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DFFNT Noctis CG Render-removebg-preview
Fools set the rules in this world. Just look around. It's undeniable.
~ Noctis

FFXV Adult Noctis
Brothers and sisters, brave warriors of Lucis... You've done well these ten years. And I thank you. You've done so much, all for my sake... Even as the darkness overcame our world, we kept the Light alive in our hearts. We've all lost friends and loved ones along the way, but the one thing we never lost was hope. Brothers and sisters, I ask you to stand by me and fight at my side-for the Light, and for the future of our world!
~ Noctis inspiring the Glaives to stand by him one last time

Summary

Noctis Lucis Caelum is the Prince of Lucis and the main protagonist of Final Fantasy XV. The only son of King Regis Lucis Caelum CXIII, Noctis acts as the 113th successor to the throne, though he takes his royal duties very lightly. When he was only nine years old, Noctis was chosen by the stars to become the "King of Light" and purge Eos of darkness.

In the year 756 M.E., Noctis is betrothed to his childhood friend Lunafreya Nox Fleuret, the Princess of Tenebrae, to ensure peace between his home kingdom of Lucis and the technological empire of Niflheim. Thus, he sets out with his three closest friends since childhood, Gladiolus Amicitia, Ignis Scientia and Prompto Argentum, to the city of Altissia to be wed to Lunafreya while a peace treaty is signed in the Lucian capital of Insomnia.

However, shortly after they leave, Niflheim reveals that the peace treaty was a farce, and their army invades and conquers Insomnia, killing King Regis and pronouncing Noctis dead. Learning about it in the papers the following day, Noctis and his friends, Gladiolus, Ignis, and Prompto, resolve to stop Niflheim and break their hold on Eos.

Powers and Stats

Tier: 2-A, higher with Armiger Arsenal, even higher with Armiger Unleashed | 2-A, higher with Armiger Arsenal, even higher with Arminger Unleashed | 2-A | 2-A

Key: Pre-Timeskip | Post-Timeskip | King of Light | Dissidia

Name: Noctis Lucis Caelum CXIV, "Noct," "King of Light," "The True King."

Origin: Final Fantasy XV

Gender: Male

Age: 20 | 30

Classification: Human, King (Former Prince) of Lucis, King of Light

Powers and Abilities:

Superhuman Physical Characteristics, Weapon Mastery, Stealth Mastery, Extrasensory Perception (Mages have shown to naturally possess this[1]), Magic, Subjective Reality (Magic,[2] in its basest form,[3] is projecting one's inner[4] mind onto reality[1], and is powered by intelligence and mental strength[2]), Non-Physical Interaction (Magic as a whole is shown to affect a wide variety of different beings, from intangible/immaterial beings to non corporeal beings, to abstract concepts like Chronodia, who's the flow of time itself[5], to Nonexistent beings like Exdeath and Cloud of Darkness), Law Manipulation (Magic is stated to rewrite[2] the natural order of things[6]), Limited Durability Negation, Forcefield Negation, and Intangibility (Magic negates conventional physical durability, barriers, and armor, requiring specific defense against magic which is powered by the Mind and Spirit), Power Modification (Including Duplication, Fusionism, Statistics Amplification, Size Manipulation, Homing Attack, Danmaku, Aura, Breath Attack, and Energy Manipulation; Magic users across the games have consistently shown the ability to manipulate the shape and properties of their own magical abilities, with even higher tiers of spells simply being considered stronger versions of the same basic ability[7]), Conceptual Manipulation (Type 2) and Space-Time Manipulation (Magic is shown in the novels to remove concepts and warp space and time itself,[6] like the Devil's road, which the concept of time was lost,[8] and time and space were twisted to the point[9] the past, present and future[10] existed as one[11]), Power Bestowal (Can grant others the ability to summon and wield any of the weapons in his arsenal), Flight, Intangibility, Duplication, Teleportation, Weapon Control, Fire Manipulation, Ice Manipulation, Electricity Manipulation & Pain Manipulation (Is able to use the Lightning spells, which are capable of attacking the nerves[12]), Light Manipulation, Healing, Regeneration (Mid-Low), Statistics Amplification (All of his weapons boost at least one of his parameters, like his resistance towards elemental magic), Statistics Reduction (Some of his weapons reduce the target's strength, durability, etc.), Sound Manipulation (Can emit powerful sound waves with the Noiseblaster), Gravity Manipulation (Able to create a gravitational sphere that pulls enemies in), Precognition (Able to see the deaths of others), Holy Manipulation, Energy Blasts, Poison Manipulation, Curse Manipulation, Time Stop (Can imbue his weapons with the Stop spell), Spatial Manipulation and BFR (Can rip a hole in the universe and banish enemies to the void with Alterna), Summoning (Can summon various weapons in battle, as well as the Astrals to aid him in combat), Absorption (Can absorb elemental energies and the life force of his enemies), Death Manipulation, Barrier Creation (Should be capable of erecting "The Wall" like all Kings before him. Regular Kingsglaive members as well as Regis were all capable of creating spherical barriers around themselves, and Noctis should be capable of the same), Resistance towards Fire Manipulation, Ice Manipulation, Electricity Manipulation & Pain Manipulation (Is able to resist the Lightning spells, which are capable of attacking the nerves[13]), Poison Manipulation, Mind Manipulation, Time Manipulation, Death Manipulation, Petrification, Transmutation, Absolute Zero (Can survive Shiva's ice attacks, including Diamond Dust), Madness Manipulation (Type 2; Can resist the Confuse status ailment, which can drive the target insane to attack anyone, even their allies), Conceptual Manipulation (Type 2), and Space-Time Manipulation (Characters are capable of surviving and resisting magical abilities, Which is[2] shown to[3] project one's inner[4] mind onto reality[1], and as shown with the creation of the Devil's road[6], remove entire concepts[8] and warp space and time[9] to where the past, present, and future[10] exists as one[11]), Law Manipulation (Resists magic, which can rewrite[2] the natural order of things[6]), Power Nullification (Can resist the Silence status, which would render the target's ability to use magic null), and Darkness Manipulation

Resistance to Mind Manipulation, Soul Manipulation (Via Zalera, the Death Serpah, who was going to absorb the souls of every living being on the planet), Corruption & Body Puppetry (Due to their light, Warriors of Materia can dispel attempts to control them), Empathic Manipulation, and Madness Manipulation (Type 3; Resistant to the effects of the True Moon, which is capable of affecting the hearts and minds of all living beings on the planet[1]), Gravity Manipulation (Unaffected by the gravitational pull of the True Moon, which even the Lunar Whale couldn't escape from[1]), Spatial Manipulation, Deconstruction, and BFR (Can withstand the attacks of Atomos, who manipulates space[1], crush enemies down to a molecular level[15], and can warp them into another dimension[15]), Extreme Cold and Cosmic Radiations (Can fight and survive on the moon), Absolute Zero (Can survive Shiva's ice attacks[16], including Diamond Dust),

Hellfire Manipulation (Via Ifrit, Phoenix, Rubicante, and Marilith), Ice Manipulation and Absolute Zero and Duplication (Via Shiva who's Ice and aura are stated to reach Absolute Zero including her Diamond Dust, Shiva can duplicate herself[16]), Water Manipulation (via Kraken, Cagnazzo, and Leviathan), Necromancy (Via Lich), Spatial Manipulation, Deconstruction, and BFR (via Atomos, who manipulates space[1], crush enemies down to a molecular level[15], and can warp them into another dimension[15]), Death Manipulation and Space-Time Manipulation (Via Odin, who's Zantetsuken instantly kills an enemy and opens a rift in space time to take their remains[17]), Matter Manipulation and Radiation Manipulation (via Megaflare, which is stated[18] numerous times to be a nuclear power[19]), Attack Reflection (via Carbuncle), Poison Manipulation and Corrosion Inducement (The Poison status effect, which is also stated to corrode the target[20]), Darkness Manipulation and Perception Manipulation (The darkness status ailment via various equipment, which would render the target blind[21]), Power Nullification (The Silence status, which would render the target's ability to use magic null), and Petrification (Via Malboro's Bad Breath), Resurrection (Phoenix can revive fallen party members), Light Manipulation and Holy Manipulation (Via Alexander), Explosion Manipulation and Self-Destruction (Via Bomb), Healing (Via Sylph and Asura), Earth Manipulation (Via Titan), BFR (via Typhon), Soul Manipulation (Via Zalera, the Death Seraph, who was going to abosrb all souls on the planet[22])

Attack Potency: Multiverse level+ (Matched and parried blows from Titan, who caught a meteor, the Power of Kings is directly gained from Bahamut's power), higher with Arminger Arsenal (Capable of fighting Leviathan and significantly damage her), even higher with Arminger Unleashed (Empowered with the combined might of all of the 13 past Kings of Lucis before him, including Regis and the founding king Somnus, who banished Ardyn Izunia from Insomnia, Titan and Leviathan should be around comparable to Ifrit, who can possibly turn the world to ashes with his fire) | Multiverse level+, higher with Arminger Arsenal, even higher with Arminger Unleashed (Stronger than before, after being in the heart of the Crystal for ten years to gain the power of Providence and become the vessel for the Crystal's light, defeated many other Kings of Lucis, Fought against Ifrit and managed to damage him) | Multiverse level+ (Far stronger than before, his power vastly exceeds that of the Astrals, including Shiva, who could subdue Ardyn Izunia with ease and killed Ifrit with her Diamond Dust attack) | Multiverse level+ (Is comparable to the other Warriors of Materia and draws power from the Gods of the cycle. Participated in the defeat of Shinryu)

Speed: Massively FTL+ (Scaling from Bahamut. Can keep up with his friends in training, who can react to his warp strike, as well as fight powerful individuals like Aranea, Leviathan and Titan, casually dodges lightning and light based attacks from beings like the Coeruls, Thunderocs and the Imps), higher with Warp Strike, even higher with Arminger Unleashed (Outpaced his own warp-strikes) | Massively FTL+ (Capable of dodging Omega's attacks, was already capable of keeping up with other Astrals, and now should be faster than before, managed to cut Ifrit's horn before he could react), higher with Warp Strike, even higher with Arminger Unleashed | Massively FTL+ (Even faster than before) | Massively FTL+ (Able to keep up with the other Warriors of Materia such as Cloud Strife)

Lifting Strength: Class T (Matched and physically overpowered Titan) | Immeasurable (Is superior to Neo Exdeath and Enuo)

Striking Strength: Multiverse level+', higher with Arminger Arsenal, even higher with Arminger Unleashed | Multiverse level+, higher with Arminger Arsenal, even higher with Arminger Unleashed | Multiverse level+ | Multiverse level+

Durability: Multiverse level+ (Survived blows from Titan), higher with Arminger Arsenal (Can endure attacks from Leviathan), even higher with Arminger Unleashed, | Multiverse level+, higher with Arminger Arsenal, even higher with Arminger Unleashed | Multiverse level+ | At least Multiverse level+

Stamina: Superhuman (Capable of fighting for several days straight without rest or sustenance)

Range: Extended Melee Range with various weapons, Hundreds of Meters with magic and firearms, several Kilometers with warping and Armiger Arsenal | Planetary as the King of Light (Eliminated the Starscourge across the entire world of Eos)

Standard Equipment:

  • Engine Blade: Noctis' preferred one-handed weapon, it was presented to him on his sixteenth birthday, absorbing the elemental powers of those it defeats. Noctis later upgrades it with the latest in Insomnian technology to create the Ultima Blade, an immensely more powerful weapon that also increases Noctis' health and mana reserves.
  • Ring of the Lucii: A treasured item passed down by all of the kings of Lucis to their successors, it binds their souls together and allows them to draw on the power of Eos' Crystal. Upon activation, it grants Noctis incredible magical power and access to the whole of the Armiger Arsenal, but this can be incredibly painful and leaves extensive scarring after use, so it is not something he can use lightly until he becomes the King of Light.
  • Royal Arms: The thirteen ancestral weapons passed down by the greatest kings of the Lucii, Noctis gains access to them while utilizing the powers of the Ring of the Lucii.

Intelligence: Noctis is an expert combatant, wielding a wide variety of different weapons with skillful precision, shifting between them on a whim when the situation calls for it. In addition, he holds perfect synergy with his three companions, performing various combination attacks with them by communicating with naught but a few words. He is also a skilled diplomat, convincing the First Secretary of Altissia to lend him aid in dealing with Leviathan while also minimizing casualties. By the time of his final battle with Ardyn, Noctis managed to defeat his ancestor with the full might of the kings of Lucis despite Ardyn's access to the Ring of the Lucii's abilities and thousands of years of experience. Lastly, Noctis is also proficient in the art of stealth, being able to sneak around heavily-guarded Imperial bases, and warp-kill targets while remaining undetected.

Weaknesses: Cannot use the Ring of the Lucii's abilities on a whim, as using it severely damages his body and drains his life-force. The Star of the Rogue can be used up-close, but doing so hurts Noctis. Some of his weapons also decrease his resistance (Example: Katana of the Warrior decreases his resistance to darkness). He must be in dangerous situations to summon the Astrals

Notable Attacks/Techniques:

Armiger: Noctis channels the power of the previous kings of Lucis, summoning all of their weapons and drastically increasing his power and speed, allowing him to decimate his enemies much faster than normal. Also, every attack performed activates Noctis' warp skill, making it very difficult to hit him. When used at maximum capacity, it also grants Noctis the ability to fly.

  • Sword of the Wise: The sword wielded by the king who erected the mighty walls that protect Insomnia, Noctis utilizes it to warp around his foes, attacking their blindspots with devastating warp-strikes.
Sword of the Wise

Sword of the Wise

  • Axe of the Conqueror: A heavy axe wielded by a king known for his feats of arms, it is designed to wreak havoc with slow and devastating blows at the cost of Noctis' defense.
Axe of the Conqueror

Axe of the Conquerer

  • Bow of the Clever: The bow of a king known for his martial and intellectual prowess, it launches a constant supply of piercing arrows that can be easily drawn and fired while on the move.
Bow of the Clever

Bow of the Clever

  • Swords of the Wanderer: A pair of swords wielded by the king said to be a swift as the winds themselves, they allow Noctis to unleash a deadly series of quick slashes and can combine for thundering attacks.
Swords of the Wanderer

Swords of the Wanderer

  • Blade of the Mystic: A longsword wielded by the founder king who sought to protect the world along with the Oracle, it bolsters Noctis' strength while it is in hand. It also increases the wielder's resistance to the powers of darkness.
Blade of the Mystic

Blade of the Mystic

  • Star of the Rogue: A throwing star wielded by a queen who took to the shadows and shunned the public's watchful eye, it can rapidly strike a single target multiple times or bounce between multiple targets, and even create duplicates of itself. It also increases Noctis' resistance to fire, lightning, and ice attacks.
Star of the Rogue

Star of the Rogue

  • Greatsword of the Tall: A greatsword wielded by a king as well-built as the mountains themselves, it resonates in its wielder's hand, striking its victims multiple times with a single swing at the expense of the wielder's resistance to the elements.
Greatsword of the Tall

Greatsword of the Tall

  • Shield of the Just: A shield that protected the queen devoted to peace and love for all, it automatically deflects oncoming attacks and allows Noctis to expend magical energy to quickly heal himself. It also raises his resistance to fire, ice, lightning, and dark attacks at the expense of raw offensive power.
Shield of the Just

Shield of the Just

  • Mace of the Fierce: A mace wielded by a king who was gentle to his people but a monster to his foes, it possesses an affinity for causing grievous harm to body parts and appendages, crushing them and thus rendering them useless.
Mace of the Fierce

Mace of the Fierce

  • Scepter of the Pious: A staff wielded by a king who ruled according to divine law and worked in tandem with the Oracle, it takes upon numerous forms to smite its foes, obliterating them with swords of divine light. This staff also greatly increases the wielder's resistance to the powers of darkness.
Scepter of the Pious

Scepter of the Pious

  • Trident of the Oracle: The weapon wielded by the Oracle, who brought man and god together and brought comfort and tranquility to the stars above. It can produce holograms and afterimages of the wielder that can also attack foes.
Trident of the Oracle

Trident of the Oracle

  • Katana of the Warrior: An oriental blade wielded by the King whose Queen was taken from him too soon, Noctis can draw and strike with it in a single heartbeat and crush his foes relentlessly with a cascade of blows. It also increases the wielder's resistance to fire, ice, and lightning, but lowers their resistance to darkness.
Katana of the Warrior

Katana of the Warrior

  • Sword of the Father: The sword wielded by King Regis, father of the True King, it is a mighty sword designed that nurtures the light and increases the power of one's finishing blows.
Sword of the Father

Sword of the Father

Armiger Unleashed: Noctis unleashes the full power of the kings of Lucis with authority granted to him by his possession of all thirteen Royal Arms and the Founder King's Sigil, allowing him to fly and freely manipulate the Royal Arms with his mind while greatly enhancing the power of his attacks. Also, he can warp around as he pleases, irrespective of the present locations of the Royal Arms.

  • Royal Cleave: Noctis draws the Engine Blade and cloaks it in magical energy before bringing it down on its opponent, dealing increased damage and greatly extending its range.
  • Dynasty Stance: Noctis summons the Royal Arms to attack as he does, causing them to rain on his foe from above whenever Noctis makes an attack.
  • Apocalyspsis: Noctis launches the Royal Arms at his foe in a single homing attack that converges on the target from every conceivable direction.
  • Armiger Storm: Noctis sends the Royal Arms spiraling towards his foe in a flurry of wind and light.
  • Armiger Assault: Noctis summons the Royal Arms and sends them cascading upon his foe before coming down on the target with the Mace of the Fierce with a resounding crash.
  • Armiger Vortex: Noctis brings the Sword of the Father into his left hand before furiously attacking his foe with a series of spinning slashes.
  • Armiger Barrage: While in midair, Noctis has the Royal Arms swarm around his foe as he stabs the Engine Blade into the target and pulls it out, paralyzing the victim.
  • Armiger Onslaught: While in midair, the Royal Arms strike the target from all directions before Noctis brings down the Greatsword of the Tall onto the target to crush them and leave them sprawled on the ground.
  • High Time: A sweeping upward slice that allows Noctis to transition from ground-based to midair attacks seamlessly.
  • Legacy of the Lucii: Noctis brings the full might of the Royal Arms to bear against his foe, shooting them through his foe before having them repeatedly strike his foe from all directions. Noctis himself warps to each weapon to deliver a series of attacks while remaining nigh-untouchable until he reappears in the air to bring the Royal Arms down upon the target, shattering and sanctifying the ground with holy energy that is then detonated with one final downward slash from the Engine Blade.

  • Fire/Fira/Firaga: Noctis generates fire energy in his hand, before unleashing the magical energy and causing a small explosion at a location of his choosing, burning both the enemy and the surrounding area.
  • Blizzard/Blizzara/Blizzaga: Noctis causes the surrounding area to become blanketed in frost and ice, freezing enemies in the vicinity and the landscape.
  • Thunder/Thundara/Thundaga: Noctis summons a bolt of lightning to strike his enemy from above.
  • Death: Channeling the power of the Ring of the Lucii, Noctis begins draining his enemy of their life force, regaining his vitality and eventually killing the foe.
  • Holy: Whenever he phases through an attack, Noctis leaves behind an explosion of divine energy that burns enemies to ashes with white fire. If Noctis manages to blink through an attack at the last possible second, he will generate an even more powerful burst of Holy that quickly heals his wounds and restores his magical energy.
  • Alterna: By concentrating his magical energy, Noctis shatters the fabric of the universe and sucks in all nearby enemies into the void.

  • Astrals: Manifestations of the power of the stars, Astrals function as the creatures Noctis can summon after he forges a pact with them. There are a total of six Astrals available to him.
    • Bahamut, the Draconian: The most powerful of all the Astrals, appearing as a colossal humanoid creature wearing draconic armor and having wings made of massive blades. When summoned, Bahamut appears in the sky and casts Ultima Sword, tossing down each of the swords that make up his wings before charging in and attacking the enemy with his blade.
    • Carbuncle: A fox-like Astral with a red gemstone in his forehead, Carbuncle is the smallest of his brethren and has known Noctis since childhood. When Noctis is in a pinch, Carbuncle can appear and cast Ruby Light, healing the prince of his injuries.
    • Leviathan, the Hydraean: A gargantuan Astral with the appearance of a sea dragon, Leviathan is by far the largest Astral, several times larger than even Titan. Holding mastery over all water, Leviathan's Tsunami is capable of creating massive whirlpools and send out small torrents of water in the shape of dragons to harm foes, swallowing enemies in the currents and allowing the Astral to devour them.
    • Ramuh, the Fulgurian: A colossal Astral resembling a robed wizard. When summoned, Ramuh appears in the air and calls upon a bolt of lightning in his hand, creating his staff, before casting Judgement Bolt, charging his staff with lightning and throwing it at the ground, decimating the enemy and surroundings in the area of effect.
    • Shiva, the Glacian: Also known as Gentiana, handmaiden to the Oracle, Shiva is a humanoid Astral with pale blue skin and white hair. Revered as the goddess of snow and death, Shiva casts Diamond Dust when summoned, creating several duplicates of herself and creating a massive blizzard in the area, freezing all enemies within. She is also powerful enough to flash freeze Ardyn Izunia simply by touchings his lips with her fingertip and defeated Ifrit in moments.
    • Titan, the Archaean: A gigantic Astral with an appearance resembling the mythical Atlas. When summoned, Titan picks Noctis up with his hand, and uses Gaia's Wrath, striking the ground with his other fist and creating a massive shockwave that wipes out all surrounding enemies. Alternatively, he appears far in the distance and tosses a massive boulder to crush the opponents.

  • Others

    Notable Victories:

    The End (Main Sonic Continuity) The End's Profile (Post-Timeskip Noctis in Armiger Unleashed was used, The End was at full strength, speed was equalized)

    Notable Losses:

    Inconclusive Matches:

    Discussions

    Discussion threads involving Noctis Lucis Caelum
    1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 Final Fantasy IV: The After Years
    2. 2.0 2.1 2.2 2.3 2.4 Final Fantasy IV Novel 1, chapter 1, page 29
    3. 3.0 3.1 Final Fantasy IV Novel 1, chapter 3, page 107
    4. 4.0 4.1 Final Fantasy IV: The After Years Novel, chapter 2, page 109
    5. Final Fantasy I
    6. 6.0 6.1 6.2 6.3 Final Fantasy IV Novel 1, chapter 5, page 198
    7. Final Fantasy IV: The After Years Novel, chapter 2 page 114
    8. 8.0 8.1 Final Fantasy IV Novel 1, chapter 5, page 199
    9. 9.0 9.1 Final Fantasy IV: The After Years Novel, chapter 1, page 67
    10. 10.0 10.1 Final Fantasy IV: The After Years Novel, chapter 1, page 73
    11. 11.0 11.1 Final Fantasy IV: The After Years Novel, chapter 3, page 147
    12. Final Fantasy IV Volume 2 Novel, chapter 7, page 54
    13. Final Fantasy IV Volume 2 Novel, chapter 7, page 54
    14. 14.0 14.1 14.2 14.3 14.4 14.5 Dissidia Final Fantasy Opera Omnia
    15. 15.0 15.1 15.2 15.3 Dissidia Final Fantasy
    16. 16.0 16.1 Dissidia Final Fantasy NT
    17. War of the Visions: Final Fantasy Brave Exvius
    18. Final Fantasy IV: The After Years Novel, chapter 5, page 270
    19. Final Fantasy IV: The After Years Novel, chapter 5, page 271
    20. Final Fantasy IV Series Guidebook
    21. Final Fantasy V GBA Manual
    22. Final Fantasy XII
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