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Combat agent 6

Summary

Combat Agent Six is the main protagonist of Combatants Will be Dispatched!. He is a member of the Secret Society Kisaragi, the organization that has but one mission: world domination.

Powers and Stats

Tier: 8-C, higher with weaponry, even higher with Restraints released and R-Buzzsaw

Name: Combat Agent Six

Origin: Combatants Will Be Dispatched!

Age: 18-19

Gender: Male

Classification: Modified Human, Combat Agent

Powers and Abilities: Superhuman Physical Characteristics, Cyborgization (Six received numerous cybernetic enhancements to his body that increased his physical attributes to superhuman levels), Limited Adaptation (Thanks to his reconstruction surgery, Six can adapt to any environment), Automatic Translation (There's a chip inside his head that can translate alien languages), Acrobatics, Weapon Mastery (Can use various weapons such as guns and saws), Preparation, Expert Marksman (Is a Trained Combatant capable of using a large variety of Guns to attack moving targets), Enhanced Senses (Can sense danger, and see in the dark and underwater), Statistics Amplification (Can temporarily boost his strength), Stealth Mastery (Can sneak up on others without them noticing), Teleportation (Agents have a mini-teleporter that sends messages to Kisaragi headquarters on Earth to buy new equipment using their Evil Points), Fire Manipulation (can buy a flamethrower using Evil Points), Invisibility (Can use a cape that manipulates the electromagnetic field around him to make him invisible), Resistance to Disease Manipulation (Has immuno-boosting nanobots that protect him from unknown diseases), and Heat Manipulation (His armor is equipped with a body heat adjuster),

Attack Potency: Building level+ (Comparable to his durability. Capable of harming a Stone Golem with his physical blows. Fought and defeated a bloodlusted Rose.), higher with weaponry (With just his Sidearm pistol, Six can easily kill monsters that he stated to be comparable to himself, has C4 which can blow up golems, with his Anti-material rifle, Six can one-shot the Stone Golems, wich his physical strikes can only harm them, has anti-tank mines which require this tiering), even higher with Restraints released (Releasing his Combat Armor limiters, Six gain a massive boost), and R-Buzzsaw (R-Buzzsaw can cut through tanks. Easily sliced and killed Gadalkand. Damaged the Ancient Weapon)

Speed: Subsonic (Kept up with Gadalkand, who can dodge bullets at point-blank range), higher with Restraints released (Blitzed Gadalkand multiple times), Supersonic with Weapons (Has a pistol, and rifles that attack faster than sound)

Lifting Strength: Superhuman, Class 5 with Restraints released (Lifted a Stone Golem)

Striking Strength: Building level+ (Harmed a Stone Golem with his fists and legs), higher with Restraints released

Durability: Building level+ (Survived this), higher with Restraints released

Stamina: High (Combat Agents can fight continuously for 72 hours. Dug holes nonstop from dawn to noon)

Range: Standard Melee Range, Tens of Meters with weaponry

Standard Equipment:

  • Old Combat Armor: It amplifies Six strength to superhuman levels. He still uses the old Kisaragi combatant armor mainly due to him trying to save up his evil points and its ability to release his limit, enhancing his combat output even more in 10 seconds. He could fight in this state for 1 minute before being paralyzed for 3 minutes.
  • Combat Knife: Six always carries a lucky knife, received as a bonus years ago.
  • Sidearm: Six uses a standard issue pistol.
  • Miniature Teleporter: A wristwatch that, by sending a writing memo through it, Kisaragi sends the said equipment to his coordinates through the chips embedded in Six.
  • Anti Material Rifle: A rifle designed to take down hardened targets.
  • R-Buzzsaw: A piece of cutting equipment which has an internal engine that rapidly vibrates the blade, allowing it to slice through armored objects from tanks on down.
  • Camera
  • Anti-Tank mines
  • Flamethrower
  • Optical Camo Device: A cape that uses a electromagnetic field to bend light making anyone invisible to the naked eye at close range.

Intelligence: Combat Agents aren't very smart, however Six is Kisaragi’s oldest surviving combat operative. He has been in numerous battles against teams of heroes who are stronger than him and has survived. After working as a combat operative for years, Six became a master tactician who could lay waste to entire armies using precision strikes and unorthodox tactics that crippled the infrastructure of his enemies. His tactical acumen far surpassed that of even the most senior strategists that the Kingdom of Grace had to offer.

Weaknesses: Has to perform evil deeds in order to get evil points to buy equipment, so the type of equipment he can get depends on how much evil points at the moment. After realising the Restraints of the Combat Armor, Six can fight in this state for 1 minute, after that Six won't be able to move for 3 minutes. Six is afraid of Zombies and will not fight them unless he has a flamethrower.

Others

Notable Victories:

Brass Golem (Dungeons and Dragons) Brass Golem's Profile

Notable Losses:

Satou Kazuma (Kono Subarashii Sekai ni Shukufuku Wo!) Kazuma's Profile (Speed was equalized. Kazuma's first key is used. Agent 6 have access to his 9A equipment. They both start 25 meters away)

Inconclusive Matches:

Discussions

Discussion threads involving Combat Agent Six
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