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Choker-2

Summary

Chokers lurk underground and in urban areas, lashing out at whatever prey happens to wander by. It is capable of extending its limbs massively due to limited structure in them- merely cartilage joints.

Powers and Stats

Tier: At least 9-B, likely 9-A | 9-A

Key: Regular | Feygrove

Name: Choker

Origin: Dungeons and Dragons

Gender: Unknown

Age: Varies

Classification: Small Aberration, Medium Fey Humanoid

Powers and Abilities:

Attack Potency: At least Wall level, likely Small Building level (As a CR 2[5] creature in 3.5e they're on par with the Rothé) | Small Building level+ (As a level 12[2] monster in 4e so they're on par with casters who can cast Conjure Barrage)

Speed: Subsonic (Comparable to beings capable of dodging point blank arrows), higher via Higher Initiative and Lightning Reflexes[5], even higher via Quickness[6] | Hypersonic+ with High Hypersonic+ reactions (Keeps up with adventurers who can dodge lightning)

Lifting Strength: Class 1 (As a small creature who has a strength score of 16[5] they can at max push 782.4468 kg) | Class 1 (Are stronger than their regular counterpart)

Striking Strength: At least Wall level, likely Small Building level | Small Building level+

Durability: At least Wall level, likely Small Building level | Small Building level+

Stamina: Superhuman (Should be on par with adventurers who can keep fighting after losing their limbs. Can survive a a month without food, and barely needs water to survive[3].) | Superhuman

Range: Several Meters via their tentacles (They can extend those up to 10 feet[3]) | Several Meters

Standard Equipment: None notable | None notable

Intelligence: Below Average (Are considered vaguely intelligent and have a primitive language[4]) | Below Average (On par with its regular counterpart)

Weaknesses: None notable | None notable

Notable Attacks/Techniques:

  • Boneless: The Choker doesn't have a skeleton, and instead have flexible cartilage and organs, letting them go through narrow paths with no issues.[1]
  • Body Shield: If a Choker currently holds a creature and is attacked they can quickly use said creature as a human shield, making them suffer the damage instead.
  • Chameleon Hide: The Choker can temporarily alter their skin color in order to make them harder to find and hit.
  • Spider Climb: The Choker is able to cling onto any surface, being able to dangle off ceilings as well.

  • Vine Fetter: The Feygrove is able to animate vines around its foes in order to restrain and trap them.

  • References

    1. 1.0 1.1 1.2 1.3 1.4 1.5 Mordenkainen's Tome of Foes Page 123
    2. 2.0 2.1 2.2 2.3 Monster Manual 4e Page 42
    3. 3.0 3.1 3.2 Dragon Magazine Issue 323
    4. 4.0 4.1 Mystara Monstrous Compendium Appendix Page 19
    5. 5.0 5.1 5.2 Monster Manual 3.5e Page 34
    6. Monster Manual 3.5e Page 35

    Other

    Notable Victories:

    The Wraith (Dead by Daylight) The Wraith's Profile (First Choker key was used, starting distance was 32 meters, speed was equalized, both characters had prior knowledge and no line of sight)

    Notable Losses:

    Inconclusive Matches:

    Discussions

    Discussion threads involving Choker
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