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You haven't seen anything as fast as I am.
~ An Unidentified Clone Assassin


Summary

Clone Assassins were a specialized class of Clone Troopers that were trained specifically to take down and eliminate Jedi by using a form of unarmed combat called Teräs Käsi. Through training duels with Jedi Padawans, the clones developed greatly enhanced speed and reflexes as well as an aptitude for anticipating strikes and the ability to resist Jedi mind tricks. They were extremely dangerous and a squad of clone assassins were easily capable of killing a fully fledged Jedi Knight.

Powers and Stats

Tier: 9-B physically. 9-A with vibroblades. 9-A with blasters

Name: Clone Assassin

Origin: Star Wars

Classification: Human, Mandalorian, Clones

Allegiance: Galactic Republic, Galactic Empire

Age: Varies

Powers and Abilities: Peak human physical attributes, master hand-to-hand combatants, master marksmen, expert strategists & tacticians, skilled with various melee weapons including bladed weapons and staffs, masters of stealth & infiltration, skilled drivers/pilots, skilled with demolitions/explosives

Attack Potency: Wall level physically (They should be comparable or even superior to regular Clone Troopers, who can take down B1 battle droids with their bare hands and can even contend with BX-series droid commandos in melee combat). Small building level with vibroblades (They also ignore conventional durability) (These blades are more than capable of cutting through the plastoid composite armor of Clone Troopers as well as the duranium armor plating of B2 Super Battle Droids). Small Building level with blasters (They use mostly military grade heavy blaster pistols such as these as well as heavy blaster rifles configured for sniping and thus more powerful than these kinds of blaster carbines)

Speed: Superhuman with Relativistic Reactions (Capable of Fighting and Parrying Strikes from Jedi Knights)

Lifting Strength: Peak Human

Striking Strength: At least Wall Class, likely higher

Durability: Wall level without armor. Wall level with armor against physical strikes (Based on Phase II ARC Trooper armor and tough enough to allow their wearers to walk away mostly unscathed from being flung into walls with enough force to deal damage to said walls). Small Building level against blasters (Armor plating made of a material which can disperse the energy of blaster bolt hits. More than capable of allowing the wearer to walk away alive, albeit in pain, from one or more blaster bolt hits)

Stamina: Peak Human

Range: Extended melee range with vibroblades, dozens of metres with blaster pistols, several hundred metres with heavy blaster rifles

Standard Equipment: Vibroblades, heavy blaster pistols, heavy blaster rifles

Intelligence: Quite High. They are highly skilled and deadly combatants, trained to think outside the box, skilled strategists and tacticians, masterful with all classes of weapons, trained to outsmart and outmanoeuvre opponents who might have superhuman characteristics.

Weaknesses: None notable

Others

Notable Victories:

Notable Losses:

Inconclusive Matches:

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