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The Prince of Demons, unimpressed with the creatures that surrounded it, transformed them into horrific, multi-headed monstrosities. This act gave rise to the first chimeras.
~ Monster Manual 5e

Summary

Chimeras are creations of the Demon Lord Demogorgon, and famous creatures of legend- the result of fusing a goat, a lion, and a dragon together. Each head maintains a different personality trait latent to that creature- lions to hunt and protect their lands, dragons to seek treasure and slay, and the goat head to simply fight to the absolute death. A chimera is a relatively simple creature and can be lured into service of more powerful creatures easily.

Powers and Stats

Tier: 9-A

Name: Chimera

Origin: Dungeons and Dragons

Gender: Varies

Age: Varies

Classification: Fused Beast, Large Monstrosity/Magical Beast

Powers and Abilities:

Superhuman Physical Characteristics, Large Size (Type 0; Are 10 feet[1] long), Flight (Shown here[2]), Bodily Weaponry (Use their teeth, claws and horns[2] in combat), Enhanced Senses (Have night vision[2]. Have +9[1] to Listen checks which means they can easily hear people whispering[3]), Multiple Selves (Type 3; Are the fusion of a lion, goat and dragon[2]), Supernatural Willpower (Via Iron Will[1]), Regeneration (Mid; Can regrow a lost head[4]. None combat applicable), Body Control (Can cut blood flow to a damaged head[4] and their dragon head can rotate itself at 360 degrees[5]), Breath Attack (Via the dragon head), Non-Physical Interaction (Can affect abstract, intangible, incorporeal, conceptual, and nonexistent creatures), Resistance to Petrification (Shown[4] here[5])

Depending on the color of their head they gain[1]: Acid Manipulation (Black head or Green Head), Electricity Manipulation (Blue head), Fire Manipulation (Red head), Cold Manipulation (White head), they also gain a Resistance to whatever the breath weapon is[6]

Attack Potency: Small Building level+ (As a CR 6[2] monster in 5e they're superior to casters capable of casting conjure barrage)

Speed: Hypersonic+ with High Hypersonic+ reactions (Capable of dodging short range lightning)

Lifting Strength: Class 25 (Due to having a heavy load of 1,050 pounds[1] and is a large quadruped creature it can at max push 14.28816 ton)

Striking Strength: Small Building level+

Durability: Small Building level+

Stamina: Superhuman (Should be comparable to adventurers who can keep fighting after losing their limbs)

Range: Standard Melee Range, Varies from Several Meters to Tens of Meters depending on the dragon head with its Breath Attack

Standard Equipment: None notable

Intelligence: Below Average (Are considered a stupid beast[7] but are still capable of speaking with other creatures[1])

Weaknesses: The dragon head takes far longer to fully heal[4]

Notable Attacks/Techniques:

  • Claws, horns and bite: Simple melee attacks that the Chimera can do.
  • Breath Attack: A cone shaped attack which can have different elemental attributes depending on the color of the dragon head.

Note: A match should specify what the color of the dragon head is

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 Monster Manual 3.5e Page 34
  2. 2.0 2.1 2.2 2.3 2.4 Monster Manual 5e Page 39
  3. Player's Handbook 3.5e Page 78
  4. 4.0 4.1 4.2 4.3 Dragon Magazine Issue 94 Page 25
  5. 5.0 5.1 Dragon Magazine Issue 94 Page 26
  6. Monster Manual 4e Page 41
  7. Dragon Magazine Issue 94 Page 24

Notable Matchups

Victories:

Losses:

Inconclusive:

Discussions

Discussion threads involving Chimera (Dungeons and Dragons)
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