Games | Canon • Punch Out!! |
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Movies | Illumination |
“ | My bananas and my buddy, Diddy, they are gone! The Kremlings will pay! I'll hunt them down through every corner of my island, until I have every last banana from my hoard back! | „ |
~ Donkey Kong |
Summary
Donkey Kong, (often abbreviated as "DK", or rarely Donkey), is a major character in the Super Mario franchise and the main protagonist of the Donkey Kong franchise. He is a powerful and carefree Kong that lives in Donkey Kong Island. He likes to collect bananas and spend time with his friends, particularly his best friend and sidekick Diddy Kong. However, he has also been portrayed as an antagonist on multiple occasions, mainly in the Mario vs. Donkey Kong series.
Though commonly known as Donkey Kong, he is actually the descendant[1] of the, now old, original Donkey Kong, and successor after he later retired after his numerous defeats at the hands of Mario.
Powers and Stats
Tier: 6-C | High 4-C, higher with more Power Stars
Name: Donkey Kong, Donkey Kong III, DK, King of the Jungle[2]
Origin: Mario Bros
Gender: Male
Age: Unknown
Classification: Ape-like species named Kong, Leader of the Kong Clan[3]
Powers and Abilities:
- Superhuman Physical Characteristics
- Self-Sustenance (Type 1. Has battled Sumo Kong in space.[4] Can also travel along the race course Cosmic Highway without any signs of an issue[5])
- Proficient Hand-to-Hand Combatant (Has bested the likes of Dread Kong[6], Karate Kong[7], Ninja Kong[8], Sumo Kong[9], and Cactus[10]/Ghastly King[11])
- Acrobatics (Has proven himself to be well-versed in acrobatics and its applications, being capable of dodging and even slipping around his target whilst midair)
- Shockwave Generation and Minor Light Manipulation (Through Sound Wave Attack, Donkey Kong can produce harmful shockwaves with his claps, which he can also use to extinguish fires, deflect projectiles, and even repel darkness itself)
- Weapon Mastery (Adept at weaponizing Barrels, his Coconut Shooter, Bongos, and oranges fashioned to be grenades)
- Explosion Manipulation (Has a stash of oranges that explode upon coming into contact with their target[12])
- Air Manipulation (His breaths are strong enough to extinguish flames and blow away clouds of smoke)
- Elasticity (Able to stretch his arms a great distance to reach faraway targets[13])
- Flight (Technical Use and Restricted. With his rocket-powered bongos[14]. Can also levitate temporarily[15])
- Vehicular Mastery (Able to skillfully pilot rockets, manipulate minecarts, animal mounts, and showcase expertise with his rocket-powered Bongos)
- Summoning (Using certain barrels allows Donkey Kong to summon Diddy Kong[16], Dixie Kong[17], Cranky Kong[18])
- Extreme Heat (Unaffected by the seemingly atmospheric re-entry levels of heat from the meteor he's occupying and can quickly shake off the pain from touching lava)
- Extreme Cold (Able to endure the cold[19] of frigid environments[20])
- Cosmic Radiations (Can endure the hazardous environment of space[21])
- Ice Manipulation (Can quickly break free from being encased in solid ice)
- Mind Manipulation (Was completely unaffected by the hypnosis from a Tiki Tak Tribe member[22])
- Likely Poison Manipulation (Can swim through Poison Pond, polluted water caused by the Kremling's factory, without issue[23])
All previous abilities retained.
- Toon Force and Further Elasticity (Can survive being flattened and recover immediately.[24] Can also squeeze through holes smaller than himself[25])
- Self-Perception Manipulation and Afterimage Creation (With Zone Speed, Donkey Kong can slow down his perception of time to the point everything moves to a crawl. The technique also continuously generates afterimages when moving around[26])
- Non-Physical Interaction (Can interact with and harm Boos[27])
- Further Weapon Mastery, Weapon Creation, and Energy Manipulation (Can create a banana that acts as a boomerang[28]. Donkey Kong can also create a weapon out of energy to attack an enemy[29]. Can launch missiles[30] and propeller spiked balls out of nowhere[31]. He can also throw out snapjaw creatures, molten rocks, and Bob-Ombs)
- Duplication (Using Thunder Blast, Donkey Kong can create several copies of a singular object to fire at the enemy[32])
- Further Summoning (He can summon a barrel cannon that blasts him towards his target[28]. Can also summon several more to angle himself into a better position[33])
- Further Vehicular Mastery (Can expertly drive around in go-karts[34] and similar vehicles[35])
- Electricity Manipulation (Can channel electricity into his hands to pass onto his foes[32])
All previous resistances retained.
- Possibly Fire Manipulation (As a playable character in Mario Kart Arcade GP DX, he can easily endure being set on fire when eating a Flaming Tender. Although, he can still be harmed regularly by fire[36])
- Transformation and Statistics Amplification (Via multiple power-ups)
- Limited Invulnerability (With Strong Kong, Bananas, Crystal Stars, Melons, and Banana Juice)
- Healing (Eating Bananas restores Donkey Kong's health[37]. Banana Juice and Heart Boost adds additional health to Donkey Kong if used)
- Flight (Restricted with Green Balloons and True Flight with Crystal Stars)
- Underwater Breathing (Type 3. With Blue Balloons)
- Statistics Amplification (With Crash Guard, which can boost the defense of Mine Carts and Rocket Barrels)
Gear/Items (Mario Party Series):
- Poison Manipulation (With the Poison Mushroom)
- Limited Teleportation (With the Golden Pipe and Warp Box)
- Air Manipulation (With the Coinado)
- Summoning (With the Ally Phone and the Fly Guy Ticket)
Gear/Items (Mario Kart Series):
- Summoning (With Item Boxes[38], Donkey Kong can summon a variety of Power-Ups and items to use at his disposal)
- Homing Attack and Explosion Manipulation (With the Spiny Shell[38], which targets those in "first" and homes in on them. The Red Shell can also home in on targets)
- Explosion Manipulation (With the Bob-omb)
- Sound Manipulation (With the Super Horn[38])
- Speed Amplification (With the Dash Mushroom, which can greatly amplify Donkey Kong's speed, and the Golden Dash Mushroom, which is a more potent variant of the Dash Mushroom. He can also transform into a Bullet Bill, which is of comparable speed, if not faster, to the Golden Dash Mushroom)
- Electricity Manipulation, Size Manipulation, and Statistics Reduction (With Lightning, which can strike an opponent to shrink them, greatly reducing their speed[39])
- Status Effect Inducement (With the Blooper, which can squirt ink on an opponent to blind them)
- Fire Manipulation (With the Fire Flower)
- Limited Enhanced Statistics Amplification (With the Super Star)
- Size Manipulation (With the Mega Mushroom)
- Purification (Type 3. With the Delicious Banana, which can cure ailments inflicted on Donkey Kong)
- Attack Reflection (With the Reflect Shield[40])
- Forcefield Creation (With the Shield[41])
- Invisibility and Intangibility (With the Invisible Mushroom[41])
- Power Nullification (With Item Seal, which prevents opponents from using an item[41])
Miscellaneous:
- Ice Manipulation (With the Giant Blue Shell[42])
All abilities of his Base enhanced.
- Statistics Amplification (Can be used to increase a user's strength; Mario on his own going from being unable to lift & spin a Metal Bowser with the weight of 10 Bowsers, into easily lifting & tossing him across the planet with a Power Star, one-shotting him.[44] Stated to grow stronger from Peach's Castle the more Power Stars Mario collects.[45])
- Statistics Reduction (Weakened Mario to the point where any attacks could kill him, was also described as sapping his strength[45])
- Healing (Power Stars can heal accumulated damage. Power Moons can heal whomever obtains them, should they be injured)
- Purification (Type 2. Defeating Bowser and his troops brought peace back to the world, shown to be due to power stars. Toad also states that life is returning to the castle thanks to the power of the Stars[45])
- Dimensional Travel (Powers Stars allowed Mario to return from the paintings he entered in Peach's Castle[45])
- Negation to Sealing (Power Stars can remove the seals placed on the castle doors by Bowser[45])
- Black Hole Creation (Power Stars have been shown to be capable of creating and containing black holes)
- Existence Erasure (Power Stars are composed of Mini Stars, which are capable of erasing the physical bodies of opponents[46])
Attack Potency: Island level (Sent the Moon flying with a punch[47]. Physically stronger than Mario and has fought[48] him[49] several times[50]. Easily buried Wario in the dirt with a double-handed swing and sent Luigi flying with a shoulder-check[51]) | Large Star level, higher with more Power Stars
Speed: Massively FTL+ (Comparable to the likes of Mario), higher with Ultra Barrel DK (Special barrel rockets that allow Donkey Kong to fly at even faster speeds), higher with Ultra Barrel DK | Massively FTL+, higher with Ultra Barrel DK
Lifting Strength: Class P (Superior to Mario) | Class P, possibly Multi-Stellar
Striking Strength: Island level | Large Star level, higher with more Power Stars
Durability: Island level | Large Star level, higher with more Power Stars
Stamina: Superhuman (Can traverse through diverse climates and conditions with no signs of exhaustion[52]. Has zero issues swimming underwater and holding his breath while locked in combat[53] for prolonged periods of time. Can shrug off being electrocuted[54]) | Superhuman
Range: Standard Melee Range normally, Extended Melee Range with Coconut Shooter and Elasticity, Tens of Meters with Sound Wave Attack | Standard Melee Range normally, Extended Melee Range with Coconut Shooter and Elasticity, Tens of Meters with Sound Wave Attack | Standard Melee Range normally, Extended Melee Range with Coconut Shooter and Elasticity, Tens of Meters with Sound Wave Attack. Interdimensional with certain abilities
Standard Equipment: |
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- Optional Equipment: Super Mario Series Items.
Intelligence: At least Average normally, Gifted in combat. Despite being laid back, he can be surprisingly intelligent, as he is easily capable of replicating human skills such as professional athletics, utilizing a range of weapons and even has a grasp of morality. He's intelligent enough to pilot a battle mech.[55] Donkey Kong is also an exceptional combatant, being capable of besting the likes of the Evil Kings, all of which are expert fighters in their own right, and consistently defeat the likes of King K. Rool, a genius inventor and infamous pirate.
Weaknesses: None notable.
Notable Attacks/Techniques:
- Sound Wave Attack: Donkey Kong claps hard enough to create a sound wave to attack his opponents. The sound waves travel around him or in front of him. These attacks can be incredibly destructive.
- Ground Pound: Donkey Kong creates an earthquake by slapping the ground.
- Simian Slam: The Simian Slam (Buttus Bashium) is a move performed by Donkey Kong in Donkey Kong 64. To perform it, he must jump in the air, and while airborne, slam his body into the ground. Doing so results in a small, surrounding green shockwave being generated.
- Thunder Wham: Donkey Kong slams onto the ground, creating a dome-like shock wave that even tilts the field.
- Barrels: Donkey Kong can summon and throw barrels at his opponents.
- Barrel Roll: Donkey Kong will roll his entire body toward his opponents.
- Barrel Cannon Blast: Donkey Kong summons a barrel cannon and hops into it. The cannon will fire Donkey Kong at such force that anything hit by him during his course will be burnt by him.
- Ultra Barrel DK: Donkey Kong is equipped with a special Ultra Barrel rockets that enables him to fly extremely fast into the point he causes fire to surround himself.
- Wild Move: While being equipped with rocket barrels, Donkey Kong performs a boost dash that destroys obstacles and attack enemies in his path.
- Magic Weapon: Donkey Kong forges a weapon of pure energy in the shape of a hockey stick.
- Power Fist Strike: Donkey Kong's Super Strike. He charges with green and yellow lightning then makes an electrical strike by punching the target with anger.
- Thunder Blast: Donkey Kong's Megastrike. He jumps into the air, and he gathers electricity in his arms and claps at the target with tremendous re-entry force.
- Zone Speed: Donkey Kong can make the flow of time slow from his view by focusing his energy.
- Strong Kong: Donkey Kong jumps into a Donkey Kong Barrel and turns invincible for a few seconds.
- Going Bananas: After eating a certain number of bananas, Donkey Kong becomes faster and invincible for a limited period of time. He has a similar variant called Crystal Star in DK: Jungle Climber, which also grants him flight. This version activates when he collected jewels.
Mario Party Items: Having participated in decades worth of party games, Luigi has access to an assortment of essential tools at his disposal:
- Poison Mushroom: In Mario Party 3, the Poison Mushroom is an item that the players can use on either themselves or one of their opponents. A player who is cursed by a Poison Mushroom can only roll a 1, 2, or 3 on their next turn. It is possible to eliminate the curse by using another Mushroom or a Magic Lamp. If the player's character is still under effect of the mushroom, Tumble will say that they are still sick from it.
- Golden Pipe: The Golden Pipe is a normal item that appears in Super Mario Party, functioning similarly to the Genie Lamp, Flutter Orb, and Star Pipe from previous Mario Party games. It places the player one space away from the Star, which means players can buy it afterwards unless they roll a 0.
- Warp Box: Warp Boxes appear as usable items in Mario Party: Star Rush, Mario Party: The Top 100, and Super Mario Party. In Mario Party: Star Rush and Mario Party: The Top 100, they warp the player to the space of a rival. In Super Mario Party, they appear only in the Partner Party mode, where they warp the user to the space of their teammate.
- Coinado: The Coinado is an item from Mario Party: Star Rush. Like the Fling Spring, this item can be placed on the board in a similar manner to orbs and hexes from previous Mario Party games. After being placed, the Coinado is invisible to all other players until a player lands on this space, which can include the player who placed it. Whoever lands on it is spun and loses five coins to the player who placed it.
- Ally Phone: The Ally Phone is an item from Super Mario Party. It resembles a miniature mobile phone with an ally icon on its screen and a Toad-like cap on its head. When used, the player summons a random ally that is not already a character in play. The ally then gives the player the option of rolling their special Dice Block, as well as add either one or two to their leader's die roll.
- Fly Guy Ticket: The Fly Guy Ticket is an item in Super Mario Party that resembles a ticket with a blue Fly Guy painted on it. When used, the player can choose who to use it on; then, the player tears the Ticket, and a blue Fly Guy comes and steals a random item from the chosen player.
Note: Not to be confused with Cranky Kong who is the Donkey Kong from the arcade game "Donkey Kong".
Gallery
Others
References
- ↑ Donkey Kong Country Instruction Booklet - Page 12
- ↑ Donkey Kong Country Tropical Freeze Wii U Manual - Page 7
- ↑ Donkey Kong 64 Nintendo Power Official Strategy Guide - Page 6
- ↑ Donkey Kong: Jungle Beat - Sumo Kong
- ↑ Donkey Kong: Barrel Blast - Cosmic Highway
- ↑ Donkey Kong: Jungle Beat - VS Dread Kong
- ↑ Donkey Kong: Jungle Beat - VS Karate Kong
- ↑ Donkey Kong: Jungle Beat - VS Ninja Kong
- ↑ Donkey Kong: Jungle Beat - VS Sumo Kong
- ↑ Donkey Kong: Jungle Beat - VS Cactus Kong
- ↑ Donkey Kong: Jungle Beat - VS Ghastly Kong
- ↑ Donkey Kong 64
- ↑ Donkey Kong: Jungle Beat
- ↑ Donkey Kong: Barrel Blast
- ↑ Donkey Kong: Jungle Beat
- ↑ Donkey Kong Country Tropical Freeze - DD Barrel
- ↑ Donkey Kong Country Tropical Freeze - DX Barrel
- ↑ Donkey Kong Country Tropical Freeze - CK Barrel
- ↑ Donkey Kong Country - Snow Barrel Blast
- ↑ Donkey Kong Country Instruction Booklet - Page 20
- ↑ Donkey Kong: Barrel Blast
- ↑ Donkey Kong Country Returns
- ↑ Donkey Kong Country - Kremkroc Industries, Inc.
- ↑ Mario Kart 64
- ↑ Mario vs. Donkey Kong
- ↑ Mario Tennis Aces
- ↑ Mario Party - Running of the Bulb
- ↑ 28.0 28.1 Mario Power Tennis
- ↑ Mario Sports Mix
- ↑ Mario vs. Donkey Kong: Mini-Land Mayhem
- ↑ Mario vs. Donkey Kong: Mini-Land Mayhem
- ↑ 32.0 32.1 Mario Strikers Charged
- ↑ Mario Tennis Aces
- ↑ Mario Kart 7
- ↑ Mario Kart 8 Deluxe
- ↑ Mario Kart Arcade GP DX
- ↑ DK: King of Swing
- ↑ 38.0 38.1 38.2 Mario Kart Series
- ↑ Mario Kart Wii
- ↑ Mario Kart Arcade GP 2
- ↑ 41.0 41.1 41.2 Mario Kart Arcade GP 2
- ↑ Mario Strikers Series
- ↑ Mario Kart 8
- ↑ Mario Party 2
- ↑ 45.0 45.1 45.2 45.3 45.4 Super Mario 64
- ↑ Mario Party: Island Tour
- ↑ Donkey Kong Country: Returns - Final Boss
- ↑ Mario Vs. Donkey Kong - World 1: Mario Toy Company
- ↑ Mario vs. Donkey Kong Series
- ↑ Mario vs. Donkey Kong - Boss Battle
- ↑ Mario Super Sluggers
- ↑ Donkey Kong Country Series
- ↑ Donkey Kong Country Tropical Freeze - Fugu Face-Off
- ↑ Mario vs. Donkey Kong
- ↑ Mario vs. Donkey Kong - Plus Worlds
Discussions
Discussion threads involving Donkey Kong (Character) |