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Summary

Kurumi Tokisaki (時崎 狂三, Tokisaki Kurumi) is the third spirit to appear, and so far the most brutal spirit in the series. She is also the first spirit to appear as an antagonist in the Date A Live series.

However, Kurumi is later revealed to be not truly malicious, as she tries to drain humans' lifespan to gather power to travel back in time and kill the first spirit, whose appearance caused the devastating spacequake that killed 150 million people.

Powers and Stats

Tier: At least Low 7-C physically to High 7-A with abilities | At least Low 7-C to High 7-A | At least Low 7-C to High 7-A in Inverse form

Key: Spirit form | Post Volume 20 | White Queen

Name: Kurumi Tokisaki, Code Name: Nightmare, White Queen in Inverse form

Origin: Date A Live

Gender: Female

Age: Unknown

Classification: Formerly human, Spirit

Powers and Abilities:

Superhuman Physical Characteristics, Self-Sustenance (Type 1, 2, and 3: Spirits can live in outer space without air.[1] They also doesn't have the need to eat[2] nor sleep[3]), Subjective Reality (Spirits are able to create things from their imagination with their reiryoku, it can also create desired situations), Regeneration (Wounds of Spirits naturally heal), Time Manipulation (With her angel, Kurumi can manipulate time in various ways. She can accelerate time to blitz enemies, decelerate time, stop the flow of time of whoever she hits with her bullets, summon her past self who has her physical abilities and time travel), Spatial Manipulation (Can summon spatial explosions known as "spacequakes"), BFR (Spacequakes can send anything in their path outside of time and space), Durability Negation (Spacequakes can tear away anything in their path by destroying time and space), Age Manipulation (Her third bullet is capable of causing the target to age, it's explained that Kurumi's bullet is applied in the inside, consuming the internal time of the target by accelerating it. The fourth bullet can also manipulate the age of a target by rewinding their time), Clairvoyance, Limited Precognition (She can peek into the past of a target, and take a glimpse of the future. The fifth bullet allows Kurumi to have a short-term prediction of the future, however the continued use of this bullet ends up placing a huge burden on her mind), Flight, Acausality (Types 1 and 3: Even if you kill Kurumi in the past, she will always exist in the present and throughout multiple timelines, and isn't affected at all by the presence of multiple "her" in the same present), Dimensional Travel (The spirit pledge game straight up says that she can show up from other dimensions and she can also freely travel in and out of her pocket dimension composed of vast inky shadow in all directions), Teleportation, Duplication, Power Nullification, BFR (Kurumi can duplicate herself and create clones which can send people into her shadow dimension and leave them there), Shadow Manipulation (Her shadow is a dimension where all her time clones reside when outside of battle), Absorption , Life Manipulation (Her shadow absorbs other's lifespans to add to her own and absorbs the powers of her opponents in range until it eventually kills them, makes unresistant people unconscious and can still weaken resistant targets), Conceptual Manipulation (Type 3), Existence Erasure (If used to its maximum output, Kurumi's city of devouring time can conceptually erase someone from existence by absorbing the target's concept of existence), Limited Power Nullification (A spirit's Astral Dress nullifies damage to an extent), Immortality (Type 6; She can transform one of her clone into the original by transfering her consciousness, memories and power into her clone's body), Resistance to Mind Control, Fate Manipulation (Full form Spirits can't be fully affected by Nia's future describing), and Radiation Manipulation (Spirits can survive from cosmic rays[1])

All the previous abilities, Information Analysis (With Nia's Sephira Crystal, she can analyze and know everything she wants with Rasiel), Fate Manipulation (Since she can use the full potential of Rasiel)

Spatial Manipulation (The first application of White Queen's Demon King Lucifugus is to control all the aspects of space, she can cut space with her sword to spatially cut in half her opponent regardless the distance, warp the space around to protect her, travel between to place with her spatial movements and many other variants), Healing (Aquarius bullet allow her to spatially remove her wound and create a zone where she passively heal from injuries), Void Manipulation with the Leo Bullet (This bullet eat space itself and leave a blank "space" where nothing exists, this bullet has also some variants which have the effect to "crush the opponent's space"), Durability Negation (with Some of her bullets), Mind Manipulation with the Scorpio bullet (This bullet is able to turn the target into an obedient servant), Conceptual Manipulation and Causality Manipulation with the Libra bullet (The first application of Lucifugus's Spatial Manipulation, it allows the target to reverse causality Itself, the Concept of attacker and receiver is reversed, she is also stated to Control the very Concept of distorting Space).

Attack Potency: At least Small Town level physically to Large Mountain level with abilities (Even her weaker clones were capable of injuring Kotori with bullets, as well as overpowering AST Origami and DEM Mana. Killed the old possessor of Tiamat's angel, who had the same power as Kotori, ranked only below Inverse Tohka and Inverse Origami, although this ranking might come from her Angel's unique abilities). Zafkiel also ignores durability by activating its time effects on contact. | At least Small Town level to Large Mountain level (She possesses two Sephira Crystal, which result to drastically increase her power and abilities) | At least Small Town level to Large Mountain level in inverse form (Defeated Kurumi Tokisaki)

Speed: FTL (Has held her own against other Spirits, including the speed-oriented ones like Yoshino and the Yamai sisters), higher when accelerating herself with Aleph (Stated by the narrator to be faster than her shadow after using Aleph) | At least FTL (Faster than before) | At least FTL (Faster than Quasi-Spirits who can dodge condensed sunlight attacks from Sheri Musika, Comparable if not Faster than Kurumi)

Lifting Strength: Class M (scaling to Origami)

Striking Strength: At least Small Town level | At least Small Town level | At least Small Town level

Durability: At least Small Town level (Took blows from Mana who is much stronger than Origami with Realizer, was able to resist Kotori's strongest attack) | At least Small Town level (More durable than before) | At least Small Town level (Comparable to Kurumi's basic form)

Stamina: Unknown

Range: Tens of Meters; Hundreds of Meters with time devouring and through time | Universal with Rasiel | Tens of Meters, Varies with Causality Reversal

Standard Equipment:

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  • Angel: Zafkiel (刻々帝 (ザフキエル), Kokkoku Tei, lit., "Emperor of Time")
  • Weapon: Clock, Flintlock Pistol, Musket
  • Astral Dress: Elohim (神威霊装・三番 (エロヒム), Shin'i Reisou: Sanban, "Spirit Dress of God's Authority, Number 3")

Notable Attacks/Techniques: Kurumi mainly can manipulate time, but her main power is associated with controlling shadows. Shadow is her primary element while Time is her secondary element in terms of usage. Combined with the power of the 8th bullet, she can create a clone that has all of her experiences, memories, abilities, etc. These clones can take the form of long white hands with red outlining when they are in Kurumi's shadows. However, as these are her past selves, they sometimes may contain feelings which the current Kurumi no longer possesses and as such, Kurumi will not hesitate to kill these clones if they choose to disobey her.

  • City of Devouring Time: Uses a red barrier to trap and consume other people's life forces to refill her own. This ability not only consumes the life force of the opponents but restores her own power. She used this ability to send thousands of people into a comatose state in an instant.
  • Spacequakes: These occur when Spirits from the alternate dimension occasionally appear in the human world, bending the wall between dimensions and resulting in large-scale explosions. All Kurumis can summon and dismiss these at will.
  • Clones: Kurumi can create at least hundreds of clones which have her physical abilities, if several are destroyed, she can create other
  • Hands of Darkness: Kurumi immobilize the opponent by creating white hands behind him and block it, she can use this move for absorbing people in her dark dimension
With Zafkiel (only the real Kurumi can use these):
To activate any power she needs, she first needs to call her Angel (regardless of whether or not the Angel has been summoned already), and position her flintlock at the number of the bullet on the Angel. Next, she needs to shoot the bullet at the target with the gun. If she needs to use the power on herself, then she is required to shoot herself.
Bullets and Effects:
  • First Bullet: Aleph [一の弾(アレフ)] (Accelerates time on target object or subject) Activated by pointing at 1 o'clock time on the clock.
  • Second Bullet: Bet [二の弾(ベート)] (Slows down time on a target object or subject) Activated by pointing at the 2 o'clock time on the clock.
  • Third Bullet: Gimel [三の弾 (ギメル) ] (Causes a target object or subject to age) Activated by pointing at the 3 o'clock time on the clock.
  • Fourth Bullet: Dalet [四の弾(ダレット)] (Rewinds time on a target object or subject) Activated by pointing at the 4 o'clock time on the clock.
  • Fifth Bullet: Hei [五の (ヘイ) ] (Allows Kurumi to see a glimpse of the future) Activated by pointing at the 5 o'clock time on the clock.
  • Sixth Bullet: Vav [六の弾 (ヴァヴ) ] (Sends the consciousness of its target into the body of a past version of themselves. However, unlike the Twelfth Bullet, the user is only able to travel back to a few days at maximum regardless of how much time is used. Due to the result of her fight against Kotori, this bullet was left unusable for Kurumi until the events of Volume 16) Activated by pointing at the 6 o'clock time on the clock.
  • Seventh Bullet: Zayin [七の弾(ザイン)] (Temporarily freezes time on a target object or subject) Activated by pointing at the 7 o'clock time on the clock.
  • Eight Bullet: Het [八の弾(へット)] (Creates a clone of a target object or subject) Activated by pointing at the 8 o'clock time on the clock.
  • Ninth Bullet: Tet [九の弾(テット)] (allows Kurumi to share her sense with someone from different time dimension) Activated by pointing at the 9 o'clock time on the clock.
  • Tenth Bullet: Yud [十の弾(ユッド)] (Peeks into the past of a target object or subject) Activated by pointing at the 10 o'clock time on the clock.
  • Eleventh Bullet: Yud Aleph [十一の弾 (ユッド・アレフ)] (Allows Kurumi to directly devour a Spirit's power) Activated by pointing at the 11 o'clock time on the clock.
  • Twelfth Bullet: Yud Bet [十二の弾(ユッド・ベート)] (Travels through time at the cost of a Spirit's power) Activated by pointing at the 12 o'clock time on the clock.

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  • Information Manipulation: After Nia had a part of her Qlipha Crystal extracted from her body, she still has the ability to summon Rasiel, Kurumi with the Sephira of Nia is able to use the same abilities as she demonstrated in the Volume 19. However, she notes that its ability to give information has gotten weaker, with some information coming out as indecipherable. She also notes that she has lost the power to control the future.

  • DAF Bullet 2 c05
  • Demon King: Lucifugus (狂々帝, Kurukuru Tei, lit. Lunatic Emperor)
  • Weapon: Astronomical Clock, Saber, Gun
  • Astral Dress: Unknown
  • Her clock, gun, and saber possess special bullets that can cause different effects on the subject depending on the bullet.

    Some abilities of Lucifugus, such as Sartan and Betulah, are activated using the saber, while other abilities by shooting her bullets.

    • Aries Bullet Taleh: Effects Unknown.
    • Taurus Bullet Shor: Effects Unknown.
    • Gemini Bullet Teomim: Effects Unknown.
    • Cancer Sword Sartan [巨蟹の剣 (サルタン)]: Warps space-time to protect the user or assault the enemy, it also cut space to cut the target regardless his durability
    • Leo Bullet Arie [獅子の弾 (アリエ)]: A tracking bullet, guided by the White Queen's will, that devours space. The devoured space takes the form of a white trail that the bullet leaves behind. Anything that comes into contact with the trail or bullet will be shredded or annihilated into pieces. The White Queen dislikes using this bullet due to the noisy sound that the bullet makes while devouring space.
    • Virgo Sword Betulah [乙女の剣 (ベトウラー)]: Create a crack in space and allow a person to travel between places. it is primarily used for instantaneous travel between different regions in the Neighboring World.
    • [[Libra Bullet Moznaim [天秤の弾 (モズニーム)]]]: Rules over space and can reverse cause and effect within that space.
    • Scorpio Bullet Akrab [蠍の弾 (アクラヴ)]: Puts the user's symbol on the target and turn the target into a chess piece under her control. The White Queen uses this bullet to turn Empty girls into her three personal executives. All the executives inherit the memories of their previous incarnation. Unlike Rook and Knight who are made from Empty, Bishop has parasitic nature and can be created from normal Quasi Spirits. Bishop also can infect other Quasi Spirit with her memories and change her victim into another Bishop, which means unlike the other two chess pieces, there can be more than one Bishop. Because of this nature, her personality varies depending on the influence of her vessel.
    • Sagittarius Bullet Kashat: Effects Unknown
    • Capricorn Bullet G'di: Effects Unknown
    • Aquarius Bullet D'li [水瓶の弾(ドゥリ)]: Heals the target completely.
    • Pisces Bullet Dagim: Effects Unknown

    Intelligence: Gifted (She's the second smartest known spirit with her intellect exceeded only by Origami). Against opponents, she uses Zafkiel to accelerate her time, allowing her to avoid attacks and win instantaneously.

    Weaknesses: Time manipulation requires the use of her lifespan, although except for time travel, this isn't really a problem in combat, her clones are weaker than herself, has a "Main Body" that if killed will kill all the other Kurumis.

    In-universe stats

    • Risk Factors: S
    • Spacequake: C
    • Spirit's Astral Dress: C
    • Angel: S
    • Strength: 109
    • Consistency: 80
    • Spiritual Power: 220
    • Agility: 103
    • Intelligence: 201

    Notable Matchups

    Notable Victories:

    Kotori Itsuka (Date A Live) Kotori Itsuka's Profile (White Queen Kurumi was put against Kotori in her Spirit Form)

    Dante (DMC Reboot) (Devil May Cry) Dante's (DMC Reboot) Profile (Spirit form Kurumi was used and speed was equalized)

    Notable Losses:

    Homura Akemi (Puella Magi Verse) Homura's Profile (Magical Girl Homura and Low 7-C Post-Volume 20 Kurumi were used; Homura was restricted from using her 7-A bombs; speed was equalized.)

    Nui Harime (Kill la Kill) Nui Harime's Profile (Post Volume 20 Kurumi and Base form Nui was used and speed was equalized)

    Inconclusive Matches:

    Misogi Kumagawa (Medaka Box) Misogi's Profile (Speed was equalized, the distance was 100 meters, and both were in their respective peaks.)

    Sans (Undertale) Sans' Profile (Sans was bloodlusted and he had knowledge about Kurumi's powers and Kurumi key 1 was used)

    References

    1. 1.0 1.1 Volume 15, Chapter 6
    2. Ren Dystopia, Ren Root
    3. Volume 19, Chapter 2

    Discussions

    Discussion threads involving Kurumi Tokisaki
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