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Summary

The Cursed Dragon is a reoccurring species of Dark Element monsters from the Puzzle and Dragons series. They are a group of undead dragons who were created by having their spirits forcefully trapped inside their former bodies by the Death Priest Kukuro under the Dragon King Avalon's rule, preventing their souls from passing on and being reborn. They were further strengthened by evolving into the Immortal Dragon, Cursed Wyrm through Kukuro's spells of Forced Evolution.

The family of dragons would reappear later in the series, and appear significantly more powerful, along with having a new ultimate evolution as the Calamity Immortal Dragon, Cursed Wyrm which were used by the group known as Dominion in their attempts to locate the lost realm of Stella, as well as purge the planet of humans for the Dragonoids.

Powers and Stats

Tier: 8-B | At least Low 6-B, likely 6-B | High 4-C | High 4-C | High 4-C

Key: PADZ Cursed Dragon | PADZ Immortal Dragon, Cursed Wyrm | PAD Cursed Dragon | PAD Immortal Dragon, Cursed Wyrm | Calamity Immortal Dragon, Cursed Wyrm

Name: Cursed Dragon | Immortal Dragon, Cursed Wyrm | Cursed Dragon | Immortal Dragon, Cursed Wyrm | Calamity Immortal Dragon, Cursed Wyrm

Origin: Puzzle and Dragons

Gender: Unknown

Age: At least 13,000 years (Were created during the reign of Dragon King Avalon, which ended around 13,000 years before the events of Puzzle and Dragons Z, but may be much older by the time of their most recent appearance)

Classification: Phantom Dragon Type, Dragon Type, Dragon/Devil Type ('Immortal Dragon, Cursed Wyrm' and 'Calamity Immortal Dragon, Cursed Wyrm'), Dark Element

Powers and Abilities:

Superhuman Physical Characteristics, Large Size (At least Type 0), Flight, Immortality (At least Type 7, limited Type 2 via 'Resolve', likely Type 1) Bodily Weaponry (Via claws, teeth, and spikes), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, Breath Attack, Healing, Forcefield Creation[8]

Superhuman Physical Characteristics, Large Size (At least Type 0), Flight, Immortality (At least Type 7, limited Type 2 via 'Resolve', likely Type 1) Bodily Weaponry (Via claws, teeth, and spikes), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, Breath Attack, Healing, Forcefield Creation[8]

Superhuman Physical Characteristics, Large Size (At least Type 0), Flight, Immortality (At least Type 7, likely Type 1) Bodily Weaponry (Via claws, teeth, and spikes), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, Breath Attack, Healing, Forcefield Creation[8], Damage Reduction, Statistics Amplification

Superhuman Physical Characteristics, Large Size (At least Type 0), Flight, Immortality (At least Type 7, likely Type 1) Bodily Weaponry (Via claws, teeth, and spikes), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, Breath Attack, Healing, Forcefield Creation[8], Regeneration (At least Mid-Low), Damage Reduction, Statistics Amplification

Superhuman Physical Characteristics, Large Size (At least Type 0), Flight, Immortality (At least Type 7, likely Type 1) Bodily Weaponry (Via claws, teeth, and spikes), Enhanced Senses (Can see normally invisible spirits[1] and Orbs[2][3][4]), Non-Physical Interaction, Accelerated Development (Leveling/Battle Type, monsters can become more powerful or regain their lost strength through defeating foes[5][6][7]), Damage Boost (Using Orbs and making combos with them can increase the power of attacks[2]), Darkness Manipulation, Energy Projection, Breath Attack, Healing, Forcefield Creation[8], Regeneration (At least Mid-Low), Damage Reduction, Statistics Amplification

Attack Potency: City Block level+ (Comparable to GrimRock who can create fissures by striking the ground[9]) | At least Small Country level, likely Country level  (Comparable to Exia who can fill the world with light[9]) | Large Star level (Should be comparable to Idia who could light up the sky with multiple new stars[10]) | Large Star level (Stronger than before, comparable to Vibrant Butterfly Dragon, Swallowtail, who is a fusion of 6 monsters that were each on par with Cursed Dragon, which according to Dragon Priestess Ignis would create a monster 'greater than the simple sum of its parts'[11]) | Large Star level (Even stronger than before, was able to effortlessly bat Idia away[12], should be comparable to 5 Mechdragon Fusion, God Canopus, 5 Mechdragon Combo, Demon Hadar, and Ultimate Gunma who are all fusions of 6 monsters on par with Immortal Dragon, Cursed Wyrm, which according to Dragon Priestess Ignis creates a creature 'greater than the simple sum of its parts'[11])

Speed: At least Supersonic (Faster than Warzard who can punch faster than the speed of sound[9], should be comparable to Shade) | Massively Hypersonic+ (Comparable to Verche who can fly at the speed of lightning bolts[9]) | Massively FTL+ (Should be comparable to Idia who could fire a beam into the sky to light up multiple new stars in seconds[10]) | Massively FTL+ (Should be faster than before) | Massively FTL+ (Should be even faster than before)

Lifting Strength: Unknown

Striking Strength: City Block level+ | At least Small Country level, likely Country level  | Large Star level | Large Star level | Large Star level

Durability: City Block level+ | At least Small Country level, likely Country level  | Large Star level | Large Star level | Large Star level

Stamina: Likely High

Range: Several Meters via sheer size, Kilometers via elemental attacks, Interstellar via elemental attacks (As the PAD era 'Cursed Dragon', 'Immortal Dragon, Cursed Wyrm', and 'Calamity Immortal Dragon, Cursed Wyrm')

Standard Equipment: None notable

Intelligence: At least Average (They typically don't show much strategy while fighting, instead favoring overwhelming force. Regardless though, all monsters at least have human level comprehension and communication skills, and are at least competent combatants who understand how to manipulate the Orbs and their location to their advantage. Despite their tendency for brute force approaches, they've proven to still be regular challenges for skilled Dragon Caller prodigies like Ace or long-lived Dragon Caller Ancients like Daphness)

Weaknesses: Takes extra damage from Light Element attacks

Notable Attacks/Techniques:

All Keys:

  • Dark Orbs: Dark Element monsters can tap into Dark Orbs in the atmosphere to unleash energy attacks that are made up of Darkness energy
  • Mass Attack: An attack that can hit multiple targets at once, triggered by linking 5 or more Orbs of the same color
  • Heal Orbs: All monsters in Puzzle and Dragons can tap into Heal Orbs in the atmosphere to heal themselves or to create forcefields

  • Sworn Enemy: A Dark Element attack that deals vastly more damage the lower the user's HP is
  • Resolve: Gives the user a chance to survive a normally lethal blow

  • Sworn Enemy: A Dark Element attack that deals vastly more damage the lower the user's HP is
  • Resolve: Gives the user a chance to survive a normally lethal blow

  • Blood Howl: Enhances all Dark Orbs, increasing their power by 6%, and temporarily reduces all incoming damage by 35%
  • Necro Soul: Increases the Attack of all Dragon Type allies by 3.5x while HP is at least 50% or higher

  • Blood Howl: Enhances all Dark Orbs, increasing their power by 6%, and temporarily reduces all incoming damage by 35%
  • Necro Soul: Increases the Attack of all Dragon Type allies by 3.5x while HP is at least 50% or higher
  • Two-Pronged Attack: Matching exactly 4 Orbs of the same Element allows the user's attack to target 2 foes at once and increases the power of the attack by 1.2x
  • Auto-Recover: Passively restores the user's HP after every turn of action
  • Skillboost: Passively reduces the cooldown of all allies' active skills
  • God Killer: Increases the power of attacks against God Type foes by 3x

  • Blood Howl: Enhances all Dark Orbs, increasing their power by 6%, and temporarily reduces all incoming damage by 35%
  • Cursed Dragon's Deadly Disaster: Increases the Attack of all Dragon Type allies by 3.5x while HP is at least 50% or higher. Increases the Attack and Recovery of all allies by 2x while in multiplayer mode
  • Two-Pronged Attack: Matching exactly 4 Orbs of the same Element allows the user's attack to target 2 foes at once and increases the power of the attack by 1.2x
  • Auto-Recover: Passively restores the user's HP after every turn of action
  • Skillboost: Passively reduces the cooldown of all allies' active skills
  • God Killer: Increases the power of attacks against God Type foes by 3x

  • Notable Matchups

    Victories:

    Mario (The Super Mario Bros. Movie) Mario's Profile (Super Star Mario and PADZ Cursed Dragon were used, fight started at 5 meters, and speed was equalized)

    Losses:

    Inconclusive:

    References

    1. 1.0 1.1 1.2 1.3 1.4 Puzzle and Dragons X; Ep 16
    2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 Puzzle and Dragons X; Ep 1
    3. 3.0 3.1 3.2 3.3 3.4 Puzzle and Dragons X; Ep 2
    4. 4.0 4.1 4.2 4.3 4.4 Puzzle and Dragons X; Ep 27
    5. 5.0 5.1 5.2 5.3 5.4 Puzzle and Dragons; 2012
    6. 6.0 6.1 6.2 6.3 6.4 Puzzle and Dragons Z; 2013
    7. 7.0 7.1 7.2 7.3 7.4 Puzzle and Dragons X; 2016
    8. 8.0 8.1 8.2 8.3 8.4 Puzzle and Dragons Gold; 2020; Tutorial
    9. 9.0 9.1 9.2 9.3 Puzzle and Dragons Z; 2015; Monster Book
    10. 10.0 10.1 Puzzle and Dragons X; Ep 49
    11. 11.0 11.1 Puzzle and Dragons Z; 2015; Postgame Temple of Fire
    12. Puzzle and Dragons X; Ep 48

    Discussions

    Discussion threads involving Cursed Wyrm (Puzzle and Dragons)
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