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ReapersMassEffect
My kind transcends your very understanding. We are each a nation. Independent, free of all weakness. You cannot even grasp the nature of our existence.
~ Sovereign to Commander Shepard

Summary

The Reapers is the "Intelligence" created by the first galactic race, the Leviathans. Initially they were supposed to solve the problem of organics and synthetics killing each other, and instead turned on their creators, harvesting them into the first Reaper, Harbinger. Taking on their creator's form, they began a cycle of purging the galaxy of all life every 50,000 years in order to create more Reapers.

Powers and Stats

Tier: At least 9-A physically, 8-B with high explosives rounds/grenades | At least High 7-C to Low 7-B, likely 6-C, 6-A via Dark energy manipulation

Key: Infantry/Husks | Reapers

Civilization Type: Unknown (The Reapers come every 50,000 years to wipe the galaxy of intelligent life, while the rest of the time they hybernate in deep space, waiting)

Name: The Reapers, Old Machines

Origin: Mass Effect

Classification: Highly-Advanced Machine Race of Synthetic-Organic Starships

Kardashev Level: Unknown likely Type II (While it is unknown what the source of energy for the Reapers is, they created the Mass Relays that, when destroyed, released enough energy to wipe out a planetary system[1])

Age: Nearly 1 billion years old

Population: Likely around 18,000 (Every 50,000 years the Reapers harvest all life in the galaxy to create a new Reaper, and if since they've been around nearly 1 billion years, they should have at least 18,000 Reapers. They have a lot more smaller variants of Reapers like Destroyers and Processors, due to them requiring smaller races only)[2]

Territory: The Reapers spend most of their time hybernating in deep space, biding their time, and at the start of each cycle purge the galaxy of all life in the span of a century.

Technology/Abilities:

Superhuman Physical Characteristics, Enhanced Senses, Self-Sustenance (Types 1 and 2), Inorganic Physiology (Type 2), Regeneration (Mid-Low; Reaper possessed individuals have increased healing capabalities, like healng broken bones and cuts)[3], Large Size (Type 0; Harvesters are around 6 meters tall), Surface Scaling, Self-Destruction[4], Explosion Manipulation (Abominations self-explode when they get near an enemy), Energy Manipulation/Mass Manipulation (Banshees and Scions are capable of using biotics, which allow manipulation of dark energy to create mass effect fields)[5], Energy Projection, Black Hole Creation (Individuals possessed by the Reapers can create a biotic singularity of near infinite mass)[6], Vibration Manipulation (Banshees and Scions can use their biotics to attack with powerful shockwaves)[4], Forcefield Creation (The Praetorians and Banshee use kinetic/biotic shielding)[7], Healing (By devouring corpses, Cannibals can regenerate their health)[8], Teleportation (Banshees are seeming capable of short range teleportation)[4], Acid Manipulation (Swarmers explode in acid when they get near an enemy)[9], Poison Manipulation (Dead Praetorians release neurotoxic gases, causing suffocating paralysis and nearly-instant death)[7] and Flight
Resistance to: Soul Manipulation, Mind Manipulation, Life Manipulation, Death Manipulation, Organic Manipulation and Biological Manipulation

Superhuman Physical Characteristics, Immortality (Types 1 and 2), Enhanced Senses, Self-Sustenance (Types 1 and 2), Inorganic Physiology (Type 2), Genius Intelligence, Large Size (Types 2 and 3), Flight, Spaceflight, FTL (Reapers can travel 30 light years in 24 hours)[10], Hacking (The Reapers were capable of hacking even the Geth)[11], Possession (By implanting an organic with Reaper tech, the Reapers are capable of taking possession of the host controlling them as puppets)[12][13], Information Analysis (Capable of compling information from their enviorment and their possessed host for information)[14], Technology Manipulation, Power Bestowal (Can grant biotic powers to organics they possess)[15], Energy Manipulation/Mass Manipulation (Capable of utulizing biotics that can manipulate dark energ to create mass effect fields), Energy Projection, Transmutation (Can harvest a race and transform it into a new Reaper, or transform them into Husks and similar creatures)[16], Forcefield Creation (The Reapers possess kinetic barriers capable of withstanding a whole fleet of assault, impervious to dreadnought attacks.) and Mind Manipulation (Reapers's Indoctrination corruptis organic minds, "reprogramming" the brain through physical and psychological conditioning using electromagnetic fields, infrasonic and ultrasonic noise, and other subliminal methods)[17]
Resistance to: Soul Manipulation, Mind Manipulation, Life Manipulation, Death Manipulation, Organic Manipulation, Biological Manipulation, Hacking, Radiation Manipulation and Extreme Cold (They can travel through space with no ill effects)

Attack Potency: At least Small Building level physically (A Husk is capable of contending with a Krogan, and the different variants are even more powerful), City Block level+ with High Explosives Rounds/Grenades | At least Large Town level (Its main gun is a magnetohydrodynamic cannon capable of delivering between 132 and 454 kilotons of energy, however this is only an estimate.)[10] to Small City level (Reaper gunship are theorized to posses megaton-scale firepower)[18], likely Island level (They can create explosions of this magnitude. They are implied to hold back their firepower in each harvest, their own creators stating that the Reapers could easily destroy all life in the galaxy, but choose not to.), Continent level via Dark energy manipulation (The Derelict Reaper was able to create Mass Effect shields tough enough to mostly shield itself from this, and though it was left near death it still had enough power to fly to another solar system and orbit a brown dwarf, plus still be active and able to influence organics 37 million years after taking that attack.)

Power Source: Unknown

Industrial Capacity: High. They require every 50,000 years to harvest all life in the galaxy in order to create a new Reaper, but they make up for infantry by creating Husks by possessing or corrupting the various alien races and creating smaller Reaper variants of the lesser races. A Reaper brain is capable of crunching unheard amounts of data in nanoseconds.

Military Prowess:

Husks

HuskMassEffect

Husks are aggressive, mindless foot soldiers of the Reaper armies. They are created by impaling either living or dead humans on mechanical spikes that rapidly extract water and trace minerals and replace them with cybernetics. These cybernetics reanimate the lifeless flesh and tissue, transforming the bodies into horrifying killing machines. They attack in large groups to overwhelm the enemy. The husks' inability to feel pain, as well as their tendency to attack in groups, makes them particularly deadly adversaries.

Abominations

AbominatonMassEffect

Abominations, are a variant of the husk that glows red instead of blue. It charges aggresively towards the enemy, and exploding when it gets in proximity.

Scions

ScionMassEffect

Scions are another variant of the Husk made out of three human Husks fused together and posessing a single biotic weapon on its arm capable of casting Shockwaves.

Praetorians

PraetorianMassEffect

Praetorians are made out of thirty husks fused together acting as a machine construct. It possesses particle beams weapons and kinetic shielding.

Cannibal

CannibalMassEffect

Cannibals are Reaper units created from corrupted batarians. The nickname refers to their propensity to devour the bodies of fallen comrades. This triggers a biochemical process through which the cannibals spontaneously heal themselves and grow new chitinous armor.

Marauder

MarauderMassEffect

Marauders are harvested turians that command and protect other Reaper troops. They present a significant threat in and of themselves, but they are especially dangerous when leading a Reaper task force. Marauders are capable of fortifying husks and cannibals by enveloping them in a ribbon of energy that forms a scabby shell of armor.

Banshee

BansheeMassEffect

Banshees are made from corrupted asari, specifically from asari with active or latent predispositions to becoming Ardat-Yakshi, a rare neurological condition that enhances the asari's biotic power while causing the immediate death of anyone she mates with. They have devastating biotics able to hurl lethal balls of energy and create shockwaves as they regenerate. It also possesses the ability to spawn her own warp field and teleport during combat. Although their wails have no apparent physiological effect, the psychological impact is undeniable. When banshees die, their Ardat-Yakshi genetics twist against them, causing a biotic implosion.

Ravager

RavagerMassEffect

Ravagers are former rachni that the Reapers have transformed into heavy artillery through a process of implantation and genetic modification. As walking organic turrets, they can sustain and inflict considerable damage.

Swarmer

SwarmerMasseffect

Ravagers bear egg sacs that continuously spawn swarmers. If the sacs are destroyed, either during combat or upon the ravager's death, their entire contents burst forth to charge the enemy and explode on contact. A dead ravager expels a caustic gas and an acidic puddle.

Brute

BruteMassEffect

The brute is a hulking amalgamation of turian and krogan victims of the Reapers. Because tissue from dextro-protein species like the turians is incompatible with levo-protein species like the krogan, implants regulate the brute's body chemistry to combat organ rejection.

Harvester

HarvesterMassEffect
Harvesters are created from the same named creatures, their massive wingspan allows them to quickly cover the distance between them and their prey. In the Harvester's mouth are two heavy guns that fire in an alternating pattern. The coming of a Harvester is the first sign of a Reaper invasion.

Capital Ships

ReaperSovereignClass

Capital Ships are Sovereign-class Reapers two kilometers in length. They typically target the dreadnoughts, defense installations, and industrial cities of organic civilizations. The Reapers harvest a single species of organics during each cycle of extinction to create these massive ships. Some capital ships are capable of launching small drones equivalent to fighters.

Destroyers

BZ5ChbFRender

Destroyers are 160 meters long and, in astounding numbers, make up the bulk of the Reaper fleet. They engage cruisers and other, smaller ships, as well as communications posts and enemy command centers. Destroyers are created from those species that are not harvested to make capital ships.

Troop Transports

ReaperCarrier

Troop Transports carry husks to unconquered planets and bring victims of the harvest to Reaper processing centers. They vary in length from 200 meters to one kilometer, but, unlike capital ships and destroyers, do not appear to be self-aware. Instead, other Reapers operate troop transports remotely.

Processors

ReaperProcesor
Processors, also called "slaughter ships," are mobile centers for mass DNA harvesting. They lack sentience, so they are remotely operated by sapient Reapers. They usually crawl on the ground and harvest organic material. Their approximated lenght is 680 meters.

Notable Individuals:

Harbinger

HarbringerMassEffect


Your species will be raised to a new existence. We are the beginning, you will be the end.


The Reaper called Harbinger is the oldest and largest in the Reaper armada. From the reaches of dark space, Harbinger managed to control the Collectors, a race of human-sized insectoid bipeds, as it sent them on a campaign to kill and gather humans from vulnerable colonies. The Collectors became a terrifying force in the galaxy, responsible for the murder of hundreds of thousands. Surviving colonists have described the tone of Harbinger's threats, heard through the Collectors as they attacked, as visceral and terrifying.

Sovereign

SovereignMassEffect


Your civilization is based on the technology of the mass relays, our technology. By using it, your society develops along the paths we desire. We impose order on the chaos of organic evolution. You exist because we allow it. And you will end because we demand it.


Sovereign was initially assumed to be a geth or Prothean flagship commanded by Saren Arterius, a rogue Spectre. The massive ship was actually itself intelligent, and Saren proved to be under its control. Sovereign's formidable shielding and firepower allowed it to hold off the combined fleets of the Citadel, and its mass effect fields proved powerful enough to let the enormous vessel land on a planet's surface. Sovereign's mission--to open a mass relay that would transport the other Reapers from dark space--proved its undoing. During the Battle of the Citadel, Sovereign linked its consciousness to Saren's. When Saren's death corrupted the signal and shut down Sovereign's shields, Sovereign's destruction soon followed.

Weaknesses: The Reaper Destroyers have a weak spot that opens when they fire their weapon.

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. Mass Effect 2, Arrival
  2. Mass Effect Codex: Reaper Variants
  3. Mass Effect: Retribution, Chapter 15
  4. 4.0 4.1 4.2 Mass Effect Codex: Banshee
  5. Mass Effect Codex: Biotics
  6. Mass Effect: Retribution, Chapter 20
  7. 7.0 7.1 Mass Effect Codex: Praetorians
  8. Mass Effect Codex: Cannibal
  9. Mass Effect Codex: Ravager
  10. 10.0 10.1 Mass Effect Codex: Reaper Capabilities
  11. Mass Effect 2, Legion: A House Divided
  12. Mass Effect 1, Race Against Time: Final Battle
  13. Mass Effect: Retribution, Chapter 16
  14. Mass Effect: Retribution, Chapter 11
  15. Mass Effect: Retribution, Chapter 18
  16. Mass Effect Codex: Harvesting
  17. Mass Effect Codex: Indoctrination
  18. Mass Effect Codex: Humanity and the Systems Alliance

Discussions

Discussion threads involving The Reapers
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