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Summary

Dark Schneider is the main protagonist of Bastard!!, and is the self-proclaimed greatest wizard in the universe. 15 years ago, he leaded an army of thousands, alongside his adjutants, "The Riders of Havoc" (consisting of Arshes Nei, Abigail, Gara, and Kall-Su). However, he was defeated by Lars Ul Meta-Licana, the prince of Metallicana, but he escaped death by using his dark arts to reincarnate himself in the body of a young child, Lucien Renlen. However, Geo Soto Noto, the head priest of Metallicana, sealed Dark Schneider's spirit so that it would not resurface within the young boy.

After an all-out war erupted to break the seals of Anthrax, the high priest ordered that Dark Schneider be unleashed into the world once more to conquer it.

Powers and Stats

Tier: High 6-B to High 6-A | Unknown, likely 5-C | 4-B | 3-C, 3-B via Reactive Power Level | 3-B, likely higher

Key: Pre-Timeskip | Base Post-Timeskip | Majin Dark Schneider | Dragon Knight Lucifer | Adam of Darkness

Name: Dark Schneider, Darsh, Dark Messiah

Origin: Bastard!!

Age: Over 400 years

Gender: Male

Classification: Human Magician / Artificial Being / Adam of Darkness / Deity

Powers and Abilities:

All the previous on a much higher degree, has general abilities of high level demons, including the following:

Attack Potency: Large Country level to Multi-Continent level (Near the beginning of the series, he had spells capable of this much destruction while very rusty. His prime had matched Lars, who was able to beat a Dominion-rank angel effortlessly, he did kill Anthrax himself after had regained most of his powers) | Unknown, likely Moon level (Could damage base Konron even though by surprise and even somewhat matched Uriel, which can just be that the latter wasn't fighting seriously since he got caught effortlessly by Raphael, an angel that is supposed to be on the same level. He should be stronger than in Hell-Arc, who is hundreds of times inferior to Porno/The Seven Demon Prince) | Solar System level (Fair superior to any Demon Lords/Seraphs. Absorbed Michael's Leviathan, then turned on Judas Pain and got enhanced millions of times and was still on the upper hand in his fight with Uriel after the latter's 1000x boost) | At least Galaxy level, Multi-Galaxy level via Reactive Power Level (Was also powering up to match Uriel's Augoeides and later beat him to a near-death state) | At least Multi-Galaxy level, likely higher (Should be at least as powerful as DKL at the bare minimum. It's somewhat implied he would be the second strongest, only to God. The universe will come to an end should he lose his sanity)

Speed: Hypersonic+ | FTL reaction and combat speed | Massively FTL+ (His perception is tens of thousands of times greater than that of a human. Exchanged millions of attacks and counters in one second), higher with Reactive Power Evolution | Massively FTL+ | At least Massively FTL+ (Superior to all of his previous forms)

Lifting Strength: Class 100 (Capable of lifting and holding back the paw of Omega Abigail, who is similar to the 100,000 ton Stone Golem of Darsh's summon)

Striking Strength: Large Country level to Multi-Continent level | Unknown | Solar System level | Galaxy level to Multi-Galaxy level | At least Multi-Galaxy level, likely higher

Durability: Large Country level to Multi-Continent level | Unknown | Solar System level (Extremely hard to deal with thanks to abstract nature, Eternal Atoms and Dispel Bounds) | Galaxy level to Multi-Galaxy level | At least Multi-Galaxy level, likely higher

Stamina: Superhuman at base (Should be at least comparable to Lars. He is extremely pain-tolerant); Infinite in Majin Form (Judas Pain can constantly absorb surrounding energies and convert them into an infinite source of energy for him)

Range: Standard Melee Range; Kilometers with spells | Standard Melee Range; Kilometers with spells | Standard Melee Range with Interdimensional effect in every normal punch (Although mostly fighting hand-to-hand, he is capable of destroying Eternal Atoms which simultaneously exist on different planes of existence) | Standard Melee Range with Interdimensional effect in every normal punch | Stellar (Ripped open Black Abyss)

Standard Equipment: Judas Pain and Dragon Knight Lucifer.

  • Chanters: By implanting the severed heads of demon gods he defeated in the past onto his armour, Dark Schneider can force them to chant the incantations of spells alongside him, allowing him to cast up to four of his most powerful spells at once.
  • Fire Sword: A large, dark red sword that is in truth a fire elemental, Efreet, who is under Dark Schneider's control. It can harm intangible opponents.

Intelligence: Genius (Dark Schneider can read complex languages like High Elvish, something considered particularly hard for common scholars and wisemen, and has a very high understanding of nuclear fission and magic)

Weaknesses: Dark Schneider is extremely arrogant, and using the Judas Pain takes a huge toll on his body and soul. Before the four-year time skip, the kiss of a virgin would revert him to his form as Lucien. He originally could only use Halloween during a full moon

Feats:

Judas Pain stated to have enough power to destroy an entire Galaxy:

Seraphine Angels stated as being able to exceed the Speed Of Light (光速を超えるスビードと) :

Notable Attacks / Techniques:

  • Accused: One of Dark Schneider's nails turns blue, and then rips itself from his finger and embeds itself into his opponent's body. If his opponent attempts to remove it or disobey his orders, they will be transformed into a toad.
  • Acid Drinker: Dark Schneider blasts his opponent with a burst of acid that rapidly eats through their body.
  • Black Sabbath: Dark Schneider creates a matter-less space within a magical barrier and traps his opponent within. Then, he transports random matter into this vacuum and forces it to undergo nuclear fission, causing an explosion of heat that reaches a million degrees Celsius and sends his opponent to another dimension.
  • Blind Guardian: Dark Schneider summons a forest of brambles that entrap his opponent.
  • Chrome Rose: Taking a pose, Dark Schneider launches a beam of energy forwards.
  • Crow Bar: Using this demon sealing spell, Dark Schneider traps his opponent in a thirteen-layered magical prison that saps their power. If they attempt to escape, it will unmake their soul.
  • Damned: A powerful magic spell that summons an explosion of pure magical force.
  • Damned Nation: Distorting the fabric of space and time, Dark Schneider throws a rupture in space and time at his opponent.
  • Dark Angel: With a single hand, Dark Schneider blasts his opponent with magic, ripping them apart.
  • Dispel Bound: The ultimate defensive ability, made up of layer after layer of innumerable forcefields, each protecting Dark Schneider from a certain form of attack, including mental attacks, instant victory effects, and reality warping. While powerful, these forcefields can be easily destroyed by those significantly stronger than Darsh, and can be torn away by those on his level, but they regenerate quickly.
  • Golem: By drawing a magic circle with his own blood, Dark Schneider can summon the stone golem of Metallicana to fight alongside him.
  • Gran Kene Hill Halford: Dark Schneider traps his opponent within a multidimensional, layered magical circle.
  • Illusions: Dark Schneider can create illusions so powerful that they can convince others that they're dreaming. He can also use them in the midst of combat to take attacks.
  • Iron Lightning Anthem: Dark Schneider summons a barrage of magical rockets aimed at his opponent's weak spots.
  • Judas Priest: One of Dark Schneider's greatest spells, Judas Priest strikes his opponent on an atomic level to blast them apart. After his transformation into Majin Dark Schneider, it grew in power to strike his opponent on every level of existence simultaneously, destroying the eternal atoms of their body, soul, and spirit all at once and erasing them from existence.
  • Mace: A spell used to pick locks and open magically sealed doors.
  • Manowar: Dark Schneider summons a great, three-headed golden dragon that fires a powerful blast from all three heads before disappearing.
  • Rainbow's Mystic Arrow: Calling upon the power of his patron god, Blackmore, Dark Schneider manifests a bow and arrow from magic and then fires multiple arrows of light at his target.
  • Spirit Transfer: When near-death, Dark Schneider can transfuse his lifeforce into the body of another, escaping death by implanting a fragment of his soul into their body.
  • Vengeance: Holding out his hand, Dark Schneider invokes this spell's name to blast his opponent with magical force, often ripping straight through their bodies and killing them instantly.

Elemental Magic:

  • Balvolt: A spell that summons a bolt of lightning and directs it straight at Darsh's target.
  • Drash Gun: Dark Schneider manipulates the earth to create jagged rocks that burst from the ground and impale his opponents.
  • Exodus: A great fire spell that summons 20, 000 degree flames that envelop Dark Schneider. Wreathed in flame, he then launches himself at his target, causing an explosion of fire.
  • Guns and Roses: A spell that summons a wall of roaring fire.
  • Impellitteri: Dark Schneider can fire powerful balls of flame in multiple directions at once, all around him.
  • Law of Marshall: Dark Schneider blasts his opponent with a number of smaller fireballs that converge into one massive explosion.
  • Magnet: Dark Schneider summons a pillar of flame beneath his opponent.
  • Napalm Death: Dark Schneider summons a spinning torrent of flame that shoots blasts of fire in all directions.
  • Raven: Calling upon the winds themselves, Dark Schneider gains the ability to fly at high speeds.
  • Rings of Fire: A fire elemental spell that summons fire elementals known as Salamanders to attack Darsh's opponent.
  • Riot: Dark Schneider strikes his opponent with arcs of electricity that damage their motor control, making it impossible for them to properly control their movements.
  • Sepulchre: Calling upon the flames of hell, Dark Schneider blasts his opponent with an explosion of fire.
  • Tesla: Dark Schneider creates a massive ball of electrical energy that he fires at his opponent, badly electrocuting them.
  • Testament: An extremely high-level ice spell that creates a field of absolute zero temperatures and launches it at his opponent, causing their atomic integrity to collapse and turning all matter to ash.
  • Van War: Dark Schneider fires a series of small blasts of fire out in front of him.
  • Voivod: Dark Schneider surrounds himself in an orb of electricity that explodes like a bomb with enough heat to boil blood.

Black Magic:

  • Halloween: Opening the gates of Hell, Dark Schneider fires a huge blast of extremely powerful energy capable of frying entire armies. At first, Darsh could only use this spell during a full moon, but he eventually circumvented this weakness.
  • Led Zeppelin: Dark Schneider traps his opponent within a magical barrier and then summons starving souls from the depths of Hell into this space, leaving them to be ripped apart and consumed.
  • Megadeth: A powerful spell that causes a massive explosion powerful enough to destroy a fortress.
  • Sodom: Using magic, Dark Schneider launches a series of invisible blades at his opponent.
  • Venom: A spell that summons digestive enzymes from the gates of Hell within the body of Dark Schneider's opponent. These enzymes quickly break down all the organic matter in their body, destroying most of it instantly and leaving only mush.

Majin Dark Schneider: After stealing 6 of the 7 shards of Judas Pain, Dark Schneider unlocks this form, increasing his power by several million times. In this form, he can absorb matter from his surroundings and reflect, if not absorb, spells used against him.

  • Dark Kain: Dark Schneider blasts his opponent with an attack of pure darkness, consuming their body in shadow and causing a massive explosion of force.

Dragon Knight Lucifer: As his trump card, Majin Dark Schneider can summon this mecha from any dimension, granting him a new host of abilities and a tremendous boost to his power.

  • Bloodstone: Dark Schneider creates a cursed space in which all damage dealt to him will be reflected onto his opponent with the same intensity.
  • Exodus + Light Wings + Jawbreaker: Dark Schneider flies straight into his opponent with pure, blazing force, breaking through dimensions for a tenth of a second.
  • Giran Ira: By creating a micro-black hole, Dark Schneider can negate attacks used against him by transporting them to another dimension. It can also be used to leap through dimensions, but the space-time distortion created would destroy an entire country.
  • Loudness All Guns Blazing: Removing the limiters of the Dragon Knight Lucifer armor and activating all nine elemental furnaces, Dark Schneider fires its entire arsenal of elemental spells all at once, blasting his opponent into pieces.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

  1. Chapter 111
  2. Chapter 106
  3. Chapter 137
  4. Chapter 91
  5. Chapter 106
  6. Chapter 137
  7. Chapter 91
  8. Chapter 89
  9. Chapter 101
  10. Chapter 99
  11. Chapter 99
  12. Chapter 99
  13. Chapter 111
  14. Chapter 106
  15. Chapter 137
  16. Chapter 116
  17. Chapter 95
  18. Chapter 90
  19. Chapter 97
  20. Chapter 88
  21. Chapter 89
  22. Chapter 83
  23. Chapter 90
  24. Chapter 91
  25. Chapter 92
  26. Chapter 106
  27. Chapter 131
  28. Chapter 125
  29. Chapter 130
  30. Chapter 91
  31. Chapter 137
  32. Chapter 100
  33. Chapter 99
  34. Chapter 121

Discussions

Discussion threads involving Dark Schneider
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