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I am the blade to banish all evil, and I've come to see you annihilated. The time of your destruction is at hand; die, Demon Lord Dracula!
~ Shanoa

Summary

Shanoa is the heroine of Castlevania: Order of Ecclesia. She represents the Order of Ecclesia, the only group who seems up to the task of defeating Dracula in the Belmonts' absence. She is able to absorb Glyphs using the large rune on her back, which provides her with magical weapon abilities. Although she is often seen wielding an ethereal crimson-colored rapier, Shanoa can use any other weapons granted by her glyphs.

Shanoa was picked as a vessel for Dominus by Barlowe. Before the ritual was performed, she was assaulted by her receptive sibling and individual Ecclesia part, Albus. Since that time, she has lost her feelings and recollections. After arousing, Shanoa heard Barlowe's variant of the occasions and got the request to recover him and Dominus from Albus. She wanders upon the Wygol Village and goes over the different dungeons while rescuing the villagers, and supporting them through Quests.

Powers and Stats

Tier: 2-C, Higher with Dominus

Name: Shanoa

Origin: Castlevania

Gender: Female

Age: 20

Classification: Human

Powers and Abilities:

Superhuman Physical Characteristics, Enhanced Senses (via Eye for Decay[1]), Weapon Mastery (Is skilled with numerous different weapons[2]), Accelerated Development (via Hierophant Ring[3]), Natural Weaponry (via Cat form[2]), Shapeshifting (Should be able to shapeshift[4] like other vampires[5]), Intangibility (via Mist Form[4]), Regeneration (Mid-Godly; Scales from other creatures of chaos, who are capable of forming back their bodies[6] and souls with no issues,[7] even Innocent devils are capable of[8] regenerating their body and soul[8] through magic.[9]), Invulnerability (Creatures of Chaos are invincible when drawing out the powers of chaos,[10] and is immune to any conventional weaponry not made specifically to harm Vampires[11]), Acausality (Type 4; the laws of the human world do not apply to Creatures of Chaos[12]), Reactive Evolution (Vampires are capable of adapting new abilities on the fly to ensure their survival,[13] even apparent for Alucard who's[14] resistence grew stronger[15] than before[15]), Dream Manipulation (via Succubus[16]), Immortality (Types 1, 2, 3, 4, 5, 7, 8 and 9; She can live forever due to being a Creature of the Night,[17] is superior to Innocent Devils who cannot die,[9] and is capable of regenerating and resurrecting endlessly[6] based off on[18] the Chaos Entity,[16] and bounded by it,[6] always returning after being killed like other Creatures of Chaos,[19] with Chaos existing in an alternate dimension beyond the normal world.[20]), Plot Manipulation and Text Manipulation (Creatures of Chaos can utilize the power of chaos to write cruel endings for their targets into Reality[21] and rewrite[22] the narrative of the worlds[22] they reside in through the[23] chaos in their soul[22] which are one and the same as the real world[24]; with the results[25] of those changes[23] overturning events in the story it's tied to and overflowing into reality[22]), Corruption (Type 1) and Madness Manipulation (Type 1; Turning someone into a vampire can drive one insane in the process[19] and corrupt their very soul[19]), Martial Arts, Underwater Breathing (Type 2; Can naturally breathe underwater[26]), Social Influencing (Can convince creatures of other species to aid her in combat[17]), Extrasensory Perception (Can sense[2] other beings[2]), Regeneration Negation (High-Godly), Resurrection and Immortality Negation (Type 2, 3, 4, 5, 6, 7, 8, 9; Can permanently kill the Time Reaper, who has Death's Regeneration level, which can bring itself back after being erased from existence while being the abstract concept of Death.[19] And scales off from other Creatures of Chaos which can survive lethal blows easily,[27] Can revive endlessly,[16] are beyond life and death due to being Conceptually Nonexistent,[28] can possess other objects to exist,[20] most of them are undead, some of them are souls and evil spirits,[19] are abstract embodiments,[19] and they all[6] are reliant on[29] the Chaos Entity,[16] and bounded by it,[6] always returning after being killed,[19] with Chaos existing in an alternate dimension beyond the normal world[20]), Non-Physical Interaction (Can attack and kill Intangible,[16] Non[16] Corporeal,[16] and Abstract Beings like Death, can also affect beings influenced by Dracula's magic, which makes them conceptually Nonexistent[28]), Dimensional Travel and Immersion (Scales off anyone who's capable of using magic,[30] who can dimension hop into other worlds inside paintings[30]), Magic, Quantum Manipulation and Spatial Manipulation (Magic[30] in Castlevania[30] is able to warp[30] Quantum Space barriers,[30] which is stated to be a paranormal Phenomena,[30] which makes it[16] common for even[16] creatures of the night[31]), Soul Manipulation (Magic[7] is[20] capable[10] of[7] attacking/[32] affecting the soul[33] in the[8] series[8]), Explosion Manipulation (via Universitas[2]), Statistics Amplification and Supernatural Luck (with numerous Glyphs[34]), Reactive Power Level (via Arma Custos[34]), Elemental Manipulation, Ice Manipulation and Absolute Zero (via Grando,[2] Ice spells are are shown to reach absolute zero[19] across numerous different[35] creatures and is deemed[36] a normal ability even by creatures of the night[15]) Electricity Manipulation (via Fulgur[2]), Fire Manipulation (via Ignis[2]), Air Manipulation (via Pneuma[2]), Earth Manipulation (via Lapiste[2]), Power Absorption and Information Analysis (Can[2] absorb[2] the[2] powers[2] of[2] others[2] and the[2] environment[2] through[2] her glyph[2] absorption[2]), Danmaku (via Thousand Knives[2]), Energy Projection (via Pulsus[2]), Magma Manipulation (via Dominus Anger[2]), Magnetism Manipulation (From Magnes which allows her to boost her self to locations through metal[34]), Damage Transferal (via Heart Cuirass[37]), Vibration Manipulation (via Rapidus Fio[34]), Homing Attack (via Vol Luminatio[2]), Weapon Creation (Glyphs allow her to create weapons[38]), Creation (Can create blocks of stone[2]), Sealing and Crystal Manipulation (via Torpor[2]), Light Manipulation (via Luminatio[2]), Holy Manipulation, Darkness Manipulation (via Umbra[2]), Summoning (Can summon numerous creatures to fight[34]), Astral Projection (via Cerberus Glyphs[2]), Necromancy (via Umbra[2]), Energy Manipulation (With numerous[2] glyphs[2]), Time Manipulation (via Right Eye of Devil[1]), Death Manipulation (Can inflict death on her targets when absorbing their powers[39]), Flight (via Volacitus[34]), Petrification (Can use gorgon heads in combat[40]), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of inflicting Poison with the Skull Spider,[41] which can rot flesh on contact[19] and is Acidic[42]), Curse Manipulation, Energy Absorption and Power Nullification (Can inflict the Curse status effect,[41] which can drain one's Magic and nullify their ability to attack[43]), Statistics Reduction (The Curse and Poison effects[43] can make one far weaker than normal[44]), Has access to Dracula's magic,[2] which grants her the following: Illusion Creation (The castle can create illusions[45]), BFR (The castle can send one to another dimension[46]), Perception Manipulation (The castle can warp one's senses[47]), Morality Manipulation (the castle's influence can turn allies against each other[48]), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (The castle's Void and Chaos powers can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations,[28] and separate them into numerous planes at once.[28] Can also warp the gravity inside the castle[47]), Technology Manipulation (The castle can mess with satellite images[6]), Law Manipulation and Physics Manipulation (The Inverted castle can warp the laws of everything that functions in the castle[16]), Fate Manipulation (The castle's influence can bind the Lost Soul to it, which is literal Fate itself,[21] which is capable of working on Type 4 Acausals), Transmutation and Corruption (Type 2; The castle's influence can transmutate one into a soul[20] and corrupt the victims[2]), Biological Manipulation and Size Manipulation (The castle can mutate the targets[16] and grow[20] them in size[10]), Existence Erasure (Dracula's magic can erase beings from existence[2]), Empathic Manipulation, and Memory Manipulation (Dracula's magic can devour the victim's mind,[2] and affect one's memories and emotions[2]), Biological Absorption (Dracula's magic can absorb an entire being[2]), Madness Manipulation (Type 3; Dracula's magic can drive one insane by its mere presence[2]), Body Puppetry (The castle's influence can[49] control its targets like a puppet[50]), Power Mimicry, Information Analysis and Power Absorption (Dracula's touch can[10] instantly copy[10] one's[10] abilities,[10] analyze them throughout their entire lifetime and past lives,[10] and absorb one's power[30]), Subjective Reality (Dracula's magic can bring what's in one's mind into reality[45]), Fear Manipulation (The Castle's power can inflict fear onto others,[6]), Possession (Dracula's magic[45] can possess others[2]), Power Nullification and Statistics Reduction (Dracula's castle can render one's power pathetic[51] and nullify it completely[51])

Resistance to the Following: Attack Reflection (Can harm Dracula with projectiles despite being able to passively reflect attacks back with his ribs[52]), Fire Manipulation (Can resist fire attacks[53]), Illusion Creation (Can resist the effects of the castle which can create illusions[45]), Electricity Manipulation (Can resist Lightning attacks[53]), Holy Manipulation (Can resist Holy attacks[53]), Darkness Manipulation and Unholy Manipulation (Can resist Dark attacks[53]), Ice Manipulation and Absolute Zero (Can withstand ice attacks,[53] which are are shown to reach absolute zero[19] across numerous different[35] creatures and is deemed[36] a normal ability even by creatures of the night[15]), Curse Manipulation, Energy Absorption and Power Nullification (Can resist the effects of the Curse status effect which can drain one's Magic and nullify their ability to attack[43]), Statistics Reduction (Can resist the Curse and Poison effects[43] making one far weaker than normal[54]), Mind Manipulation and Disease Manipulation (Can resist[55] the mental effects of[55] a werewolf bite,[55] which can inflict[56] diseases upon others[56]), BFR (Can resist the Castle's power to send one to another dimension[57]), Perception Manipulation (Can resist the castle's power to warp one's senses[47]), Morality Manipulation (Can resist the effects of the castle, which can turn allies against each other[48]), Void Manipulation, Conceptual Manipulation (Type 1), Time Manipulation, Gravity Manipulation, Chaos Manipulation, Pain Manipulation, Dimensional Manipulation and Forced Duplication (Is able to resist the influence of the castle's Void and Chaos powers, which can forcefully duplicate one's being and conceptually removed from concepts of Pain, Time, and Existence, affect Gravity related limitations[28] and separate them into numerous planes at once,[28] is also unfazed by the gravitational effects of the castle[47]), Magic, Quantum Manipulation and Spatial Manipulation (Can resist magic[58], which[30] can[30] warp[30] Quantum Space barriers,[30] which is stated to be a paranormal Phenomena,[30] which makes it[16] common for even[16] creatures of the night[59]), Soul Manipulation (Can resist the effects of magic, which[7] is[20] capable[10] of[7] attacking/[60] affecting the soul[61] in the[8] series[8]), Technology Manipulation (Can resist the castle's influence, which can mess with satellite images[6]), Law Manipulation and Physics Manipulation (Can resist the inverted castle's warpings on the laws of everything that functions in the castle[16]), Fate Manipulation (Can resist the influence of the castle, which is capable of binding the Lost Soul, which is literal Fate itself,[21] which is capable of working on Type 4 Acausals), Biological Manipulation and Size Manipulation (Can resist the effects of the castle mutating the targets[16] and growing[20] them in size[10]), Existence Erasure (Can resist the effects of Dracula's magic being able to erase beings from existence[2]), Biological Absorption (Can resist the effects of Dominus which can absorb one's entire being[2]), Corruption (Type 1) and Madness Manipulation (Type 1, 2, and 3; Can resist being bitten by a vampire, which can drive one insane in the process[19] and corrupt their very soul[19]; can resist the magical effects of the Mandragora,[20] which can drive one[62] insane through its scream,[63] and can resist the effects of Dracula's magic which can drive one insane by its mere presence[2]), Death Manipulation (Can resist the powers of Death, who's capable of inflicting death with his normal strikes[6]), Sound Manipulation (Can resist the effects of the Mandragora's scream[20] which can inflict death to those who hear its cry[10]), Plot Manipulation and Text Manipulation (Can resist the effects of the creature of chaos' presence, which can utilize the power of chaos to write cruel endings for their targets into Reality[21] and rewrite[22] the narrative of the worlds[22] they reside in through the[23] chaos in their soul[22] which are one and the same as the real world[24]; with the results[25] of those changes[23] overturning events in the story it's tied to and overflowing into reality[22]), Body Puppetry (Can fight off the effects[16] of the Imp controlling[64] the targets like a puppet[65] and the castle's influence to[66] control its targets like a puppet[67]), Power Mimicry, Information Analysis and Power Absorption (Is capable of resisting the effects of Dracula's touch which can[10] instantly copy[10] one's[10] abilities,[10] analyze them throughout their entire lifetime and past lives,[10] and absorb one's power[30]), Time Stop (Is naturally unfazed by the Stopwatch), Subjective Reality (Can resist the effects of Dracula's magic which can bring what's in one's mind into reality[45]), Poison Manipulation, Corrosion Inducement and Acid Manipulation (Is capable of resisting Poison, which can rot flesh on contact[19] and is Acidic[42]), Fear Manipulation (Can resist the Castle's power to inflict fear onto others,[6] and withstand the Malachi's presence which can inflict fear upon those near its presence[68] and withstand the presence of a vampire which can inflict fear onto others[6]), Paralysis Inducement (Can resist the Imp's paralysis ability[60] and can stare into a vampire's eye without being paralyzed on the spot[69]), Age Manipulation (Can resist the effects of Ectoplasms[48] which can age its targets[48]), Deconstruction (Can withstand being in the waters of Dracula's castle which can deconstruct its targets[48]), Resistance Negation (Can resist the effects of different creatures of the night which can bypass[70] one's resistance[70] to Curse[71] and[2] Poison[2] effect,[72] can exist in the dimensional rift,[73] which can kill beings[74] that are naturally resistant to death manipulation[75]), Possession (Can resist the Une's effect to possess others[76] and Dracula's magic[45] to possess others[2]), Sealing (Can break out of Torpos,[2] which seals the target in a crystal[2])

Attack Potency: Low Multiverse level (Is capable of defeating Maria, Is stated to have powers comparable to a Belmont,[77] and is stronger than the Time Reaper, who threatened[78] to erase[79] all the[80] Castlevania timelines[81]), Higher with Dominus (Is capable of defeating Dracula with Dominus[2])

Speed: Infinite (Can keep up with Death, Is able to kill distance itself to attack his enemies instantly[6])

Lifting Strength: Immeasurable (Should be comparable to Dracula's weakened state, who is able to lift the entirety of Castlevania at his weakest state[9], which is an[20] entire world[20] with[51] another dimension below it[6])

Striking Strength: Low Multiverse level (Can harm Maria Renard)

Durability: Low Multiverse level (Can withstand blows from characters like Maria Renard)

Range: Standard Melee Range. Low Multiversal with magic (Can go to other realms like the Abyss)

Standard Equipment: Glyphs and Armor (Order of Ecclesia Inventory)

Intelligence: Genius (Is an expert on magic, which requires one to understand Quantum Physics to utilize it to its fullest.[30])

Weaknesses: Using Dominus Glyphs excessively can drain her health, while using the full power of Dominus can take her soul, though she can mitigate this with Albus' soul and other healing items.

Notable Attacks/Techniques:

  • Melio Confodere: Shanoa creates a rapier to strike her foes down.
  • Melio Secare: Shanoa creates a sword to strike her foes down.
  • Melio Hasta: Shanoa creates a lance to strike her foes down.
  • Melio Macir: Shanoa creates a hammer to strike her foes down.
  • Melio Arcus: Shanoa creates a crossbow that locks on to targets and fires.
  • Melio Ascia: Shanoa creates an axe to throw in an arc to hit airborne foes.
  • Melio Falcis: Shanoa creates a sickle to strike her foes down.
  • Melio Culter: Shanoa creates numerous knives to throw from a distance.
  • Melio Scutum: Shanoa creates a shield to protect herself from harm.
  • Redire: Shanoa throws a magnetic blade that she can ride on while striking foes along the way.
  • Cubus: Shanoa creates a block to get out of tight situations.
  • Torpor: Shanoa seals her foes inside a crystal, rendering them incapable of moving in the process.
  • Lapiste: Shanoa creates a giant fist made of stone to harm her foes.
  • Vol Pneuma: Shanoa with a gesture creates a current of wind to strike foes from a distance.
  • Vol Ignis: Shanoa creates a pillar of fire to harm her foes.
  • Vol Grando: Shanoa creates pillars of ice to harm her foes.
  • Vol Fulgur: Shanoa releases lightning from her hands to harm her foes.
  • Vol Luminatio: Shanoa shoots out balls of light that tracks their targets to harm them.
  • Vol Umbra: Shanoa shoots out balls of darkness to harm her foes.
  • Morbus: Shanoa creates a deadly curse on her target.
  • Nitesco: Shanoa shoots out an energy beam from her hands to attack everyone in front of her.
  • Acerbatus: Shanoa creates a dark ball of energy that curses anyone who touches it.
  • Globus: Shanoa shoots several energy balls that bounces everywhere and hit everything in its path.
  • Dextro Custos: Shanoa unleashes the right head of Cerberus to consume her foes.
  • Sinestro Custos: Shanoa unleashes the left head of Cerberus to consume her foes.
  • Dominus Hatred: Shanoa fires a ray of light that scatters into numerous other light beams to hit everywhere.
  • Dominus Anger: Shanoa shoots out a ball of dark magic to hit anyone in its path.

  • Magnes: Shanoa magnetically attaches herself to metallic objects to reach great height.
  • Paries: Shanoa phases through walls to get to secret areas and avoid harm.
  • Volacitus: Shanoa creates a pair of wings to make her fly anywhere.
  • Rapidus Fio: Shanoa increases her speed.
  • Vis Fio: Shanoa's strength is increased.
  • Fortis Fio: Shanoa's defense is increased.
  • Sapiens Fio: Shanoa's magical power is increased.
  • Fides Fio: Shanoa's magical defense is increased.
  • Felicem Fio: Shanoa's Luck increases.
  • Inire Pecunia: Shanoa gains more money from fallen enemies than before.
  • Arma Felix: Shanoa turns into a cat lady, granting her increased agility and razor sharp claws.
  • Arma Chiroptera: Shanoa turns into a Succubus, granting her the powers of one in the process.
  • Arma Machina: Shanoa turns into an automaton, making her invulnerable to any harm.
  • Reflectio: Shanoa regenerates her health at a faster rate than normal.
  • Arma Custos: Shanoa is blessed by the Cerberus' power, getting stronger the more damage she takes.
  • Fidelis Caries: Shanoa summons Zombies to aid her in combat.
  • Fidelis Alate: Shanoa summons Winged Skeletons to aid her in combat.
  • Fidelis Polkir: Shanoa summons a Polkir to aid her in combat.
  • Fidelis Noctua: Shanoa summons an Owl to aid her in combat.
  • Fidelis Medusa: Shanoa summons Medusa heads to aid her in combat as a shield and petrify anyone around her.
  • Fidelis Aranea: Shanoa summons a Skull Spider that poisons anyone it attacks.
  • Fidelis Mortus: Shanoa summons a Chinese spirit that curses anyone it comes to contact with.
  • Dominus Agony: Shanoa's presence is engulfed with Dracula's magic, enhancing her stats tremendously at the cost of slowly losing her health.

  • Pulsus: Shanoa releases an energy blast from her hand to harm anyone in front of her.
  • Union Confodere: Shanoa creates a strong gust of wind with the force she emits with her rapier.
  • Union Secare: Shanoa creates a giant Sword that strikes down on anyone in front of her.
  • Union Macir: Shanoa creates a giant Hammer that strikes down on anyone in front of her.
  • Union Falcis: Shanoa creates a giant Sickle that strikes down on anyone in front of her.
  • Union Ascia: Shanoa creates a giant Axe that strikes down on anyone in front of her.
  • Union Hasta: Shanoa creates a giant Lance that lunges forward to hit everyone in front of her.
  • Union Culter: Shanoa throws thousands of knives at once to overwhelm her foes.
  • Union Arcus: Shanoa rains down numerous arrows from the sky.
  • Mars: Shanoa creates a giant Fire Sword that strikes down on anyone in front of her.
  • Mercurius: Shanoa creates a giant Ice Sword that strikes down on anyone in front of her.
  • Iuppiter: Shanoa creates a Lightning spear that strikes on anyone in front of her.
  • Tellus: Shanoa creates a wind attack in front of her to attack.
  • Saturnus: Shanoa creates a Hammer made of earth to harm her foes.
  • Pluto: Shanoa creates a sickle enchanted in darkness that strikes all around her.
  • Uranus: Shanoa creates a sword enchanted in holy magic that strikes all around her.
  • Venus: Shanoa creates an energy sword that strikes all around her.
  • Evanescere: Shanoa fires both fire and ice that moves towards her targets while encircling each other.
  • Universitas: Shanoa creates a tear in space to strike her foes while stopping time in the process.
  • Union Lapiste: Shanoa creates two Earth Arms to strike together to crush her foes.
  • Union Pneuma: Shanoa creates a geyser of wind magic around herself to harm everyone in the vicinity.
  • Union Nitesco: Shanoa creates a larger beam of energy to harm anyone in her path.
  • Union Scutum: Shanoa briefly makes herself invulnerable to harm.
  • Union Ignis: Shanoa makes two waves of fire from her palms that burns everything in her path.
  • Union Grando: Shanoa creates a blizzard around herself to harm anyone near her.
  • Union Fulgur: Shanoa creates a ball of lightning that strikes numerous times at anyone near her.
  • Union Luminatio: Shanoa creates balls of light on the enemies themselves to constantly deal damage.
  • Union Umbra: Shanoa creates balls of darkness on the enemies themselves to constantly deal damage.
  • Dominus: Shanoa releases the powers of Dominus for one major attack, killing anyone in the viscinity.

Gallery

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Shanoa (Castlevania)

References

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  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 2.23 2.24 2.25 2.26 2.27 2.28 2.29 2.30 2.31 2.32 2.33 2.34 2.35 2.36 2.37 2.38 2.39 2.40 2.41 2.42 2.43 2.44 2.45 2.46 2.47 2.48 2.49 Castlevania: Order of Ecclesia
  3. Castlevania: Order of Ecclesia Brady Games strategy guide page 125
  4. 4.0 4.1 Castlevania 64
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  45. 45.0 45.1 45.2 45.3 45.4 45.5 Castlevania: Harmony of Dissonance
  46. Haunted Castle
  47. 47.0 47.1 47.2 47.3 Castlevania Bloodlines
  48. 48.0 48.1 48.2 48.3 48.4 Castlevania Lords of Shadow - Mirror of Fate Act 1
  49. Castlevania Lords of Shadow 2 Castle Dwellers: Stone Golem
  50. Castlevania Lords of Shadow 2 Castle Dwellers: Bloody Skeletons
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  52. Castlevania II: Simon's Quest
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  57. Haunted Castle
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  60. 60.0 60.1 Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 92
  61. Castlevania: Dawn of Sorrow Double Jump Official Strategy Guide page 168
  62. Castlevania: Portrait of Ruins BradyGames strategy guide page 153
  63. Castlevania: Order of Ecclesia Brady Games strategy guide page 135
  64. Castlevania: Portrait of Ruins BradyGames strategy guide page 147
  65. Castlevania: Order of Ecclesia Brady Games strategy guide page 88
  66. Castlevania: Lords of Shadow 2 - Castle Dwellers: Stone Golem
  67. Castlevania: Lords of Shadow 2 - Castle Dwellers: Bloody Skeleton
  68. Castlevania: Portrait of Ruins BradyGames strategy guide page 150
  69. Demon Castle Dracula: Demon's Blood, Blood Nightmare
  70. 70.0 70.1 Castlevania: Circle of the Moon
  71. Castlevania: Curse of Darkness BradyGames official strategy guide page 148
  72. Castlevania: Order of Ecclesia Brady Games strategy guide page 134
  73. Castlevania Judgement
  74. Castlevania: Lords of Shadow Reverie: Founders' Quarters
  75. Castlevania: Lords of Shadow
  76. Castlevania: Order of Ecclesia Brady Games strategy guide page 135
  77. CastlevaniaL Judgement Maria True Story Mode
  78. Castlevania Judgement Aeon's True Story Mode
  79. Castlevania Judgement Sypha's True Story Mode
  80. Castlevania Judgement Alucard's True Story Mode
  81. Castlevania Judgement Golem's True Story Mode
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