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Gray Fullbuster
X784 to X792X793
If it's my family on the line, I'll be as dark and black a villain as I need to in order to protect them.
~ Gray to Invel

Summary

Gray Fullbuster is a Mage of the Fairy Tail Guild, wherein he is a member of Team Natsu. He is infamous for his ability to subconsciously strip off his clothing due to the instincts ingrained in him by his teacher's training. Nevertheless, he's a powerful Ice Mage and one of Natsu's main rivals. Gray was from a village up in the North, but the entire village was destroyed by the Demon Deliora. Gray's parents were killed in the incident as well. Along with Ur, a powerful ice Mage, Lyon came investigating Deliora's destruction and found Gray alive among the ruins. Ur took Gray in as her second student and taught him and Lyon Ice-Make Magic. In another encounter with Deliora, his teacher used Iced Shell to seal him away in order to save and protect Gray. After this, Gray took Ur's advice to find strong wizards. This led him to Fairy Tail, where he became a member.

Powers and Stats

Tier: High 7-A | 6-C | 6-C, High 6-C with Devil Slayer Mark, far higher with Evolved Devil Slayer Mark | Likely 6-A, High 6-A with Devil Slayer Mark, higher when Enhanced by Emotions or with Evolved Devil Slayer Mark

Key: In X784 | In X791 (Key of the Starry Sky Arc) | In X791 (Grand Magic Games Arc to Tartaros Arc) | In X792

Name: Gray Fullbuster

Origin: Fairy Tail

Gender: Male

Age: 18 (In X784) | 19 (In X791) | 20 (In X792)

Classification: Human, Mage, Devil Slayer, Fairy Tail Guild Member

Power and Abilities:

Superhuman Physical Characteristics, Enhanced Senses, Extrasensory Perception, Magic, Empowerment (His emotions directly translate into magic power and his strength grows more powerful as said emotions get stronger), Limited Absorption (All Mages passively absorb Ethernano from the atmosphere to regenerate their Magic Power), Blessed (Those with the Fairy Tail Guild emblem are granted greater magic power and protection from death while on Tenrou Island), Awakened Power (Achieved Unison Raid, which is so difficult that even dedicating your entire life to achieving it isn't enough to use it), Ice Manipulation, Weapon Creation (Can form weapons with Ice-Make Magic), Weapon Mastery and Expert Marksman (Skilled at many kinds of weaponry that he can make with Ice-Make Magic. Pinpoint and hit Racer with a arrow from a great distance), Platform Creation (Via Ice-Make: Platform. He is capable of creating platforms in mid air), Non-Physical Interaction (Can freeze Fire Magic), Stealth Mastery, Danmaku (Via Ice-Make Unlimited: One Sided Chaotic Dance and Ice Make: Arrows), Temperature Manipulation, Forcefield Creation (Via Ice-Make: Rampart and Ice-Make: Shield), Duplication (Via Ice-Make: Clone), Rage Power, Limited Flight (Via Ice Make: Kite), Sealing (Via Iced Shell), Shapeshifting (Iced Shell turns the user's body into ice to seal away the target), Vehicular Mastery (Rode a motorcycle through a forestry terrain all while being able to cast spells and dodge attacks as well as avoid multiple trees all whilst in the midst of combat and going at high speeds), Resistance to Cold Temperatures and Fire Manipulation (Was able to withstand and take only minor burns from Fukuro's Fire[1]. Was completely unaffected by Rufus's Fire Magic[2]. Devil Slayer Ice was unable to be melted or affected by X791 Base Natsu's Fire[3])

Same as before, Devil Slayer Magic (His Magic is especially effective against demons and those with demon-like properties, bypassing their defenses), Breath Attack, Absorption (Can consume ice to replenish his magic reserves), Limited Power Mimicry (Slayers are able to acquire new powers by absorbing their element. Copied Invel's True-Ice Kamui), Resistance to Ice Manipulation (Devil Slayers are resistant to their own element), Earth Manipulation (Devil Slayer Ice is unaffected by Virgo's Diver Magic[4]), and Curse Manipulation (Devil Slayers are resistant to all types of curses. This includes curses with Sense Manipulation, Pain Manipulation, Necromancy, Body Puppetry, Soul Absorption, Poison Manipulation, Magic Nullification, Weather Manipulation, Elemental Manipulation, Plant Manipulation, Conceptual Manipulation (Type 2), Existence Erasure and Attack Deflection)

Same as before, Acrobatics (Can perform various flips and dodges mid air), Afterimage Creation (Created several after images while dodging mid air), Likely Absolute Zero (Copied Invel's True-Ice Kamui, which is stated to have a cold that surpasses Absolute Zero, however the validity of this statement is questionable due to it coming from a Weekly Shonen Magazine editor's note[5]), Limited Memory Manipulation (Via Lost Iced Shell. Lost Iced Shell removes Gray's existence from the memories of everyone who knew him), Resistance to Likely Absolute Zero (Gray was unable to be completely frozen by Invel's Freezing), Corruption (Gray was able to withstand the corrupting effects of Devil Slaying Magic and save Lucy from the Book of END's corruption), and Mind Manipulation (Temporarily broke free of Invel's Ice Lock), Earth Manipulation (The ice produced by a devil slayers is unaffected by Virgos diver magic)

Attack Potency: Large Mountain level+ (Fought and defeated Juvia and Ultear. Comparable to Base Natsu and Gajeel) | Island level (Comparable to Base Natsu) | Island level+ (His Magic managed to casually counter[6] Silver's Magic. Comparable to Base Natsu), Large Island level with Devil Slayer Mark (Absorbed all of Silver's magic power and added it to his own magic power. Comparable to End of Tartaros Arc Base Natsu. Easily froze Base Mard Geer), far higher with Evolved Devil Slayer Mark (Blocked and nullified Etherious Form Mard Geer's Memento Mori. Should be comparable to End of Tartaros Arc Dragon Force Natsu) | Likely Continent level (Casually defeated one of Wall's Weakness Robots. Comparable to Base Elfman, Animal Soul Lisanna, and Base Wendy), Multi-Continent level with Devil Slayer Mark (Fought and injured Base Invel. Fought and matched Base Natsu. His Ice-Make: Silver completely froze Ajeel's Sand Golem), higher when Enhanced by Emotions (Far stronger than his regular Base Form due to his anger. Easily stomped Base Invel. Overpowered and broke Invel's True-Ice Kamui) or with Evolved Devil Slayer Mark (Gained a stronger Devil Slayer Mark due to his inner darkness. Fought and matched E.N.D. Form Natsu)

Speed: Sub-Relativistic (Comparable to Base Natsu) | Sub-Relativistic (Faster than before) | Sub-Relativistic+ (Kept up with Silver. Comparable to Base Natsu), Relativistic with Devil Slayer Mark (Far faster than his Base Form. Kept up with Base Mard Geer), higher with Evolved Devil Slayer Mark (Faster than before) | Relativistic (Far faster than his X791 Base Form. Kept up with Wall's Weakness Robots), higher with Devil Slayer Mark (Way faster than his Base Form. Kept up with both Base Natsu and Base Invel), far higher when Enhanced by Emotions (Far faster than before. Blitzed Base Invel) or with Evolved Devil Slayer Mark (Kept up with E.N.D. Form Natsu)

Lifting Strength: Class M (Comparable to Base Natsu) | Class M (Stronger than before) | Class G (Comparable to Base Natsu), higher with Devil Slayer Mark (Stronger than his Base Form), far higher with Evolved Devil Slayer Mark (Much stronger than before) | At least Class T (Should be comparable to a casual Base Natsu, who was unfazed by Bluenote's Gravity Magic), higher with Devil Slayer Mark (Stronger than his Base Form), far higher when Enhanced by Emotions (Stronger than before) or with Evolved Devil Slayer Mark (Comparable to E.N.D Form Natsu)

Striking Strength: Large Mountain level+ (Trdaed attacks with Juvia and Ultear. Comparable to Base Natsu and Gajeel) | Island level (Comparable to Base Natsu) | Island level+ (Comparable to his Attack Power and Base Natsu), Large Island level with Devil Slayer Mark (Comparable to his Attack Power and End of Tartaros Arc Base Natsu), far higher with Evolved Devil Slayer Mark (Comparable to his Attack Power. Should be comparable to End of Tartaros Arc Dragon Force Natsu) | Likely Continent level (Casually defeated one of Wall's Weakness Robots. Comparable to Base Elfman, Animal Soul Lisanna, and Base Wendy), Multi-Continent level with Devil Slayer Mark (Fought and damaged Base Invel. Traded blows with Base Natsu), higher when Enhanced by Emotions (Way stronger than his regular Base Form due to his anger. Casually pummeled Base Invel. Overpowered and broke Invel's True-Ice Kamui) or with Evolved Devil Slayer Mark (Gained a stronger Devil Slayer Mark due to his inner darkness. Traded hits with E.N.D. Form Natsu)

Durability: Large Mountain level+ (Took hits from Juvia. Comparable to Base Natsu) | Island level (Took hits from Angel) | Island level+ (Took blows from Silver. Comparable to Base Natsu), Large Island level with Devil Slayer Mark (Comparable to his Attack Power and End of Tartaros Arc Base Natsu. Took blows from a casual Base Mard Geer), far higher with Evolved Devil Slayer Mark (Comparable to his Attack Power) | Likely Continent level (Comparable to his Attack Power. Took many attacks from Wall's Weakness Robots. Took many attacks from Base Invel, but is still overall weaker), Multi-Continent level with Devil Slayer Mark (Comparable to his Attack Power. Took many blows from Base Natsu), higher when Enhanced by Emotions (Far more durable than his regular Base Form due to his anger. Took an attack from Invel's True-Ice Kamui) or with Evolved Devil Slayer Mark (Gained a larger and stronger Devil Slayer Mark due to his anger and inner darkness. Took several attacks from E.N.D. Form Natsu)

Stamina: Superhuman (Continued to battle and beat Lyon all while having been stabbed through the stomach and continuously being hit by other spells and in hand to hand combat. Battled Juvia and defeated her while still not fully healed and visibly in pain from previous wounds. Yet, he could endure being hit with boiling water multiple and pull off the win. Has shown to fight numerous opponents without resting. Battled Ultear even while having his bones broken. He can also eat ice and other magics to restore his magic power and stamina)

Range: Several Kilometers

Standard Equipment: None notable

Intelligence: Above Average (Gray has a naturally calm and level-headed persona both inside and outside of combat. This leads to the elemental mage's analytical mindset for defeating his opponents. He can create complex shapes with his Static Ice-Make to confine or capture foes. In addition to assembling numerous weapons like swords, lances, axes, bows, and arrows and manipulating them with finesse. Quickly deduced that integrating his blood into his Ice-Make could negate the effects of Ultear's Arc of Time in their first encounter. Learned the forbidden high-level spell Iced Shell in a relatively short period)

Weakness: Gray cannot eat the ice created from his own Devil Slayer Magic to replenish his stamina. Iced Shell sacrifices the user's life. Lost Iced Shell completely erases the user's existence.

Notable Attacks/Techniques:

Ice-Make: A form of Molding Magic that allows the user to create ice at his will and to shape it into objects. In Gray's case, he uses Static Ice-Make, meaning he can shape his ice into inanimate things or weapons. Ice-Make is a highly versatile form of Magic, coming in useful both in battle, for offensive and defensive purposes, and outside of it. Specializing in it and having been practicing it for years, Gray possesses extreme mastery over it, capable of creating countless amounts of objects for a multitude of uses. Also, according to him, Ice-Make allows the user to produce virtually anything, granting the user an unmatched creation capability. As an Ice-Make user, Gray is an individual resistant to cold and can take damage from ice and snow-based attacks without sustaining a major injury and is either entirely immune to snow-based attacks such as Eve Tearm's Snow Magic or is more resilient to it than other people. Gray can also freeze and reshape Juvia, a Water Magic user, into various Ice-Make creations in her liquid form.

  • Ice-Make: Lance: Gray extends his arms forward, creating long, curved ice lances that he shoots toward his enemy, impaling them. This makes for a powerful ranged attack.
    • Ice-Make: Freeze Lancer: Gray creates larger ice lances that he attacks his enemy with.
  • Ice-Make: Shield: Gray creates a large shield made of ice in front of him, whose shape is vaguely reminiscent of a flower, which shields everything behind it. Initially, Gray's shield was identical in appearance to Ur's. When fighting Rufus, however, it took a new unique shape, reminiscent of both Ur's and Lyon's shield.
  • Ice-Make: Hammer: Gray creates a big ice hammer that floats above his opponent before dropping on them with great force. The first time Gray used this against Lyon, he was blocked.
    • Ice-Make: Ice Hammer: Gray creates a giant spiked hammer made out of ice and hammers it onto the target.
    • Ice-Make: Ice Impact: Gray creates an intricately-designed hammer made of ice, which he brings down onto the targeted area, creating a high impact.
  • Ice-Make: Floor: Gray freezes the floor, making anyone in the area slip. Gray can also freeze water with this spell and slide on the resultant floor.
  • Ice-Make: Knuckle: Freezing the ground under his opponent, Gray creates a tower made of large ice fists which strike his opponent.
  • Ice-Make: Saucer: Gray creates a large, spinning ice disk, capable of cutting through like a buzz-saw, which he launches at his target.
  • Ice-Make: Fishnet: Gray releases an icy wind from his hands, which takes on a fishnet-like shape, and allows him to freeze his opponent.
  • Ice-Make: Arrows: Gray creates one or more arrows out of ice, which are subsequently shot at high speed to enemies through the use of an ice bow.
    • Ice-Make: Super Freeze Arrow: Using "Ice-Make: Ice Geyser" and standing on top of the resulting ice formation, Gray can rise up to a high point to shoot his arrow; after the shot, the speed of the projectiles increases with gravity and air pressure, making this attack much deadlier than usual. The first time Gray used this was to defeat Racer.
  • Ice-Make: Battle Axe: Gray creates an ax out of ice for melee combat and swings it around him. The first time he used this was against Juvia, but it was ineffective.
  • Ice-Make: Sword: Gray creates a sword out of ice for melee combat. The blade is very durable, capable of cutting and parrying other weapons as if it were made of metal.
    • Ice-Make: Cold Excalibur: Gray creates a massive great-sword out of ice for melee combat. As with its smaller version, the weapon is powerful and sharp; also, its slashes seem capable of leaving behind large wakes of ice which can damage the opponents.
    • Ice-Make: Ice Bringer: Gray generates two swords of ice in his hands and rapidly moves them forward in an X motion to slash his opponent.
  • Ice-Make: Ice Geyser: Freezing the ground before him, Gray creates a tower of ice spikes that impales opponents, greatly damaging them. The first time Gray used this was to attack Lyon, but he failed.
    • Ice-Make: Ice Wall: An alternative version of "Ice-Make: Ice Geyser," which freezes the opponent instead of impaling them.
  • Ice-Make: Prison: Gray creates a large square cage out of ice to trap opponents. The first time he used this was to stop Lyon's ice animals from attacking him.
  • Ice-Make: Clone: Gray creates a copy of himself made out of ice. The replica is perfectly identical to him, being revealed as made of ice only after a close, careful inspection, and thus coming in useful to avoid enemy attacks or create a distraction for Gray to attack on his own. Gray has shown the capability to form at least two copies at a time.
  • Ice Blade: Seven Slice Dance: After creating ice blades jutting back from both of his forearms, Gray displays his swordsmanship by rapidly slashing his enemy seven times. This is often used as a finishing move, causing massive damage to the enemy.
  • Ice-Make: Slide: Gray makes a slide out of ice so that he can get to previously unreachable places. The first time Gray used this was to find Lyon.
  • Ice-Make: Stairs: Gray makes stairs out of ice so that he can get to previously unreachable places. Despite the nature of the material composing them, the stairs don't seem to be slippy at all. The first time Gray used this was to find Lyon.
  • Ice-Make: Rampart: Gray creates an extraordinarily massive and high wall out of ice, which can stop his opponents in their tracks, but uses up a lot of Magic. The first time Gray used this was to stop Racer.
  • Ice-Make: Grappling Hook: Gray creates two four-pointed grappling hooks with chains connected with the "Ice-Make" auras around his hands, which can be used to hold a grasp of higher surfaces or objects, allowing him to lift himself.
  • Ice-Make: Death Scythe: Gray first creates a large scythe made out of ice and then jumps into the air. When he's high enough, he swings the weapon at his opponent.
  • Ice-Make: Key: Gray can create an identical key to that of the Dragon Chain Cannon's device made of ice.
  • Ice-Make: Gungnir: Gray releases a giant lance out of ice which traps the opponent in it.
  • Ice-Make: Kite: User creates a kite under the user, allowing them to fly in the air.
  • Ice-Make: Crescent Blades: Gray fires a barrage of crescent-shaped ice projectiles, allowing him to attack multiple targets simultaneously.
  • Ice-Make Unlimited: One Sided Chaotic Dance: Gray creates a large number of big Ice Swords, which he can command to attack one or more enemies.
  • Ice-Make: Thieving Hand: Gray forms a hand out of ice, which resembles a human hand; spotting five fingers and a palm. The hand's long branch enables Gray to sneakingly steal items, such as small bottles, without the owners noticing.
  • Ice-Make: Platform: Gray creates a platform of ice for which he can use to maintain his footing. Multiple platforms can be made and can also be used to give himself the necessary momentum to perform a powerful follow-up attack.
  • Ice-Make: Cannon: Gray crafts a small, ornate cannon from ice, with which he can use nearby rubble as ammunition to fire against his target; multiple weapons can be created and fired simultaneously.
    • Ice-Make: Ice Cannon: Having created a large, bazooka-like hand-held cannon, Gray fires a cannonball made of ice to deal massive damage to his opponent. The first time he used this was to defeat Lyon.
  • Ice-Make: Vambrace: Gray creates a large gauntlet-like sculpture of ice around their arm, to dramatically enhance their throwing strength and speed. The Vambrace was capable of throwing a steel ball with enough force to pierce through Silver Fullbuster's chest, defeating him.
  • Ice-Make: Silver: Summoning his Ice Devil Slayer Magic, Gray boosts the power of his Ice-Make. Gesturing with his right hand, he can freeze a humongous area in front of him. This spell allowed him to quickly freeze and destroy Ajeel Ramal's Sand Golem.

Iced Shell: Iced Shell is a technique that uses the spirit and the physical body of the user to freeze the target into a block of ice. It is virtually unmeltable as it is not made of just typical ice. It channels the user's body into the form of ice, destroying their body in the process. As explained by Gray, the Caster is not "dead" but alive in the form of ice. Due to this, even Ultear could not use her Lost Magic, Arc of Time, to reverse it as it was a living thing and therefore could not be reversed or advanced through time. It is shown to be incredibly durable as it did not melt for about 10 years, though Ur stated it can stay the same for all eternity. It also seems that because the ice itself is made up of the spirit and body of the caster, the target is gradually worn away by the ice encasing it. The main difference between this and Ice-Make is that the hands must make an "X" sign, with the right arm above the left arm. The right palm is facing down while the left palm is facing up. The user can also create a clone and have it use Iced shell. The current known method of melting the Iced Shell is a lengthy, time-consuming process with a Moon Drip. A more potent and deadly version of the spell is Lost Iced Shell, which will also erase the caster's existence from everyone's memories.

Lost Iced Shell: This spell functions identically to Iced Shell, but with the caveat that it is of "Lost Attribute". Compared to the original Iced Shell, Lost Iced Shell has the added drawback of completely erasing the caster's existence from the memories of all who know him. In exchange, its power is several hundred times greater. However, like Iced Shell, the imprisonment is only temporary as the ice can melt.

Ice Devil Slayer Magic: A form of Devil Slayer Magic that Gray can manifest at will, which allows him to produce, manipulate and control the element of ice. Like other Slayers, Gray can consume external sources of ice to replenish his strength and enhance his power while at the same time granting immunity to it. This form of Magic is incredibly potent and effective against Demons. Gray was given his father's Magic following his defeat and departure. To some degree, it appears that Devil Slayers can resist the effects of Curses (Or at least the "Ultimate Curse" Memento Mori). It has also been suggested that Devil Slayer Magic is a very fickle Magic, and that learning it too quickly and making use of its properties in rapid succession have had adverse effects on Gray, causing him to become afflicted with black markings that have thus far spread across half of his body on two occasions. Nevertheless, Gray himself said that with some help of Porlyusica, he was able to gain control over it and usually activates the mark when he uses the magic, with it growing in size as Gray becomes more powerful. He has become proficient enough in this Magic to be able to encase an enemy in a spiked cocoon of ice, roll him across a field of enemies and manipulate it into an immense burst of ice in a matter of seconds. Gray also can use this Magic to boost the power of his Ice-Make. One of the most compelling aspects of this type of Magic is its ability to completely freeze everything within a large radius with a mere flick of the wrist. In one instance, Gray, who recently inherited his father Silver's Magic, completely froze multiple twisters from Tempester, who was in his Etherious Form. In year X792, Gray can freeze people solid after training, as shown when he froze Gômon, before he could harm Lucy.

  • Ice Devil's Rage: Gray releases a large beam of cold air, ice, and snow from his mouth, directing it towards his target. The girth of the beam easily dwarfed Mard Geer, but the power of Gray's spell is unknown as Mard could easily dodge it.
  • Ice Devil's Zeroth Long Sword: Gray creates an ethereal long sword from his palms that he uses to slash at his opponent(s) with, inflicting a deep cut into his opponent's body, severely damaging them and having the added effect of freezing his target(s) solid. Gray was shown using this spell, which was powerful enough to defeat the Etherious and Nine Demon Gates member Tempester in his Etherious Form with a single strike.
  • Ice Devil's Zeroth Destruction Bow: Gray creates an intricate bow made of ice and fires an arrow from it at high speeds. When the arrow makes contact, it turns into a spiky array of ice that heavily damages the target's body. The spell was shown to greatly damage the pseudo-leader of Tartaros: Mard Geer Tartaros.
  • Ice Devil's Zeroth Destruction Fist: Gray, after using his Ice-Make to mold and shape the ice from Invel's True-Ice Kamui, creates a pair of destructively powerful gauntlets with the same properties as the spell mentioned above, and uses them to brutalize his target.
  • Ice Devil's Laughter: Gray creates shards of ice in the air and releases it onto his target.
  • Ice Devil's Trap: Gray creates a circular barrier of ice, followed up with an ice shard attack in the middle of it.

Unison Raid: Gray possesses the ability to perform a Unison Raid, which is an extremely powerful ability that allows two Mages to unite two kinds of Magic similar in nature together, thereby creating an even stronger attack. Gray has performed a Unison Raid with only Juvia so far.

  • Shotgun: Utilizing water provided by Juvia in conjunction with Gray's Ice-Make Magic to solidify the water, which is then aimed at the target and released as sharp, thick spears of ice.
  • Water Nebula+Ice-Make: Ice Geyser: Juvia and Gray hold hands and combine Juvia's Water spell and Gray's Ice-Make spell to attack their targets.

Note: The "Enhanced by Emotions" form for Gray's X792 Key refers to the Gray who defeated Invel.

Gallery

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. Fairy Tail Vol 11 Chapter 89
  2. Fairy Tail Vol 36 Chapter 306
  3. Fairy Tail Vol 40 Chapter 343
  4. Fairy Tail Vol 41 Chapter 347
  5. Fairy Tail Chapter 497
  6. Fairy Tail Vol 45 Chapter 386

Discussions

Discussion threads involving Gray Fullbuster (X784 to X792)
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