Summary
Diddy Kong (ディディーコング Didī Kongu?) is a fictional character in the Donkey Kong series of video games, first appearing in the 1994 game Donkey Kong Country.
He is a young spider monkey who lives on Donkey Kong Island in the Kongo Jungle and is identified by his red cap, which has a Nintendo logo on it, and a red shirt with two stars. He is described as the "wannabe nephew" of Donkey Kong in the Donkey Kong 64 manual and occasionally as a chimpanzee, despite his monkey-like tail. He was originally created by Donkey Kong Country developer Rare as an updated version of Donkey Kong, Jr., but renamed due to Nintendo's response.
Diddy Kong has made some appearances in the Donkey Kong series, appearing in all Donkey Kong Country games and Donkey Kong Land games, notably as the lead character in Donkey Kong Country 2 along with Dixie Kong. He received a spin-off called Diddy Kong Racing, and more recently appeared as co-star to Donkey Kong in Donkey Kong Country Returns. Through his relationship with Donkey Kong, Diddy Kong has become a prominent character in the Mario franchise, appearing in several spin-offs. He also made an appearance as a playable character in Super Smash Bros. Brawl. Outside of video games, Diddy Kong appeared in the TV show Donkey Kong Country, where he is played by Andrew Sabiston.
Powers and Stats
Tier: High 6-A
Name: Diddy Kong
Origin: Mario Bros
Gender: Male
Age: Likely early teens
Classification: Kong
Powers and Abilities: Superhuman Physical Characteristics, Underwater Breathing (Type 2), Self-Sustenance (Type 1: Can breathe in space), Acrobatics, Weapon Mastery (Adept at using barrels, his Peanut Popguns, the Banana Boomerang, and Orange Grenades), Vehicular Mastery, Body Control (Is able to manipulate his tail for various purposes such as using it as a spring or making it bigger and longer to attack foes), Explosion Manipulation with Orange Grenades, Light Manipulation (Red Card summons a beam of light), Telekinesis (via Megastrike), Flight (via Rocketbarrel Pack), Energy Manipulation, Energy Projection, Perception Manipulation, Afterimage Creation, Non-Physical Interaction (Able to harm ghosts), Invulnerability with some power-ups, Resistance to Heat and possibly Extreme Cold and Cosmic Radiations (Has explored areas such as Hot-Head Hop and Arctic Abyss)
Attack Potency: Multi-Continent level (Diddy is capable of replicating Donkey Kong's moon punch and is overall comparable, though inferior, to him, as well as Mario and the rest of the cast. Able to defeat Petey Piranha in Mario Party: Star Rush)
Speed: Massively FTL+ (Faster and more agile than Donkey Kong and comparable to Dixie), higher with Rocketbarrel Pack (Flew out of the planet's atmosphere and into space in a few seconds in Mario Golf: World Tour)
Lifting Strength: Class Y (Comparable to Mario. Capable of lifting water-logged ships)
Striking Strength: Multi-Continent level
Durability: Multi-Continent level
Stamina: Superhuman (Comparable to Donkey Kong)
Range: Standard Melee Range normally, Extended Melee Range by stretching his tail, Tens of Meters with projectiles
Standard Equipment: Peanut Popgun, Rocketbarrel Pack, Banana Boomerang, and Orange Grenades
Intelligence: Above Average (A skilled combatant and adventurer who constantly helps Donkey Kong defeat King K. Rool and other villains, even taking the lead with Dixie Kong's help and doing so himself in Diddy's Kong Quest. Knows how to pilot multiple different kinds of vehicles, including cars, hovercraft, and planes, as seen in Diddy Kong Racing)
Weaknesses: Nothing notable
Notable Attacks and Techniques
- Cartwheel Attack: Diddy's signature move. He attacks the enemy by cartwheeling into them. It can be used to attack an entire row of enemies.
- Chimpy Charge: Diddy builds up energy and then dashes head first, destroying walls and attacking enemies. His head is also proven to be strong enough to move a mountain-sized moon in the alternate ending in DKCR.
- Peanut Popguns: One of Diddy's signature weapons. He wields two pistols made of wood that fires peanuts as projectiles. They are later upgraded to have homing capabilities and he uses them to perform his own version of Donkey Kong's Ground Pound attack which has the same power.
- Rocketbarrel Boost: An attack where Diddy equips himself with his Rocketbarrel Pack in order to fly, burning nearby opponents from the take off.
- Guitar Gazump: A musical attack where Diddy plays a guitar, generating star airwaves that attacks enemies and solve puzzles.
- Wild Move: When equipped with Rocketbarrels, Diddy performs a boost dash that destroys obstacles and attack enemies in his path.
- Banana Boomerang: Diddy throws a banana at the opponent which stuns him/her. It then returns to him like boomerang.
- Magic Weapon: Diddy forges a weapon of pure energy in shape of a hockey stick. It's only used once in Mario Sport Mix in a fight against the Behemoth.
- Red Card: Diddy will summon a beam of light in front of him, which will cause any opponent who walk into it to be sucked into the air and be subdued for fifteen seconds.
- Solar Aura: Diddy Kong's Mega Strike. After he jumps into the air, he holds his hands together, crosses his legs and closes his eyes, as if he is chanting. He then launches his target at maximum speed without contact(likely through psychokinetic means) which creates an re-entry effect.
- Zone Speed: A technique where Diddy Kong slows down the flow of time from his view by utilizing his energy.
Notable Matchups
Victories:
Losses:
Inconclusive:
Discussions
Discussion threads involving Diddy Kong |