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Djinnisergiosaleiro

Credit to Sergio Saleiro

Summary

Djinni are elemental outsiders originating from the Plane of Air. Clothed in riches and in possession of good looks, Djinni are creatures of ease and relaxation, ruling small single-cloud kingdoms in the Plane of Air. Such freedoms afford them their mischief they constantly try to rile up, though they are not malevolent towards mortals. Of all of genie kind, Djinni are the most accepting of servitude, as they believe it is their fate - and, indeed, belief breeds tangible effect in a world of such magic.

Powers and Stats

Tier: At least High 8-C, likely 8-B, possibly 8-A

Name: Djinni

Origin: Dungeons and Dragons

Gender: Varies

Age: Varies

Classification: Air Genie

Powers and Abilities: Superhuman Physical Characteristics, Abstract Existence (Type 1, Outsiders are abstract representation of concepts; in this case, the concept of Air), Immortality (Type 9; As an elemental an it can be hit only by +2 magical weapons and above[1] which means it exists on at least three planes[2]), Enhanced Senses, Large Size (Type 0), Weapon Mastery, Fate Manipulation (Their species collectively believes fate guides all things- with such belief they have altered their own fates as servants and can theoretically do so to others), Subjective Reality, Air Manipulation via Whirlwind, Flight, Self-Destruction, Causality Manipulation (Exceedingly powerful genies are capable of granting wishes to mortals- a wish alters past, present, and future to create the desired cause in the here and now), Illusion Creation, Creation, Omnilingualism via Tongues, Summoning, Intangibility, Dimensional Travel via Plane Shift, Telepathy, Invisibility, Shapeshifting, Self-Sustenance (Types 2 and 3), Sound Manipulation, Magic, Good, and Evil Detection, Magic, Immortality (Type 1), Social Influencing, Extreme Resistance to Electricity Manipulation, Sound Manipulation, and Acid Manipulation

Attack Potency: At least Large Building level (Comparable to casters capable of using Freezing Sphere), likely City Block level (Some comparable casters have managed such levels of power via the Control Water spell), possibly Multi-City Block level (Comparable to casters of Disintegrate, which can destroy a large temple)

Speed: At least Hypersonic+ with High Hypersonic+ reactions (Superior to beings capable of dodging short range lightning)

Lifting Strength: Class 5 (Can push over 4 metric tons)

Striking Strength: At least Large Building level, likely City Block level, possibly Multi-City Block level

Durability: At least Large Building level, likely City Block level, possibly Multi-City Block level

Stamina: Infinite, cannot tire and requires no fuel to continue acting indefinitely

Range: Tens of meters

Standard Equipment: Generally their choice of weapon, which is normally a scimitar

Intelligence: Gifted, extremely talented in out-maneuvering others both in speech and combat, considered far and beyond the normal for mortals

Weaknesses: Only one percent of Genies can grant wishes, fate Manipulation requires many Genies to take effect

References

  1. Monstrous Compendium Volume One Page 43
  2. The Dragon Magazine 8 Page 4

Other

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Djinni (Dungeons and Dragons)
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