“ | No. Not alone. | „ |
~ War summons his siblings |
Summary
War is one of the main protagonists of the Darksiders franchise and is the youngest of the Four Horsemen of the Apocalypse. Duty, honor, and loyalty define him almost as well as the powerful sword, Chaoseater, he carries with him at all times. As a Nephilim, a race spawned from the combination of Angel and Demon, War has fought on countless worlds with countless enemies, and is an outright powerhouse in combat. He revels in battle, so much so that he can fling himself into a blind battle lust if he does not control himself. He is exceedingly powerful physically and is not afraid to show it as he casually bats away his enemies with ease. War is also incredibly agile and intelligent, a sharp contrast to his one track mind and strong loyalty to the Charred Council. He executes his enemies viciously and brutally, dominating the battlefield from within, never shying away from fights most would think unwinnable.
Powers and Stats
Tier: 8-A, likely far higher, even higher with Chaos Form | 8-A, likely far higher, even higher with Chaos Form | 9-A, likely 8-A, possibly far higher, even higher with Chaos Form
Key: Darksiders | Darksiders Genesis
Name: War, also known as "Rider of the Red Horse", "The Red Rider", "Bringer of the Worldwide Fire"
Origin: Darksiders
Gender: Male
Age: At least thousands of years
Classification: Nephilim, Horseman of the Apocalypse
Powers and Abilities:
Superhuman Physical Characteristics, Immortality (Type 1), Self-Sustenance (Types 1 and 2), Underwater Breathing (Type 2), Gliding, Weapon Mastery, Acrobatics, Instinctive Reaction, Healing (Via Life Essence and Bloodthirst), Portal Creation (Via Voidwalker), Transformation, Invulnerability (Via Chaos Form), Statistics Amplification (Becomes stronger when atop his steed Ruin), Spatial Manipulation, Limited Attack Reflection (Via Block Counter), Time Deceleration (With Chronospheres), Limited Telekinesis (Can move his Scythe without touching it), Hellfire Manipulation, Steals life from his enemies during combat, Disease Manipulation, Homing Attack, Chain Manipulation (Via Abyssal Chain), Resurrection (Via Undying), Summoning (Can summon his horse, Ruin, as well as a field of blades from the ground), Soul Manipulation, Non-Physical Interaction, Resistance to Fire Manipulation, Hellfire Manipulation, Ice Manipulation, Disease Manipulation, Corruption, Poison Manipulation and Illusion Creation
Superhuman Physical Characteristics, Immortality (Type 1), Self-Sustenance (Types 1 and 2), Underwater Breathing (Type 2), Gliding, Weapon Mastery, Acrobatics, Healing (Via Potions and Vampiric), Transformation, Invulnerability (Via Chaos Form), Statistics Amplification, Attack Reflection, Limited Telekinesis, Status Effect Inducement, Fire Manipulation, Hellfire Manipulation, Steals life from his enemies during combat, Earth Manipulation, Energy Manipulation, Air Manipulation, Electricity Manipulation, Death Manipulation, Homing Attack, Resurrection (via Potions), Summoning (Can summon his horse, Ruin, as well as a field of blades from the ground), Soul Manipulation, Non-Physical Interaction, Resistance to Fire Manipulation, Hellfire Manipulation, Ice Manipulation, Disease Manipulation, Corruption and Poison Manipulation
Attack Potency: Multi-City Block level+ (Comparable to Death who destroyed the Guardian who didthis, and decapitated a Leviathan, which has this much GPE) far higher, even higher with Chaos Form | Multi-City Block level+ (His power is still restricted, but should be stronger than his weakest condition), likely far higher (Comparable to Death and Fury), even higher with Chaos Form | At least Small Building level (Comparable to Death who is capable of fragmenting brass constructs with this much force), likely Multi-City Block level+ (Likely is no weaker then he is in the future), possibly Far Higher
Speed: Hypersonic (Comparable to Fury, who can react to and dodge Pride's lasers. Capable of effortlessly dodging natural lightning)
Lifting Strength: At least Class M (Can easily rip out demon spines through their heads, which should be superior to ripping out a human spine. Was able to briefly contend with Straga's strength while he was at his weakest, and Straga has this level of strength), higher with Tremor Gauntlet | At least Class M, likely higher normally (His power is unrestrained), higher with Tremor Gauntlet | At least Class M, likely Higher (War is likely no weaker then he is in the future)
Striking Strength: Multi-City Block level+, Higher with Left Gauntlet, Tremor Gauntlet and Chaos Form | Multi-City Block level+, likely far higher. Higher with Left Gauntlet, Tremor Gauntlet and Chaos Form | At least Small Building level, likely Multi-City Block level+, possibly far higher
Durability: Multi-City Block level+, likely far higher, even higher with Chaos Form and Left Gauntlet | Multi-City Block level+, likely far higher, even higher with Chaos Form and Left Gauntlet | At least Small Building level, likely Multi-City Block level+, possibly far higher, even higher with Chaos Form and Left Gauntlet
Stamina: Superhuman (Can fight hordes of enemies with no rest. Can withstand large amounts of pain in battle and continue to fight as his blood-lust grows. Grows stronger as conflict continues) | Superhuman | Superhuman
Range: Extended Melee Range with weapons. Tens of Meters with ranged weapons. | Extended Melee Range with Chaoseater. Up to Tens of Meters with abilities. Tens of Meters with Vorpal Blade.
Standard Equipment: War acquires various items which aid him during his quests to preserve the Balance.
- Chaoseater: An immensely powerful blade that the Red Horseman carries into every battle. The blade fuels War and feeds off of conflict, allowing him to wield incredibly powerful abilities.
- Left Gauntlet: War possess a giant left hand, a prosthetic obtained after Death cut his real one off for his blood lust and disobedience. This new hand serves him even better, as it can be used to shield War from attacks that might otherwise hurt him, and hits far harder than his right hand, allowing him to easily bludgeon his enemies.
- Crossblade: The Crossblade is a four bladed ranged weapon which locks on and spins into enemies in a similar way to a throwing star, and always returns to War. It can be lit on fire with torches, as well as activate Chronospheres.
- Vorpal Blade: Functions similar to the Crossblade, but only has 3 blades.
- Scythe: One of War's secondary weapons, the scythe is capable of wide sweeping attacks as well as impressive range, spinning telekinetically around War and into his enemies.
- Tremor Gauntlet: Another of War's secondary weapons, the Tremor Gauntlet is a powerful device that sends out tremor waves when charged up, and is capable of launching foes away with deadly force.
- Earthcaller: A mystic horn capable of knocking back enemies and waking Tormented Gates.
- Mercy: One of his brother, Strife's, handguns that War wields. It has infinite ammo.
- Abyssal Chain: An enchanted gauntlet that fires a spear tipped chain, allowing War to pull things towards him or pull himself towards his target.
- Ghost Hook: A ghostly appendage that allows War to grab on to objects and enemies, pulling either them to himself, or him to them.
- Voidwalker: An artifact that can create portals on particular surfaces.
- Mask of Shadows: A mask that allows War to see into the Shadow Realm and interact with objects hidden there.
- Health Shards/Potions: Items that heal War should he take significant damage. Potions activate automatically if he takes fatal damage.
- Undying: An item that heals War back to full should he take fatal damage.
Intelligence: Very high. He can quickly figure out complex puzzles in various dungeons and has completely mastered the use of weapons made from different races with little practice. Has millennia of combat experience.
Weaknesses: Sometimes loses control of himself during the thrill of a battle. Will never fight his horse, Ruin. His seals prevent him from being at full power.
Notable Attacks/Techniques:
- Shadowflight: A power that causes wings of shadow to appear from War's back so he can glide a limited distance.
- Chronomancer: A power that allows War to slow time using Chronospheres.
- Chaos Form: War is capable of temporarily breaking the bindings the Charred Council has put on his power, transforming himself into a giant creature engulfed in fire-like energy. In this state, War is impervious to attack, and increases in power tremendously, easily obliterating foes in his path.
- Block Counter: War can counter physical and projectile attacks the moment before they make contact with him. This ability is described as the "awakening of his reactive instincts."
- Ruin: War can summon his steed Ruin to aid him in battle.
Otherworldly abilities that embody the true strength War has to offer.
Moves War has learned to display his true prowess in combat.
- Harpoon Tackle: After dashing, War lunges with Chaoseater, extending his dash in any direction to impale foes.
- Meteor Strike: While midair, War dashes downward like a comet, dealing damage to foes near him.
Though War's weaponry is formidable already, he can further improve their performance with powerful enhancements.
Notes:
- Some abilities and equipment are unavailable to War in different keys.
- This profile covers his restricted state.
Gallery
Notable Matchups
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions
Discussion threads involving War (Darksiders) |