Cheer Bear is one of the ten original Care Bears who first debuted as a character on American Greetings cards in 1982. True to her name, Cheer specializes in lifting people's spirits whenever they're feeling down. Just about the only time one will find her feeling down is when there's someone who seems like they are nigh-impossible to encourage. However, this only ever leads Cheer to try harder. She constantly surprises those who doubt her capabilities with how multi-talented she truly is.

Powers and Stats

Tier: At least 8-A to High 7-C, possibly 7-A

Name: Cheer Bear

Origin: Care Bears

Gender: Female

Age: Unknown

Classification: Magical bear

Powers and Abilities: Superhuman Physical Characteristics, Vehicular Mastery, Aura, Enhanced Senses (Able to hear cries of distress on Earth even while up in Care-a-lot or the Forest), Extrasensory Perception (The symbols on their stomachs flash whenever there is danger or someone struggling with caring nearby), Flight (With a cloud car), Empathic Manipulation, Telekinesis, Power Nullification, Purification (Types 1, 2, and 3), Light Manipulation (All Care Bears and Care Bear Cousins are able to create light and hard light constructs), Energy Projection, Body Puppetry, Morality Manipulation, Teleportation, BFR (All Care Bears and Care Bear Cousins have the ability to send others to Care-a-lot or the Forest of Feelings), Non-Physical Interaction (The Care Bear Stare has harmed No Heart's shadows, the Spirit, and the Spell), Cloud Manipulation, Creation, Homing Attack, Cloth Manipulation, Resistance to Willpower Manipulation (Members of the Care Bear family were able to withstand exposure to the rainbow crystal for far longer than any humans could before succumbing to its effects), Madness Manipulation (Type 2, the Spirit was unable to turn anyone within the Care Bears' vicinity uncaring or crazy), Chaos Manipulation (Unaffected by Dark Heart's passive chaos creation)

Attack Potency: At least Multi-City Block level (Helped launch a shuttle far into space) to Large Town level+ (Should be capable of harming Professor Coldheart), possibly Mountain level (Helped fight the Spirit, who caused a massive cloudquake). The Care Bear Stare ignores durability against evil beings.

Speed: Massively Hypersonic+ (Should be comparable to Grumpy Bear)

Lifting Strength: Class K (Even the weakest Care Bears can easily lift, move, and bend clouds)

Striking Strength: At least Multi-City Block Class to Large Town Class+, possibly Mountain Class

Durability: At least Multi-City Block level to Large Town level+ (Should be comparable to Grumpy Bear and Swift Heart, who could tank the Care Bear Stare with little issue), possibly Mountain level (Endured a swipe from the Spirit's tendrils)

Stamina: Average

Range: Below average melee range, several kilometers with the Care Bear Stare.

Standard Equipment: None notable

Intelligence: High (Cheer has proven herself to be a very fast learner and thinker, making her quite a valuable ally to have in intense situations. She also has mastered the Care Bear Stare and other abilities granted her by her belly symbol-- to the point where she can use them creatively and at an instant's notice. She is talented in a variety of other areas, including piloting, basket weaving, skiing, encouraging her friends when they feel down, and so on)

Weaknesses: Optimistic to a fault.

Notable Attacks/Techniques:

  • Care Bear Stare: An important tool and the primary form of defense for any member of the Care Bear Family, the Care Bear Stare is a powerful beam of light which emanates from the user's belly. It is explained that the user must find their center and focus their emotions and their energy in order to successfully pull it off. The Stare can have a wide variety of effects depending on the intentions of the user and the base morality of the target. It can be used to illuminate surroundings, alter the target's emotional state or morality, nullify effects such as freezing and corruption, levitate objects, or simply harm the target. The Care Bear Stare has been shown to work on the Spirit, her Spell, and No Heart's shadows-- all of which needed to possess or otherwise take control of someone else in order to affect the corporeal world.


Notable Victories:

Notable Losses:

Inconclusive Matches:

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