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Of course the only downside being that uhhh... nope can't think of anything, this is pretty frickin' awesome.
~ Delsin

I'm gonna be different, okay? I'm not there doing what they do, I'm there to save lives.
~ Good Delsin

You...and everyone...will DIE without me. Or have you forgotten that?
~ Evil Delsin angered by his tribe rejecting him

Summary

Delsin Rowe is the central protagonist of InFamous: Second Son and the "successor" to Cole MacGrath. Delsin is the second playable protagonist in the inFAMOUS series, following Cole, and preceding Abigail Walker. After living what could be considered a normal life as a graffiti artist and a local delinquent of the Akomish Reservation, Delsin discovers that he is a Conduit after touching a Department of Unified Protection (or D.U.P. for short) captive named Hank. This action activates Delsin's respective powers, and he quickly begins to realize that he has the unique ability to absorb any other Conduit's powers after touching them. With his new-found arsenal, he travels with his older brother to Seattle in order to dismantle the D.U.P.'s operations, and acquire its director's power of Concrete so he can heal his fellow Akomish members.

Powers and Stats

Tier: At least High 7-A, likely far higher

Name: Delsin Rowe, Del, Smoketastic Man, Banner Man, The Smoker, "D", Bioterrorist

Origin: InFAMOUS

Gender: Male

Age: 24

Classification: Human Conduit, Hero/Villain

Powers and Abilities:

Superhuman Physical CharacteristicsSkilled Hand-to-Hand Combatant, Acrobatics (Enhanced Condition, Hypermobility, All-Terrain Mobility), Regeneration (Mid-high with elemental powers. Able to regenerate after being shot in the chest and can reform his body after self-destructing through the use of his karmic bombs. Smoke users are stated to be able to absorb particulate matter out of the air), Longevity, Immortality (Type 3), Enhanced Senses, Weapon Mastery (skilled in his use of his chain and swords/claws), Weapon Creation (can create weapons made of energy to use in combat), Stealth Mastery (Was able to infiltrate and vandalize a large D.U.P. base and take out several soldiers completely undetected), Energy Manipulation, Smoke Manipulation, Fire Manipulation, Summoning (Can summon angels and demons to aid him in combat), Invisibility, Flight, Telekinesis, Power Mimicry (Can absorb and copy the powers of people with the Conduit gene), Healing, Statistics Amplification (Many of his powers such as his Strength of Granite can amplify his strength and durability), Rage Power (Gains power when fueled with Rage), Concrete Manipulation, Neon Manipulation, Video Manipulation, Matter Manipulation (Macro Quantum. Can destroy enemies on a macro-quantum level leaving them as nothing but a cloud of photons, light, and subatomic particles. With Neon, he can destabilize a target's sub-atomic structure to the point of making them explode with one attack using Stasis Fields. Can create physical objects such as motorcycles or swords with Video. Can be used passively with regular attacks), Stasis Field Generation, Gravity Manipulation (His Stasis Fields can leave his enemies suspended helplessly in mid-air), Time Manipulation (His Stasis Bubbles freeze his targets in time. And is capable of freezing enemies in time just by hitting them with Neon Bolts), Explosion Manipulation (Can destabilize matter to the point of making it explode with one attack), Forcefield Creation (His angels are able to project impenetrable forcefields onto him, repelling most attacks), Transmutation (Can turn matter such as enemies into energy and absorb it to replenish himself), Intangibility (Elemental. Many of his powers turn him into cloud of smoke or a trail of light particles, which allows him to phase through attacks without damage or obstructions while traveling), Biological Manipulation (Can cause Concrete shards to form inside one's body and mutate and fuse to them. Effectively crippling and paralyzing them, and eventually killing them depending on the severity of the shards), Power Nullification (His Concrete Shards can affect targets in such a way that it prevents them from using their powers), Petrification (Can trap people inside an inescapable Concrete shell that will render the victim brittle enough to shatter, with the user being the only one capable of safely releasing them. It can render comparable enemies such as Augustine so brittle they can be shattered by a fall that would normally pose no threat to them), possibly Mind Manipulation (Fetch is able to control the minds of large groups of enemies by targeting their weak points. Delsin is possibly able to replicate it), possibly Pocket Reality Manipulation (Eugene is able to create pocket realities where he is capable of warping reality inside them. Delsin is possibly able to replicate it), possibly limited Reality Warping (Inside pocket dimensions), possibly BFR and Sealing (He can banish enemies to his pocket realities, where they cannot normally escape unless he allows it), possibly Portal Creation (Can create portals to his pocket dimensions, most notably through televisions), Afterimage Creation (Can create holographic afterimages to confuse opponents with Video. Leaves behind afterimages when running via Neon), Durability Negation, Homing Attack (With Bloodthirsty Blades), Attack Reflection, Speed Amplification and Self-Perception Manipulation with Laser Focus (Slows down his perception of time while he moves and aims in real-time), Limited Telepathy (Can see events from the past when absorbing a Conduit's powers), Limited Precognition (Can see future visions of himself using powers he acquires, giving him instant knowledge on how to use them), Limited Reactive Evolution (Conduits gain new powers and abilities by stressing their powers in different ways, or in moments of extreme distress, their bodies will develop new powers to best aid the situation, as shown with Abigail Walker), Accelerated Development (Training, Battle; Physical Stats, Abilities)

Resistance to Disease Manipulation/Biological Manipulation, Time Manipulation (Stasis bubbles don't affect Delsin whether the ability is used by Fetch or himself), Extreme Heat (Can easily resist incendiary grenades and smoke/fire attacks from Hank Daughtry. Can swim in a lake of lava created by Eugene for an extended period of time). His evil self likely possesses many more abilities, as he interacted with and absorbed the powers of numerous Conduits at Curdan Cay in the evil ending

Attack Potency: At least Large Mountain level+, likely far higher (Can convert enemies into energy and absorb them and match Post-Training Abigail Walker early in the game. Destroyed Augustine's island fortress in a single Karma Bomb. Easily defeated Brooke Augustine twice, who defeated Abigail and Eugene and was described as the "most powerful Conduit ever seen"). Can negate durability with various abilities such as Matter Manipulation

Speed: FTL (Can transform into pure light and photons to run at light speed. Can travel through radio waves, which travel at the speed of light. Comparable to Abigail Walker, who can react, fight, and control her movements while boosted by Neon Clouds, which allow her to become faster than light, and her speed has increased after training for years in Curdun Cay. Stated to be twice as fast as Cole MacGrath), higher with Laser Focus (Slows down his perception of time)

Lifting Strength: At least Class K (Should be somewhat comparable to Cole MacGrath, who can pry open the Devourer’s mouth with his bare hands. Easily lifted a car off his brother after his powers had just awoken). Higher with Strength of Granite/Telekinesis (Comparable to Eugene and Augustine)

Striking Strength: At least Large Mountain level+ (Slammed into Augustine's island hard enough to sink it. Comparable to Abigail Walker), likely far higher

Durability: At least Large Mountain level+, likely far higher (Survived his own destruction of Augustine’s island. Can easily withstand hits from Abigail Walker and other comparable Conduits. Can easily shrug off direct hits from RPG rockets and Hellfire missile salvos)

Stamina: Infinite

Range: Extended Melee Range with chain. Tens of Kilometers with projectiles and attacks.

Standard Equipment: A cellphone with a GPS. Has been customized to allow him to track and locate signals, enemies, and power sources. A chain for melee combat. Spray paint cans for graffiti.

Intelligence: Gifted. Is surprisingly an incredibly skilled tactician and detective. Capable of figuring out weaknesses in a fight and coming up with strategies on the fly. He solved several mysteries such as a Conduit serial killer and kidnapper. He is incredibly adept in strategic combat, and has defeated several Conduits that have over seven years of experience, along with advanced, militaristic training. Is able to familiarize himself become adept at using recently acquired powers in short lengths of time. Regularly outsmarts and outmanuvers D.U.P. troops specifically trained and equipped to take down Conduits with a wide array of abilities capable of laying waste to cities on accident, even being able to infiltrate and vandalize a large D.U.P. base while taking out several soldiers completely undetected. Figured out Augustine's plan despite being only given minor details, and was able to uncover various conspiracies tied to the D.U.P. during Paper Trail and Cole’s Legacy. Can easily locate and pick out secret D.U.P. agents and spies blending in with crowds, as well as track down government agents and hack their communications during Paper Trail. Very manipulative as is shown in Evil Karma, capable of corrupting other characters such as Fetch and Eugene.

Weaknesses: When he acquires a new power, he is unable to switch to his other powers until he develops his proficiency with said new power. Delsin cannot switch powers on a whim; he must switch powers by absorbing energy from a different power source. For example, if Delsin currently has Smoke but wants to use Neon, he must absorb Neon to replace it. For this same reason, he can't use multiple powers at once. Also, reliant on outside sources to recharge.

Notable Attacks/Techniques:

Delsin is a rare conduit. Unlike most conduits that have naturally existing abilities based on elements and telekinesis, Delsin has the ability to copy the ability of others. He discovered this ability on a timely encounter with Hank, a prisoner who was escaping the government organization called D.U.P. From here on he unlocks many more abilities in the hopes of defeating Augustine.


  • Power Absorption and Limited Telepathic Perception: As it says Delsin has the ability to copy the abilities of other conduits that he makes contact with. The prerequisite being that he holds their body long enough for the gene transfer. With this ability, Delsin has become one of the most versatile and powerful conduits in his franchise. This ability, however, cannot work on conduits that are limited in power and are artificially created. However, he is still limited by which ability he uses at the time.
    • Smoke Manipulation: Delsin's first power absorbed is the ability to manipulate smoke and embers. Similar to Cole MacGrath Delsin has the capacity to absorb an element and weaponize it in various fashion. Whether be it to shoot smoke out of his fingers, compress it into a grenade or rocket like attack, imbue a weapon with flames and cinders, or to simply blast out smoke continuously, these are all within his capacity. He can also turn into particles of smoke being able to perform dashes that almost seem like teleportation. With this smoke dash, he could easily move around the battlefield in short yet quick bursts, perfect for confusing the enemy. With this power in use, Delsin is much more resistant to gaseous attacks.
      • Karma Bomb - Orbital Drop: Delsin's strongest ability with Smoke. With this ability Delsin propels himself upwards, reaching high elevations in a matter of seconds. Afterwards, he begins to drop towards the ground turning into something akin to a meteor. The moment he lands on the ground, an explosion wipes out everything within the vicinity, destroying vehicles and either disintegrating or restraining enemies. This was enough to cause Augustine's island to start crumbling and can typically take out almost all enemies.
    • Neon Manipulation: Soon after in the game Delsin unlocks his second ability. From Abigail Walker he unlocked the ability to manipulate neon particles. With it, he is able to use the hypercharged photons as an attack. Taking in the energy from neon signs, Delsin is able to shoot out charged Neon lasers from his hands. With this powerset the conduit becomes focused on accuracy and aiming at enemy weaknesses. Delsin can also trap enemies in stasis bubbles, make them float while stopped in time, vaporize them, and use concussive blasts and lasers that go through people. Becoming neon light, Delsin can also move faster than before, hypercharge his own reactions, discover enemy weak spots to shoot at, and turn to neon particles just like with his smoke manipulation. He can also turn his set of chains into something akin to a lightsaber for melee encounters.
      • Karma Bomb - Radiant Sweep: With the power of Neon Delsin shows the ability to levitate his enemies with blasts of neon energy. Lifting them as he turn into neon particles, he supercharges his hands and shoots out a barrage of bolts forward repeatedly. The moment he finishes, enemies are either left vaporized or restrained.
    • Video Manipulation: Delsin's third ability that he absorbed is the power to manipulate Video Particles from the conduit Eugene Sims. With this in hand Delsin can drain light particles from monitors, screens, satellite dishes, and more. Although the exact mechanisms of this ability is much more different and complex than the previous abilities, it's used in the same fashion. He could shoot out a stream of pixelated projectiles as fast as miniguns or pixelated rockets that home in on targets and can easily take out armored choppers made to handle conduit bioterrorists. Delsin can also become invisible with this ability, dash around at high burst speed and flight with angel or demon wings. He can also summon allies, namely angels or demons made out of the exact same particles. They can act and move by themselves, flying around the environment and are capable of being fighters or acting as demons. As before Delsin can create a melee weapon which is either a large bright blue greatsword, or two sets of red claws. Potentially Delsin can develop the ability to do what Eugene does and shapeshift himself fully into a giant monster, and even enter pixelated worlds.
      • Karma Bomb - Hellfire Swarm: In this Karma Bomb, Delsin lifts up his arms and summons either an army of angels or an army of demons. However they aren't simply summoned, even if logically Delsin can simply summon them. They instead dive bomb the enemy carpet bombing the area. If focused enough Delsin could deal enough to sink a large man-made island with this ability.
    • Concrete Manipulation: The last power Delsin gets, which is absorbed from Brooke Augustine, gaining her unique ability to manipulate Concrete. Delsin can drain this power from any down members of the D.U.P. he comes across. What also makes concrete separate itself from the other powers is that while using it, Delsin automatically takes less damage from enemy fire. While using the power he can shoot out a shrapnel of concrete in a burst fire manner. Delsin can also fire off slabs of concrete, very similar to one of Augustine's attacks and those used by the weaponless DUP soldiers. Like Video, Delsin doesn’t seem to use the chain either when using concrete. Instead, Delsin smashes his hand on the ground, creating a miniature tremor that knocks enemies back. When dashing Delsin is covered in concrete wearing it like armor, making himself a living boulder. Delsin can also travel around using concrete thrusters, similar to Cole’s Static Thrusters, where stones are surrounded under him. Every time the thrusters are used, they initially lift him higher in the air, causing him to glide even farther. Surprisingly, out of all the current power sets (Smoke, Neon, Video and Concrete) Concrete is the only one that doesn’t have a Karma Bomb for some odd reason, this may be due to the Karma Bomb requiring another Blast Core Relay which he was unable to obtain. He can also use a miniature boost to push himself into the air which leaves no trace of damage from the launching point, unlike the DUP Knights' ability. When used while climbing a building Delsin will simply Launch himself vertically up it.

Basic Conduit Abilities

  • Strength over time: The same for all conduits, their bodies become stronger and stronger as time passes. Whether it's physical traits or mental capabilities this applies to all of them.
  • Enhanced Strength: Like all Major Conduits, Delsin has enhanced strength. An example sees Delsin effortlessly pulls his brother's arm off of Abigail Walker, to the point where Reggie shows physical pain. He was also able to effortlessly pull off a chainlink door off a cage. By scaling to 'primary conduits' he should be able to lift Metal Beams like Cole too. His strength also shows as he could harm armored conduits that are using a combination of body armor and concrete to protect themselves.
  • Enhanced Durability: Delsin is able to fall from relatively high distances and land unharmed. He has also been shown to be able to withstand numerous gunshots while showing only slight discomfort. By scaling to 'primary conduits' being run over by a freight truck even before he unlocked his powers should be nothing too threatening for him.
  • Enhanced Natural Healing Delsin is stated to be able to quickly heal from sustained wounds. Upon unlocking his powers he was tortured to the point of being knocked out. He awakes a week after to find out that the concrete shards in his legs disappeared. A few days after, he was shot twice but he seemed more surprised than damaged. As long as he isn't damaged too much he'll recover.

Miscellaneous

  • Parkour Skills: Delsin is physically able to climb up any kind of buildings, having the same free running and parkour abilities as Cole. He is described as not being a very experienced climber, but if he sees something he can climb, there's nothing stopping him from trying. Sucker Punch co-founder Chris Zimmerman has gone on record saying that Delsin can parkour two times faster than Cole. He showcases this ability even further by scaling the Space Needle with minimal use of his powers
  • Spray Paint Skills: Throughout the progression of the game, Delsin has shown to be a competent spray painter. He paints on various walls and surfaces to mark his presence within Seattle and drive out the D.U.P. In the Good Karma ending, he completely paints over the billboard of Reggie that he vandalized at the beginning of the game as a memorial to Reggie, complete with a portrait of the two brothers together. In terms of combat though, this would be more effective as a distraction or as ways to taunt an opponent

Note: Some of Delsin's powers that have a "possibly" before them are powers that are only exhibited by the people whose powers he stole. He never showed to have these powers in-game, but since he has the exact same powers as them, he is most likely able to obtain them. The OP of a match can clarify if he is allowed these powers, otherwise he does not.

Gallery

Notable Matchups

Victories:

Ditto (Pokémon) Ditto's Profile

Losses:

Inconclusive:

Discussions

Discussion threads involving Delsin Rowe
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