time Stones, which alter and remove time from their stages. The mysterious Time Stones are also said to be able to turn a desert into a jungle, and a polluted lake into a beautiful lake by crossing through time. When the Time Eater erased history and left everything as a colorless timeless void known as White Space, it was specifically noted that White Space needed Classic and Modern Sonic's speed to restore its flow of time to restore their friends[8])
- Dream Manipulation, Enhanced Conceptual Destruction (Type 1, Independent Universal Concept, 6-D), Mind Manipulation, Emphatic Manipulation & Information Manipulation (Type 2; Fundamental, 6-D - 1 Layer, Unaffected by the Time Eater erasing history and all space-time/reality, which would include places such as Maginaryworld, leaving everything as a colorless timeless void. It was noted that Sonic and Classic Sonic had to restore the flow of time to restore their friends, including Amy, Knuckles and Tails, who were unaffected by Void's presence and attacks)
Innate
- Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
- Power Bestowal (When hit, they grant the user with a self-contained power ups)
General Items
- Dimensional Travel (The Chaos Emerald monitor sends the user to a Special Stage that holds a Chaos Emerald)[15]
- Statistics Amplification (Temporary via Speed Shoes. This item greatly increase the user's speed. Invincibility greatly enhances the user's durability. Hercules Muscles increase the user's strength)
- Flight (Technological; With the Rocket Shoes, which grant the user temporary flight)[16][15]
- Damage Reduction (Temporary. With the Invincibility Monitor, which is stated multiple times in the franchise to be a power that allows the user to receive no damage for a limited time)
- Resistance to Status Effect Inducement (The Invincibility Monitor negates Amy's Heart Attack)[17]
- Pain Manipulation & likely Death Manipulation (Self-Afflicted. When breaking open a Robotnik Item Box, it deals the same amount of damage to the user as a Badnik. Hitting with a shield power up will take it away, hitting it with rings will cause them to be dropped, and breaking it open without rings will kill the playable character)[18]
Elemental Shields
- Elemental Variety, Forcefield Creation & Damage Reduction (Via Shields. All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder)
- Underwater Breathing (Type 3; the Aqua Shield allows the user to breathe underwater without worrying about air)[19]
- Enhanced Acrobatics, Electricity Manipulation & Limited Magnetism Manipulation. Resistance to Electrical Attacks & Energy Attacks (With the Thunder Shield, which provides its user with an additional mid-air jump, the ability to attract nearby Rings, and protection from energy and electrical attacks)[18]
- Fire Manipulation & Resistance (The Fire Shield is a barrier composed of flames which can affect the environment, like burning bridges made of wood, and protects the user from fire attacks)[19]
Rings
- Damage Transferal (Up to Low 1-C (6-D) AP with Rings. Rings completely shield the user from harm so long as they have at least 1 in their possession. Upon taking an instance of damage, a varying amount will scatter from the one who collected them with higher durability causing less to drop. Rings can shield Base characters from damage, including from the likes of Void and an amped Supreme so long as they have enough in their possession)
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy, as noted with Silver wanting to use some to replenish his energy. Rings are referred to by The End as being vitality)
- Statistics Amplification (Ring energy in the Sonic Riders series can amplify the user’s speed by nearly 2x and increases their boost duration by nearly 2 seconds when going from level 1 to 3. Achieving the max ring count in Sonic Frontiers grants Sonic the same speed for his boost that a default level 99 Speed Sonic has)
- Duplication (With Avatar, which can create a swarm of duplicates to rush in when utilizing the Blue Emerald; be it to block attacks from reaching the real one, destroying environments, or overwhelming an opponent with sheer numbers[20])
- Extrasensory Perception (With Vision, which allows the user to see hidden platforms and objects that would otherwise be invisible[20])
- Plant Manipulation & Platform Creation (With Ivy, which makes a large vine which grows out of the ground that the user grips to ascend to higher places when utilizing the Green Emerald[20])
- Time Manipulation (With Slow, which slows down time for everything around the user except their allies[20])
- Homing Attack (With Extra, Sonic gets early access to the Homing Attack[20])
- Inorganic Physiology (Type 1) & Elemental Shapeshifting (Full conversion)
- Elemental Intangibility & Limited Water Manipulation (With Water, which changes one's entire physiological makeup to liquify themselves and move within bodies of water)
- Self-Momentum & Limited Magma Manipulation(With Bullet, which allows one to shapeshift into a ball of magma and change quickly change their direction in midair)
As before, plus
With Color Powers:
- Transformation
- Bodily Weaponry (With Purple Frenzy)
- Sound Manipulation; (With Magenta Rhythm)
- Fire Manipulation & Explosion Manipulation (With Red Burst and Black Bomb)
- Vibration Manipulation (With Blue Cube and Gray Quake)
- Electricity Manipulation (With Ivory Lightning)
- Black Hole Creation & Gravity Manipulation (With Violet Void and Indigo Asteroid)
- Intangibility (With Violet Void, Ivory Lightning, Red Burst, Cyan Laser & Jade Ghost)
- Deconstruction & Transmutation (With Indigo Asteroid and Blue Cube)
- Surface Scaling (With Pink Spikes and Gray Quake)
- Absorption & Size Manipulation (With Purple Frenzy & Violet Void)
- Flight & Levitation (With Crimson Eagle, Red Burst, Yellow Ivory, Green Hover, Indigo Asteroid, Magenta Rhythm, Orange Rocket, Jade Ghost, Purple Frenzy, Cyan Laser and Violet Void)
- Flight (With Hovercrafts, Balloons, and Rocket Shoes)
- Time Travel (With Time Stones)
- Power Nullification (The Muteki Monitor makes him invulnerable to physical harm and immune to the abilities of other racers)
All abilities of base form are greatly enhanced, plus:
- Self-Sustenance (Type 3)
- Afterimage Creation (Super Sonic can crete constant afterimages by sheer speed)
- Invulnerability (Super Forms are empowered by Chaos Energy that largely stems from the will and emotions of the user, best displayed through Shadow being immune to all sources of damage when unleashing the hidden power of good or evil[21] from within himself that allows him to tap into a reserve of ehnanced Chaos Powers.[22] As a Super Form is a transformation empowered by the negative or positive emotions of the user, their Invulnerability is tied to emotional power harnessed through the Chaos Emeralds. Super Forms are verbatim stated to be invincible, indestructible[23] and invulnerable)
- Invulnerability Negation (Can harm other Super Form users with this trait)
- Acausality (Type 4; Super forms can function in the Egg Reverie Zone, a dimension where time is constantly distorted and causes Base characters to float aimlessly displayed further when are left helpless once again upon reverting back. Sage, an advanced AI who can run calculations by the millions, referred to Sonic's actions as trying to defy causality by refusing to submit to his accelerating cyber corruption.[24] Super Sonic, with assistance from Sage within Supreme, ultimately defeated The End. The End referred to its impending defeat at their hands as something that transcends law and time despite it's attunement being the ruling of fate on everything in the universe, with Super Sonic referring to it as breaking the chains of fate.[25])
- Law Manipulation, Causality Manipulation, & Information Manipulation (Type 2, Fundamental. Powered by the Chaos Emeralds, which were the very basis of what the Ancients built their technology around, in which the gems power all their systems including Cyber Space,[26] a realm stated by The End to be a separate reality[27] and also referred to by Dr. Eggman as a digital dimension.[28] Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were,[26] an idea supported by how the Elder described it as being able to upload their hopes, dreams, and memories.[29] When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality.[30] Additionally, Solaris after it had used the Chaos Emeralds to merge back into being, became a threat that would destroy all of reality by destroying time. This would include periods when Cyber Space was active, be it in the far past with the Ancients to the current day with Sonic and Sage)[31]
- Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time[32] that additionally encompasses Maginaryworld and all the dreams contained within Fourth Dimensional Space)
- Holy Manipulation (The Chaos Emeralds are described as wondrous and miracle gems that perform miracles once they are all gathered together, the result of which result is the Super form)
- Positive Emotion Empowerment (Super Forms are strengthened by the positive emotions of those who achieve the transformation, which are stated to power the Chaos Emeralds[33])
- Restoration (He and his Modern Self were able to restore reality as a whole to its state prior to the Time Eater's havoc, undoing the damage across all of space-time.)
- Chaos Energy Manipulation
- Memory Manipulation (Having a Chaos Emerald prevented Sonic and Tails from being altered by an incident Eggman caused, which unknowingly warped reality and their history at large[34])
- Greater Resistance to Disease Manipulation, Biological Manipulation, & Transmutation (Powered directly by the Chaos Emeralds, which prevented Zavok's infection and cured Sonic of the Metal Virus the moment he transformed into Super Sonic.[35] The Metal Virus in question transforms organic tissue into a metallic substance through physical contact to create a mindless Zombot.)[36]
- Law Manipulation, Causality Manipulation, Information Manipulation, Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept & Information Type 2; Fundamental Information. 4-D - 2 Layers. Super Forms can Survive attacks from the likes of Solaris, which have said effects. When Sonic transformed into his Super State, his Cyber Corruption, which was able to affect him despite resisting similar abilities previously, was halted, though it did not cure him outright)
All previous abilities are enhanced even further, plus;
- Light Manipulation (Can produce omnidirectional, blinding flashes of light that damage or destroy all enemies within range)
- Underwater Breathing (Type 2. Hyper Sonic can survive underwater indefinitely without needing to use air bubbles or Aqua Shield)
Attack Potency: Large Star level (Defeated a weaponized Egg Mobile as well as Silver Sonic. Both of which were powered by a Chaos Emerald, which can move planetary fragments and split the planet. Defeated all of his rivals in Sonic the Fighters, each of which had a Chaos Emerald in their possession) | Universe level+ (Defeated a clone of Chaos 0 in a single strike. Wrecked the Egg Dragoon. Damaged the Death Egg Robot alongside Modern Sonic and The Rookie) | Varies (Powered by the seven Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels[37], with Sonic able to harness varying levels of positive energy), Universe level+ (Destroyed the Phantom King. Should be superior to the power of the World Rings), up to Low Complex Multiverse level at his peak (6-D. Defeated the Time Eater alongside his Modern counterpart and reversed the damage done across all of space-time and all of reality as a whole, which includes with a multiverse with innumerable, potentially infinite timelines[38][39][40].) | Low Complex Multiverse level (6-D. Vastly above Super Sonic. Powered by the seven Super Emeralds, which are far above the Chaos Emeralds)
Speed: FTL (Could reach lightspeed as early as Sonic CD. Stated and shown to be capable outspeeding laser beams), higher reaction speed (Sonic constantly manages to react[41] to the V. Maximum Overdrive Attack and dodge it,[42] with the V. Maximum Overdrive Attack increasing Metal Sonic's speed by four times), far higher with the Spin Dash and Super Peel Out (The Spin Dash is a technique that allowed Modern Sonic, Tails, and Knuckles to blitz a group of Eggforcers that were initially blitzing them,[43] and the Super Peel Out referred to as faster than the Spin Dash[44]), even higher with the Boost | Infinite (Beat Modern Knuckles and Modern Amy in a race. Able to gather Chao faster than Cream, and can dodge bombs from Rouge. Kept pace with the Death Egg Robot and dodged its attacks, which was stated to surpass Infinite by both Doctor Eggman and Tails), far higher with Color Powers (Able to tag Blaze with assistance from the Spike Wisp), Immeasurable by accelerating through erased time (Sonic is stated by Tails to be accelerating through time by running through the zones in White Space) | Varies; Infinite (Superior to Darkspine Sonic, as the Chaos Emeralds are superior to the World Rings) to Immeasurable (Blitzed the Time Eater alongside his modern counterpart and easily avoided attacks from him), higher with the Super Sonic Boost | Immeasurable (Faster than Super Sonic)
Lifting Strength: At least Class K (Can push rocks larger than him. Should be superior to Dr. Eggman) | At least Class K, possibly far higher | Immeasurable (Powered by the Chaos Emeralds, which are superior to the World Rings used to empower Darkspine Sonic) | Immeasurable (Far stronger than anything empowered by the Chaos Emeralds)
Striking Strength: Large Star level | Universe level+ (Defeated a clone of Chaos 0 in one strike) | Varies, Universe level+, up to Low Complex Multiverse level | Low Complex Multiverse level
Durability: Large Star level (Can tank hits from Classic Knuckles, Metal Sonic, and Mecha Sonic Mk. II), higher with forcefields. Up to Low Complex Multiverse level (6-D) Damage Transferal with several Rings (Having enough Rings shields damage from those as strong as Supreme) | Universe level+ (Can withstand strikes from the Egg Dragoon and the Death Egg Robot, the latter of which was stated to have surpassed Infinite), higher with his Boost. Up to Low Complex Multiverse level (6-D) Damage Transferal with several Rings | Varies, Universe level+, up to Low Complex Multiverse level (6-D. Unharmed by attacks from the Time Eater. Can take attacks from enemies on his level or higher without taking any damage). Invulnerability makes it difficult to conventionally harm him | Low Complex Multiverse level (6-D. Far superior to anything empowered by the Chaos Emeralds)
Stamina: Superhuman (Sonic possesses an indomitable force of will; in situations where most others would give up and where he is severely outnumbered and outgunned, Sonic never loses faith in himself and never surrenders) | Superhuman (Same as prior) | Infinite (Is powered by Chaos Emeralds) | Infinite (Far superior to anything empowered by the Chaos Emeralds)
Range: Standard Melee Range, Hundreds of Meters with his abilities. Interdimensional with Chaos Emeralds | Standard Melee Range. Up to Low Complex Multiverse level with abilities (6-D, possibly 6-D. Able to affect Solaris, who Dr. Eggman twice states is an extra-dimensional lifeform that would make it superior to the likes of Illumina and Void) | Standard Melee Range. Several Meters with Hyper Flash. Low Complex Multiverse level, Possibly Complex Multiversal with abilities (6-D, possibly 7-D)
Standard Equipment: Power Sneakers, Rings (up to a max of 999), Chaos Emeralds, Item Boxes | Item Boxes and Rings (up to a max of 999) | Chaos Emeralds | Super Emeralds
- Optional Equipment: Time Stones, Slow Down Boots, Cyclone | Wisps | same as before | same as before
Intelligence: At least Above Average, Genius Combatant (Due to full control of his momentum,[45] Sonic excels in applying his speed and agility into evasive maneuvers[46] and offensive techniques[47] fueled by momentum-based[46] combat. Beyond clever applications of Sonic's speed is his capacity for adaptability and quick learning; Such as when he perfectly copied in mere moments the Homing Attack from his Modern self after only seeing it once for the first time, and later on even his Boost[8][48] while improving on them both later on.[11] Sonic is also able to quickly adapt to beat opponents who know his fighting style perfectly, such as when he defeated a copy of himself under 30 seconds and in his constant fights against Metal Sonic, a robot designed to replicate him in every way, but even still losing to Sonic in 30 seconds as well.[49] With this extending to even enemies that fought future versions of himself, like the Egg Dragoon, a machine that he fought toe-to-toe with and defeated with ease[10] despite being a machine noted to have years of research on Modern Sonic's movement patterns[50] in the decades they have fought one another, with Sonic constantly defeating Eggman even with the Doctor's Supergenius intellect.)
Weaknesses: Has trouble in aquatic areas due to his inability to swim.
Notable Attacks/Techniques:
- Fourth Wall Awareness:
- When the player isn't moving him for a moment, Sonic's idle animation gets annoyed with the player, tapping his foot while looking at the screen, showing boredom, stretching to be on the move again, and had outright left due to becoming impatience in Sonic CD that causes a Game Over.
- Spin Attack: Sonic curls into a ball while rolling along the ground.
- Spin Dash: Sonic rolls in place to charge up, then dashes forward at high speed in ball form.
- Spin Jump: A variant of Spin Dash used to attack enemies mid-jump.
- Flying Spin Attack: In contrast to the Spin Jump, Sonic can utilize this technique while already in a vulnerable position within mid-air.[51]
- Homing Attack: Sonic performs a mid-air Spin Dash that homes in on opponents, striking them with perfect aim. After hitting, the attack's force will cause Sonic to bounce off the target, allowing him to attack enemies again immediately afterward[52] (potentially repeatedly) or attack other enemies in his nearby vicinity.[53]
- Drop Dash: Sonic stores up momentum while in mid-air and curls into a ball as he drops down to the ground, upon where he will instantly initiate a Spin Dash and rocket in the desired direction.
- Super Peel Out: Sonic moves his legs in a specific circle pattern while remaining stationary, before taking off at speeds surpassing his regular speed. Sonic then crouches slightly down in a standing position and begins moving his legs in a specific pattern to build up speed, while he remains stationary in one spot. Once he has built up enough speed, Sonic takes off in the direction he is facing at extreme speeds.
- Insta-Shield: Sonic creates a temporary shield for a split-second that can slash enemies and items within their range without having to touch them.
- Dodge Spin Dive: Rather than dodging and doing a Spin Attack, Sonic dodges before curling into a ball and launching himself up into the air before slamming into his enemy with concussive force.
- Triple Kick: Sonic follows up with an additional kick in a quick flurry that sends the opponent flying back.
- Dodge High Kick: After dodging an attack, Sonic quickly retaliates with a jumping kick that sends his opponent into the air after impact.
- Back High Kick: While spinning around, Sonic kicks out to hit his opponent when they're behind him.
- Twin Punch Spin: Sonic performs the Punch Spin, but Sonic gives two quick jabs before getting behind them rather than one.
- Double Side Kick: Sonic adds an additional kick towards his opponent.
- Triple Side Kick: Sonic sends yet another kick towards his opponent, the final launching them back.
- Spiral Feint: Sonic begins to launch his Spiral Spin but stops soon after, instead launching himself towards the opponent for a Spin Attack.
- Double Feint: Sonic proceeds to do the Spiral Feint, but stops his attack once more to catch dodging or suspecting enemies by surprise.
- Toss & Attack: After uppercutting his opponent into the air, Sonic jumps into the air after them and rears back his hands before slamming them into his opponent and knocking them down into the ground.
- Wall Stamp: Sonic runs up a vertical surface before leaping back towards his opponent and stomping on his opponent.
- Black Bomb: Using the power of a Black Wisp, Sonic becomes a living and incredibly dense bomb. In this form his he is able to induce widespread explosions by detonating himself without causing himself harm.
- Blue Cube: Using the power of a Blue Wisp, Sonic transforms into a perfectly shaped blue cube. When transformed into the Blue Cube, Sonic can send out powerful shockwaves by slamming into the ground.
- Crimson Eagle: Using the power of a Crimson Wisp, Sonic turns into a crimson-colored eagle-like figure. As the Crimson Eagle, Sonic can achieve flight and soar through the air unhindered.
- Cyan Laser: Using the power of a Cyan Wisp, Sonic transforms into a cyan laser beam. As the Cyan Laser, Sonic gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Sonic can also bounce off them as if they were reflective surfaces.
- Green Hover: Using the power of a Green Wisp, Sonic turns into a green hovercraft. As the Green Hover, Sonic gains the power of flight, allowing him to fly leisurely through midair.
- Gray Quake: Using the power of a Grey Wisp Sonic transforms into a grey iron ball with yellow eyes. As the Gray Quake, Sonic's body density is greatly increased, making him so heavy that jumping or falling down on the ground can create destructive shockwaves. The Gray Quake also possesses wall-crawling abilities, allowing Sonic to scale walls despite his weight in this form.
- Indigo Asteroid: Using the power of an Indigo Wisp Sonic turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Sonic essentially becomes a miniature planet with a strong gravitational field. Sonic is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Sonic the ability to levitate through midair.
- Ivory Lightning: Using the power of an Ivory Wisp Sonic transforms into a living, straw-colored lightning bolt. As the Ivory Lightning, Sonic gains the same properties as that of a real lightning bolt. Associated with this form, Sonic can move at lightning-fast speeds and with acrobatic movements as living electricity. Sonic also obtains electrokinetic abilities in this form, giving him the ability to either form threads of electricity that he can use to either electrocute enemies or connect himself to targets as tethers.
- Magenta Rhythm: Using the power of a Magenta Wisp Sonic turns into a large magenta-colored eighth note. When in this form, Sonic is able to bounce on air, allowing him to move through mid-air in semi-flight.
- Orange Rocket: Using the power of an Orange Wisp Sonic into a stubby orange rocket with six fins arranged in a regular hexagon on the rear. As the Orange Rocket, Sonic can create powerful jet propulsion from his back to launch himself forward through midair at staggering speeds.
- Pink Spikes: Using the power of a Pink Wisp Sonic turns into a hot pink spiky ball. As the Pink Spikes, Sonic gains long, razor-sharp and extremely durable spikes on his body. By inserting these spikes into a surface, Sonic can stick perfectly firm to any surface, allowing him to climb up walls and along ceilings. The spikes can also be used offensively by using them to pierce opponents. It can also be used to augment the Spin Dash, making it much more powerful than normal.
- Purple Frenzy: Using the power of a Purple Wisp Sonic the user turn turns into a flowing purple, demonic-looking chomper that constantly gives off a dark and thick aura. As the Purple Frenzy, Sonic gains a powerful jaw that can chew and consume any matter he bites off and add it to his own mass, allowing the Purple Frenzy to grow larger for each bite until reaching maximum size. When reaching maximum size, the Purple Frenzy also gains a suction breath that lets Sonic suck in smaller objects not too heavy or rooted to the ground.
- Red Burst: Using the power of a Red Wisp Sonic turns into a red fireball that constantly gives off an aura of flames. As the Red Burst, Sonic obtains limited pyrokinetic abilities. Sonic can form a shield of flames around himself that instantly incinerates anything it touches, and he can create explosions of fire by combusting into flames without inflicting harm on himself. These explosions can be channelled to shoot Sonic higher into the air or be charged up to trigger large-scale and powerful explosions that destroy nearly anything within its range. In addition, Sonic's speed increases while using the Red Burst.
- Violet Void: Using the power of a Violet Wisp Sonic turns into a large, ghastly and smoky black orb with violet outlines. As the Violet Void, Sonic essentially becomes a living black hole which can draw objects into himself from a distance and make them vanish into a void within him. However, the user cannot draw in objects that are too big or heavy. Because of the Violet Void smoke-like makeup, Sonic is granted limited intangibility, allowing him to pass through certain obstacles unharmed. As the Violet Void, Sonic is also capable of flight through mid-air. Like the Purple Frenzy, the Violet Void can add the mass of the objects they draw into them, allowing Sonic to grow larger the more he consumes until they reach maximum size. Also, the more the Violet Void increases in size, the stronger its suction ability becomes, enabling Sonic to draw in bigger and heavier objects from greater distances. At maximum size, the Violet Void can draw in objects the size of the Frigate Skullian, a medium-sized aircraft.
- Yellow Drill: Using the power of a Yellow Wisp Sonic turns into a yellow spiral drill. As the Yellow Drill, Sonic can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Sonic to move through the water like a living torpedo.
- Final Color Blaster: Sonic gathers all the color Wisps around himself, and uses their combined Hyper Go-On Energy to greatly enhance his attacks in a rainbow aura.
Using the power of a Chaos Emerald, Sonic is surrounded in a sparkling aura. Entering this state vastly increases his speed and allows him to access special techniques only available to him in this state.
- Air Hyper Start: Sonic jumps into the air to do a downward punch before landing and alternating between a quick flurry of punches and kicks, entering Hyper Mode in the process.
- Emerald Dive: Sonic does a small uppercut before levitating into the air and diving straight into the opponent in a similar fashion to a torpedo, all the while being in Hyper Mode.
- Hyper Start: Sonic enters Hyper Mode, opening up with a kick towards the opponent before performing four Scissor Punches before doing a series of punches and kicks to finish the combo.
Notes:
- This profile covers the Classic iteration of Sonic. For the Adventure and Modern iterations, see Sonic the Hedgehog (Adventure) and Sonic the Hedgehog (Modern).
- Despite some contradictory information, Classic sonic is indeed the past version of current Sonic, with the reason for the timeline not changing much at all because of his travels because it "self corrected" at the end of the time travels
- As long as the Super Emeralds are active. Hyper Form can be accessed anywhere even without having them in person.
- The topic of Invulnerability for Super Forms was discussed and agreed upon within a recent CRT (September of 2021). Look to the notes in the verse page for further info.
Gallery
Others
Notable Victories:
Seiga Kaku (Touhou Project) Seiga's Profile (Super Sonic was used, and speed was equalized)
Notable Losses:
Knuckles the Echidna (Game) (Main Sonic Continuity) Knuckles' Profile (Both were in Hyper form and speed was equalized)
Chaos (Game) (Main Sonic Continuity) Chaos' Profile (5-A versions are used. Speed is equalized. Battle took place in Station Square, with two chaos Emeralds lying on the battlefield. Chaos didn't have the emeralds in his possession at the start of the fight)
Inconclusive Matches:
References
- ↑ Sonic the Hedgehog (JP) Manual (1991)
- ↑ Sonic 3D Blast Ending
- ↑ 3.0 3.1 3.2 Sonic CD (JP) Amaray Case Backside
- ↑ 4.0 4.1 Sonic the hedgehog 1 Genesis Version (1991) (JP) Box art
- ↑ 5.0 5.1 Sonic the hedgehog 2 Genesis Version (1992) (JP) Box art
- ↑ Sonic & Knuckles (JP) Manual
- ↑ Sonic the Hedgehog CD Japanese instruction booklet, pg. 7.
- ↑ 8.0 8.1 8.2 8.3 8.4 8.5 Sonic Generations
- ↑ Sonic & Knuckles: Sandopolis Zone
- ↑ 10.0 10.1 10.2 Sonic Forces: Stage 11 - Green Hill (VS. Eggman)
- ↑ 11.0 11.1 Sonic Forces: Eggman Empire Fortress (VS. Death Egg Robot, Stage 30)
- ↑ Sonic the Hedgehog 2: Chemical Plant Zone
- ↑ Sonic CD
- ↑ Sonic the Hedgehog 4 Episode II: White Zone Park Act 3
- ↑ 15.0 15.1 Sonic the Hedgehog Triple Trouble
- ↑ Sonic the Hedgehog Chaos
- ↑ Sonic Drift 2
- ↑ 18.0 18.1 Sonic the Hedgehog 3 (Sega Genesis) United States instruction booklet, pg. 13.
- ↑ 19.0 19.1 Sonic the Hedgehog 3: United States instruction booklet, pg. 12
- ↑ 20.0 20.1 20.2 20.3 20.4 Sonic Superstars
- ↑ Shadow the Hedgehog: Official Video Game Website
- ↑ Shadow the Hedgehog (2005)
- ↑ Sonic the Hedgehog Sticker Collection Page5
- ↑ Sonic Frontiers (JP): Rhea Island
- ↑ Sonic Frontiers (JP): Vs The End
- ↑ 26.0 26.1 Sonic Frontiers: Chaos Island
- ↑ Sonic Frontiers: Vs The End
- ↑ Sonic Frontiers: Kronos Island
- ↑ Sonic Frontiers: Rhea Island
- ↑ Sonic Frontiers (JP): Introduction Cutscene
- ↑ Sonic Frontiers
- ↑ Sonic 06: Last Episode
- ↑ Sonic Adventure: Last Story
- ↑ Sonic Channel Calender "Otherworld Comedy" Story Act 6: The True Princess?! (June 2023)
- ↑ Sonic the Hedgehog #29
- ↑ Sonic the Hedgehog issue #13
- ↑ Sonic the Hedgehog #12
- ↑ Sonic Generations Official Strategy Guide
- ↑ Sonic the Hedgehog Encyclo-speed-ia
- ↑ TailsTube #4 (feat. Amy Rose).
- ↑ Sonic the Hedgehog Triple Trouble: Atomic Destroyer Zone Act 3
- ↑ Sonic Mania: Stardust Speedway Zone Act 3
- ↑ Sonic Prime; Episode 3, "Escape from New Yoke"
- ↑ Sonic Origins Manual, Pg. 13
- ↑ Sonic the Hedgehog CD: Introduction Cutscene
- ↑ 46.0 46.1 Sonic the Hedgehog CD; "Outro"
- ↑ Sonic Unleashed; "Windmill Isle Act 2"
- ↑ Sonic Generations (3DS)
- ↑ Sonic the Fighters
- ↑ Sonic Unleashed bestiary Egg Dragoon
- ↑ Sonic the Hedgehog: Triple Trouble
- ↑ Sonic the Hedgehog #7
- ↑ Sonic the Hedgehog #2
Discussions
Discussion threads involving Classic Sonic |