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Summary

Coco Bandicoot is the tritagonist of the Crash Bandicoot video game series. She is the titular character Crash Bandicoot's younger sister, who was also created by Dr. Neo Cortex, and is highly intelligent, often aiding her big brother by using her computer-hacking techniques, building gadgets ideal for the situation, or even tagging along with him in his journeys, using self-taught martial arts to defend herself.

Powers and Stats

Tier: At least 7-B | At least 9-B

Key: Fifth, Sixth and Seventh Console Generation Canon (Classic Continuity) | Toys for Bob Canon (N. Sane Continuity)

Name: Coco Bandicoot

Origin: Crash Bandicoot

Gender: Female

Age: Around her teens | Unknown, possibly a few years (The final hub world in Crash Bandicoot 4: It's About Time takes place in the first game having the year labeled as 1996)

Classification: Genetically enhanced eastern barred bandicoot

Powers and Abilities:

Attack Potency: At least City level (Comparable to Crash and even fought against him twice), higher with the Super Slam ability (The Super Slam is quite a bit stronger than Coco's normal attacks and can break through locked crates), the Fruit Bazooka (The Fruit Bazooka is powerful enough to harm Crunch, who is physically superior to Crash and Coco), and her spaceship (With her spaceship, she was able to combat and defeat N. Gin's upgraded mech) | At least Wall level (On par with Crash), higher with Super Slam, Fruit Bazooka, spaceship, and Akano's Dark Matter Spin (Allows Coco to break locked crates, which she can't do with a normal spin)

Speed: Supersonic+ (Able to keep up with Crash) with Massively Hypersonic+ or higher reactions (Can dodge laser beams and even drive/pilot vehicles which can keep up with Oxide's hovercraft), higher with Crash Dash ability and Speed Shoes | Supersonic (Equal to Crash, who can dodge Pinstripe's gunfire), higher with Crash Dash ability, Quantum Wall, and Spiral

Lifting Strength: Superhuman (Able to lift and throw concrete crates) | Unknown

Striking Strength: At least City level (Comparable to Crash), higher with the Super Slam ability | At least Wall level (Can break laser generators with her strikes. Can send opponents flying with enough force to damage machines or giant speakers), higher with the Super Slam ability and Akano's Dark Matter Spin

Durability: At least City level (Should be just as durable as Crash), higher with Aku Aku's invincibility | At least Wall level (Should be as durable as Crash), higher with Aku Aku's invincibility and Quantum Wall

Stamina: Superhuman (Can fight enemies and go through long and arduous platforming challenges with minimal rest. Outraced a tsunami using only a scooter[1]) | Superhuman

Range: Standard Melee Range. Tens of Meters with Sticky Lightning Gun. Hundreds of Meters with Fruit Bazooka

Standard Equipment: Laptop, tablet, Aku Aku, scooter, snowboard, spaceship, Portal Weapon, jet ski, Sticky Lightning Gun, transperlooper, fighter plane

  • Optional Equipment: Fruit Bazooka, VR Hub System, Time Twister Machine, hovercraft, unnamed basketball-shooting machine, the Quantum Masks, crates, her cars (Nostalginator, Bandibuggy, and Fairy Mobile), various weapons and power-ups

Intelligence: Extraordinary Genius (Is described as super-smart and highly intelligent, being capable of hacking into Cortex's advanced security with just her laptop, as well as hacking someone's brain. Created a virtual reality warp device that will teleport them to needed places in a short period of time. Learned martial arts just from watching movies. Nina had to use Coco's intelligence to finish her robot. Created a device capable of countering and reversing the effects of the Planetary Minimizer.[2] Hacked N. Tropy's Time Twister machine, allowing her to travel back to the events of Crash 1 and 2[3])

Weaknesses: Like Crash, Coco does not know how to swim. Additionally, despite her vast intellect, she can be fairly temperamental (as shown here) and impulsive at times, such as when she recklessly attacked Cortex in Twinsanity, only to get herself electrocuted. Surprisingly, she can be noticeably more arrogant and petulant than Crash at times.

Notable Attacks/Techniques:

  • Spin Attack: Coco rapidly spins about like a top, allowing her to attack enemies surrounding her, break boxes, operate machinery, and reflect projectiles.
    • Death Tornado Spin: An upgraded version of the Spin Attack. With this, Coco can spin for much faster and longer, and can even glide across the air.
    • Triple Spin: By spinning three times in a row in a rhythm, Coco can spin and move faster than usual for a brief period.
    • Super Spin: A variant only seen in Mind over Mutant. With this, Coco briefly doubles in size while spinning, increasing her attack power and range.
    • Slide Spin: A variant of the Spin Attack in which Coco spins in the middle of a slide, allowing her to carry her momentum.
    • Dark Matter Spin: Only usable with Akano. Using Akano's power, Coco uses a spin empowered by dark matter, allowing her to break locked crates, bounce back magic projectiles, and glide across very long distances.
  • Body Slam: While over her intended target, Coco drops straight down onto anyone beneath her, harming surrounding enemies as well. Originally, she used a stomp for this move, but as of the N. Sane Trilogy, she instead does this by slamming her rear end into the ground.
    • Super Slam: An upgraded Body Slam that sends out a shockwave. This increases the range of Coco's Body Slam and allows her to break open locked crates.
  • Slide Attack: Coco slides feet-first across the ground, kicking enemies in her path. This move can also be used to move faster and jump higher.
  • Double Jump: Allows Coco to jump a second time in midair for some extra height.
  • Fruit Bazooka: Coco summons a bazooka that fires Wumpa Fruit as ammunition. This weapon is powerful enough to defeat enemies, destroy machines, and even harm Crunch.
  • Crash Dash: Allows Coco to sprint significantly faster at long distances than she normally can.
  • Portal Weapon: Coco tosses a concoction at the enemy, opening a portal that sucks them into it and sends them back to her and Crash's home dimension.
  • Quantum Wall: Coco produces a holographic shield that shocks enemies on contact while granting Coco a speed boost. Should any of Coco's allies touch the Quantum Wall, they will also gain a speed boost.
  • Spiral: Coco projects a Quantum Wall in midair to launch herself through the air at high speeds, spinning while doing so. This allows her to damage any enemies in her path while spiraling.

Note: This is a composite profile for the mainstream versions of Coco. The reason for this is because The Wrath of Cortex and It's About Time have different continuations to the continuity after Warped, as proven here.

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

Discussions

Discussion threads involving Coco Bandicoot
  1. Crash Bandicoot: The Wrath of Cortex
  2. Crash Bandicoot: The Huge Adventure
  3. Crash Bandicoot N. Sane Trilogy
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