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EbrietaRender

Summary

Ebrietas, Daughter of the Cosmos (ほしむすめ、エーブリエタース Hoshi no Musume, Ēburietāsu?) is one of the Great Ones in Bloodborne. The object of the Healing Church's worship, Ebrietas communes only with the highest members of the Church, guiding them in the ways of Blood Ministration. She is one of the Great Ones who was left behind in the old labyrinth, eventually discovered by the Healing Church. The Healing Church later founded the Choir to protect and study her. She is the only Great One that wants to coexist with humans.

Powers and Stats

Tier: High 6-C

Name: Ebrietas, Daughter of the Cosmos

Origin: Bloodborne

Gender: Female

Age: Unknown

Classification: Kin

Powers and Abilities:

  • Superhuman Physical Characteristics
    • Immortality (Types 1, 2 [Able to function unimpeded after receiving injuries as severe as being impaled through the skull and torso and having organs ripped out[1]], 7 & 9 - Great Ones exist on higher, transcendental planes of thought[2][3] and are able to exist as disembodied spirits even after their physical bodies have died)
    • Large Size (Type 0)
  • Aura (Can emit an Aura that damages anyone near her)
  • Invisibility (Kin are completely invisible to those lacking Insight, or knowledge of their existence)
  • Madness Manipulation (Type 3 - Merely looking at Kin or hearing their incomprehensible voices causes one to go insane)

Resistance to:

  • Madness Manipulation (Type 3 - Completely unaffected by the incomprehensible knowledge of the Eldritch Truth)
  • Magic (Possesses an innate resistance to Arcane damage)


Attack Potency: Large Island level+ (Superior to Yurie and Micolash)

Speed: Massively Hypersonic (Comparable to the Hunter)

Lifting Strength: At least Class M, likely higher (One of the most powerful Great Ones, Should be comparable to if not superior to Amygdala)

Striking Strength: Large Island level+

Durability: Large Island level+ (Capable of surviving attacks from the Hunter, who is capable of deflecting her "A Call Beyond" and was previously empowered by the "Ancient Echoes" of Rom)

Stamina: Superhuman

Range: Extended Melee Range (several meters) with physical attacks, Tens of meters (several dozen meters) with ranged attacks

Standard Equipment: None

Intelligence: High (Skilled and experienced combatant, responsible for granting the Healing Church its wide array of knowledge and insight into the Cosmos, Great Ones are described as being on a higher plane of thought than humans)

Weaknesses: Somewhat weak to electricity

Notable Attacks and Techniques:

  • Frenzy: A status effect that is the result of a target being forced to process information incomprehensible to humans, such as information about the Great Ones, Eldritch Truth, or Cosmos. This effect is a twofold form of damage, as when this occurs to a living being they will rapidly devolve into utter madness mentally, while physically their blood will begin to violently erupt out of various random points on their body as spears of solidified Frenzied Coldblood.
  • Head Smash: Mid-range downward hammer attack with her head.
  • Forward Charge: Long-range linear charge attack.
  • Tentacle Slam: Forward tentacle slam with long reach.
  • Crushing Grab: Close-range frontal grab attack.
  • Forward Blood Spit: Inflicts frenzy. Two consecutive mid-range projectiles with linear trajectories and large spherical hitboxes.
  • Sweeping Blood Spit: Inflicts frenzy. Frontal 150-degree arc of large spherical projectiles.
  • Cosmic Radiation: Surrounds herself in a spherical aura that constantly damages you while in it.
  • A Call Beyond: Charges cosmic energy and releases three clusters of projectiles with strong tracking.
  • Two-Stage Charge: Long-range flying ram attack followed by a head smash upon landing; quickstep backward.

Gallery

Notable Matchups

Notable Victories:

Notable Losses:

Inconclusive Matches:

  1. Visceral Attacks
  2. Isz Root Chalice - According to the Choir, the land of Izs lies in contact with the cosmos, which allowed the Great Ones to function on transcendental planes of thought.
  3. Eye Rune - Eyes symbolize the truth Master Willem sought in his research. Disillusioned by the limits of human intellect, Master Willem looked to beings from higher planes for guidance, and sought to line his brain with eyes in order to elevate his thoughts.
  4. Blood Echoes

Discussions

Discussion threads involving Ebrietas, Daughter of the Cosmos
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