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Erronblack tn
So there he was, neck deep in shit, cowering in the business end of an outhouse. You picked a bad place to hide...and an even worse place to die.
~ Erron Black

Black dragon erron blacc
When I pick sides, I pick a winner. Every time.
~ Erron Black

Summary

Erron Black is a character introduced in the Mortal Kombat X comic series and made his game debut as a playable character in Mortal Kombat X where he is introduced as a human working for the emperor, Kotal Kahn.

The best shot in Texas left home to seek adventure and excitement in Outworld with Kano and the Black Dragon. Outworld turned out to be the playground of Erron's ultraviolent dreams. He decided to make his home there as the deadliest outlander in Outworld.

Powers and Stats

Tier: 9-A

Name: Erron Black

Origin: Mortal Kombat

Gender: Male

Classification: Human, Outworlder, Kotal Kahn's enforcer (currently), Black Dragon member (former)

Age: Over a 150 years old

Powers and Abilities: Superhuman Physical Characteristics (Has superhuman strength allowing him to fracture chains and crush skulls), Stealth Mastery (Skilled in surprise attacks), Weapon Mastery (Wields revolvers, rifles, grenades, swords, traps, improvised weapons [such as dirt or sand] and makeshift weapons. Has superior accuracy with two revolvers allowing him to ricochet bullets off of airborne coins without aiming down the sights even if he isn't looking at them. Utilizes his guns in conjunction with hand-to-hand combat), Longevity (His aging process was slowed down via magical means), Limited Sand Manipulation (Uses sand grenades), Limited Acid Manipulation (Carries a flask of acidic Zaterran spit), Corrosion Inducement (Acidic spit has corrosive properties), Limited Explosion Manipulation (Via TNT sticks), Acrobatics (Via enhanced conditions, hypermobility and some degree of all-terrain mobility. Can do kip-ups, forward jump rolls and do drop kicks) Can interact with his past self, but will share with it irreparable damage & death (As shown with other characters in MK11)

Attack Potency: Small Building level (Killed several Tarkatans, initially defeated Cassie Cage and defeated Kung Jin in their second encounter)

Speed: Peak Human movement speed with Hypersonic reactions and combat speed (Can keep up with other fighters like Cassie Cage)

Lifting Strength: Class 5 (Can rip off heads)

Striking Strength: Small Building level

Durability: Small Building level (Took a hit from Mileena's sai. Quickly recovered from Takeda's Whip Trip)

Stamina: Superhuman

Range: Standard Melee Range; Extended Melee Range with Tarkatan blade; Tens of Meters with projectiles; Hundreds of Meters with his lever action rifle.

Standard Equipment: Revolvers, repeating rifle, extra ammo, sand orbs, caltrops, severed tarkatan arm blade, jar of acid, matches, Netherbeast jaw trap (can also be attached to a long chain), TNT stick, and coins.

  • Optional Equipment: None notable
  • Can Create/Summon: Nothing notable

Intelligence: Above Average; skilled combatant. Should have a lot of combat experience during his stay in Outworld and still retains his gunslinging skills from Earthrealm.

Weaknesses: Is hinted by some combatants to be a sloppy marksman; none notable otherwise.

Notable Attacks/Techniques:

  • Gunfighting: While Erron does lack a formal fighting style and his martial art skills are subpar compared to other fighters in his verse, Erron compensates his inelegant, dirty, and awkward fighting style for his excellent marksmanship and gun fu. Erron is in his element when he wields firearms that he can use in both melee and ranged combat which makes him deadly from any range.
  • Skilled Weaponsmith: The Italian proverb "He who is of the craft can discourse about it." applies to this marksman, except his discourse is done through lethal action from his tools. Not just a gunslinger who uses many weapons, he also makes weapons of his own. Ranging from improvised weapons taken from his surroundings and makeshift weapons held together by rope, cloth and leather to finely crafted and well functioning weapons, his selection of weapon recipes is only limited by his skill and creativity.

  • Pistol Trip: Erron leans forward & swings his revolver at the opponent's legs, tripping them down.
  • Boot Drop: Erron does a drop kick with a running start.
    • He may only cancel the move during the running part.
    • After being downed by the kick, Erron can pull out his guns and fire them at the opponent.
  • Dry Gulch: Erron throws an uppercut and a handful of dirt at the opponent's eyes before shooting them in the shins.
  • Jawing: Erron swings his revolvers in a downward arc and swings them twice vertically.
    • Above Snakes: This combo has the same initial attack, except he swings low before firing a round at them.
  • Firefly: Erron pushes his opponent and throws a front kick before shooting them with both revolvers.
  • Nailed: Erron does a front kick and turns to his back. He kicks the hammer of his revolver and fires it.
  • Goner: Erron kicks the opponent's shins, delivers a rising pistol whip and spins around before shooting their knees.
    • Deal In Lead: Instead of shooting the knees, he shoots them in the head.
  • Double Poke: Erron launches the opponent with an uppercut and stabs them twice with his sword.
  • Simple Plunder: Erron shoves the opponent away and stabs them twice with his sword.
  • Tarkatan Strike: Erron does a front kick and grabs the opponent. He impales them with his sword & then shoots them in the head, blasting them away.
  • Tumbleweed: After hopping up, Erron shoots his revolver downwards.
  • Drop Kick: After hopping up, Erron descends with a clumsy drop kick.
  • Pocket Sand: When recovering from knockdowns/successfully blocking an attack, Erron counters back by tossing a rising arc of sand.
  • Quick Shot: When recovering from knockdowns/successfully blocking any attack, Erron counters back by shooting his pistol upwards.
  • Ankle Biter: While crouched, Erron fires a shot at the opponent's feet.
  • At The Dooooor: Erron strikes the opponent thrice by whipping his revolvers.
  • Hideout: Erron rushes forward and strikes the opponent with a spinning revolver. He then fires two shots at the opponent.
  • Dead Man's Hand: Erron whips the opponent with his revolver and launches them up with a kick.
    • Luddy Mussy: After launching the opponent, he fires six rapid shots at them.
  • Smells Like Gunpowder: Erron does a shoulder charge and fires his revolver behind his back.
    • To The Gallows: Adds a third attack where Erron equips both revolvers and fires them both at the opponent. Has a similar animation to MvC Dante's Million Dollars.

  • Sand Grenade: Erron sends out a sand grenade that rolls on the floor, exploding upon contact.
    • He can prematurely detonate the grenade by shooting at it.
  • Caltrops: Erron throws a handful of deadly caltrops that halt running opponents.
  • Rattle Snake Slide: Erron slides under the opponent, launching them behind him.
    • He can shoot the airborne opponent twice or throw acid at the place they will land on.
  • Sand Gust: Erron smashes a grenade in his hands that releases a gust of blinding sand.
  • Sand Trap: Erron tackles the opponent to the floor and repeatedly shoots their head.
  • Money Shot: Erron throws a coin up and fires a round at it that ricochets towards the opponent.
    • He can throw three coins at once, directly adding the amount of shots he does.
  • Stand Off: Erron enters a stance and gain access to unique revolver attacks.
    • Holster: Erron keeps his revolvers holstered and returns to his normal fighting stance.
    • Spin Shot: Erron draws and fires both revolvers straight ahead with a dash spin backwards.
    • Quick Shot: Erron draws both revolvers and fires them upwards to strike airborne opponents.
    • Low Shot: Erron draws a revolver and fires multiple times at his opponent's feet and abdomen.
  • Sand Toss: Erron throws a rising arc of sand at the opponent's face, stunning them.
  • Tarkatan Stab: Erron impales the opponent on his sword and puts them down on their knees. He stabs them thrice and snaps the sword by the blade, leaving it lodged in their body to deal damage over time.
  • Long Shot: Erron crouches on a knee and fires a round from his rifle.
  • Swing Shot: Erron draws his rifle out and swings it in a rising arc.
    • After that, he can fire a round at the opponent that he just launched.
  • Unload: Erron fires three rifle shots in quick succession while walking backwards.
  • Zaterran Spit:  Erron throws a jar of corrosive acid on the floor, releasing a pool of its contents.
  • Locked and Loaded: Erron enters a stance where he equips his rifle in an aiming stance, gaining access to several rifle attacks.
    • Cancel: Erron stows away his rifle.
    • Straight Rifle Shot: Erron fires a single round.
    • Low Rifle Shot: Erron crouches and fires a single round.
    • Stock Drop: Erron whacks the opponent with the rifle stock.
    • Reload Single Bullet: Erron loads a bullet into the chamber.
    • Enhanced Locked and Loaded: Adds several additional attacks in Locked and Loaded.
      • Rising Stock: Erron swings the rifle stock upwards, launching them into the air.
      • Drop Shot: Erron enters a prone stance and fires a shot.
      • Reload Multiple Bullets: Erron quickly loads an entire cartridge into the chamber.
      • Stock Bop: Erron batters the opponent with a downward butt stroke of his rifle.
  • Acid Pour: A command grab where Erron stuns the opponent with a rifle swing and pours acid on them.
    • He can follow up with another attack where he lodges his rifle in their gut and fires it.
  • Cattle Toss: Another command grab where Erron throws the opponent to the floor and fires six shots at them.
    • He can make it more damaging by lighting up a TNT stick with the final shot before throwing it at them.
  • Up Peacemaker: Erron steps back and fires his pistols upward.
  • Down Peacemaker: Erron steps back and fires his pistols downward.
  • Scud Shot:  Erron enters a quick draw stance, ready to shoot his revolver. Any incoming projectiles will be shot down while the stance is active.
  • TNT Toss: Erron lights up a stick of dynamite and throws it away. The attack can be delayed, but it will explode in his hands unless he snuffs out the wick.
    • To counter incoming opponents, he can shoot the wick (which lights it up) and the opponent at once before throwing it.
  • Netherbeast Trap: Erron sets up a bear trap crafted from the jaws of a Netherbeast. Stepping on it will trigger the trap, locking its jaws on their leg.
    • He may kick the trap towards the opponent, causing it to trigger once it reaches the opponent.

  • Erron grabs the opponent and steps on their foot, causing them to hold their foot in pain. He lights up a bundle of dynamite and tosses it at them, forcing them to catch and juggle it before it explodes.
  • Erron grabs the opponent and whacks them with the butt of his rifle before stomping on their head thrice.

  • Tunnel Vision: Erron grabs the opponent and whips them with his pistols. He shoots them in the knee which forces them to kneel down before he shoots their head, leaving a huge hole.
  • Serenity: Erron tackles the opponent to the ground and rapidly shoots both revolvers at their head until it's reduced to a bloody skull.
  • Quick Draw: Erron enters a quick draw stance and whips out his pistols. He shoots the opponent's head and turns around to shoot their chest, leaving a large hole.
  • Sword In The Stone: Erron mercilessly impales his opponent with a Tarkatan arm blade before plunging it into their skull.
  • Swing Low: Erron swings his rifle upwards, ripping their head off. He aims at the airborne head and blows it up with a single shot.
  • X-Ray Brutality: Erron shoots a bullet to his opponent's hip that ricochets to their shoulder blade and jaw. Once the bullet exits their head, it blows up in a pile of gore.
  • The Klassic: Erron does an uppercut, but it decapitates them with their spine intact.
  • Is Something Burning?: Erron lights up a dynamite stick and tosses it at the opponent's feet. Dumbfounded, they pick it up and examine it before it blows up and destroys their face, arm and flank.
  • Goodbye Cruel World: Erron lights up a dynamite stick and fails to throw it away. He looks at it with confusion before it blows up and destroys his face, arm and flank.
  • Beast Trap: Erron plants a bear trap and kicks it towards the opponent's feet. The trap closes on their leg as the opponent struggles to remove it, ripping their leg off.
  • Ewwww: Erron smacks the opponent over their head with his rifle and pops open a vial of Saurian acid that melts the flesh off of their skull. He proceeds to smash the empty vial across their face.
  • Dancing Days Are Done: Erron takes a step back and draws both revolvers to shoot the opponent's legs off. The opponent proceeds to die of blood loss.
  • Hard To Swallow: Erron grabs the opponent's shoulder and slams them down to the opposite direction. He shoots and destroys their chest, flanks and head.
  • Kiss My Spur: Erron pushes the opponent and strikes them down with his rifle. He stomps on their head three times with the third one crushing it. A vulture swoops down and feasts on the corpse.

  • X-Ray (Trick Shot): Erron throws a sand grenade at his opponent's feet and prematurely detonates it with a shot, stunning them. He loads a bullet with the opponent's name on it into his revolver, fires it, hitting his opponent's hip and shattering it. The bullet ricochets up to his opponent's shoulder blade, and ricochets one last time to exit out their shoulder and hit their jaw.
  • Fatal Blow (GHOST KOINS): Erron quickly draws both of his revolvers and fires five shots to start the attack. He throws two coins up in the air and fires four shots from a single revolver to the opponent's neck. He tosses the revolver at the opponent's face and it strikes them with the butt of the revolver. The revolver bounces back to his hand before Erron turns around and shoots the coins, ricocheting the bullet off it and into the opponent's eyes before catching the coins.

  • Gallery

    Notable Matchups

    Notable Victories:

    Notable Losses:

    John Marston (Red Dead Redemption II) John Marston's Profile (John Marston has two high-power pistols, semi-auto shotgun w/ full stock of all ammo types, and an explosive rifle. Erron Black has a sword, rifle, revolvers, and all of his other weapons; Speed was equalized; Location: Beecher's Hope; Starting Distance: 12 meters)

    Inconclusive Matches:

    Discussions

    Discussion threads involving Erron Black
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