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Articles about Espio the Chameleon
Games Main Canon
Comics Archie Pre-Genesis

Knuckles' Chaotix Espio

Espio Adventure Era

EspioNew
Death to the evil one! Prepare to die, Eggman!
~ Espio

2D Modern Espio
Death to the evil one! Prepare to die, Eggman!
~ Espio

IDW Espio
You may not know why you are here now, but that doesn't matter. You are where you need to be.
~ Espio to Silver, discussing how to fight fear

Summary

Espio the Chameleon is a fictional character from the Sonic the Hedgehog series. He is an anthropomorphic chameleon, who mainly serves as an intelligent ninja warrior and a member of the Chaotix Detective Agency. There is where he works together with Vector the Crocodile and Charmy Bee to solve whatever cases they are given, where he puts his skills to good use. While initially a hothead when introduced, Espio has since become a calm, soft-spoken, serious, and disciplined person whose wariness and soulful character makes him a vital member of his team who balances out the foolishness of his friends.

In the wake of the war between the Resistance and Eggman's Empire during the events of Sonic Forces, he has returned to form alongside the Chaotix in taking on any case that comes upon their doorstep.

Powers and Stats

Tier: High 4-C | High 4-C to 4-B | Low 2-C

Key: Classic Era | Adventure Era | Modern Era

Name: Espio the Chameleon

Origin: Sonic the Hedgehog (Knuckles' Chaotix)

Gender: Male

Age: 16

Classification: Chaotix member

Powers and Abilities:

Superhuman Physical Characteristics, Spin Dash (Standard - However, Espio is likely unable to perform the Homing Attack), Absorption (Of Rings)

Size Manipulation (With Grow and Shrink), Statistics Amplification (Grow increases the running speed and jumping capabilities of Espio. Power Sneakers vastly increases Espio's speed), Statistics Reduction (Self-inflicted with Shrink, which decreases the running speed and jumping capabilities of Espio), Invulnerability (With the Invincibility Monitor, which provides a sparkling Aura that renders Espio immune to harm for about twenty seconds), and Forcefield Creation (With the Shield Monitor)

All previous abilities, Spin Dash (Standard), Acrobatics, Martial Arts (Has an expertise in Ninjitsu), Weapon Proficiency (Proficient with Shurikens, Kunais, and Hook shots), Self-Sustenance (Type 1), Hacking, Non-Physical Interaction (Can harm Pumpkin Ghosts), Stealth Mastery (Proficient in stealth, in-part due to his natural ability to camouflage), Camouflage (Espio can render himself invisible through this), Surface Scaling, Natural Weaponry (Can attack with his tongue), Invisibility, Intangibility, Extrasensory Perception (Has shown to be able to sense people, detecting Team Dark while they stood outside his field of vision, an imprisoned Sonic aboard the Death Egg, and the soul of the Time Eater), Air Manipulation and Limited Plant Manipulation (With Leaf Swirl), Sound Manipulation and Transmutation (With Chaotix Recital), and Forcefield Creation (Of fire and electricity varieties). Resistance to Extreme Cold, Cosmic Radiations, and Acid Manipulation (Can withstand the acid of poison frogs with no negative side effects)

Attack Potency: Large Star level (Comparable to Classic Knuckles and Charmy. Can help destroy Metal Sonic Kai if chosen) | Large Star level (Put up a good fight against the members of Team Dark and Team Rose) to Solar System level (Should be somewhat comparable Vector the Crocodile, who can contribute to the defeat of the Egg Dealer alongside Shadow) | Universe level+ (Helped Silver take down the Ifrit. Fought against Sonic in a side mission during Generations and was part of the Resistance in Sonic Forces that fought against clones of Chaos 0, Shadow, Zavok and Metal Sonic. Harmed and staggered Zazz.[5] Fought alongside Vector, Tails, Amy, and several others[10] to fight Eggman's Omega-infused Mech), higher with Boost

Speed: FTL (As fast as those such as Knuckles), higher with the Spin Dash (Espio can perform the Spin Dash, a technique that allowed Sonic, Tails, and Knuckles to blitz a group of Eggforcers that were initially blitzing them[11]) | FTL+ (Kept up with Adventure Sonic and Shadow), higher with the Spin Dash | Massively FTL+ (Can keep pace with Silver and race against the likes of Rouge and Knuckles) to Infinite (Able to keep up with Sonic.[2] Landed numerous blows on Zazz in quick succession, took the Chaos Emerald from the Zeti's chest, and retreated before Zazz could even notice it was missing[5]), higher with the Spin Dash and Boost

Lifting Strength: Class K (Comparable to others such as Vector and Mighty) | Class M (Comparable to members of Team Dark and Team Rose) | At least Class M (Metal Sonic, while repaired only to the extent of being a non-threat and hardly being able to stand, was still capable of breaking chains that were used to restrain it.)

Striking Strength: Large Star level (Can harm Metal Sonic Kai with his strikes) | Large Star level (Can damage Eggman creations capable of fighting Sonic) to Solar System level (Fought enemies side by side with Adventure Shadow during the Black Arms invasion) | Universe level+ (Capable of directly harming Sonic in Generations)

Durability: Large Star level (Can take attacks from Metal Sonic Kai)[12]. Up to Low Complex Multiverse level (6-D) Damage Transferal with Rings (Having enough Rings shields damage from those as strong as Void and Tethered Supreme[1]) | Large Star level (Capable of taking attacks from members of Team Dark) to Solar System level. Up to Low Complex Multiverse level (6-D) Damage Transferal with Rings | Universe level+ (Took hits from the Ifrit and Generations Sonic), higher with Boost. Up to Low Complex Multiverse level (6-D) Damage Transferal with Rings

Stamina: Superhuman | Superhuman (Journeyed for 3 days over the course of Sonic Heroes with minimal to no rest) | Superhuman (Journeyed through days of the Metal Virus on the front lines, doing things such as sleeping in shifts only to immediately begin working on finding survivors once he awakes. Despite the loss of his closest friends[13][14], he continued on until the very end of the plague and played a key role in securing one of the Chaos Emeralds from Zazz to help save the world)

Range: Standard Melee Range; Tens of Meters with attacks and projectiles.

Standard Equipment: Kunais and Shurikens | Same as before | Same as before plus Smoke Bombs

Intelligence: Gifted (He is a member of the fairly successful Chaotix Detective Agency, having a keen and analytical mind and experience in investigation, solving mysteries, and gathering intel. Typically the smartest member of the Chaotix. He is fluent in 17 different languages and can quickly memorize books in a short amount of time.[9] Having undergone extensive ninja training, Espio is a master of ninjutsu and a skilled martial artist. He possesses combat prowess comparable to the likes of Sonic and Knuckles, being referred to as one of the two best-trained fighters[8] by Sonic and noted as "particularly skilled"[9] by Blaze, enough to overcome the brute strength of a Chaos Emerald-powered Zazz whilst alone)

Weaknesses: Camouflage will wear off if his concentration lapses and is susceptible to intense light. The noises Espio makes while invisible can still be heard[6], and he can even be smelled if the opponent has strong enough senses.

Notable Attacks/Techniques:

  • Ninja Arts: Camouflage: Espio becomes invisible, camouflaging himself to blend in seamlessly with his environment)[8][5]
  • Chroma Camo: Espio focuses his powers to become invisible and intangible as well as increase his speed.
  • Leaf Swirl: Espio generates a cyclonic vortex laced with razor-sharp leaves before turning invisible and intangible. The tornado can send enemies flying, blow away their weaponry/equipment, and disorient enemies. He has even used this to form gusts of wind[5] against Zazz.
  • Spin Attack: While moving at high speeds Espio curls into a ball and rams enemies as a concussive force or cutting disk.
  • Spin Dash: Espio curls into a ball and begins spinning rapidly from a stationary position to charge up, then launches forward with enhanced mobility.
  • Homing Attack: Espio performs a mid-air Spin Dash that homes in on opponents, striking them with perfect aim. After hitting, the attack's force will cause Espio to bounce off the target, allowing him to attack enemies again immediately afterward (potentially repeatedly) or attack other enemies in the vicinity.

Color Powers:

  • Cyan Laser: Using the power of a Cyan Wisp, Espio transforms into a cyan laser beam. As the Cyan Laser, Espio gains the same properties as that of a real laser, allowing him to move as a living beam of light. When hitting any surfaces as the Cyan Laser, Espio can also bounce off them as if they were reflective surface.
  • Indigo Asteroid: Using the power of an Indigo Wisp, Espio turns into an orb-shaped body with striped indigo skin and a matching planetary ring encircling his middle. As the Indigo Asteroid, Espio essentially becomes a miniature planet with a strong gravitational field. Espio is as such capable of creating a powerful gravitational pull around himself, strong enough to tear all kinds of objects to pieces and pull them into the Asteroid Ring. Additionally, the gathered matter can be used to empower the gravitational pull. The Indigo Asteroid also grants Espio the ability to levitate through midair.
  • Yellow Drill: Using the power of a Yellow Wisp, Espio turns into a yellow spiral drill. As the Yellow Drill, Espio can burrow and tunnel underground at remarkable high speeds and can be applied underwater, allowing Espio to move through water like a living torpedo.

Note: The Adventure and Modern Eras have grouped abilities due to Espio's abilities being virtually identical between them.

Gallery

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Matches:

References

  1. 1.0 1.1 Sonic Frontiers: Another Story (vs The End)
  2. 2.0 2.1 Sonic the Hedgehog #5
  3. Sonic the Hedgehog #10
  4. Sonic the Hedgehog #24
  5. 5.0 5.1 5.2 5.3 5.4 5.5 Sonic the Hedgehog #28
  6. 6.0 6.1 6.2 Sonic the Hedgehog #48
  7. IDW Sonic 2020 Annual
  8. 8.0 8.1 8.2 Sonic the Hedgehog #26
  9. 9.0 9.1 9.2 The Murder of Sonic the Hedgehog
  10. Sonic the Hedgehog #31
  11. Sonic Prime; Episode 3, "Escape from New Yoke"
  12. Knuckles' Chaotix
  13. Sonic the Hedgehog #22
  14. Sonic the Hedgehog #29

Discussions

Discussion threads involving Espio the Chameleon
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