
“ | A true scholar does now look down on others for what they do or do not know. Those who know impart the knowledge to those who do not. If something is wrong, those who know the answer correct it. The process repeats, bringing us closer and closer to enlightenment. I teach my students with the expectation that one day, they will surpass me. I long for the day when I will have the chance to learn from them. ...If believing in the future makes one a fool, then call me a proud fool. | „ |
~ Cyrus, before the battle against Lucia |
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“ | A world of knowledge awaits. | „ |
Octopath Traveler OST – Cyrus, the Scholar
Summary
Cyrus Albright (サイラス・オルブライト, Sairasu Oruburaito) is one of eight playable characters in Octopath Traveler. He is a professor at the Royal Academy located in Atlasdam, found in the Flatlands.
Holding firmly to the notion that "knowledge in and of itself is not inherently good or evil," he hopes to preserve the knowledge he finds and transmit it to future generations so that we, as a species, can make beneficial use of it.
Powers and Stats
Tier: At least 6-C | At least High 6-A
Key: Chapter Finale | Journey's End
Name: Cyrus Albright
Origin: Octopath Traveler
Gender: Male
Classification: Human, Scholar, Traveler
Powers and Abilities:
Superhuman Physical Characteristics, Genius Intelligence, Martial Arts, Weapon Mastery (Staves/Tomes[2][3]), Accelerated Development (Leveling: Physical Stats, Intelligence, Abilities[2][3]), Status Effect Inducement (Breaking enemy shield by exploiting their weaknesses drastically reduces their defense and renders them unable to act for a turn[4]), Empowerment & Aura (Boost Mode is the unleashing of all the power one has,[3] fueled by their souls,[2] augmenting their powers, and dealing even more damage with their attacks and abilities[3]), Possibly Dimensional Storage (Including the NPCs, everyone in the Octopath Traveler series has access to an inventory from which they can summon and use items[2][3][4]), Information Analysis (Cyrus' sheer analytical and deductive prowess is at the level where,[5] once he decides to scrutinize someone, he can instantly ascertain the whole life narrative of anyone he meets. This can yield the locations of items hidden in town, shop discounts, and more, as soon as he arrives in a new city or hamlet.[1] This perceptiveness of his shows itself even amidst battle, with him instantaneously gaining insight into the weaknesses of his enemies the moment he lays his eyes on them[2]), Extrasensory Perception (Was aware of Lucia's presence following him throughout Stonegard[6]), Durability Negation & Non-Physical Interaction (Non-Corporeality - Can affect shield points of enemies with physical and elemental attacks,[1] which are, as demonstrated numerous times in the battle against Galdera, homogeneous with their souls.[2] Can interact with the souls of the dead as well.[2] Intangibility - Can interact with Elements of the Nature[2][3])
Magic: Elemental Manipulation (Fire Manipulation, Ice Manipulation, Electricity Manipulation[2][3]), Information Analysis (Analyze: Reveals current and maximum HP along with one randomly chosen unknown weakness of a single foe[1][2]), Statistics Amplification (Focus: Imparts Self with Elem. Atk. Up 25%[3]), Power Modification (Alephan's Enlightenment: Allows the user to make it so that the elemental attack skills that target all foes instead target one for double damage[1][2])
Enhanced Awareness (Percipience: Prevents the party from being surprised by any foes and all encounters[1][2]), Regeneration (Vim and Vigor: Grants the user permanent regenerative capabilities, regenerating 10% of their maximum HP after each action taken[1][2]), Statistics Amplification (Elemental Augmentation: Augments the equipping character's elemental attack strength by 50[1][2]), Stealth Mastery (Evasive Maneuvers: Reduces the rate of random encounters[1][2]), Damage Boost (Fire, Ice, and Thunder Augment III: Raises fire, ice and lightning damage of Self by 20%[3])
Magic: Elemental Manipulation (Fire Manipulation, Ice Manipulation, Air Manipulation, Electricity Manipulation, Light Manipulation/Holy Manipulation, Darkness Manipulation/Unholy Manipulation), Statistics Amplification, Statistics Reduction, Poison Manipulation, Healing, Resurrection, Further Accelerated Development (Leveling)
Negation of Status Effect Inducement (Poison, Sleep, Blindness, Silence, Confusion, Terror, Unconsciousness) & Petrification
All previous, now with access to all 8 starting jobs. "Jobs" are a recurring game mechanic that determines the skills and weapons a traveler is able to use to help define the traveler's playstyle.[Note/Explanation 1] Aside from their primary jobs, every traveler may take one more job and four support skills upon themselves[Note/Explanation 2] from the following options:
Weapon Mastery (Staves[2]), Magic: Elemental Manipulation (Light Manipulation/Holy Manipulation[2]), Healing (Heal Wounds: Heals the caster and their allies.[1][2] Heal More: Significantly heals the caster and their allies[1][2]), Resurrection (Revive: Revives all fallen allies on the battlefield[1][2]), Attack Reflection (Reflective Veil: Grants a magical barrier that deflects magic attacks on the caster or ally[1][2]), Statistics Amplification (Sheltering Veil: Augments an ally's or caster's elemental defense[1][2]), Power Duplication (Aelfric's Auspices: Skills performed by a single chosen ally or caster will trigger twice[1][2])
Support Skills: Further Statistics Amplification (Persistence: Buffs received lasts for one additional turn[1][2] Inner Strength: Increases the maximum SP of the equipped character by 50[1][2]), Greater Healing (Saving Grace: Allows the equipping character to be healed above their maximum HP[1][2])
Weapon Mastery (Staves[2]), Magic: Elemental Manipulation (Fire Manipulation, Ice Manipulation, Electricity Manipulation[2][3]), Information Analysis (Analyze: Reveals current and maximum HP along with one randomly chosen unknown weakness of a single foe[1][2]), Power Modification (Alephan's Enlightenment: Allows the user to make it so that the elemental attack skills that target all foes instead target one for double damage[1][2])
Support Skills: Enhanced Awareness (Percipience: Prevents the party from being surprised by any foes and all encounters[1][2]), Regeneration (Vim and Vigor: Grants the user permanent regenerative capabilities, regenerating 10% of their maximum HP after each action taken[1][2]), Statistics Amplification (Elemental Augmentation: Augments the equipping character's elemental attack strength by 50[1][2]), Stealth Mastery (Evasive Maneuvers: Reduces the rate of random encounters[1][2])
Weapon Mastery (Polearms/Bows[2]), Magic: Elemental Manipulation (Air Manipulation[2]), Purification (Type 3) & HP/SP Recovery (Rest: Restores one's own HP and SP, and cures all status ailments[1][2]), Soul Manipulation (Donate BP: Grants 1 BP to an ally[1][2]), Probability Manipulation (Sidestep: Dodges a single physical attack with a 100% success rate[1][2]), Summoning (Hired Help: Pays money to summon hired help to the battlefield[1][2])
Support Skills: Limited Reality Warping (Endless Items: When a character with the skill uses an item, there is a 25% chance the item will not be consumed[1][2]), Limited Invulnerability (Hang Tough: When HP is above 30%, all attacks that would reduce the user's HP below zero will instead leave the user with 1 HP[1][2]), Statistics Reduction (SP Saver: Halves SP consumption for the equipping character[1][2])
Weapon Mastery (Swords/Polearms[2]), Statistics Amplification (Abide: Increases the user's physical strength.[1][2] Stout Wall: Increases the user's physical defense[1][2]), Social Influencing (Incite: Draws aggression on the user, always being the target of any single-target or "random" target ability used by enemies[1][2])
Support Skills: Reactive Power Level (Endure: When the equipping character is inflicted with poison, sleep, confusion, blindness, silence, terror, or unconsciousness, their physical and elemental defenses are enhanced[1][2]), Statistics Amplification (Summon Strength: Increases the physical attack strength of the equipping character by 50[1][2])
Weapon Mastery (Daggers[2]), Magic: Elemental Manipulation (Darkness Manipulation/Unholy Manipulation[2]), Statistics Amplification (Lion Dance: Augments an ally's or caster's physical attacks.[1][2] Peacock Strut: Augments an ally's or caster's elemental attacks.[2] Mole Dance: Augments an ally's or caster's physical defense.[1][2] Panther Dance: Augments an ally's or caster's speed[1][2]), Reality Warping (Bewildering Grace: Causes a random event to happen; can be beneficial or problematic[Note/Explanation 3][1][2]), Power Modification (Sealticge's Seduction: Skills performed by a single ally or caster that usually target one foe, will affect all foes instead[1][2])
Support Skills: Further Statistics Amplification (The Show Goes On: Status augmentations granted to allies will persist for one additional turn[1][2]), Limited Resurrection (Encore: Once per battle, upon being incapacitated, recover with 25% of maximum HP[1][2]), SP Restoration (Second Wind: Recover 5% of max SP each turn[1][2]), Instinctive Action (Eye for an Eye: 50% chance of automatic counterattacking after being targeted by a physical attack[1][2])
Weapon Mastery (Axes[2]), Magic: Elemental Manipulation (Ice Manipulation[2]), Healing (First Aid: Restores HP to a single ally[1][2]), Purification (Rehabilitate: Cures a single ally of all status ailments, and renders them immune to further ailments[1][2]), Poison Manipulation (Empoison: Poisons a single foe[1][2]), Resurrection (Vivify: Revives a single incapacitated ally[1][2]), Reality Warping (Dohter's Charity: Makes it so that items used by a single chosen ally will affect all[1][2])
Support Skills: SP Recovery (Inspiration: With each successful standard attack, gains SP equal to 1% of the damage dealt[1][2]), Statistics Amplification (Hale and Hearty: Increases maximum HP by 500[1][2]), Healing Amplification (Heightened Healing: HP and SP recovery by skills are increase by 30%[1][2]), Resistance to Status Effect Inducement (Resist Ailments: Half as likely to get afflicted by poison, sleep, confusion, blindness, silence, terror, and unconsciousness[1][2])
Weapon Mastery (Swords/Daggers[2]), Magic: Elemental Manipulation (Fire Manipulation[2]), Stealth Mastery (Steal: Steals an item from a single foe amidst battle[2]), Absorption (HP Thief: Attacks a single foe twice with a dagger, and steals HP equivalent to half of the damage dealt.[1][2] Steal SP: Attacks a single foe twice with a dagger and steals SP equivalent to 5% of damage dealt[1][2]), Statistics Reduction (Shackle Foe: Reduces a single foe's physical attack strength.[1][2] Armor Corrosive: Reduces a single foe's physical defense[1][2])
Support Skills: Further Statistics Reduction (Insult to Injury: Status ailments and attribute penalties inflicted by the equipping character will last for one additional turn[1][2]), Instinctive Action (Incidental Attack: When using a non-damaging skill on a foe, there is a 50% chance of automatically attacking as well[1][2]), Statistics Amplification (Fleetfoot: Increases the equipping character's speed by 50[1][2]), Greater Stealth Mastery (Snatch: The Equipping character will receive double the loot when using steal or collect skills[1][2])
Weapon Mastery (Axes/Bows[2]), Magic: Elemental Manipulation (Electricity Manipulation[2]), Status Effect Inducement (Leghold Trap: Causes a single foe to act at the end of the turn[1][2]), Probability Manipulation (Take Aim: Increases all allies' critical rate and accuracy[1][2])
Support Skills: Further Probability Manipulation (Eagle Eye: Increases the equipping character's critical rate by 50[1][2]), Enhanced Senses (Heighten Senses: Gain an increased chance of attacking first in battle[2]), Instinctive Action (Second Serving: Gives the equipping character a 50% chance of automatically attacking twice when performing a standard attack[1][2])
All previous, now with access to all 4 advanced jobs as well from the following:
Weapon Mastery (Polearms/Daggers[2][3]), Magic: Elemental Manipulation (Air Manipulation, Light Manipulation/Holy Manipulation, Darkness Manipulation/Unholy Manipulation), Probability Manipulation (Divination: Increases a single ally's critical hit rate[1][2]), Statistics Amplification (Starsong: Augments a single ally's physical defense, elemental defense, speed, and evasion[1][2]), Regeneration Bestowal (Ethereal Healing: Grants HP regeneration to all allies[1][2]), Attack Reflection (Moon's Reflection: Grants a single ally the ability to counter physical damage one time[1][2])
Support Skills: Further Accelerated Development (Hard Worker: Gains additional JP after battles[1][2]), Damage Boost (BP Eater: Boosted skills performed by the equipping character deal additional damage[1][2]), Limited Invulnerability (Divine Aura: The equipping character gains a 25% chance of nullifying any damage taken[1][2])
Weapon Mastery (Swords/Axes[2][3]), Magic: Elemental Manipulation (Fire Manipulation, Ice Manipulation, Air Manipulation, Electricity Manipulation, Light Manipulation/Holy Manipulation, Darkness Manipulation/Unholy Manipulation[2])
Support Skills: Statistics Modification (Stat Swap: Elemental and physical attack strength will be swapped with one another[1][2]), SP Recovery (SP Recovery: Upon taking damage from a foe, gain an amount of SP equal to 1% of damage taken[1][2]), Reactive Power Level (Dauntless: Gain increased physical and elemental attack when suffering from a status ailment[1][2]), Statistics Amplification (Elemental Edge: Gain augmented elemental attack and defense in battle[1][2])
Weapon Mastery (Swords/Axes/Polearms/Daggers/Staves/Bows[2])
Support Skills: Further Accelerated Development (Extra Experience: Gains additional experience from battles[1][2]), Statistics Amplification (Stalwart Defense: Enhances physical defense by 50.[1][2] Physical Prowess: Augments physical attack and defense during battle[1][2]), Reactive Power Level (Fortitude: Deals more damage the lower current HP is[1][2])
Weapon Mastery (Staves/Bows[2][3]), Magic: Elemental Manipulation (Fire Manipulation, Ice Manipulation, Air Manipulation, Electricity Manipulation, Light Manipulation/Holy Manipulation, Darkness Manipulation/Unholy Manipulation[2]), Statistics Reduction (Elemental Break: Staff attack that reduces the target's elemental defense for 2 turns[1][2]), Damage Boost (Dreisang's Spell: Elemental attacks performed by a single chosen ally or caster will hit for critical damage[1][2])
Support Skills: Limited Fear Inducement (Intimidation: Grants a 25% chance that foes will begin battle with reduced physical attack and elemental defense[1][2]), Damage Boost (Stronger Strikes: Increases damage dealt when striking a foe's weak point.[1][2] Elemental Aid: Elemental attacks consume double SP, but also deal additional damage.[1][2] Augmented Elements: Increases damage dealt by elemental attacks[1][2])
Resistance to Soul Manipulation (Took countless hits from innumerable enemies who are all capable of affecting the shield points, which are, as demonstrated numerous times in the battle against Galdera, homogeneous with their souls. Endured having his soul banished by Galdera, albeit barely, with only 1 HP remaining[2]), Temperature Manipulation & Absolute Zero (Can withstand temperatures in areas like the Hoarfrost Grotto,[2] where it is cold to the point that the land itself is frozen, an area teeming with ice-derived creatures with ice abilities that can reach levels of absolute zero,[7] and the Forbidden Temple, an area largerly covered in lava where constant heat distortion occurs across the screen[3]), Poison Manipulation (On a drinking contest between Cyrus, Alfyn, Therion, and Olberic, by the time Cyrus, who also happened to be the first to concede, conceded, so that he could enjoy the drinks at his own pace, they had already drank enough to knock out anyone in the Alfyn's village. At the end, where they had exhausted the entire tavern, Cyrus was still eager to find another tavern and keep drinking, which Therion then followed with stating that none of them could match Cyrus in the end[8]), Elemental Manipulation (Fire Manipulation, Ice Manipulation, Air Manipulation, Electricity Manipulation, Light Manipulation/Holy Manipulation, Darkness Manipulation/Unholy Manipulation) & Status Effect Inducement (Poison, Sleep, Blindness, Silence, Confusion, Terror, Unconsciousness, Instant Death, Paralysis, Bleeding, Dread, Weakness[Note/Explanation 4][2][3])
Attack Potency: At least Island level (Comparable to Ophilia Clement, who managed to effortlessly and single-handedly defeat Guardian of the First Flame as early as chapter one,[9] who is, in turn, comparable to Glacis, who could clear away a continental blizzard in a single blow[Note/Explanation 5][10]) | At least Multi-Continent level (Fought and defeated Galdera, The Fallen, at the Journey's End alongside the party[11])
Speed: At least Massively Hypersonic+ (Can react and dodge lightning magic.[2][3][4] Within the setting of the verse, magic explicitly has a source, as nothing begets nothing. Following the chain of cause and effect,[12] magic is derived from the six physical elements, which are the source where the power is drawn from.[13] Which is to say, it moves at speeds comparable to those of natural lightning[Note/Explanation 6]) | At least Massively Hypersonic+ (Far faster than before)
Lifting Strength: At least Class T (Comparable to Ophilia Clement, who is much stronger than the Guardian of the First Flame, who, in turn, dwarfs Flamebearer's other constructs, such as the Shrine Guardian, who can send mountains flying with a wave of its hand[Note/Explanation 7][2][3]) | At least Class T (Stronger than before)
Striking Strength: At least Island level | At least Multi-Continent level
Durability: At least Island level | At least Multi-Continent level
Stamina: Superhuman (Joined Ophilia, Tressa, Olberic, Primrose, Alfyn, Therion, and H'aanit as they entered the Gate of Finis, a place where there was no way out once inside. Where they, once again, fought with Mattias, Yvon, Venomtooth Tiger, Werner, Simeon, Miguel, Darius, and Dragon—all of whom were more formidable than ever before—back-to-back-to-back until eventually facing Galdera, The Fallen himself,[11] whose power was unfathomable, requiring the party to rethink their tactics, rearrange their party, and endure failure over and over. For the sake of future challenges, up until they ultimately defeated him[1])
Range: Extended Melee Range with most weapons, Hundreds of Meters with Bows, higher with magic[2][3]
Standard Equipment: Entirety of Octopath Traveler and Champions of the Continent Inventory.[2][3]
Intelligence: Extraordinary Genius and a Genius Combatant
In all of Osterra, Cyrus is among the most astute and knowledgeable individuals.[14] He is, among many other things, a masterful
Teacher & Historian: Often times, he finds himself giving lectures to his companions about subjects that are directly related to their profession but that they have barely heard of due to the obscurity[15] and brief historical accounts of towns they travel across.[16] He can, furthermore, purely spontaneously, start giving a lecture of an hour straight in history alone.[2]
Adventurer & Combatant: Has been all over Orsterra, aiding Ophilia, Tressa, Olberic, Primrose, Alfyn, Therion, and H'aanit in their quests, becoming acquainted with or otherwise facing against myths, legends, and even gods themselves, throughout which has been imparted with the knowledge from the heavens that makes one a Cleric, Scholar, Merchant, Warrior, Dancer, Apothecary, Thief, Hunter, Starseer, Runelord, Warmaster, and Sorcerer, experiencing many things not many could hope to achieve in a lifetime one after another, like the Kindling,[17] to give a mild example.[2]
Detective & Analyst: Cyrus' sheer analytical and deductive prowess is at the level where,[5] once he decides to scrutinize someone, he can instantly ascertain the whole life narrative of anyone he meets. This can yield the locations of items hidden in town, shop discounts, and more, as soon as he arrives in a new city or hamlet.[1] With which, he could close the mystery of the lost tome the very day he noticed it,[14] as well as the mysterious disappearances of people that have been going on for a year the same day he heard about it.[18] This perceptiveness of his shows itself even amidst battle, with him instantaneously gaining insight into the weaknesses of his enemies the moment he lays his eyes on them[2]
Weaknesses: Cyrus, despite being uncannily perceptive of relationships between man and woman,[19] is quite inept at it when it involves himself personally, and, thus, he may have trouble finding out the minor motives of the opposite gender.
Notable Matchups
Victories:
Losses:
Inconclusive:
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 1.41 1.42 1.43 1.44 1.45 1.46 1.47 1.48 1.49 1.50 1.51 1.52 1.53 1.54 1.55 1.56 1.57 1.58 1.59 1.60 1.61 1.62 1.63 1.64 1.65 1.66 1.67 1.68 1.69 1.70 1.71 1.72 1.73 1.74 1.75 1.76 1.77 1.78 1.79 1.80 1.81 1.82 1.83 1.84 1.85 1.86 1.87 1.88 Octopath Traveler Official Complete Guide & Setting Materials Collection
- ↑ 2.000 2.001 2.002 2.003 2.004 2.005 2.006 2.007 2.008 2.009 2.010 2.011 2.012 2.013 2.014 2.015 2.016 2.017 2.018 2.019 2.020 2.021 2.022 2.023 2.024 2.025 2.026 2.027 2.028 2.029 2.030 2.031 2.032 2.033 2.034 2.035 2.036 2.037 2.038 2.039 2.040 2.041 2.042 2.043 2.044 2.045 2.046 2.047 2.048 2.049 2.050 2.051 2.052 2.053 2.054 2.055 2.056 2.057 2.058 2.059 2.060 2.061 2.062 2.063 2.064 2.065 2.066 2.067 2.068 2.069 2.070 2.071 2.072 2.073 2.074 2.075 2.076 2.077 2.078 2.079 2.080 2.081 2.082 2.083 2.084 2.085 2.086 2.087 2.088 2.089 2.090 2.091 2.092 2.093 2.094 2.095 2.096 2.097 2.098 2.099 2.100 2.101 2.102 2.103 2.104 2.105 2.106 2.107 2.108 2.109 2.110 2.111 2.112 2.113 2.114 2.115 2.116 2.117 2.118 2.119 2.120 2.121 2.122 2.123 2.124 2.125 2.126 Octopath Traveler
- ↑ 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 Octopath Traveler: Champions of the Continent
- ↑ 4.0 4.1 4.2 Octopath Traveler II
- ↑ 5.0 5.1 Octopath Traveler - Travel Banter; Four Talents
- ↑ Octopath Traveler - Cyrus Chapter 3
- ↑ Octopath Traveler - The Slumbering Giant
- ↑ Octopath Traveler - Travel Banter; A Drinking Contest
- ↑ Octopath Traveler - Ophilia Chapter 1
- ↑ Octopath Traveler II - Ochette Chapter 2 (Glacis's Route)
- ↑ 11.0 11.1 Octopath Traveler - Journey's End
- ↑ Octopath Traveler II - Osvald Chapter 1
- ↑ Octopath Traveler II - Osvald Chapter 4
- ↑ 14.0 14.1 Octopath Traveler - Cyrus Chapter 1
- ↑ Octopath Traveler - Tressa Chapter 3; Travel Banter
- ↑ Octopath Traveler - H'aanit Chapter 4; Travel Banter
- ↑ Octopath Traveler - Ophilia Chapter 2; Travel Banter
- ↑ Octopath Traveler - Cyrus Chapter 2
- ↑ Octopath Traveler - Primrose Chapter 3; Travel Banter
Notes/Explanations
- ↑ For detailed information about Jobs, visit its page in the Octopath Traveler Wiki, where this summary was excerpted.
- ↑ Despite being limited to one secondary job and four support skills at a time, as the guidebook expands upon the battle against Galdera, they can rearrange them on the fly in response to their adversaries.
- ↑ See it's page on the Octopath Traveler Wiki for the list of possible results
- ↑ Through various accessories
- ↑ 20.40 Gigatons
- ↑ Mach 1282.79
- ↑ 2.08615e+12 kg
Discussions
Discussion threads involving Cyrus Albright |