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Farfetch
It can't live without the stalk it holds. That's why it defends the stalk from attackers with its life.
~ Pokédex

083 Galarian Farfetch'd
The Farfetch'd of the Galar region are brave warriors, and they wield thick, tough leeks in battle.
~ Pokémon Sword
The stalks of leeks are thicker and longer in the Galar region. Farfetch'd that adapted to these stalks took on a unique form.
~ Pokémon Shield

865Sirfetch'd
Only Farfetch'd that have survived many battles can attain this evolution. When this Pokémon's leek withers, it will retire from combat.
~ Pokémon Sword
After deflecting attacks with its hard leaf shield, it strikes back with its sharp leek stalk. The leek stalk is both weapon and food.
~ Pokémon Shield

Summary

Farfetch’d is an avian Pokémon that resembles a light brown duck with a white underbelly. It has a flat, yellow beak, brown eyes, a V-shaped black marking on its forehead, and a three-feather crest on top of its head. Its wings are as big as its body and appear to be prehensile enough to substitute for hands. It has yellow legs with webbed feet and a stubby tail.

Farfetch'd is always seen carrying a leek stalk or spring onion. It carries this sprig in its wings, but sometimes chooses to hold it in its beak or feet instead. Unable to live without its stick, Farfetch'd will defend the stalk with its life. Known uses for the stick include use as a weapon, nesting material, and emergency food source. It is selective about which sticks it will use and has been known to fight over good ones. Farfetch'd is found in grasslands.

Galarian Farfetch'd is the Galarian regional variant of Farfetch'd. The Galarian Farfetch'd has become accustomed to using far larger leeks and have developed into brave warriors. The bravest and strongest warriors amongst them can evolve into Sirfetch'd, a calm and collected veteran knight.

Powers and Stats

Tier: At most Low 7-B | High 7-A

Key: Farfetch'd/Galarian Farfetch'd | Sirfetch'd

Name: Farfetch'd/Galarian Farfetch'd | Sirfetch'd

Origin: Pokémon

Gender: Varies

Age: Varies | Varies

Classification: Wild Duck Pokémon | Wild Duck Pokémon

Powers and Abilities:

Attack Potency: At most Small City level (should be comparable, though slightly inferior to Rhyhorn, who can shatter mountains. Can go to toe to toe with the likes of Piplup) | Large Mountain level+ (Comparable to other fully evolved Pokémon like Sylveon, completely unfazed by Defog)

Speed: Massively Hypersonic+ (Can keep up with its mainland variant) | FTL (Comparable to other fully evolved Pokémon like Sylveon)

Lifting Strength: Class K | Class M

Striking Strength: At most Small City level | Large Mountain level+

Durability: At most Small City level | Large Mountain level+

Stamina: Superhuman (The average pokemon is hardwired for battle and can go on fighting for lots of time despite being injured. Capable of spending a day on foot while fighting hordes of enemies in mystery dungeons with little to no breaks)

Range: Standard Melee Range normally, Hundreds of Meters with most attacks | Standard Melee Range, Extended Melee Range with leek, Tens of Kilometers with most attacks

Standard Equipment: Leek (Boost the chance of getting a critical hit when he hold it) | Leek Lance, Leek Shield

Intelligence: Below Average normally (Capable of coherent speech between other Pokémon, a degree of understanding of commands and social situations, and can solve minor puzzles, though still mostly driven by instinct), Above Average in battle as Farfetch'd (Pokémon are hard-wired for battle and even in the wild can master many moves and fight the likes of Machop which train in all martial arts), Gifted in battle as Sirfetch'd (Should be superior to 1st and 2nd stage Pokémon and are able to consistently fight the likes of Machamp which have mastered all martial arts, as well as Alakazam)

Weaknesses:

Is weak to Rock, Electric, and Ice type moves

Is weak to Flying, Psychic, and Fairy type moves

Notable Attacks/Techniques:

  • Keen Eye: Keen eyes prevent other Pokémon from lowering this Pokémon's accuracy.
  • Inner Focus: Farfetch'd can't flinch whatsoever.
  • Defiant: Boosts Farfetch'd's Attack stat sharply when its stats are lowered.

  • Brave Bird: Farfetch'd's body becomes surrounded in a light blue aura. It then flies straight at the opponent, slamming into them at full force. Farfetch'd suffers from recoil damage after using the move.
  • Poison Jab: Farfetch'd's Stick or wing glows purple, it then jabs the opponent with it, it can poison the target
  • Peck: Farfetch'd's beak glows white and it uses it to strike the opponent.
  • Sand Attack: Sand is hurled in the target's face, reducing the target's accuracy.
  • Leer: Farfetch'd gives opposing Pokémon an intimidating leer that lowers the Defense stat.
  • Fury Cutter: Farfetch'd's Stick or wing glow crimson. It then slashes the opponent with them. With each slash that hits, the attack gets stronger and the glow grows longer.
  • Fury Attack: Farfetch'd's Stick or beak glows white and it repeatedly jabs the opponent with it.
  • Aerial Ace: Farfetch'd's body becomes surrounded by white streaks and it flies down and slams into the opponent.
  • Knock Off: Farfetch'd slaps down the target's held item, and that item can't be used in that battle. The move does more damage if the target has a held item.
  • Slash: Farfetch'd Stick or wing glows white, it then uses to slash the enemy, it has a high critical hit ratio, however, if the opponent is hitted by the Stick, it is always a critical hit.
  • Air Cutter: Farfetch'd uses its Stick or flaps its wings and releases a stream of light blue 'X' shaped blades from the tips of its wings at the opponent, it has a high critical hit ratio, however, if the opponent is hitted by the Stick, it is always a critical hit.
  • Swords Dance: Farfetch'd summons swords around its body that dance in a hypnotic way, sharply raising its attack.
  • Agility: Farfetch'd relaxes and lightens its body to move faster. This sharply raises the Speed stat.
  • Night Slash: Farfetch'd Stick or wing glows purple, then it uses to slash the opponent, it has a high critical hit ratio, however, if the opponent is hitted by the Stick, it is always a critical hit.
  • Acrobactics: Farfetch'd's body glows light-blue, and it quickly zips through the air before tackling the opponent, it deals more damage if Farfetch'd has no held item.
  • Feint: Farfetch'd hits the opponent, getting past barriers like Protect and precognition like Detect.
  • False Swipe: A restrained attack that prevents the target from fainting. The target is left with at least 1 HP.
  • Air Slash: Farfetch'd attacks with a blade of air that slices even the sky. This may also make the target flinch.
  • Cut: Farfetch'd uses its Stick or wing to slice through objects.
  • Razor Leaf: Farfetch'd launches sharp-edged leaves at the enemy with its Stick, it has a high critical hit ratio, however, if the move was used by the Stick, it is always a critical hit.
  • Focus Energy: Farfetch'd takes a deep breath and focuses so that critical hits land more easily.
  • Mirror Move: Farfetch'd counters the target by mimicking the target's last move.
  • Sky Attack: Farfetch'd soars into the air, staying far out of reach of its opponent while building up energy. Then, it plunges into a dive and strikes the opponent with all of the energy it built up, dealing heavy damage, it may flinch the opponent and it has a high critical hit ratio, however, if the opponent is hitted by the Stick, it is always a critical hit.
  • Quick Attack: Farfetch'd attacks the opponent while moving faster than the eye can track.

  • Covet: Farfetch'd endearingly approaches the target, then steals the target's held item.
  • Curse: Farfetch'd curses itself, raising its attack and defense at the cost of some speed.
  • Feather Dance: Farfetch'd covers the foe with a mass of down that sharply lowers their Attack Potency.
  • Final Gambit: Farfetch'd sacrifices itself to do damage based on how well off it was prior to the execution of the move. Due to the mechanics of it, it is pretty much useless for a vs match, though it technically ignores durability.
  • First Impression: Although this move has great power, it only works the first turn the user is in battle.
  • Flail: Farfetch'd flails about aimlessly to attack. The less health Farfetch'd has, the greater the move's power.
  • Foresight: Farfetch'd enables a Ghost-type target to be hit by Normal- and Fighting-type attacks; in other words, their intangibility/non-corporeality is negated. This also enables an evasive target to be hit via thought reading. Furthermore, this has the secondary effects of undoing illusions and allowing the user to see invisible targets.
  • Gust: Farfetch'd flaps its wings at a high speed and creates gusts of wind from them.
  • Leaf Blade: Farfetch'd Stick or wing glows green, it then uses it to slash the enemy, it has a high critical hit ratio, however, if the opponent is hitted by the Stick, it is always a critical hit.
  • Mud-Slap: Farfetch'd slams its wings into the ground, causing two streams of brown mud to shoot out of the ground and hit the opponent, lowering the target's accuracy.
  • Revenge: Farfetch'd attacks the target, it double its attack if Farfetch'd is hitted by another attack.
  • Roost: Farfetch'd lands on the ground and takes a moment to rest, restoring its health by approximately half. By doing this, it loses its immunity to Ground attacks.
  • Simple Beam: Farfetch'd fires a mysterious psychic wave at the opponent, which changes their passive and active abilities to Simple (Double to effects of Statistics Amplification and Statistics Reduction).
  • Steel Wing: Farfetch'd Stick or wings glow white, then it uses to hit the opponent, it may raise Farfetch'd's defense.
  • Trump Card: Farfetch'd creates six red-glowing cards of energy in the form of a ring in front of its body. It then fires the cards at the opponent, this move power depends on the PP, powering up when its PP is lower, it is almost guaranteed to hit.

  • Course Checker: A skill all partners must know, regardless of IQ Group or amount of IQ Points, and exclusive to them. If targeting an enemy, Farfetch'd will instinctively check for things that will get in the way, and will stop if such an obstacle exists in an effort to conserve stamina.
  • Status Checker: Farfetch'd knows to not beat a dead horse and use a status move that'll cause a status effect that the opponent already has.
  • Non-Traitor: Farfetch'd, if confused or cowering, will not damage allies with out-of-control attacks.
  • PP Saver: Farfetch'd will occasionally use a move without consuming PP.
  • Self-Curer: Farfetch'd recovers faster than usual from status problems.
  • Acute Sniffer: When it reaches a new floor, Farfetch'd knows the number of items that are lying on the ground.
  • Practice Swinger: If Farfetch'd misses an attack, the power of its next attack is boosted due to a temporary boost in physical and special attack.
  • Hit-and-Runner: Farfetch'd may avoid a counter-attack that the enemy uses in response to being struck with an attack or move.
  • Quick Healer: Farfetch'd's HP will recover more fast naturally.
  • Erratic Player: Farfetch'd 's style becomes erratic, so the effects of types gets boosted when Farfetch'd is involved. This is a two-way street, however.
  • Critical Dodger: Farfetch'd is immune to critical hits.
  • Quick Dodger: Raises the chances of Farfetch'd evading a move.
  • Stair Sensor: When it reaches a new floor, Farfetch'd uses its intuition to know where the floor's stairway is.
  • Map Surveyor: Farfetch'd senses the location that it is in, knowing its layout.
  • Quick Striker: Farfetch'd can do two regular attacks in a row.
  • Trap Seer: Farfetch'd will not activate a hidden trap when he steps on it. The trap will then be visible.

  • Others

    Notable Victories:

    Notable Losses:

    Inconclusive Matches:

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