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Chimera Coombs Post-Flashpoint

Summary

Coombs used to be a diver working for the Triton Base. He was mauled by sharks during the line of duty, and although he was saved by Aquaman, he wouldn't survive for long due to severe brain loss. He was a man with nothing to lose, as he had no relatives and lived for his work. As such, experimental measures were autorized in order to keep him alive.

Doctor Edrid Orson replaced the damaged parts from his brain with brain tissue from Karaqan, a hulking leviathan who used to protect Atlantis in ancient times. Orson also infused Coombs with cells from several other marine life so he could create a living weapon, a true Chimera. However, he killed Orson before he could install a command unit in his brain, causing him to escape from the lab and go rampage in the city of Maine.

Powers and Stats

Tier: 4-B

Name: Coombs, Chimera

Origin: DC Comics

Gender: Male

Age: Unknown

Classification: Diver turned into a monster

Powers and Abilities: Superhuman Physical Characteristics, Underwater Breathing (Type 2), Immortality (Type 3), Regeneration (Mid; Regenerated from multiple point-blank gunshots to the head), Telepathy (Can control marine life and read Aquaman's mind), Mind Manipulation (Can battle Aquaman in a mental plane), Shapeshifting (Can change his appearance, take the form of a human, create his own clothes and new appendages such as claws, tentacles, manta wings, suction coups, etc), Natural Weaponry, Camouflage, Surface Scaling, Flight, Breath Attack (Can spit acid and ink), Electricity Manipulation (Can discharge electricity with his touch), Limited Power Nullification (Can override Aquaman's telepathy on other animals)

Attack Potency: Solar System level (Traded blows with Post-Flashpoint Aquaman)

Speed: At least FTL Reaction and Combat Speed (Can keep up with Aquaman)

Lifting Strength: Class G (Should be comparable to Aquaman)

Striking Strength: Solar System Class

Durability: Solar System level (Tanked hits from Aquaman)

Stamina: Very high (Fought with Aquaman for an extended period of time, both in and outside of water)

Range: Standard melee range to extended melee range with shapeshifting, hundreds of meters with telepathy

Standard Equipment: Nothing notable

Intelligence: At least Average (Chimera is a versatile fighter and capable of speech. While in Maine, he masqueraded himself as a human while trying to pick up mental signals from Aquaman)

Weaknesses: None notable

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Others

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Notable Losses:

Inconclusive Matches:

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