Summary
Enchanters are a class of magical Illagers that use a tome to enchant other mobs to make them stronger.
Powers and Stats
Tier: Likely 8-B
Name: Enchanter
Origin: Minecraft Dungeons
Gender: None
Age: Unknown
Classification: Illager
Powers and Abilities:
Superhuman Physical Characteristics, Non-Physical Interaction (Should be capable of directly damaging intangible beings like Vex similarly to other Illagers), Underwater Breathing (Type 4; Can appear underwater with an air bubble, likely created by them or Evokers), Resistance to Empathic Manipulation & Morality Manipulation (Cannot be affected by the Love Medallion but can still be affected by Wild Rage), Soul Absorption and Healing via Soul Healer (Uses the souls of slain enemies to heal the most injured ally)
Enchanter's Tome utilizes several abilities regardless of the Enchantment provided: Magic, Aura, Energy Projection, Empowerment and Power Bestowal, Statistics Amplification (Boosts mobs to a higher level than previously, as Enchanted Mobs can survive Creeper/TNT blasts), Size Manipulation, Resistance to Empathic Manipulation & Morality Manipulation (Enchanted enemies cannot be affected by the Love Medallion but can still be affected by Wild Rage. Being shot by Wild Rage causes Fire Trail to damage the enchanted mob as well)
The Enchantments that can be granted are: Duplication (Chain Reaction causes projectiles to split into 5 on impact), Status Effect Inducement and Heat Manipulation (Chilling slows down nearby opponents), Reactive Power Level (Committed deals more damage as the target's health decreases, Frenzied increases attack speed when health is below half), Attack Reflection (Deflect deflects projectiles back at attackers), Statistics Amplification (Double Damage, Echo, Fast Attack, Power, Protection, and Quick provide an extra boost to stats), Fire Manipulation (Burning damages nearby enemies, Fire Trail), Electricity Manipulation (Electrified deals damage to nearby opponents), Gravity Manipulation (Gravity Pulse and Gravity draws opponents in), Size Manipulation (Growing increases the size of projectiles the longer they travel), Heal Allies, Invisibility, Multishot, Poison Manipulation (Poison Cloud creates clouds of poison wherever projectiles land), Holy Manipulation and Healing (Radiance and Radiance Shot heals nearby allies when attacking), Regeneration (Mid-Low; via Regeneration), Homing Attack (Ricochet causes projectiles to bounce from opponent to opponent), Speed Absorption (Tempo Theft steals speed from enemies hit with projectiles), Pain Manipulation (Thorns deals damage back to attackers)
Attack Potency: Likely City Block level (Are weaker than, but still somewhat comparable to, Pillagers)
Speed: Average Human with Subsonic combat and reaction speed (Comparable to Skeleton)
Lifting Strength: Unknown
Striking Strength: Unknown
Durability: At least City Block level (Comparable to Pillagers)
Stamina: Unknown
Range: Standard Melee Range, Several Meters via magic
Standard Equipment: Enchanter's Tome, Soul Healer
Intelligence: Above Average (Is skilled in magic and enchantments)
Weaknesses: None notable
Notable Matchups
Notable Victories:
Notable Losses:
Inconclusive Matches:
Discussions
Discussion threads involving Enchanter |