“ | Cybermen will remove fear. Cybermen will remove sex and class and color and creed. You will become identical, you will become like us. | „ |
~ CyberLeader One's Broadcast |
Summary
The Cybermen first originated on the planet Mondas (Earth's twin planet) and were once organic humanoids. The people sought to survive by converting themselves into cyborgs so that they could live forever, developing into a space-faring civilization and assimilating all other humanoid life forms they encounter by force. The Cybermen from a parallel universe's Earth originated from a human called John Lumic as a means to render humanity immortal. After a few of these parallel-Cybermen crossed the Void to the main universe, they joined forces with the Cybermen of Mondas and became the current version of the Cybermen that waged war against the universe. These Cybermen continued to come into conflict with other human and alien civilizations, such as during the historical Cyber Wars, until their presence spread throughout the universe in the far future.
Other versions of the Cybermen continue to appear throughout the series, as the Doctor once stated that any technology-based civilization has the potential to become Cybermen.
Powers and Stats
Tier: At least 9-B, higher with Energy Blasts | At least 9-B, higher with Energy Blasts
Key: Mark 1-6 | Mark 7
Name: Cybermen
Origin: Doctor Who
Gender: Unclassified
Age: Depends on the version and moment in the universe's timeline
Classification: Cyborgs, Cybermen
Civilization Type: Varies depending on the version and when in the timeline, although normally ranges from a Planetary Civilization to at least an Intergalactic Civilization (The Cybermen at their most powerful were described to be a universe-spanning empire, although when this happens in the timeline is unknown)
Kardashev Level: Varies from Type 0 to at least Type I (Cybermen are more advanced than modern humans and are far more technologically powerful over time)
Age: Varies depending on the version and when in the timeline (Cybermen have appeared throughout the universe`s history, with a particularly strong presence in the far future)
Population: Varies depending on the version and when in the timeline, at least a few million in a standard planetary invasion although this could grow far higher once the Cybermen begin converting other lifeforms
Territory: Varies. The Cybermen are confirmed to have a strong presence throughout the universe`s history. Multiple versions of the Cybermen are described to have conquered whole planets and interstellar systems, spreading as a intergalactic civilization in the far future.
Powers and Abilities:
Superhuman Physical Characteristics, Energy Projection, Body Control (A Cyberman could move its dismembered head and arm), Longevity (It is consistently stated that Mondasians replaced biological components with machinery in an effort to extend their lifespan), Self-Destruction (With Ships), Technology Manipulation (Can create, interact with, and alter advanced human and alien technology to suit their needs), Cyborgization (Able to able to convert humans and other humanoid lifeforms into Cybermen, can create small robots called Cybermats that can fully convert opponents), Spaceflight (With ships, capable of at least intergalactic travel), Fire Manipulation (A wooden Cyberman can use flamethrowers, Have blowtorches capable of easily cutting through high resistance metals), Biological Manipulation (Cyber-bombs can alter or kill all biological life on a planet, the death particle was capable of destroying all organic life in the universe), Poison Manipulation (Can fire tranquillizer darts. Cybermites can make use of fatal poison), Dimensional Travel (Stole a Dimension Vault from the Daleks, the Cybermen's dimension seeding was an invasion method used to spread themselves across the multiverse), Information Manipulation (Erased Britain's Nuclear Codes), Possibly Pocket Reality Manipulation (Implied to have this form of technology), Mind Manipulation (Can control other Cybermen as well as other species), Self-Sustenance (Types 1 and 3; Only require energy to survive), Electricity Manipulation (Can release beams of electricity), Invisibility (Can turn invisible), Information Analysis (with scanners), Weather Manipulation and Empathic Manipulation (Can create a rain that affects human emotions), Reactive Evolution (Can upgrade themselves to become immune to attacks in seconds), Possession (A Cyberman could take over part of The Doctor's brain; the only reason they couldn't take over completely is due to how advanced The Doctor's brain is), Flight (These Cybermen can fly), Weather Manipulation and Disease Manipulation (Can create a type of rain, which turns dead bodies into living Cyberman, making so the more the Cybermen kill, the more Cybermen will exist), Explosion Manipulation (Cyber-bombs are capable of planetary scale destruction) Pain Manipulation (Can make a target feel intense pain), Space-Time Manipulation via Time Vortex Ship, Time Travel (Experimental and primitive), Resistance to Illusion Creation (Can see through holograms), Hive Mind (Type 2)
Same as before but to a higher degree, plus limited Reactive Evolution/Statistics Amplification (Can adapt and upgrade themselves to a certain degree, such as improving their armors against weapons previously capable of one-shotting them)
Attack Potency: At least Wall level, higher with Energy Blasts (A primitive Cyberman fragmented a barn door with an energy blast) | At least Wall level, higher with Energy Blasts (Stated to be much more powerful than their previous variant.)
Speed: Below Average Human to Average Human (Have been seen just marching in some episodes), Subsonic+ flight speed | At least Subsonic (A Mark 7 Cyberman moved so fast that a group of human soldiers were unable to see it and time appeared to be frozen)
Lifting Strength: Class 5 (Bill, a "primitive" Cyberman, was capable of stopping a small spaceship with one hand) | At least Class 5 (Was able to carry people while moving at FTE speeds)
Striking Strength: At least Wall level | At least Wall level
Durability: At least Wall level | At least Wall level (Withstood an energy blast from Bill, The Doctor, and The Master for several seconds before being destroyed), higher with Upgrades (A Cyberman took minimal damage from an attack that completely destroyed the same model as it after upgrading)
Stamina: Superhuman (Cybermen are part-mechanical lifeforms)
Power Source: Varies, the Cybermen have used a multitude of technologies to power themselves and their forces throughout their history. Some of these technologies are portable neural generation units on individual Cybermen, harvesting the energies of a whole planet, or using fragments of the time-vortex itself in the far future.
Industrial Capacity: Varies, although normally high. The Cybermen have been known to invade planets covertly, building up their forces by converting other lifeforms while strategically creating technology with whatever resources they could find. The Cybermen are developed enough to become an intergalactic civilization and experimented with primitive time-travel, although not on the level as Daleks or the Time Lords.
Military Prowess: Varies, although normally high. Cybermen are organized under a leadership hierarchy with a strong emphasis on surviving, adapting, and converting other lifeforms. Able to covertly conquer and wage war against many human and alien civilizations throughout history. Cybermen space-fleets enable the Cybermen to spread throughout the universe as an overwhelming military force, converting or destroying many planets and star systems. The Cybermen are formidable enough in battle that they were able to endanger humanity in the far future to the point that at least a whole galaxy had to be destroyed so they could not advance further and even then the Cybermen secretly survived. It has been stated that had the Cybermen perfected their time-travel technology, they would be able to overwhelm both the Daleks and the Time Lords.
Standard Equipment: Cybermats, laser guns, Cybermites, Sleeper Darts
Intelligence: Extraordinary Genius (Function on a logic-based hive mentality, continuously adapting and upgrading themselves with science to survive, have created multiple plans to covertly conquer or destroy whole planets, strategic enough to wage war on many human and alien civilizations throughout history, stated to be a large technologically-advanced space-faring civilization with a presence throughout the universe although this depends on version of Cybermen). The Cyberium was an AI that contained all the knowledge and history of the Cybermen in the far future. The Cyber-Mainframe was a network used by parallel-universe Cybermen to connect and share knowledge with other parallel-versions of themselves throughout the multiverse)
Notable Attacks/Techniques:
- Upgrading: The mk7 Cybermen of the post Cyber-Wars have shown a tendency to develop an immunity to certain attacks/weapons used against them numerous times. That upgrade is then patched to all other Cybermen in a matter of seconds.
- Cybermats: Silverfish-shaped cyborgs that are rodent sized and used the Cybermen as advance guards, plague carriers and energy thieves.
- Cybermites: Cybermites are insect-like robots created a millennia after the Cyber Wars ended. They are designed as spies for reconnaissance and intelligence, attacking enemies in large swarms, repairing damaged Cybermen, harvesting salvageable material, and to partially convert victims.
- Stealth: Cybermen usually make a loud noise when marching towards foes, however it seems that they can put their boots on silent.
- Independent Body Parts: If a Cyberman was to have its head or arm detached, it would still be able to operate that part of the body; even the main body itself can operate without a head.
- Sleeper Darts: When the head of a Cyberman is detached from the main body, it can shoot sleeper darts at foes.
Weaknesses: Some sufficiently advanced weapons can destroy them (including a Dalek's laser), with earlier models affected by any contact with gold or cleaning liquids. Can be outsmarted by more intelligent opponents. Fire and heat may melt the exoskeleton. In 'Death In Heaven' it is shown that Cybermen can be controlled using a remote controller, although this was part of the Master's plan. Cybermen mostly lack individuality and are unable to feel emotions due to an emotional inhibitor which keeps the organic brain from going insane and causing the Cyberman's body to self destruct from emotional overload.
Notable Matchups
Victories:
Losses:
Inconclusive:
Discussions
Discussion threads involving Cybermen |