Articles about DOOM Protagonists |
Main Series • Quake III Arena • Doom 3 • Doom (2005 Movie) |
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“ | YOU ARE HUGE! THAT MEANS YOU HAVE HUGE GUTS! RIP AND TEAR YOUR GUTS! RIP AND TEAR! | „ |
~ His infamous line from the original comic |

@jonlane art
“ | The loathsome spiderdemon that masterminded the invasion of the moon bases and caused so much death has had its ass kicked for all time. |
„ |
~ The ending message of DOOM |

@jonlane art
“ | Finally... the mother of all demons is dead! The blood pours from your eyes as you stand in defiance. As the only marine to endure the slaughter- you decide to remain in Hell and ensure no demon ever rises again. | „ |
~ DOOM 64's ending |

@Yare-Yare-Dong
“ | What rose from the holy coffin on that fateful day was not the impure abomination the covenant warned us of; the hero within would come to be known only as the Great Slayer, the time walker, the warrior Khan whose fire-sword would blaze forth a path for the just and cut through the demonic horde with a vengeance that only a God King could summon. He rose unbroken by the Ritual, his eyes burning with Maykr magic. He took the Crucible in his hand, and Wraith-fire leapt forth from the blade, as only it will when held by a true Sentinel warrior king. | „ |
~ The Story of the Sentinels Part IX |
“ | In the first age, in the first battle, when the shadows first lengthened, one stood. Burned by the embers of Armageddon, his soul blistered by the fires of Hell and tainted beyond ascension, he chose the path of perpetual torment. In his ravenous hatred, he found no peace; and with boiling blood he scoured the Umbral Plains seeking vengeance against the dark lords who had wronged him. He wore the crown of the Night Sentinels, and those that tasted the bite of his sword named him... the Doom Slayer. | „ |
~ The Doom Slayer's testament |
“ | The only thing they fear - is him. We watched as the horde overwhelmed the very best and the most advanced machinery and weapons technology that we could muster against opposition. It was useless, they moved too quickly, they cared not for themselves, only sought out the blood of humanity. They were willing to sacrifice their own to get to the heart of our world. We slaughtered thousands and millions more followed. But then - he came he cut through them like a sickle through a field - his fury surpassing their own. He is faster - more relentless. I believe him now to be more than just a man - he is... DOOM. | „ |
~ Dr. Elena Richaroson's Log File 006 |
“ |
Davoth: Tell me... have you nothing to say to your creator... before you strike him down? Doom Slayer: No |
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~ Doom Guy AFTER killing Davoth |
Summary
The Doomguy, also known as the Doom Marine or Doom Slayer since the 2016 reboot, is the main character of the Sci-fi, Horror, First-Person-Shooter Doom series. He is one of the Earth's toughest and mightiest warriors who single-handedly fights against the armies of Hell. In the ending of Doom 64, he entered Hell and closed the gateway to the living world in hopes the Earth will be saved, at the cost of Doomguy having to fight demons for eternity.
Quake Arena, Quake Champions, and Doom Eternal confirm that the Doom Slayer is the original Doom Guy. The former state that he still carries around hind rabbit's foot made from his rabbit Daisy and includes his bio taken directly from Doom (2016) including the Slayer's Testaments. Doom Eternal tells of Doomguy's arrival on Sentinel Prime from Hell.
Countless centuries later, and through enormous levels of training and battle, he has grown much stronger to the point where even the strongest demons in existence fear him as "The Doom Slayer", where he yet again fights to save the Post-Apocalyptic world in Doom 2016 and Doom Eternal.
Powers and Stats
Tier: At least 9-A, higher with Power-ups | Low 2-C, higher with Power-ups | Low 2-C, higher with Power-ups | 1-C, higher with Power-ups and Sentinel Hammer
Key: Classic DOOM | Post Night Sentinel Training | DOOM (2016) | DOOM: Eternal
Name: Doomguy, Doom/DOOM, Doom Marine/DOOM Marine, Doom Slayer, Great Slayer, Hell Walker/Hellwalker, Unchained Predator, Scourge of Hell, The Slayer, The Beast, DM1-5, Flynn Taggart/Taggart93, The Outlander, The Destroyer, William Joseph "B.J" Blazkowicz III
Origin: DOOM
Gender: Male
Age: Unknown. Appears to be in his late twenties to early thirties | Billions of years old (Is stated to have been alive for "eons")
Classification: Human, Earth's Greatest Warrior of All Time, UAC Space Marine Captain, Immortal Heavy Hitter, Doom Itself | Arena Eternal Gladiator, Greatest Warrior Throughout Space and Time, Lord of Battle | Night Sentinel (Former), Primeval Essence Infused Demi-God | Same as before, plus the Greatest Warrior in the Dreamlands | Humanity's Savior, God, Unstoppable Force of Rage Against All Evil
Powers and Abilities:
Passive
- Superhuman Physical Characteristics
- Dimensional Storage
- Essence Manipulation (Doomguy can fight evil spirits, and interact with things of a similar nature such as Spiritual Armor and Soul Spheres, the latter explicitly containing a human soul)
- Weapon Mastery & Martial Arts (Before the events of even DOOM, Doomguy was already one of Earth's greatest and toughest marines, hardened in combat and trained for action. Because of this, he can master practically master any weapon he gets his hand on. After the events of DOOM, Doomguy becomes the Earth's greatest warrior of all time. After the events of DOOM II, in TNT Evilution, Doomguy became the leading commander of Earth's marines, giving them training unlike anyone had ever received before)
- Immortality (Types 2 & 8; Doomguy is described as an immortal heavy hitter, allowing him to push past mortal wounds and certain death through sheer willpower.[1] Due to the eternal struggle between good and evil, there will always be demons and the Slayer, to the demons, he always has come, and always will. Due to the Slayer's divine connections to Davoth from the Divinity Machine, the Slayer finally fell after he defeated Davoth and dispelled all his demons[1]. He is the right hand of doom itself, he's the god of it;[1] he is doom.[1] Is believed to represent human kind's rage - their will to persevere, to overcome that which would threaten their survival[1]. Is the avatar[1] of wrath, chaos, rage, and uncompromising.[1])
- Immortality Negation (Types 2, 3 & 7; Can kill undead beings permanently and rather easily, both zombies and spirits. Undead beings, specifically due to their undead status, cannot be killed normally, allowing them to survive even if blown to pieces. They can even survive just as skeletons. Was able to kill the Mother Demon in DOOM 64. A being with vast rejuvenation powers, and can use said powers to heal itself, using it to recover from a crippled state. Said rejuvenation powers were able to resurrect all the fallen demons, including the Cyberdemon, who were reduced to just a hoof in the original games. This includes Lost Souls, souls that can achieve physical forms from nothing. Yet they are reduced to nothing when Doom Guy kills them)
- Regeneration Negation (High-Mid; Was able to kill the Mother Demon in DOOM 64. A being with vast rejuvenation powers, and can use said powers to heal itself, using it to recover from a crippled state. Said rejuvenation powers were able to resurrect all the fallen demons, including the Cyberdemon, who were reduced to just a hoof in the original games. This includes Lost Souls, souls that can achieve physical forms from nothing. Yet they are reduced to nothing when Doom Guy kills them)
- Acausality (Types 1 & 4; Can casually exist in Hell/Jekkad, a timeless realm. Doomguy can kill Commander Keen back when he is a child without any apparent consequences, despite Keen being his father. Maykr's who can travel through time were helpless against Doom Guy. His existence, and him causing the destruction to the Maykrs was considered the only constant within infinite possibilities, unchanged by the flowing data of endless variability, despite the ability of Maykrs to travel through dimensions and time, The Khan Maykr can see infinite future possibilities and their changes yet she couldn't determine that he was going to be the Slayer. Davoth blessed Doomguy making it so his existence and him causing the destruction to the Maykrs was considered the only constant within infinite possibilities, unchanged by the flowing data of endless variability, despite the ability of Maykrs to travel through dimensions and time. Causing Doomguy's victory in the end no matter what happens, Due to the eternal struggle between good and evil, there will always be demons and the Slayer, their battle forever eternal. To the demons, he always has come, and always will. His fight against demons made him fight against the souls of the doomed, and the demons were made the slaves of doom. They were made the army of doom, and he brings certain doom upon them. This happens because he is the right hand of doom itself,[1] he's the god of it;[1] he is doom.[1] He was fated to encounter the Icon of Sin.[1])
- Fate Manipulation, Probability Manipulation & Blessed (6-D; Davoth blessed Doomguy making it so his existence and him causing the destruction to the Maykrs was considered the only constant within infinite possibilities, unchanged by the flowing data of endless variability, despite the ability of Maykrs to travel through dimensions and time. Causing Doomguy's victory in the end no matter what happens, Due to the eternal struggle between good and evil, there will always be demons and the Slayer, their battle forever eternal. To the demons, he always has come, and always will. His fight against demons made him fight against the souls of the doomed, and the demons were made the slaves of doom. They were made the army of doom, and he brings certain doom upon them. This happens because he is the right hand of doom itself, he's the god of it; he is doom. He was fated to encounter the Icon of Sin. It can work in Hell and remain effective on the demons of Hell. Despite Hell being a plane of existence beyond time, space, and dimension)
- Extrasensory Perception, Enhanced Senses & Clairvoyance (Doomguy is able to feel the presence of demons[2], and can smell evil. This is clearly demonstrated in the comics, where he was able to effortlessly detect and kill every single demon in a room covered in total darkness. Can see evil spirits, along with objects of a similar nature such as Spiritual Armor. He picked up on every demon in a room without having to see them. He can hear demons' telepathic messages to each other)
- Space Survival (Can survive in the vacuum of space)
- Free Movement (Can walk across thin air, and moats of water or blood)
Activated
- Berserk Mode, Rage Power & Supernatural Willpower (Can overcome death, fatal wounds, fatigue, and illness through sheer will. Represents human kind's rage, along with their will to persevere and to overcome those that threaten their survival. Is also described as an uncompromising and relentless being of violence. Should be far superior to normal humans, who can resist having their souls being removed through sheer hope)
- Accelerated Development (Battle - Physical Statistics, Abilities & Resistances; Doomguy gets stronger the more he kills and fights, becoming more capable after every battle he goes through)
- Absorption of Essence (Doomguy can absorb power-ups like Soul Spheres, which contain human souls. Draws strength from fallen foes, growing more powerful the more he kills. Can also gain new powers by absorbing things, Gained the ability to empower his weapons after absorbing the power of UI-Thranx demons)
- Explosion Manipulation (The Rocket Launcher can deliver explosive rockets that can turn several baddies inside-out)
- Energy Manipulation & Plasma Manipulation (Both the Plasma Rifle and BFG 9000 shoot plasma that can even fry demons)
- Fire Manipulation (The Plasma Rifle can act as a flamethrower, shooting out a torrent of fire)
- Heat Manipulation (His weaponry can burn the demons of Hell, even though they are native to Hell where the very matter itself is described as incendiary. Even Arch-Viles, who are literally made of fire)
- Light Manipulation (With The Unmaker)
- Statistics Amplification (The Berserk power-up acts as a super adrenaline rush, enormously boosting the muscle power of the user] by ten times)
- Healing & Purification (Health Potions provide a small boost to the health of the user, even past their normal limit. Stimpacks give the user a quick injection of booster enzymes. Medkits include bandages, antitoxins, and other medical supplies to make the user feel a lot healthier. Soul Spheres are objects that provide a large boost of health to the user, along with completely energizing them, making them feel more energetic than ever before. Mega Spheres are a combination between Soul Spheres and combat armor, giving both a massive boost in health and armor. Berserk Packs also heal you alongside acting as a super-adrenaline rush)
- Invisibility (Blur Artifacts are strange orbs that makes the user difficult to be spotted by others)
- Invulnerability (The Invulnerability Artifact renders the user immune to all damage for a brief period of time. This is done by it diffusing Argent plasma to the basal layer between the dermis, creating a tough film of bioplasma beneath the skin)
- Clairvoyance (With the Automap Device, his view is replaced with a textured top-down map of everything he has seen of the area to date. He can zoom in, zoom out, and mark his location with it. He can update his Automap with Computer Maps, giving him a complete map of the entire area, including all secret or hidden areas)
- Perception Manipulation (Blur Artifacts can blur the vision of the user)
- Spiritual Armor (A special kind of armor that provides protection above and beyond normal armor)
- Essence Manipulation (Hell's Essence & Sentinel Energy; Can survive in Hell for extended periods of time, Hell passively drains the essence out of the mortal creatures in it. "Essence" is a conceptual force that governs all of reality, including realms like Hell, and is responsible for the existence of one's soul, memory, will, intelligence, mind, strength, and abilities, down to their essential natures. Can endure the fire-based attacks of demons, which can burn souls. Can also endure physical attacks, including bites, from demons, who are implied to be capable of devouring souls. Is immune to the effects of Lost Souls, Can remain relatively unaffected by the magic of Arch-Viles, which allow it to control the minds of others. Is immune to the effects of Hell Magic which can directly affect concepts; Forged the essence of mortal suffering to form the Icon of Sin. Buff Totems are incarnal manifestations of human suffering, formed from the tortured resonance of the once living. Was once able to turn the hatred of humans into an intoxicating energy. Was used to make physical material out of corruption and death)
- Hellfire Manipulation, Acid Manipulation & Radiation Manipulation (Withstood radioactive toxic waste. Can casually survive on Mars with no issue during the events of DOOM 64, during this time Mars was infested with apocalyptic levels of radiation)
- Madness Manipulation (Type 3; Immune to the negative effects of gateways, which induced a strange form of insanity into whoever entered them, turning them violent while babbling vulgarities)
- Reality Warping & Law Manipulation (Can exist near the Icon of Sin with no negative effects, which warps reality and damages the intricate order of the universe just by existing]. Doomguy has also generally been fighting demons for lengthy periods of time, which passively corrupt reality, converting it into a reality similar to Hell)
- Transmutation & Corruption (Generally resistant by Hell Magic, which once transformed hate into energy. Unaffected by the energy of Screecher Zombies, which can malform the bodies of living things. Immune to the passive effects of Hell, which passively turns mortal creatures into demons)
- Possession (Is immune to the effects of Lost Souls, which possess and take over the souls of those they ram into)
- Technology Manipulation (None of his tech-based equipment are affected by the presence of demons, which can subvert technology)
- Acid & Toxins (Can wade through the remains of Mancubi without being harmed. The innards of Mancubi are revolting, toxic, and contain biotoxins that are corrosive)
- Diseases (Can push beyond illnesses and exhaustion)
- Explosion Manipulation (Immune to the negative effects of gateways, which causes the bodies of those who enter them to explode)
- Paralysis & Status Effect Inducement (Unaffected by the bile from Cacodemons. A psychoactive narcotic bile that inhibits the perception and compromises the movement of the target. Immune to the negative effects of the Blur Artifact)
All previous abilities, including the following:
Passive
- Immortality (Type 1; Inherited Davoth's immortality after going[1] through the Divinity Machine, having a shard of Davoth's power infused within him[1]. Thus allowing him to wage war against Hell for eons.[1])
- Immortality Negation (Type 4; Titans can survive being horrifically mutilated and can resurrect if they just so happen to die. Despite that, Doomguy was able to kill the Icon of Sin without the Crucible, thus requiring the Khan Maykr to resurrect it herself in DOOM Eternal)
- Enhanced Acrobatics (Upon becoming the Doom Slayer he became so athletically enhanced that it lead people to believe he wasn't human[1])
- Enhanced Weapon Mastery & Martial Arts (Has received extensive training by the Night Sentinels and fought alongside them in innumerous battles with Hell, becoming one of Argenta's mightiest warriors[1]. Upon becoming the Doom Slayer, he became the very best among the Night Sentinels[1]. The Night Sentinels are an elite fighting force specialized in killing demons, renowned for their fearlessness and skill combat, as they had a lifetime of constant, strenuous training[1]. After that, the Doom Slayer would go on to rampage throughout all of Hell for eons, wiping out demonkind[1] and even taking down the mightiest beasts singlehandedly[1])
- Self-Sustenance (Types 2 & 3; Has been rampaging across Hell for eons without stopping or with any form of sustenance[1]. Is not only more relentless than the demons of Hell[1][1], but his rage surpasses theirs[1]. The demons have limitless aggression and are tireless beings[1])
- Limited BFR (6-D; Whatever is killed by the Doom Slayer gets banished to the Void[1], a nothingness that predates and is beyond the cosmology of DOOM, including Hell[1])
- Enhanced Accelerated Development (Grew powerful enough to where he was able to defeat the Titan, a champion mightier than all who had came before and wielded immeasurable power[1], with his weapons and bare hands[1])
- Magic (Can emit Maykr Magic from his eyes[1])
Activated
- Enhanced Berserk Mode, Rage Power & Supernatural Willpower (Has grown to be more relentless than the demons, surpassing them in will and rage. The demons are tireless beings with limitless aggression. Is full of so much anger that he has no peace inside him. The Slayer's will is described as an iron will. His power and speed are now said to be equal to his will. Singlehandedly rampaged across Hell for eons without end until he was put down by the demon Priests.[1] Was able to survive going through the Divinity Machine[1], becoming infused with a shard of Davoth. Beforehand, this process has driven many Sentinel warriors insane and destroyed their souls. Should be comparable to Davoth around this time, who can withstand being sealed inside a life sphere and going through corporeal resurrection[1]. Only the most powerful, god-like, indomitable minds can survive the incredible stresses of either of these[1]. Unaffected by his soul being blistered by the fires of Hell[1])
- Praetor Suit
- Damage Reduction & Information Analysis (Was given the Praetor Suit by the Wretch, a suit of armor that is impervious to any damage[1], impenetrable and unyielding to even the forces of Hell[1]. The Praetor Suit compensates impact damage, completely nullifying falling damage[1] The Praetor Suit comes with a Dossier that can keep him on track with his current objective. Scanning objects and even tracking down his target[1])
- Enhanced Absorption of Essence, Dimensions (Through Argent Receptors on the hands and chest of the Praetor Suit[1], he can freely absorb Argent Energy to his benefit[1]. Argent Energy is a boundless and endless power source that can give infinite power[1], and is made from extra-dimensional resources[1]. Argent Energy is also made of human souls[1])
- Crucible
- Chain Manipulation & Grappling (The Slayer's Super Shotgun is a weapon from the time he spent on Argent D'Nur. It includes a modification, a twin-pronged hook anchored with a retractable chain, allowing him to latch onto foes and pull himself to them. The Meat Hook also greatly increases his mobility, allowing him to propel himself across vast distances[1])
- Energy Manipulation (The Ballista is a precise weapon that fires a twin beam of superheated Argent Energy, vaporizing its target on impact. Thus the perfect choice for Sentinel marksmen[1])
- Fire Manipulation (The Super Shotgun can be upgraded to have a flaming hook that sets enemies ablaze[1])
- Dimensional Travel & Time Travel (Fought between worlds and through time during his terrible rancor against Hell[1], he likely does this with his technology such as his personal teleporter)
All previous, including the following:
- Enhanced Corruption (Is unbreakable and incorruptible to the forces of Hell at this point[1])
- Cosmic Awareness, Precognition, Clairvoyance & Omniscience (Was unable to be determined to be the Doom Slayer by the Maykrs[1]. The Maykrs can see the entire infinite multiverse, and all the endless possibilities within it[1])
- Madness Manipulation (Type 2; Is superior to the rest of the Sentinel Warriors as he is the best among them. The Sentinel Warriors are able to resist the Wraithcall, which has been said to be able to drive lesser men mad)
Through Supernatural Willpower and Rage Power:
All previous abilities, including the following:
Passive
- Enhanced Accelerated Development (Battle; Grew powerful enough to stomp the Aranea Imperatrix in a fight[3], a mighty god to rule over all other gods[3], making it stronger than all of the Slayer's previous foes)
Activated
- Enhanced Absorption & Power Absorption (The Doom Slayer can absorb Runes, gaining the powers they hold[3])
- Enhanced Ice Manipulation & Absolute Zero (The Doom Slayer can freeze enemies solid if he inflicts enough damage onto them[3]. This even works on other Doom Slayers, who can withstand absolute zero temperatures)
- Essence Manipulation (Argent & Sentinel Energy; With multitude of weapons)
- Power Modification & Statistics Amplification (The Doom Slayer can obtain mods for his weapons and unlock weapon upgrades that can enhance his weapons or give them entirely new capabilities[3])
- Explosion Manipulation (With the mod Explosive Shot, the Combat Shotgun's ammunition incorporates a glycerin fuse that detonates an Octanitrocubane gel upon impact. Embedded shot is dispersed at the point of impact, creating a wide area of effect[3]. With Cluster Strike, if the user lands a direct hit with the Explosive Shot, it will spawn cluster bombs[3]. The Rocket Launcher shoots missiles with unparalleled direct impact and radius damage. Has access to a Grenade Launcher[3])
- Plasma Manipulation (The Plasma Rifle delivers a rapid salvo of plasmoids that inflict both impact and thermal damage[3]. The mod, Stun Bomb, condenses multiple plasmoids into a single pulse, resulting in a discharge that creates Birkeland currents that will incapacitate any target caught within the radius for a few seconds[3]. The UAC EMG Sidearm compresses up to four megawatts of Argent Energy into a hardening plasma gel and launches it at high velocity. Making the weapon act and feel like a standard ballistic firearm[3]. The Gauss Cannon mod, Siege Mode, creates destructive plasma beams by ionizing Argon gas[3]. The BFG-9000 shoots one giant deadly packet of Argent Energy that shoots out streams of supercharged Argent Energy. The streams seek out any cache of Argent it can find, releasing all of their stored energy in a fraction of a second, delivering an electrical shock that instantly boils the blood and fatty tissue of the recipient. Spontaneous explosion of the subject often follows[3])
- Heat Manipulation (Argent Energy in general goes beyond theoretical temperature limits[3]. The Plasma Rifle inflicts both impact and thermal damage[3]. The Plasma Rifle mod, Heat Blast, adds a copper crucible to the focusing lens of the gun which absorbs residual thermal energy from the weapon and can instantly discharge it by transferring the heat to a borosilicate diffusion chamber. Creating a heat wave that causes localized damage and sometimes creates a pressure wave that will knock back enemies[3]. The Chaingun can be equipped with incendiary rounds, causing even more damage[3]. The BFG's projectiles can instantly boil the blood and fatty tissue of the recipient, causing them to explode[3])
- The UAC EMG Sidearm compresses up to four megawatts of Argent Energy to fire its projectiles[3]. The Combat Shotgun's mod, Charged Burst, gives the shotgun an argent-charged Compression Reloader that allows the operator to automatically fire up to three rounds in rapid succession. The Plasma Rifle condenses plasmoid to form Stun Bombs, which can then create pleasure waves
- Homing Attack (Each projectile for the UAC Rocket Launcher is fitted with a guidance system at manufacture. This mod, Lock-On Burst, activates that guidance system. Micro motors in the fin assembly will guide the rocket towards a "painted target" the operator picks with the laser targetter, which then three rockets are launched in rapid succession to hit the target[3]. The shots of the BFG are to some extent self-guiding, homing in on any nearby targets with a cache of Argent Energy[3])
- Radiation Manipulation (The BFG-9000 can produce deadly amounts of radiation[3]. The Super Shotgun can be coated in uranium, giving the shots the ability to penetrate through targets)
- Information Analysis (The Dossier can scan and track objectives.[3]The Delta V. Jump-Boots can detect muscle impulses.[3] The Praetor Suit changes the item in the Equipment Launcher via reflex detection.[3] The Heavy Cannon uses a no-pull trigger reflex detection system[3])
- Invisibility (The Invisibility sphere makes the user transparent, making them really difficult to spot[3])
- Magic & Mind Manipulation (Runes are essentially spells that are native to Hell and can give anomalous effects, effecting the sub-psionic regions of the mind[3])
- Statistics Amplification (Many runes increase the Slayer's capabilities; Vacuum increases the range for his absorption, allowing him to absorb items like health or ammo from an even further distance[3]. Dazed and Confused increases the length of how long enemies remain in the stagger state[3]. Equipment Power increases the stats of the Slayer's equipment like grenades[3]. Seek and Destroy allows the Slayer to perform Glory Kills on enemies further away[3]. Savagery allows the Slayer to perform Glory Kills faster[3]. Blood Fueled gives the Slayer a temporary 25% movement speed boost[3])
- Duplication (Ammo Boost increases the amount of ammo gained from items and enemies[3])
- Enhanced Creation (Armored Offensive allows the Slayer to spawn armor pick-ups by performing Glory Kills[3])
- Time Manipulation (Saving Throw slows down time[3], giving the Doom Slayer one chance to survive a death blow and recover. Can eventually get several Saving Throws per life[3])
- Homing Attack (The Doom Slayer can propel himself to an enemy across a distance to perform a Glory Kill on them with Seek and Destroy[3])
All previous resistances, including the following:
- Enhanced Essence Manipulation (Argent Energy. Unaffected by the abilities of the Aranea Imperatix, which can work on souls[3]. The Doom Slayer can regularly use Berserk spheres with no ill effects afterwards, which puts regular humans in a state of extreme rage, causing them to harm others or themselves, and if they happen to survive they will be left in a perpetual state of delirium[3]. Unhindered by the negative effects of Argent Stimulants, which can significantly shorten the lifespan of the user[3]. Unaffected by the negative effects of the Invulnerability sphere, which can render things, including demons, mindless[3]. The Doom Slayer is immune to the effects of the Summoner's Argent Waves, which can reduce people into mindless zombies[3])
- Temperature Manipulation, Ice Manipulation & Absolute Zero (Can absorb and tank weapons that use Argent Energy, which transcends the theoretical limits of temperatures[3]. Can survive being inside VEGA's[3] absolute zero[3] cooling systems[3])
- Electricity (Can casually withstand the power surges of Argent Caches[3], which at minimum have 30,000 Megawatts[3])
- Size Manipulation, Bone Manipulation & Biological Manipulation (Immune to the effects of the Argent Waves from Summoners[3], which mutate[3] humans[3] genetic coding.[3] He's unaffected by the Haste Sphere's heart-exploding qualities[3])
- Portal Creation
- Extrasensory Perception (He can detect life and energy signatures. He can monitor quantum aberrations. These were the ephemeral distortions, dimensional anomalies. Even when he couldn't analyze a Deag Grav's location, he could detect there was an avatar the Slayer needed to defeat)
- Information Analysis & Telepathy (He can scan the Doom Slayer and demons. He scanned the Crucible's location in the Titan's Realm from the mortal world. He analyzes and processes your every move, including your deepest thoughts. He scanned a multiverse imploding inward upon itself and the cause)
- Technology Manipulation (He controlled robotics, weaponry and sub-space communication systems at the UAC Advanced Research Complex. As soon as he was created, due to his self-taught AI, he immediately began manipulating various processes around the UAC and devising more efficient ways to perform them. He's created some of the Slayer's weapons. He can mark where the Doom Slayer needs to go on the Praetor Suit. He could manipulate Urdak technology to create an exit portal)
Resistance to:
- Hacking, Technology Manipulation & Corruption (His inner workings are so complex he has his own branch of physics, making it harder for average hackers to manipulate him. It was this hard for humans to even tell he was a robot. The Khan Maykr corrupted the Fortress of Doom's systems as she knew them well, but she couldn't corrupt him)
All previous, including the following:
Passive
- Essence Manipulation (Davoth's Essence & 1 Layer; At the end of The Ancient Gods Part II, the Doom Slayer was able to stab and destroy Davoth's life sphere[1], destroying his essence along with it[1]. The Slayer was able to directly attack the soul within the Gladiator's shield, destroying it and the shield itself in a single stab[1]. Can[1] destroy[1] structures[1] within[1] Urdak[1], which are literally built up of Maykr souls[1]. The Doom Slayer became so powerful that his fight with Davoth was disrupting the souls of universes while they were in Hell[1])
- Reality Warping, Law Manipulation, Spatial Manipulation, Limited Creation & Matter Manipulation (Quantum; The Doom Slayer can interact with ephemeral distortions within the fabric of reality; scrambled reflections of the physical world. Effectively speaking, this allows the Doom Slayer to change his appearance with the anomaly responding to the Slayer's memory, ancestral, and memetic data. The Doom Slayer's presence changes his surroundings into an arena suited for him[1]. Hence the appearance of health, ammo, armor, and other things that can benefit the Slayer that wouldn't normally be there like monkey-bars. This also indirectly creates dimensional abnormalities, quantum aberrations, and fragments the tenuous order of reality while fighting[1]. Doom Slayer is able to make the entire multiverse implode inward upon itself[1])
- Social Influencing (He consistently instills fear within all of the demons and humans)
- Vehicular Mastery (He could operate various UAC machines as soon as he got in them, and he could use a Revenant skillfully after possessing it)
- Enhanced Weapon Mastery & Martial Arts (At this point in the Slayer's history, he has experienced countless battles against demonkind[1]. Defeated the Gladiator in battle, a blood-sport champion that has gone undefeated ever since Argent D'Nur has been tainted by Hell. The Gladiator stands above all. Mightier than the Gargaska of Drumavi, swifter than the Leviathan of Srax-Orhmu, and more ferocious than the Nameless that scavenge the Great Steppe[1]. Maimed the Icon of Sin and came out of their fight unscathed. The Icon of Sin at this time was the greatest demon in Hell's armies[1] and is described as a champion of champions[1]. Was able to defeat Davoth in ritual combat[1], the strongest and fiercest warrior in Hell[1]. Vastly superior than the Demonic Troops of Immora, imperial guards of Davoth that have been protecting Immora for millennia[1])
- Limited Dimensional Manipulation (Can[1] destroy[1] structures[1] within[1] Urdak[1]. Urdak is a higher-dimensional[1] plane of existence fixed beyond the boundaries of the known mortal plane[1], completely inaccessible to lower beings like humans and Sentinels, and is described as a hub of transcendent technology[1]. Can now absorb Argent Energy without the Praetor Suit[1], Argent Energy is a boundless power source made from extra-dimensional resources that can give infinite power)
- Enhanced Accelerated Development, Berserk Mode & Rage Power (The Doom Slayer was able to mutilate the Icon of Sin at the end of DOOM Eternal[1], which was augmented by transcendent Maykr technology beforehand[1]. The Icon of Sin at this time is said to be the greatest demon in Hell's armies[1] and is a champion of champions[1], making it far stronger than all of the Slayer's aforementioned foes[1]. After killing the Icon of Sin and all other events in DOOM Eternal, the Doom Slayer became able to implode the entire multiverse[1]. Was able to completely brutalize Samur Maykr[1] after he absorbed the[1] Father's power directly from his life sphere[1]. The Father was able to defeat Davoth in their fight, back when he originally made the entire DOOM cosmology[1]. Later on, the Doom Slayer was able to kill Davoth himself, and came out of their fight without so much as a scratch on his armor[1]. Despite the fact that Davoth should be far stronger than when he fought the Father[1], with him absorbing the power of lesser gods[1] and Hell, a mere extension of Davoth's power[1], also growing drastically stronger since by inflicting pain and suffering[1])
Activated
- Enhanced Absorption of Essence Dimensions (Can now absorb Argent Energy without the Praetor Suit[1])
- Charged Attack & Shockwave Generation (The Doom Slayer can perform the Blood Punch, a special melee attack that deals extra damage than his normal attacks[1], and creates a shockwave that can tear through any surrounding enemies[1])
- Essence Manipulation (Argent & Sentinel Energy; With multitude of weapons)
- Plasma Manipulation (The Plasma Rifle is the standard UAC energy-based weapon. Firing superheated plasma in rapid-short burst intervals that can overload energy-based shielding. The Microwave Beam is a mod for the Plasma Rifle that shoots out a beam of plasma, which can cause enemies to explode if kept on them long enough. The BFG-9000 shoots out massive balls of pure boiling Argent Plasma. The Unmaykr rapidly fires volleys of condensed tri-directional Argent bolts)
- Heat Manipulation (The BFG-9000 shoots out projectiles of pure boiling Argent Plasma that causes organic beings to explode. The Plasma Rifle fires out superheated plasma in rapid-short burst intervals. The Plasma Rifle can also emit powerful heat blasts made from built up heat)
- Homing Attack (Projectiles from the BFG-9000 home in on organic material. The Rocket Launcher can shoot out homing missiles with the Lock-On Burst mod. Micro Missiles shot out by the Heavy Cannon seek out targets)
- Electricity Manipulation (The Chaingun's AE cartridges use a special electromagnetic casing which increases the projectile velocity and reduces overheating)
- Forcefield Creation (The Chaingun can be upgraded to create an energy shield that can protect the user)
- Time Manipulation (Chrono Strike allows the Slayer to slow down time mid-air. If the rune is used too much, it must be recharged)
All previous, including the following:
- Essence Manipulation (Davoth's Essence), Possession, Enhanced Reality Warping & Law Manipulation (6-D; Completely fine with the tenuous order of all of reality fragmenting[1]. Can take hits from Davoth and Samur Makyr wielding the power of the Father[1], and is considered an unstoppable force of rage to Davoth[1]. Primevals are capable of devouring souls[1], essence and can destroy both[1]. They can also manipulate the essence of others, including beings like the Khan Maykr[1]. Unable to be possessed by Spirits, which exist as soul-devouring parasites that fuse their own essence with that of their host[1]. Can take and survive hits from Cursed Prowlers, whose claws drip a binding curse of necrotic poison that drains the victim of their essence with each heartbeat[1])
- Enhanced Corruption (Completely unaffected by the Icon of Sin's wrath[1] whilst it corrupted/mutated the Maykrs[1])
- Enhanced Temperature Manipulation, Ice Manipulation & Absolute Zero (Unaffected by his own Ice Bombs, which can freeze the demons of Hell, who can exist in[1] absolute zero temperatures[1])
- Magic (Resisted Hell Magic of Buff Totems and Arch-viles)
- Fear Manipulation (Unaffected by the abilities of the Buff Totems, symbols of fear that taint the minds of humans with nightmarish terror)
- Curse Manipulation (Resisted the curse of Cursed Prowlers[1])
- Enhanced Poison Manipulation & Disease Manipulation (Immune to the toxic atmosphere created by Hellgrowth, causing the atmosphere to contains bio-contagions and a multitude of organic hazards.[1] Able to survive within the Blood Swamps which are described as a festering bog of disease[1])
Attack Potency: At least Small Building level (Capable of killing demons on this level with his bare fists), higher with Power-ups (Is able to kill Icon of Sin and Mother Demon) | Universe level+, higher with Power-ups (Comparable to his Durability. Wields the Demonic Crucible[1], a weapon said to have the power to corrupt all realms.[1]) | Universe level+, higher with Power-ups | Complex Multiverse level (Fought and easily defeated Davoth[1], is able to make the entire multiverse implode inward upon itself[Statistics Values 1]) higher with Power-ups and Sentinel Hammer
Speed: At least Supersonic (Can dodge machine-generated electricity and plasma weapons) | Infinite (Slayer was able to travel across the nine circles of Hell[1], which has depths that are bottomless, referred as "Dominion of Endless Shadow". Contains an endless void and endless number of demons[1]) | Infinite | Immeasurable (Kept up with the flying Khan Maykr[1] and Samur Maykr[1])
Lifting Strength: Class 5 (Should scale above Lost Souls, which can tear out human spinal cords), higher with Power-ups | Class 5, higher with Power-ups, higher with Power-ups | Class G (Overpowered and killed the Titan with his bare hands. Capable of casually mutilating Super Heavy Tier demons with his bare hands such as Cyberdemons, Barons of Hell, and Hell Guards), higher with Power-ups | Class G, higher with Power-ups
Striking Strength: At least Small Building level, higher with Power-ups and Weaponry | Universe level+, higher with Power-ups and Weaponry | Universe level+, higher with Power-ups and Weaponry | Complex Multiverse level, higher with Power-ups and Weaponry
Durability: At least Small Building level (Comparable to his Attack Potency) | Universe level+ (Should be as durable as his next key) | Universe level+ (Withstood an Argent Energy explosion[3] which was described as a category four dimensional event[3], Argent Energy is a boundless power source made from extra-dimensional resources that can give infinite power) | Complex Multiverse level (After Samur Maykr betrayed Doom Guy[1] and stole the Crucible[1] he still admitted that he would not be able to kill him[1]. Fought and easily defeated Davoth)
Stamina: Superhuman (Doomguy was able to clear out the Phobos and Deimos moon bases of the demonic intruders, and then immediately after went to battle the demons on Earth, clearing entire armies despite the immense fatigue and pain he is in. He managed to pull through this pain to defeat the Icon of Sin. After this point, he waged through several demonic wars in order to prevent them from destroying humanity, and at the end of DOOM 64, knowing that he can no longer live a normal life, decided to stay in Hell, to make sure no demon ever rises again. Before ever becoming the Slayer, Doomguy was still extremely resilient, being able to push beyond injuries, death, exhaustion and sickness through sheer will) | Infinite (Rampaged across Hell for "eons" without eating, drinking, sleeping or tiring, and was heavily implied to have been fighting demons the entire time he was there) | Infinite (He's more vicious than demons, which have endless aggression and never get tired) | Infinite
Range: Standard Melee Range, Extended Melee Range with Chainsaw, Sentinel Hammer, and Doomblade, Hundreds of Meters to Kilometers with Firearms. Low Complex Multiversal with Abilities, Crucible (Davoth blessed Doomguy making it so his existence and him causing the destruction to the Maykrs was considered the only constant within infinite possibilities, unchanged by the flowing data of endless variability, despite the ability of Maykrs to travel through dimensions and time. Causing Doomguy's victory in the end no matter what happens) and with VEGA
Standard Equipment: Chainsaw, Super Shotgun, Chaingun, Plasma Gun, BFG9000, Unmaker, Gauss Cannon, Crucible, Siphon Grenades, A holographic projection device, The Haste Sphere, The Quad Damage Sphere, The Invulnerability Sphere, Sentinel Hammer and many more
Genius (He could operate various UAC machines as soon as he got in them, and he could use a Revenant skillfully after possessing it[1]. Can learn and master any weapon after picking it up, including weapons like the Unmaykr, pure Maykr technology[1] with Maykr technology being described as transcendent[1]. Doom Eternal lore suggests he's adept with computer sciences and literary paraphernalia within the Fortress, as his original Praetor Suit can be found disassembled in his quarters with numerous parts of it repurposed for his new suit[1]. His skills are even further enhanced with VEGA to where he created his own ballista and training room to keep his skills sharp[1])
Gifted (Before the events of even DOOM, Doomguy was already one of Earth's greatest and toughest marines, hardened in combat and trained for action. Because of this, he can master practically master any weapon he gets his hand on. After the events of DOOM, Doomguy becomes the Earth's greatest warrior of all time. After the events of DOOM II, in TNT Evilution, Doomguy became the leading commander of Earth's marines, giving them training unlike anyone had ever received before
Genius (Has received extensive training by the Night Sentinels and fought alongside them in innumerous battles with Hell, becoming one of Argenta's mightiest warriors[1]. Upon becoming the Doom Slayer, he became the very best among the Night Sentinels[1]. The Night Sentinels are an elite fighting force specialized in killing demons, renowned for their fearlessness and skill combat, as they had a lifetime of constant, strenuous training[1]. After that, the Doom Slayer would go on to rampage throughout all of Hell for eons, wiping out demonkind[1] and even taking down the mightiest beasts singlehandedly[1])
Genius (At this point in the Slayer's history, he has experienced countless battles against demonkind[1]. Defeated the Gladiator in battle, a blood-sport champion that has gone undefeated ever since Argent D'Nur has been tainted by Hell. The Gladiator stands above all. Mightier than the Gargaska of Drumavi, swifter than the Leviathan of Srax-Orhmu, and more ferocious than the Nameless that scavenge the Great Steppe[1]. Maimed the Icon of Sin and came out of their fight unscathed. The Icon of Sin at this time was the greatest demon in Hell's armies[1] and is described as a champion of champions[1]. Was able to defeat Davoth in ritual combat[1], the strongest and fiercest warrior in Hell[1]. Vastly superior than the Demonic Troops of Immora, imperial guards of Davoth that have been protecting Immora for millennia[1])
Weaknesses: None notable
- Prior to obtaining his Praetor Armor, he fought and killed The Titan with his fists and his weapons.
- In-game lore and the writers state that none of the forces of Hell were strong enough to defeat him.
- The Praetor armor stated to be almost impervious to damage from everything in the UAC's possession; this includes a "2 Megakelvin cutting laser."
- Withstood the power surge of a minimum 30,000 Megawatt Hour battery.
Respect Threads
Gallery
Notable Matchups
Victories:
- Yhwach (Bleach) Yhwach's Profile (2016 DOOM, Doomguy and Soul King Absorbed Yhwach were used. Doomguy has all of his equipment. Yhwach could access all of the Sternritter's Schrifts. Speed was equalized)
Losses:
Inconclusive:
References
- ↑ 1.000 1.001 1.002 1.003 1.004 1.005 1.006 1.007 1.008 1.009 1.010 1.011 1.012 1.013 1.014 1.015 1.016 1.017 1.018 1.019 1.020 1.021 1.022 1.023 1.024 1.025 1.026 1.027 1.028 1.029 1.030 1.031 1.032 1.033 1.034 1.035 1.036 1.037 1.038 1.039 1.040 1.041 1.042 1.043 1.044 1.045 1.046 1.047 1.048 1.049 1.050 1.051 1.052 1.053 1.054 1.055 1.056 1.057 1.058 1.059 1.060 1.061 1.062 1.063 1.064 1.065 1.066 1.067 1.068 1.069 1.070 1.071 1.072 1.073 1.074 1.075 1.076 1.077 1.078 1.079 1.080 1.081 1.082 1.083 1.084 1.085 1.086 1.087 1.088 1.089 1.090 1.091 1.092 1.093 1.094 1.095 1.096 1.097 1.098 1.099 1.100 1.101 1.102 1.103 1.104 1.105 1.106 1.107 1.108 1.109 1.110 1.111 1.112 1.113 1.114 1.115 1.116 1.117 1.118 1.119 1.120 1.121 1.122 1.123 1.124 1.125 1.126 1.127 1.128 1.129 1.130 1.131 1.132 1.133 1.134 1.135 1.136 1.137 1.138 1.139 1.140 Doom Eternal
- ↑ Doom 64
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 3.23 3.24 3.25 3.26 3.27 3.28 3.29 3.30 3.31 3.32 3.33 3.34 3.35 3.36 3.37 3.38 3.39 3.40 3.41 3.42 3.43 3.44 3.45 3.46 3.47 3.48 3.49 3.50 3.51 3.52 3.53 3.54 3.55 3.56 DOOM 2016
Notes/Explanations
- ↑ 6-D
Discussions
Discussion threads involving Doomguy |