Games | Main Canon |
---|---|
Comics | Archie Pre-Genesis • Archie Post-Genesis |
Shows | X • Boom |
“ | I'm not sure what happened, but I know what I saw: a love that transcended time and space. I believe in that power. | „ | |
~ Amy to Sonic, reflecting upon two Kocos that were reunited before death.[1] |
“ | Love changes everything. It feels like every little moment in your life is huge! | „ | |
~ Amy Rose to Elise. |
“ | Not a bad swing... Try mine! | „ |
~ Amy Rose, fighting a Polar Bear mecha.[2] |
Summary
Amy Rose is an anthropomorphic hedgehog whose crush for Sonic the Hedgehog is dwarfed only by her heart. The pair first met during the events of Sonic CD, with Amy going to Little Planet due to a supposed divine message from her tarot cards before meeting the Blue Blur himself.[4] She would be captured by Metal Sonic, ultimately being saved by Sonic at the end of his adventure across Little Planet. Their bond would only strengthen over time; Amy developing an unwavering faith of Sonic and his heroism, and Sonic himself warming up to her as both a friend and possibly something else entirely.
Her journey to the Starfall Islands alongside Sonic and Tails during Sonic Frontiers would result in the three of them being sucked into a mysterious vortex leading to Cyber Space. She would eventually be freed by Sonic, who would assist her on her quest to reunite a Koco with its true love. Upon seeing the two of them reunite, something that resulted in both Koco passing on, she would see a vision of the past from two Ancients that reunited right before their deaths. A scene that mirror the Koco in the present day, whose souls moved on. This would cause Amy to reflect upon love and its power, with the pink hedgehog declaring that its something that she wants to share with the world after their journey on the Starfall Islands is complete.[1] When Sonic succumbs to the cyber corruption on Rhea Island that had been afflicting him across his journey, Amy successfully drives back the cyber corruption with the help of Tails and Knuckles to bring him back.[5] This would ultimately be the catalyst which allowed Sonic to complete his mission; defeating the Titans, save his friends from Cyber Space, and saving the world at large from The End.
Amy has grown to become an irreplaceable friend to those around her, a self-proclaimed girlfriend to Sonic, a formidable fighter, and heroine in her own right across the course of her adventures. From helping warding off the alien invasion of the Black Arms to repeatedly partaking in thwarting the various plots of Dr. Eggman across various adventures, she's there to help ensure the safety of the world should it ever need her.
Powers and Stats
Tier: High 4-C | High 4-C to 4-A | Low 2-C | Varies; Low 2-C, potentially up to Low 1-C at her peak | Low 1-C
Key: Classic Era | Adventure Era | Modern Era | Super Amy | Hyper Amy
Name: Amy Rose, Rosy the Rascal (in classic Sonic games)
Origin: Sonic the Hedgehog (Sonic CD)
Gender: Female
Age: Unknown
Classification: Anthropomorphic Hedgehog, Hammer-Swinging Heroine, Leader of Team Rose, Leader of the Restoration (Former)
Powers and Abilities:
- Superhuman Physical Characteristics
- Non-Standard Breathing (Type 1; Can breathe in space without issue)
- Spin Dash (Standard, however Amy is likely incapable of performing the Homing Attack)
- Absorption (Of Rings)
- Toon Force
- Hammerspace (Amy can produce her Piko Piko Hammer out of thin air and reach into her enemies hammerspace to grab their weapons)
- Creation (Able to spawn a 16 ton weight to drop on her opponent[6])
- Social Influencing (Can trick her opponents into looking up repeatedly within the same fight, which even works on the likes of Sonic)[6]
- Elasticity (She[7] and her vehicle personal vehicle[8] can reform from being crushed flat])
- Breaking the Fourth Wall (Amy's idle animation waits for the player to move him)
- Skilled Hand to Hand Combatant & Weapon Proficiency (Amy is a skilled fighter, being able to both attack with the Piko Piko Hammer and incorporate it into her attacks in lieu of a Spin Jump for additional range)
- Natural Weaponry (Through sharpening her spines to perform actions like the Spin Attack)
- Skilled Driver (Drives a talking car in Sonic Drift)
- Forcefield Creation (Through Barriers, which takes hits in her stead and replenishes themselves after several seconds[6])
- Non-Physical Interaction (Can tag the Hyudoros, Boos, and King Boom Boo)
- Clairvoyance & Curse Manipulation (Can use tarot cards to predict the future and lay curses on opponents)
Resistance to
- Extreme Cold & Cosmic Radiations (Can withstand the vacuum of space)
Innate
- Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
- Power Bestowal (When hit, they grant the user with a self-contained power ups)
Elemental Shields
- Elemental Variety, Forcefield Creation & Damage Reduction (Via Shields. All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder)
- Underwater Breathing (Type 3; the Aqua Shield allows the user to breathe underwater without worrying about air[9])
- Enhanced Acrobatics, Electricity Manipulation & Limited Magnetism Manipulation. Resistance to Electrical Attacks & Energy Attacks (With the Thunder Shield, which provides its user with an additional mid-air jump, the ability to attract nearby Rings, and protection from energy and electrical attacks[10])
- Fire Manipulation & Resistance (The Fire Shield is a barrier composed of flames which can affect the environment, like burning bridges made of wood, and protects the user from fire attacks[9])
Power Bestowal
- Statistics Amplification (Temporary. With Speed Shoes, this item greatly increases Amy's speed. Invincibility greatly enhances her durability)
- Damage Reduction (Temporary. With the Invincibility Monitor, which is stated multiple times in the franchise to be a power that allows the user to receive no damage for a limited time)
- Resistance to Status Effect Inducement (The Invincibility Monitor negates Amy's Heart Attack[11])
- Duplication (With Avatar, which can create a swarm of duplicates to rush in when utilizing the Blue Emerald; be it to block attacks from reaching the real one, destroying environments, or overwhelming an opponent with sheer numbers[12])
- Extrasensory Perception (With Vision, which allows the user to see hidden platforms and objects that would otherwise be invisible[12])
- Underwater Breathing (Type 3, Breathing with Equipment), Elemental Intangibility, & Elemental Shapeshifting (Full conversion; with Water, which changes one's entire physiological makeup to liquify themselves and move within bodies of water[12])
- Plant Manipulation & Platform Creation (With Ivy, which makes a large vine which grows out of the ground that the user grips to ascend to higher places when utilizing the Green Emerald[12])
- Vector Manipulation, Magma Manipulation, & Elemental Shapeshifting (Full conversion. With Bullet, which allows one to shapeshift into a ball of magma and quickly change their direction in midair[12])
- Time Manipulation (With Slow, which slows down time for everything around the user except their allies[12])
- Weapon Duplication (With Extra, Amy can replicate her hammer.[12])
- Damage Transferal (Up to Low 1-C (6-D) AP with Rings. Rings completely shield the user from harm so long as they have at least 1 in their possession. Upon taking an instance of damage, a varying amount will scatter from the one who collected them with higher durability causing less to drop. Rings can shield Base characters from damage, including from the likes of Void and an amped Supreme so long as they have enough in their possession[13])
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy, as noted with Silver wanting to use some to replenish his energy. Rings are referred to by The End as being vitality)
- Statistics Amplification (Ring energy in the Sonic Riders series can amplify the user’s speed by nearly 2x and increases their boost duration by nearly 2 seconds when going from level 1 to 3. Achieving the max ring count in Sonic Frontiers grants Sonic the same speed for his boost that a default level 99 Speed Sonic has, and Amy can receive the same benefits and upgrades as of Final Horizon.)
- Aura & Statistics Amplification (Can increase the speed of her attacks through Hyper Mode, a state granted to her by having a Chaos Emerald that is signified by a glittering aura[6])
All previous abilities including;
- Small Size (Type 0) (90cm tall)
- Acrobatics (Hypermobility, All-Terrain Mobility, Self-Momentum, & Surface Running - Amy is capable of various acrobatics complimented by her ability to defensively curl herself into a ball, such as performing acrobatic flips,[14] swift leaps after her opponent,[15] being able to perform moves in mid-air that instantly halt her forward momentum into a steep drop,[16] and running across the surface of water[16])
- Spin Dash (Standard)
- Accelerated Development (Achieved excellent running skill from constantly chasing Sonic, and grew stronger from her time spent training)[15]
- Air Manipulation (Through swinging her Piko Piko Hammer,[17] Amy can create gusts of wind[15])
- Afterimage Creation (When she picks up enough speed, Amy leaves afterimages in her wake[16])
- Statistics Amplification (Passive - With Attack Support 5, Strength Support 6, and Speed Up Lv 1, which increases her power, defense, and movement speed respectively[15])
- Explosive Armaments (With Gifts, bombs which have the appearance of presents[15])
- Healing, Forcefield Creation & Limited Energy Restoration (She can heal herself simply by thinking of Sonic. With her Guard Skill that she developed to protect Sonic, Amy Guard, Amy can defend herself by creating a pulsing purple barrier. Receiving damage, blocking attacks with her Guard Skill, and using Heal Skill will generate energy for the Ichikoro Gauge.[15])
- Statistics Amplification(The Ichikoro Gauge allows Amy to knock out comparable opponents in one hit once enough energy is transferred to it[15])
- Paralysis Inducement (By performing Amy Flash, Amy can render her opponent immobile for 20 seconds[18])
- Limited Subjective Reality, Creation, & Summoning (After she began losing to Rouge in a fight to reobtain Emerl, Amy formed an illusion of Sonic that aided her in combat. It later disappeared as if it were never there[19])
- Limited Forcefield Creation (While running in her Boost Mode, Amy can perform a sliding faceplant that forms a small barrier of energy in front of her[16])
- Greater Heat (Can survive the heat of falling directly into a star)[7]
- Freezing Climates (Unaffected by traversing through arctic water[20] and can withstand being frozen solid[21])
- Corrosion Inducement (5-D. Can interact and fight with Void, whose darkness was corroding away the life within the Nature Zone before it was restored[7])
- Transmutation (due to resisting being converted into a ring by Chaotix Recital)
- Acid Manipulation (Can withstand the acid of poison frogs with no negative side effects[22])
- Space-Time Manipulation (Can withstand attacks from multiple chaos powers that attack opponents with distorted space-time)
- Dream Manipulation, Conceptual Destruction (Type 1, Independent Universal Concept, 5-D), & Information Manipulation (Type 2; Fundamental, 4-D. Void is said to possess a power of darkness that can bring an end to Maginaryworld which would include the Ancients' dream of persisting their legacy in Cyber Space, with Void himself being referred to as said darkness directly on multiple occasions while directly stating he is the dreams themselves, who Sonic can withstand attacks from[7])
Innate
- Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
- Flight (Floating Item Balloons levitate above the ground high enough where only users with enough jumping power and flight can reach)
- Power Bestowal (When hit, they grant the user with a self-contained power up)
Power Bestowal
- Forcefield Creation (Via Shields) & Damage Reduction (Via Invincibility. All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder. Invincibility is stated multiple times in the franchise to be a power that grants the user to receive no damage for a limited time)
- Statistics Amplification (Temporary. High-Speed Shoes greatly increase the user's speed. Invincibility greatly enhances the user's durability)
- Statistics Amplification (Passive - Power Cores. Noted by Dr. Starline, Power Cores are concentrated energy that amplify the user's abilities when harnessed.[23] Amy can carry up to 3)
- Damage Transferal (Up to Low 1-C (6-D) AP with Rings)
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy)
- Statistics Amplification (Passive - With Power Cores, each of which doubles her strength upon harnessing them [and which she can hold three of at max])
Forcejewels:
- Barrier Creation (Can create barriers for a limited amount of time that others can't pass)
- Teleportation (Can teleport others to herself, teleport herself to others, swap places with an opponent, or teleport herself or others to a random location)
- Body Puppetry (Can force an opponent to move or use their items)
All previous abilities including;
- Boost (Standard & Power Boost)
- Greater Acrobatics (Amy has repeatedly displayed acrobatics[24][25])
- Stealth Proficiency (Aided Elise in escaping Eggman's base after she triggered the alarm[26])
- Invisibility (Can render herself invisible[26])
- Toon Force
- Limited Sound Manipulation (Can knock away other by cartoonishly yelling at them)
- Vehicular Mastery (Amy is a proficient Extreme Fear racer and has competed in racing competitions against the likes of Team Sonic[8])
- Magic (Amy is able to utilize her Fortune Cards for a variety of effects)
- Gliding (By using her Fortune Cards, Amy is able to levitate throughout the air in a steady decline[13])
- Speed Amplification (With her Boost. With her Card Boost, her own variant of Sonic's Power Boost, Amy's Boost is massively amplified[13])
- Self-Perception Amplification & Attack Reflection (With her Parry, which slows down her perception of time when she repels an attack[13])
- Poison Manipulation (With her Poison Parry, Amy can leave enemies poisoned for a short amount of time.[13] This even works on the inorganic, robotic beings across Ouranos Island)
- Greater Homing Attack & Explosion Inducement (With Multi-lock, Amy can lock onto 4 targets in close proximity before swiftly bouncing between them and causing a heart-shaped explosion to go off above them[13])
- Aura, Light Generation, Barrier Negation, Telekinesis, Stamina Recovery & Limited Creation (With her Cyloop, which should be capable of all the effects displayed by Sonic's own; this includes negating barriers, telekinetically lifting objects and enemies, granting herself infinite stamina for one minute by drawing an infinity symbol, and spawning Rings)
- Shockwave Generation (With her Cyhammer, which generates a shockwave after Amy slams her hammer into the ground in the shape of a heart. Anything caught in it will be ensnared by the effects of the Cyloop)
- Electricity Manipulation, Sound Manipulation, & Transmutation/Deconstruction (Can resist the effects of the Wisps being used on her[8])
- Cyber Corruption (Afflictions. Upon Sonic succumbing to the corruptive Cyber energy, Tails, Amy, and Knuckles reverted his corruption in order to fight The End.[5] Withstood interactions with the Koco even as they were corrupting her)
- Cyber Corruption (Benefits)
- Flight (Displayed this)
- Forcefield Creation (Helped reinforce Sage's forcefields when it was under attack)
- Homing Attack & Explosion Manipulation (With the Multi-lock technique, which can lock onto 4 targets in close proximity before swiftly bouncing between them and causing a heart-shaped explosion to go off above them)
Innate
- Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
- Flight (Floating Item Balloons levitate above the ground high enough where only users with enough jumping power and flight can reach)
- Power Bestowal (When hit, they grant the user with a self-contained power ups)
Elemental Shields
- Elemental Variety, Forcefield Creation & Damage Reduction (Via Shields. All Shields are omni-directional, defensive tools meant to negate an instance of damage against its wielder)
- Underwater Breathing (Type 3; the Aqua Shield allows the user to breathe underwater without worrying about air[9])
- Enhanced Acrobatics, Electricity Manipulation & Limited Magnetism Manipulation. Resistance to Electrical Attacks & Energy Attacks (With the Thunder Shield, which provides its user with an additional mid-air jump, the ability to attract nearby Rings, and protection from energy and electrical attacks[10])
- Fire Manipulation & Resistance (The Fire Shield is a barrier composed of flames which can affect the environment, like burning bridges made of wood, and protects the user from fire attacks[9])
Power Bestowal
- Damage Reduction (Temporary via Invincibility. Invincibility is stated multiple times to be a power-up that grants the user to receive no damage for a limited time)
- Resistance to Status Effect Inducement (The Invincibility Monitor negates Amy's Heart Attack)[11]
- Statistics Amplification (Temporary via Power Sneakers. High Speed power up greatly increase the user's speed. Invincibility greatly enhances the user's durability)
Wisp Capsules
- Statistics Reduction (Usage of the Violet Void near opponents will slow them down)[8]
Innate
- Small Size (Type 0; For the capsules themselves, which are shorter than Classic Sonic)
- Power Bestowal (When hit, they grant the user with a self-contained power ups)
- Weapon Creation (Can create a regular basketball, bowling ball, and Tee Shot, enabling Amy to use a golf club to shoot out golf balls in order to damage other racers)
- Homing Attack (Via Target Torpedo) & Explosion Manipulation (Amy can summon a bomb to explode other Riders on the race track or a torpedo to track them down)
- Weapon Creation (Can create a regular basketball, bowling ball, and Tee Shot, enabling Amy to use a golf club to shoot out golf balls in order to damage other racers)
Defensive
- Technology Manipulation & Power Nullification (Self-Afflicted. When breaking open a Parts Lock Item Box, Amy's tech is temporarily shut down except for the tech's mobility)
Power Bestowal
- Statistics Amplification (Temporary via Attack & High Speed. With Attack, Any gains greater strength to plow through obstacles and can run on foot to match the speed of Extreme Gear. High Speed grants increased acceleration of Extreme Gears to high speed)
- Status Effect Inducement (Via Colorball. Users can obscure other's visions)
- Damage Transferal (Up to Low 1-C (6-D) AP with Rings)
- Healing & Stamina Recovery (Ring energy revitalizes the wielder and restores energy)
- Paralysis Inducement (Via Stun)
- Gravity Manipulation & Psuedo-Black Hole Creation (With the Ark of the Cosmos)
All innate abilities of her Base are greatly enhanced plus;
- True Flight
- Self-Sustenance (Type 3)
- Chaos Energy Manipulation & Positive Emotion Empowerment (Super Forms are strengthened by the positive emotions of those who achieve the transformation, which are stated to power the Chaos Emeralds[27])
- Acausality (Type 4; Sage, an advanced AI who can run calculations by the millions, referred to Sonic's actions as trying to defy causality by refusing to submit to his accelerating cyber corruption.[28] Super Sonic, with assistance from Sage within Supreme, ultimately defeated The End. The End referred to its impending defeat at their hands as something that transcends law and time despite it's attunement being the ruling of fate on everything in the universe, with Super Sonic referring to it as breaking the chains of fate.[29])
- Regeneration Negation (Up to Low-Godly; The full power of the Chaos Emeralds allowed Sonic and Shadow to bypass Solaris' regeneration entirely, shattèring it's light shells and decapitating it. Even when Solaris revitalized and reformed itself with wings, the damage to it remained[30])
- Invulnerability (Super Forms are empowered by Chaos Energy that largely stems from the will and emotions of the user, best displayed through Shadow being immune to all sources of damage when unleashing the hidden power of good or evil[31] from within himself that allows him to tap into a reserve of ehnanced Chaos Powers.[32] As a Super Form is a transformation empowered by the negative or positive emotions of the user, their Invulnerability is tied to emotional power harnessed through the Chaos Emeralds. Super Forms are stated by multiple different sources to be invincible, indestructible and invulnerable)
- Invulnerability Negation (Nearly every entity that can harm Super transformation has been powered by the Chaos Emeralds, such as Solaris)
- Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. The Chaos Emeralds allowed Mephiles and Iblis to fuse back into Solaris, who immediately became a threat that would swallow all timelines and destroy the very meaning of time[30] that additionally encompasses Maginaryworld and all the dreams contained within Fourth Dimensional Space [a space which in itself is Illumina's dream[7])
- Information Manipulation (Type 2, Fundamental. Powered by the Chaos Emeralds, which were the very basis of what the Ancients built their technology around, in which the gems power all their systems including Cyber Space,[33] a realm stated by The End to be a separate reality[34] and also referred to by Dr. Eggman as a digital dimension.[1] Tails pieced together that Cyber Space was used to store information down to the very essences of who the Ancients were,[33] an idea supported by how the Elder described it as being able to upload their hopes, dreams, and memories.[5] When a being enters Cyber Space, their memories physically alter and change the realm depending upon their memories. The forcefield surrounding the Starfall Islands that sucked Sonic, Tails, and Amy into Cyber Space was stated by Tails to defy the laws of the real world, manifesting logical disparities to the bottom of causality.[35] Additionally, Solaris after it had used the Chaos Emeralds to merge back into being, became a threat that would destroy all of reality by destroying time.[30] This would include periods when Cyber Space was active, be it in the far past with the Ancients to the current day with Sonic and Sage[36])
Resistance to
- Memory Manipulation (Having a Chaos Emerald prevented Sonic and Tails from being altered by an incident Eggman caused, which unknowingly warped reality and their history at large[37][note 1])
- Disease Manipulation, Biological Manipulation, Transmutation, & Corruption (Type 1, Physical. Powered directly by the Chaos Emeralds, which prevented Zavok's infection and cured Sonic of the Metal Virus the moment he transformed into Super Sonic.[38] The Metal Virus in question transforms organic tissue into a metallic substance through physical contact to create a mindless Zombot[39])
- Dream Manipulation & Conceptual Manipulation (Conceptual Destruction; Type 1, Independent Universal Concept. Super Forms can withstand attacks from the likes of Solaris, which have said effects)
- Cyber Corruption (When Sonic transformed into his Super State, his Cyber Corruption was halted, though it did not cure him outright)
All innate abilities of her Super form are greatly enhanced plus;
- Underwater Breathing (Type 2 - Hyper Amy can survive indefinitely underwater without the need of air bubbles or an Aqua Shield)
- Weapon Duplication (Hyper Amy can produce an endless amount of Piko Piko Hammers for her to throw[40])
Attack Potency: Large Star level (Capable of fighting and harming the likes of Classic Sonic and Classic Knuckles[6] | Large Star level (Superior to her Classic self. Destroyed ZERO.[41] Can harm and destroy Mecha Knuckles.[42] Fought Team Sonic alongside the rest of Team Rose[17]) to Multi-Solar System level (Capable of competently fighting alongside Sonic and destroying mechas comprised of Eggtech and Gemerl[14]) | Universe level+ (Severely dazed Storm with a single swing of her Piko Piko Hammer,[43] and threw an Ark of the Cosmos at his face hard enough to knock him out.[43] Defeated a Phantom Ruby clone of Metal Sonic with a single hit of her hammer.[44] Helped finish off a Death Crab and repel Badniks forces attacking a town.[45] Heavily mutilated Zombot Rough with one swing from her Piko Piko Hammer,[46] with even ordinary Zombots being highly durable.[47] Took part in a combined assault with the likes of Tails, Tangle, and others to fight Giga Omega.[48][49] Used a Heavy-Egg Hammer's own weapon to destroy it with a single swing while receiving minimal aid from Silver.[50] Handled a swarm of Crabmeats and deflected a strike from a crab mecha,[51] with Crabmeats being able to strike down Sonic and temporarily incapacitate him[52]), higher with Boost | Varies (Amy is empowered by the Chaos Emeralds,[40] which possess immense chaotic energies with fluctuating power levels,[53] with Amy being able to harness varying levels of positive energy); Universe level+ (Comparable to the likes of Super Tails and Super Ray), potentially up to Low Complex Multiverse level at her peak (6-D. Should likely be capable of achieving the same level of power used by Classic Super Sonic,[54] as she can tap into a Hyper transformation) | Low Complex Multiverse level (6-D. Far stronger than Super Amy)
Speed: FTL (Can keep up with Classic Knuckles[55]) | FTL+ (Can trail behind Adventure Shadow.[32] Followed Adventure Sonic and often caught up to him no matter where he ran) to Massively FTL+ (Easily keeps up with the likes of Gemerl even when it's fused with the Eggmobile, which flew to the Nonagression Zone.), higher with the Amy Dash (Amy can utilize the Amy Dash, her own variation of the Spin Dash,[16] a technique that allowed Sonic, Tails, and Knuckles to blitz a group of Eggforcers that were initially blitzing them[56]) | Massively FTL+ (Aided Elise in escaping Dr. Eggman's Egg Carrier. Can react to and compete with other Riders on their Extreme Gear) to Infinite (Fought against clones of Shadow, Zavok, Metal Sonic and Chaos 0.[44] Able to swing at and strike Badniks[45] while being carried and thrown at high speeds by Sonic, and outpaced and fought Zomom alongside Tails[25]), higher with the Amy Dash and Boost | Varies (Powered by the seven Chaos Emeralds, which possess immense chaotic energies with fluctuating power levels,[57] with Amy able to harness varying levels of positive energy); Infinite (Faster than Darkspine Sonic, as she is empowered by the Chaos Emeralds, which are superior to the World Rings), potentially up to Immeasurable at her peak (Should potentially be able to access the full power of the Chaos Emeralds, which enabled Super Sonic to hit Solaris before the latter could react) | Immeasurable (Comparable to Hyper Sonic, Tails, and Knuckles, as she's empowered by the Super Emeralds and thus far superior to any Super Form)
Lifting Strength: Class K | Class M (Provided one-fourth of the necessary force to halt the Riot Train, a speeding locomotive.[58] Comparable to Sonic, albeit weaker) | Multi-Stellar (Comparable to Sonic. Temporarily held back Metal Sonic[59]) | Immeasurable | Immeasurable (Superior to Super Amy)
Striking Strength: Large Star level (Can harm those comparable to her, such as Classic Sonic and Classic Tails[6]) | Large Star level (Stronger than her Classic self. Fought Team Sonic to a standstill alongside Team Rose) to Multi-Solar System level+ (Can harm Gemerl with her attacks even when comprised of additional Eggtech[14]) | Universe level+ (Defeated a Metal Sonic clone in one swing of her hammer. Brought a chase with Zomom to a temporary halt with one good swing[25]) | Varies; Universe level+, potentially up to Low Complex Multiverse level at her peak (6-D) | Low Complex Multiverse level (6-D)
Durability: Large Star level (Can take hits from Classic Sonic and Knuckles[6]). Up to Low Complex Multiverse level (6-D) Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered Supreme) | Large Star level (Fought Team Sonic to a presumable standstill and can take attacks from them) to Multi-Solar System level (Can take hits from Gemerl and recover quickly[14]), higher with her Guard Skill (With Amy Guard, her Guard Skill, she can defend herself from attacks that would incapacitate her in one strike[15]). Up to Low Complex Multiverse level (6-D) Damage Transferal with Rings | Universe level+ (Can take attacks from Eggman's machines), higher with her Card Boost. Up to Low Complex Multiverse level Damage Transferal with Rings | Varies, Universe level+, potentially up to Low Complex Multiverse level at her peak (6-D. Invulnerability makes it difficult to conventionally harm her) | Low Complex Multiverse level (6-D. Invulnerability makes it difficult to conventionally harm her)
Stamina: Superhuman (Often chased Sonic endlessly wherever he went without any sign of tiring) | Superhuman (Journeyed for 3 days with little to no rest, fighting Eggman's various Badniks and mechas all the while[17]) | Superhuman (Worked nonstop in evacuation efforts over the course of days during the Metal Virus despite the heavy mental burden and stress it caused her,[24][60] and only stopped because she was forced to evacuate and retreat to safety herself) | Infinite | Infinite
Range: Standard Melee Range | Standard Melee Range, Tens of Meters with tornadoes | Same as before | Same as before. Up to Universal+, potentially Low Complex Multiversal, Possibly Complex Multiversal with her abilities (6-D, possibly 7-D. Super Sonic, Super Shadow, and Super Silver were able to affect Solaris, who Dr. Eggman twice states is an extra-dimensional lifeform that would make it superior to the likes of Illumina and Void) | Same as Super Amy
Standard Equipment: Her Tarot Cards and Piko Piko Hammer | Her Piko-Piko Hammer | Her Piko-Piko Hammer
- Optional Equipment: Chaos Emeralds (up to all seven), Breeze (Her living car), Rings (maximum of 999) | Chaos Emeralds (up to all seven) | Pink Rose (Her Extreme Gear), Pink Cabriolet (Her Dodon Pa vehicle), Rings (maximum of 999) | Chaos Emeralds (up to all seven), Rings (maximum of 999)
Intelligence: At least Average, Gifted Combatant and Tactician (Despite once being a damsel in distress, Amy has become a particularly skilled fighter with the aid of her trademark weapon; the Piko Piko Hammer. Amy has shown the capacity to be an excellent strategist and tactician, such as quickly and efficiently giving orders to citizens of a town so they could repel the first wave of a Badnik attack.[45] When Neo Metal Sonic invaded Angel Island, it was her who created a strategy for how they would counterattack.[61] She was also at the forefront of the Restoration, handling evacuation efforts across several locations during the Metal Virus plague.[24][60] Amy Rose is a gifted fighter with her Piko Piko Hammer, being capable of fighting both against and alongside Sonic competently, and also boxercises)
Weaknesses: Amy is somewhat short-tempered and moody, and her love for Sonic is so strong that makes her lose common sense at times and act recklessly (as of the later Modern Era, her love for Sonic is no longer a force that can blind her). When Digitized, her interactions with the world becomes more limited.
Notable Attacks/Techniques:
- Amy Dash: Amy's own version of the Spin Dash, more similar in wind-up to the Super Peel Out. Unlike the Super Peel Out, and more akin to the Spin Dash, Amy is not left vulnerable while charging it up.[16]
- Boost Mode: By either running at top speed for an extended duration or having her speed accelerated, Amy will begin to leave afterimage in her wake and be able to perform her Boost Action.[16]
- Head Slide: When in Boost Mode, Amy can perform this move to create a small barrier of energy that extends her attack range and shields her from harm. It also allows Amy to keep her speed and momentum after the move is finished.[16]
- Homing Attack: Amy can perform the Homing Attack, a technique which allows her to home in on and strike both opponents and objects alike. Whether it's hammering one target or bouncing from foe to foe, it can be performed in rapid succession.
- Spin Jump: Like many of her friends, Amy Rose is capable of performing the Spin Jump to defensively curl into a ball while simultaneously attacking enemies.[16]
Tag Actions (タッグアクション, Taggu Akushon) are unique moves that Amy receives when teamed up with a partner, mostly differing depending upon whether it's done on solid ground or while in the air. When performing a Tag Action, her partner will perform a Spin Jump into her arms before it's performed.[14]
- With Sonic
- Sonic Accelerator: When performed either on the ground or in the air, Amy is immediately accelerated into the direction she is facing at speeds fast enough for her to enter Boost Mode.
- With Cream
- Chao Attack: When paired with Cream, Cheese will adopt an appearance similar to Amy and attack the opponent upon her command like he would with Cream. Doing so in the air send Amy upwards.
- With Knuckles
- Knuckleball: When performed on the ground, Amy throws Knuckles forward as he spins akin to a Spin Attack.
- Gliding Ride: When performed in the air, Amy will rest atop Knuckles' back as he glides through the air.
- With Tails
- Leap Jump: When performed on the ground, Tails will launch Amy into the air to give her immense vertical height in moments.
- Propellor Catch: When performed in the air, Tails will carry Amy and allow them to traverse through the air.
Gallery
Notable Matchups
Notable Victories:
Notable Losses:
Rouge the Bat (Main Sonic Continuity) Rouge's Profile (Both had a week of preparation time)
Inconclusive Matches:
References
- ↑ 1.0 1.1 1.2 Sonic Frontiers: Kronos Island
- ↑ Sonic the Hedgehog #35
- ↑ Sonic the Hedgehog: 30th Anniversary Special
- ↑ Sonic CD manual (JP), Character Bios
- ↑ 5.0 5.1 5.2 Sonic Frontiers: Rhea Island
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Sonic the Fighters
- ↑ 7.0 7.1 7.2 7.3 7.4 Sonic Shuffle
- ↑ 8.0 8.1 8.2 8.3 Team Sonic Racing
- ↑ 9.0 9.1 9.2 9.3 Sonic the Hedgehog 3: United States instruction booklet, pg. 12
- ↑ 10.0 10.1 Sonic the Hedgehog 3: United States instruction booklet pg. 13
- ↑ 11.0 11.1 Sonic Drift 2
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 12.6 Sonic Superstars
- ↑ 13.0 13.1 13.2 13.3 13.4 13.5 Sonic Frontiers: Another Story
- ↑ 14.0 14.1 14.2 14.3 14.4 Sonic Advance 3
- ↑ 15.0 15.1 15.2 15.3 15.4 15.5 15.6 15.7 Sonic Battle
- ↑ 16.0 16.1 16.2 16.3 16.4 16.5 16.6 16.7 16.8 Sonic Advance 2
- ↑ 17.0 17.1 17.2 Sonic Heroes - Team Rose
- ↑ Sonic Adventure 2: Multiplayer
- ↑ Sonic Battle: Story Mode (Rouge)
- ↑ Sonic Advance 2: Ice Paradise
- ↑ Sonic Advance 3: Twinkle Snow Act 3
- ↑ Sonic Heroes: Lost Jungle (Team Rose)
- ↑ Sonic the Hedgehog: Bad Guys #2
- ↑ 24.0 24.1 24.2 Sonic the Hedgehog #22
- ↑ 25.0 25.1 25.2 Sonic the Hedgehog #27
- ↑ 26.0 26.1 Sonic the Hedgehog (2006): Silver's Episode
- ↑ Sonic Adventure: Last Story
- ↑ Sonic Frontiers (JP): Rhea Island
- ↑ Sonic Frontiers (JP): Vs The End
- ↑ 30.0 30.1 30.2 Sonic the Hedgehog (2006): Final Episode (Vs Solaris)
- ↑ Shadow the Hedgehog: Official Video Game Website
- ↑ 32.0 32.1 Shadow the Hedgehog (2005)
- ↑ 33.0 33.1 Sonic Frontiers: Chaos Island
- ↑ Sonic Frontiers: Vs The End
- ↑ Sonic Frontiers (JP): Introduction Cutscene
- ↑ Sonic Frontiers
- ↑ Sonic Channel Calender "Otherworld Comedy" Story Act 6: The True Princess?! (June 2023)
- ↑ Sonic the Hedgehog #29
- ↑ Sonic the Hedgehog issue #13
- ↑ 40.0 40.1 Sonic Origins Plus
- ↑ Sonic Adventure (Amy's Story)
- ↑ Sonic Advance
- ↑ 43.0 43.1 Sonic Riders: Zero Gravity (Babylon Story)
- ↑ 44.0 44.1 Sonic Forces
- ↑ 45.0 45.1 45.2 Sonic the Hedgehog #2
- ↑ Sonic the Hedgehog #15
- ↑ Sonic the Hedgehog #17
- ↑ Sonic the Hedgehog #31
- ↑ Sonic the Hedgehog #32
- ↑ Sonic the Hedgehog #58
- ↑ Sonic Frontiers Prologue: Convergence
- ↑ Sonic the Hedgehog #5th Anniversary Edition: Familiar Territory
- ↑ Sonic the Hedgehog #12
- ↑ Sonic Generations: Final Battle (Time Eater Boss)
- ↑ Sonic Origins
- ↑ Sonic Prime; Episode 3, "Escape from New Yoke"
- ↑ Sonic the Hedgehog #12
- ↑ Sonic Shuffle: Stop the Train! (Mini Game)
- ↑ Sonic the Hedgehog #61
- ↑ 60.0 60.1 Sonic the Hedgehog #20
- ↑ Sonic the Hedgehog #9
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Discussion threads involving Amy Rose (Game) |