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Shinnok render
The legacy of life is death, Raiden. My followers accept this and live on. They fight for me!
~ Shinnok

Corrupt shinnok

Credit to YareYareDong on DeviantArt

Yes... Tremble before me Elder Gods, as I absorb Earthrealm's power.
~ Shinnok

Summary

Shinnok is a character in the Mortal Kombat fighting game series. He made his debut in Mortal Kombat Mythologies: Sub-Zero as the final boss, and first became playable in Mortal Kombat 4, in which he also served as the boss and main antagonist. He later appeared in the same role in Mortal Kombat X. He serves as a primary antagonist of the franchise alongside Shao Kahn.

Powers and Stats

Tier: At least High 8-C | At least High 8-C, likely far higher

Key: Base | Corrupted

Name: Shinnok, has several titles including Father of All Evil, Demon King, The Bane of All Existence, Dark Lord, Lord Cockatrice, Fallen One

Origin: Mortal Kombat

Gender: Male

Age: Millions of years old, likely far higher as he might have lived through every timeline made by Kronika

Classification: Fallen Elder God, God of Death and Darkness, Son of Kronika and brother of Cetrion

Powers and Abilities:

Superhuman Physical Characteristics, Martial Arts (Utilizes a mix of Eastern martial arts styles, specifically Chinese fighting styles), Weapon Mastery (Prefers to wield long range weapons), Enhanced Senses (Likely as potent as Raiden's, since he was aware of an "Earthrealm force" in the Netherrealm while sealed in his own amulet), Extrasensory Perception (Can sense emotions, scaling to Cetrion), Acrobatics, Magic (Uses dark magic), Flight (True flight), Immortality (Types 1 and 2), Acausality (Type 1. As an immortal, he exists outside the normal laws of time. In practice, this is the reason why the likes of Fire God Liu Kang was unaffected by his past self's injuries and why Dark Raiden was erased when his past self was brought forth into the timeline), Self-Sustenance (Types 1 and 2), Wields and is familiar with all of his amulet's powers, Unholy Manipulation (All of his powers are from the Netherrealm), Energy Projection (Can fire red colored beams that usually disintegrate targets, but it can also burn them if he chooses to do so. This beams can also activate the amulet from afar), Telekinesis (Can manipulate objects and opponents from afar, usually throwing them away from him), Teleportation (Can instantly teleport in a burst of magic. Can also turn into a dark, gaslike form before reappearing as a pair of skeletal hands that crushes those in his destination), Bone Manipulation (Can summon a pair of giant skeletal hands to attack opponents from afar), Forcefield Creation (Can summon a frontal shield to deflect incoming attacks), Corruption (Type 1. Corrupted the Jinsei with his dark essence once he touched it reversing its life giving effects to the opposite), Weather Manipulation (The side effects of him corrupting the Jinsei released dark clouds and a shockwave that disabled the tech on Jacqui's plane), Telepathy (Created a mental projection of himself on Earthrealm while trapped in the Netherrealm to communicate with Quan Chi), Soul Manipulation (Said and demonstrated by Revenant Liu Kang to be able to consume souls, which in turn increases his strength), Necromancy (Scaling to Revenant Jade who mentioned him when she summoned reanimated dead Shaolin monks, likely using his magic), Weapon Creation (Can create bone weapons from his hands or scepter. When copying an opponent's special move, he may create an energy construct of the weapon used in that move), Explosion Manipulation (Can cause a spontaneous explosion on his opponent), Power Mimicry (Can steal one move from his opponent and copy it for a limited time), Shapeshifting (If the stolen move requires a different form to perform, he can simply morph into a suitable form for it), Power Bestowal (Some of his powers are seen in the hands of his followers, which might've been given to them by himself), Resistance to Time Manipulation (Shinnok's incapacitation was stated to be irreversible. Even though he was restored back to his place in his Bone Temple [located deep in the Netherrealm castle] by Kronika's time powers, he still remained as a decapitated head. Only a full rewind of the universe via the Hourglass can restore him back to his original form)

All previous abilities greatly enhanced, Can channel the amulet's power without holding it (It is fused with his body, and he can project its power through his hands), Damage Reduction (Takes less damage in this form), Hellfire Manipulation (Can generate hellfire through his entire body), Magma Manipulation (Able to generate hot lava), Earth Manipulation (Can conjure rocks from thin air)

Attack Potency: At least Large Building level+ (Effortlessly defeated Raiden and Fujin, when the former's darker version can destroy several layers of the Sky Temple. Fought Inner Power Johnny Cage) | At least Large Building level+ (Stronger than before. Fought Inner Power Cassie Cage), likely far higher (Stated as being the balancing force against Cetrion)

Speed: Massively Hypersonic+ combat speed (Blocked lightning from Raiden, keeping up with him and Fujin in combat)

Lifting Strength: At least Class K (Should be equal or even superior to the likes of Sub-Zero and Scorpion who can casually rip out spines with 101-102 tons of force) | At least Class K, likely higher (Summoned a massive spiked pillar out of the ground in his boss Fatality, likely using his telekinesis)

Striking Strength: At least Large Building level+ | At least Large Building level+, likely far higher

Durability: At least Large Building level+ (Shrugged off Raiden's electric attacks. Even after Inner Power Johnny Cage defeated him, he was still able to get up and fight again, he only lost because he was sealed inside his own amulet which took a lot of effort for Raiden. While weakened, he endured several electrocutions from Dark Raiden), far higher for his Amulet (The Elder Gods cannot destroy it) | At least Large Building level+ (Visibly takes less damage in this form, since Cassie Cage [without her green glow] hurt her hand when she attempted to punch Corrupted Shinnok), far higher for his Amulet (Still has the same durability), likely far higher

Stamina: Superhuman (Able to stay conscious as a decapitated head for two years)

Range: Standard melee range with hand-to-hand combat. Extended melee range with bone weapons. Tens of meters with magic.

Standard Equipment: Amulet of Shinnok

Intelligence: Gifted (Has existed since the MK-verse's beginning and is a well-known schemer and tactician among his peers and inferiors)

Weaknesses: Arrogant and easily irritated.

Notable Attacks/Techniques:

  • Wind Punch: Shinnok pulls his arm back and rushes forward with an uppercut.
  • Double Punch: Shinnok performs a powerful attack where he thrusts his palms at the opponent.
  • Devious Heel: Shinnok hops forward and performs an axe kick.
  • Step Kick: Shinnok steps forward and does a front kick.
    • Brute Strength: After Step Kick, he swings a bone scepter across their body and over their head before he swings the scepter upwards.
  • Back Strike: Shinnok does a back kick.
  • Nexus: Shinnok swings a back fist across the opponent's face and swings it down to their legs. He switches his stance, performing a rising palm strike before finishing it with an axe kick.
  • Mystical: Shinnok steps forth with a palm strike to the opponent's gut and rises up with a elbow to their face. After that, he kicks them away with a roundhouse.
  • Immense Power: Shinnok lifts a knee and steps on the opponent's foot and hits them over their head with his elbow. He then finishes the combo with a claw strike.
  • Deity: Shinnok swings his bone scythe close to the floor in a rising arc and swings it twice across the opponent before hooking it into their guts to pull them towards him.

  • Charging Shoulder: Shinnok dashes forward, hitting anyone in his way with a double hitting shoulder charge.
    • After knocking away the opponent, he can cause an spontaneous, magical explosion to the opponent.
  • Hell Sparks: Shinnok waves his hands up, summoning three rising sparks of magic from the ground.
    • Just like his Charging Shoulder, he can do the same explosion attack after launching the opponent.
  • Amulet Strike: Shinnok fires a short range blast of magic from his amulet.
    • Instead of a short range blast, he can cause it to explode in his hands.
  • Mimicry: Shinnok stuns and chokes the opponent with telekinesis before pulling them in. Doing this gives him access to a single move from the opponent's powers or skills.
  • (Air) Tricky Portal: While airborne, Shinnok teleports to location of his choosing.
  • Scepter Slam: Shinnok stabs the opponent with his scepter and and scoops them up to throw them behind him.
  • Scepter Strike: Shinnok slams the bottom end of his scepter to the floor, creating a shockwave that trips opponents.
  • Dark Beam: Shinnok pulls out his wand and fires a magical beam at the opponent.
  • Summoned Fiend: Shinnok summons a skeletal hand from the ground that grabs and crushes the opponent in its grasp.
  • Judgement Fist: Shinnok summons a skeletal hand from above that crushes the opponent.
  • Devil's Flick: Shinnok summons a skeletal hand that flicks its finger at the opponent.
  • Hellfire Beam: Corrupted Shinnok shoots a concentrated fire beam from his chest to burn the opponent.
    • Sometimes, he shoots two of them in quick succession.
  • Hellfire Choke: Corrupted Shinnok throttles his opponent and delivers a burst of flames that sends them flying.

  • Face Off: Shinnok uses his Mimicry move against the opponent to rip their face off. He then wears his opponent's face like a mask.

  • X-Ray (The Devil's Hand): Shinnok summons a giant skeletal cage from the ground, trapping the opponent as he breaks their jaw with a backhand slap. He then summons a skeletal hand to crush his victim's ribcage. Shinnok then summons a skeletal spear to impale his opponent in the heart.
  • Unnamed X-Ray (Corrupted Shinnok only): First, Shinnok unleashes a blast of lava from below to lift his opponent and fires a beam from his chest, breaking his opponent's ribcage. Then he summons two rocks whilst his victim is still in the air and bashes the sides of his skull, crushing it. Lastly, he telekinetically throws his opponent back down to the ground, breaking the front of the skull.

  • Gallery

    Notable Matchups

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

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