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Banjo-Kazoine Render
Guh-huh!
~ Banjo

Summary

The hero of the Banjo-Kazooie games, Banjo is a gullible, lazy being who, unless forced to go on an adventure, is usually just laying around Spiral Mountain, sleeping, eating, or playing video games.

Banjo is also accompanied by Kazooie, a snarky, mean-spirited sidekick. Most of the time, she resides in Banjo's backpack, although Banjo-Tooie (second installment) finally allows her to trek outside of it. Together they go on numerous adventures to stop the evil witch Gruntilda from succeeding with her next evil plan.

Powers and Stats

Tier: At least 8-A, possibly 7-C, higher with Grenade Eggs and Dragon Kazooie | At least 8-A, possibly 7-C

Key: Base | With Vehicles

Name: Banjo and Kazooie

Origin: Banjo-Kazooie

Gender: Male (Banjo); Female (Kazooie)

Age: Unknown biologically, had been 'created' 10 years ago

Classification: Honey Bear (Banjo); Red-Crested Breegull (Kazooie); Adventurers (both)

Powers and Abilities:

Superhuman Physical Characteristics, Gravity Manipulation (To a low extent), Flight (Kazooie), Bodily Weaponry (Via Banjo's claws and Kazooie's beak and wings), Telekinesis and Matter Manipulation (Via the Magic Wrench), Invulnerability (Powered by golden feathers), Electricity ManipulationIce Manipulation, Fire Manipulation, Explosion Manipulation and Status Effect Inducement (With Kazooie's Battery, Ice, Fire and Grenade eggs respectively), Summoning (With Clockwork Eggs. Can summon vehicles with the Magic Wrench), Body Control (Kazooie can form her beak into a drill head, among other things), Fourth Wall Awareness, Vehicular Mastery (Can drive/pilot numerous different vehicles), Weapon Mastery, Size Manipulation, Breath Attack (Via Dragon Kazooie), Stealth Mastery (They were able to steal the Sacred Relic from the Unga Bungas without them noticing), Toon Force and Elasticity (Can survive being flattened and has recovered in seconds), limited Homing Attack (Via the HOMING cheat), Healing (Through sleeping in his backpack and the HONEYBACK cheat), Non-Physical Interaction (Can harm Gruntilda's soul), Possible Telepathy (Can 'speak' to characters when they are nowhere near them), Acausality (Type 1, can interact with alternate versions of themselves from other timelines with no ill effects), Magic and Portal Creation via Jiggies (Jiggies are objects with powerful magic strong enough to open the way to other worlds), Resistance to Heat (Jumped inside a burning boiler and they were both completely unaffected. Banjo is unaffected by far hotter temperatures when inside the Shack Pack)

Underwater Breathing (Type 3; via the Scuba Seat + more), Camouflage (Via the Chameleon), Water Manipulation (Via the Liquid Squirter), Healing (Via the Replenisher, which replenishes all ammo and fuel, and robo-Mumbo Jumbo which automatically repairs damaged vehicle parts), Self-Destruction, limited Information Analysis and Enhanced Senses (Via the Spec-o-Spy, which shows the location of all Jinjos on the map and the Aerial which intercepts Grunty’s transmissions), Forcefield Creation (Via Energy Shield), Smoke Manipulation (Via Smoke Sphere), Flight, Ice Manipulation and Status Effect Inducement (Via Freezeezy, which shoot ice cubes and freezes the opponent), Fire Manipulation (Via Weldar's Breath, a flamethrower), limited Technological Manipulation (Via Rust Bin, which shoots rust balls which rust all machinery), Homing Attack (Via Torpedile), Heat Manipulation (Via lasers), Statistics Reduction (Via Citrus Slick, which slows other vehicles down), Explosion Manipulation and Summoning (Via Clockwork Kaz), Air Manipulation (With Vacuum and Suck n Blow), Large Size (Type 0, via large cars), Magnetism Manipulation (Via E.M.P. which disables all machinery on the map)

Attack Potency: At least Multi-City Block level+ (Harmed Gruntilda. Banjo and Kazooie have directly fought the HAG-1 which created earthquakes powerful enough to shake Banjo's house from hundreds of meters away violently enough to cause Mumbo Jumbo to fall from his chair, and likely cause rubble to fall in Gruntilda's lair, which should make it at least a Magnitude 5 earthquake. Comparable to Gruntilda, who completely blew up the Hag-1 by accident and who could tank this without seeming to be harmed), higher with Grenade Eggs (They deal 3x as much damage to enemies, including Gruntilda, than regular eggs), likely Town level (Can harm other characters with similar durability to themselves) | At least Multi-City Block level+, possibly Town level via vehicle (Was able to destroy Grunty's Vehicle which had enough power to destroy Spiral Mountain, could directly harm Gruntilda. Their vehicles should be comparable to the Hag-1)

Speed: Supersonic via Banjo (Can dodge cannonballs from the Ghost Pirate). Supersonic+ travel speed (For Kazooie who can dodge attacks from the Stompanadon). Hypersonic combat and travel speed with Turbo Trainers and vehicles

Lifting Strength: Superhuman, Class M via the Magic Wrench (It can lift a plane with relative ease, lifted a massive trash can filled with old video games and flipped it over)

Striking Strength: At least Multi-City Block level+, possibly Town level (They can harm enemies with comparable durability to themselves with regular hits)

Durability: At least Multi-City Block level+, possibly Town level (Can take hits from Gruntilda who completely destroyed the Hag-1 in a single attack, along with the destruction of their own vehicles. They can also barely survive attacks from the Stompadon, which yields this much energy) | At least Multi-City Block level+, possibly Town level (Their vehicles can tank attacks from Grunty's vehicles in Nuts and Bolts)

Stamina: Superhuman (Although Banjo is lazy, both he and Kazooie have been involved with long adventures without much rest)

Range: Standard Melee Range; numerous Tens of Meters with other attacks

Standard Equipment: His backpack, Magic Wrench, Feathers and Eggs

  • Optional Equipment: Turbo Trainers, Claw Clamber Boots, Wading Boots

Intelligence: Gifted (They are both skilled combatants who are able to use a variety of special team moves and strategies. On top of this, they have extensive mechanical knowledge, knowing how to operate and build advanced vehicles like Cars, Planes, Boats, etc.)

Weaknesses: Kazooie is very hot headed and Banjo can be lazy at times, weaker when separated

Notable Attacks/Techniques:

  • Blue Egg: Kazooie shoots out standard Eggs.
  • Fire Egg: Kazooie shoots fireball eggs out of her mouth.
  • Grenade Egg: Kazooie shoots them out and can cause damage on a city block level.
  • Ice Eggs: Kazooie shoots a ball of ice and anyone it hits gets frozen (she can fire two at a time).
  • Clockwork Kazooie Egg: Kazooie shoots an egg that sends out mini kazooie robot that blows up.
  • Golden Eggs: Same as standard eggs, but shoots very rapidly.
  • Proximity Eggs: Kazooie shoots out mine bomb eggs.
  • Battery Egg: Kazooie shoots an egg that shock anyone it hits.
  • Breegull Blaster: Banjo uses Kazooie as a hand-held gun.
  • Dragon Kazooie: A permanent transformation for Kazooie that allows her to breathe fire and shoot an infinite amount of fire eggs.
  • Magic Wrench: This wrench allows Banjo and Kazooie to build vehicles out of thin air and levitate objects (including large vehicles the size of large buildings).

Feats: Respect thread

Notable Matchups

Notable Victories:

Ren (Ren and Stimpy) Ren's Profile (Speed was equal, and Ren was bloodlusted)

Stimpy (Ren and Stimpy) Stimpy's Profile (Speed was equal)

Plok (Plok!) Plok’s Profile (Banjo & Kazooie were 7-C and Base abilities were used for both. Speed was equal. Battle takes place at Spiral Mountain)

Notable Losses:

Yomi (Sakura Dungeon) Yomi's Profile (Battle took place around Spiral Mountain and speed was equalized)

Inconclusive Matches:

Discussions

Discussion threads involving Banjo & Kazooie
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