The Devout Chassis was made by the Protectorate of Menoth to be a bodyguard for its warcasters and high ranking priests, in an attempt to replace the paladins that the Priesthood couldn't control. Its variants are the Dervish high-speed melee warjack and the Purifier that uses trails of flame to hinder enemy movements and to clear out enemy troops with bursts of fire.
Powers and Stats
Name: Devout, Dervish, Purifier
Origin: Iron kingdoms
Age: At most 32
Classification: Light warjack
Powers and Abilities: Superhuman Physical Characteristics, Non-Physical Interaction (Magic weapons and spells can hurt ghosts), Weapon Mastery, Inorganic Physiology (Type 2), Power Nullification (Protectorate warjacks bypass magic buffs for reflexes, and Durability), Rage Power (When an ally is killed Protectorate warjacks enter a rage that boosts there damage, and accuracy), Fire Manipulation (Via flame trail, and Immolators, and combustion), Smoke Manipulation (Via Ashen Veil), Resistance to Poison Manipulation, Disease Manipulation (Via Physique saving throws), Mind Manipulation, Fear Manipulation, Possession (Via willpower saves), and Fire Manipulation
Lifting Strength: Class 5 (Can throw a 3930.378kg light warjack with 1 arm)
Striking Strength: Multi-City Block Class
Durability: Multi-City Block level
Stamina: Above average (As a Light warjack, it can fight for 90 minutes before it burns through all its coal supply)
Range: Extended melee
Standard Equipment: Pole Axe, and Great Shield (As Devout), Pair of Dervish Swords (As Dervish), pair of Immolators (As Purifier)
Intelligence: Below Average, higher with a warcaster
Weaknesses: Being a warjack, if it's warcaster is knocked out or killed it shuts down
- Spell Barrier: The devout's shield will cancel out Spells that target it's warcaster if they are close by.
- Flame Trail: Enemies that get within standard melee range of the Purifier catch on fire
- Ashen Veil: With Ashen Veil, the user has a 3.65 meter thick cloud of Ash surrounding them. It conceals them from ranged attacks and chokes those who do not have resistance to fire.
- Chain attack: Combustion: After 2 strikes with Immolators, the 3rd makes a 3.65 meter wide burst of flame.