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Dreamlarvarender
Most creatures know the startlement of a night terror- a bolt of horror that wakes the sleeper from a dead sleep. Dream larva are night terrors that escape from the dream into the waking world, nightmares made manifest.
~ Epic Level Handbook

Summary

Dream Larva are among the mightiest denizens of the Dream Realm, a mental plane of existence spanning the entirety of the multiverse. They are the misbegotten children of gods of fancy, dreams, and desire. Such is the might of a Dream Larva that they are often summoned by powerful spellcasters to slay their enemies with reckless abandon.

Powers and Stats

Tier: At least Low 6-B, likely 6-B

Name: Dream Larva, Night Terror

Origin: Dungeons and Dragons

Gender: Genderless

Age: Varies, a Dream Larva is the spawn of a self-perpetuating dream- the older the fear, the older the Larva

Classification: Nightmare Abomination

Powers and Abilities: Superhuman Physical Characteristics, Abstract Existence (Type 1, All Outsiders are representations of certain concepts- in this case, nightmares), Self-Sustenance (Types 1, 2, and 3), Summoning, Shapeshifting (When first seen by another creature they appear as the single most terrifying thing possibly imaginable to that creature; this is explicitly not an illusion, but more the viewer bestowing the Larva with that form whilst they view them), Non-Physical Interaction (As magical creatures, they can affect abstract, conceptual, intangible, incorporeal, or nonexistent beings as if they were normal beings), Death Manipulation (Instantly kills any creature that perceives it), Fear Manipulation, Madness Manipulation (Types 2 and 3), Flight, Statistics Amplification via Haste, Fire Manipulation/Acid Manipulation/Electricity Manipulation/Poison Manipulation/Petrification/Mind Manipulation via Prismatic Spray (The spell can burn, spray acid, electrify, petrify, madden, poison, or send a target to another plane of existence), Dimensional Travel via Dreamscape (Can enter the Dream realm, a multiverse comprised of thought), Body Control, Martial Arts, BFR/Animal Manipulation via Sending (Can forcefully shove enemies into the Dream realm, via touch), Statistics Reduction via Sending (The maelstrom in the Dream realm which the target is sent to destroys their psyche and wracking their body, affecting both psychological and bodily health aspects), Regeneration (Low-Mid), Dream Manipulation (Aims to convert all of reality into a facet of their dreams), Absorption, Telepathy, Extrasensory Perception via True Seeing, Enhanced Senses, Possession (With the spell Lord of Nightmares, the Dream Larva is shown to be capable of taking over the body and actions of an individual for a limited amount of time), Extreme Resistance to Magic, Reality Warping, Holy Manipulation, Transmutation, Petrification, Shapeshifting, Soul Manipulation, Death Manipulation, Statistics Reduction, Mind Manipulation, Fire Manipulation, Ice Manipulation, and Clairvoyance

Attack Potency: At least Small Country level+, likely Country level (Laughably superior to the physical manifestation of Father Llymic, who lowered global temperatures by ten degrees by exiting his prison)

Speed: At least Relativistic+ (Can react to Anger of the Noonday Sun), with FTL+ reactions (Can tag others with the Great Cat's Dodge feat)

Lifting Strength: Class K (Can push over 772 metric tons when taking all arms into account)

Striking Strength: At least Small Country level+, likely Country level

Durability: At least Small Country level+, likely Country level

Stamina: Infinite, effectively requires no sleep or forms of sustenance to continue acting

Range: Up to hundreds of meters

Standard Equipment: None notable, though it can use any equipment of the creature it possesses

Intelligence: Genius, on the higher ends of human intelligence and can be a devious trickster given the opportunity, deceiving spellcasters relatively easily

Weaknesses: None notable

Other

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Dream Larva
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