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VS Battles Wiki
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The living are your prey, and you are welcome to them. But down here is where your authority ends. So go back and consider yourselves lucky that I bear you no particular malice.
~ Charon to the Furies.

Summary

One coin is all that it costs to enter the Elysian Fields.

One coin, no more, no less. That is the toll Charon expects. The Ferryman of Hades, is a simple being at heart. He has but one task, and does it well. Neither judge nor jury, he is a fixed point in the cosmology of the Underworld. A deliverer of souls to their final rest...so long as the proper rites have been performed and payment made. But attempting to board his craft without permission or payment is sure to arouse his wrath, which is never far from the surface.

This is not to say that Charon is as irascible as some stories claim. Rather, he is a professional; a being of boundaries and permissions. To cross the one, you must have the other. But those who defy the ancient laws which govern the threshold between the living and dead, find that Charon is the first to confront them – and often the last.

Yet, while he is a bellicose defender of the underworld’s sanctity, he has also been known to console the souls of the grieving or the frightened. Though he is fearsome, Charon is not frightening. The souls of the dead have nothing to fear from him.

He is both guardian and escort in one. He has guided his boat along the shadowed lengths of the Styx and the Acheron for millennia, and souls who book passage upon his craft are thenceforth under his protection against the myriad dangers of the underworld. To ride with Charon is to be ensured a safe journey to one’s ultimate and final destination.

But the time is coming where Charon must sail on unfamiliar waters. The pantheons are in upheaval, and the souls of the fallen are at the mercy of unfriendly forces. So the Ferryman must set forth and bring these lost souls home, whatever the cost.

Powers and Stats

Tier: At least High 4-C, possibly Low 2-C

Name: Charon The Ferryman

Origin: SMITE

Gender: Male

Age: At least thousands of years old, likely much older than this (One of the oldest deities in the Greek Pantheon, being the son of two Primordials. Has lived through numerous cycles, clearly remembering events such as Zeus' deaths, Hades' siphoning of Ragnarök, Persephone's plans and other events)

Classification: Deity, Greek God, Chthonic God, Ferryman of the Greek Underworld

Powers and Abilities: Superhuman Physical Characteristics, Immortality (Type 1, 2 and 4), Soul Manipulation (Holds power over the souls of the dead, transporting them in the Underworld and can send them to attack enemies, expel them from their physical body and easily manipulate soul energy at will), Necromancy, Explosion Manipulation (Via Spectral Surge, which sends a soul that explodes when it hits enemies), Portal Creation (Can open a rift to the Underworld), Water Manipulation (Can manipulate the waters of the Styx and generate massive tidal waves against his enemies), Fire Manipulation (Can generate and control spectral flames), minor Forcefield Creation (Via Damnation, which creates a shield for himself and his allies when a marked god is hit), Underground Mobility (Can transport himself and souls to his base by diving into the ground), Telepathy (Gods can hear and sense the prayers of mortals in their mind), Acausality (Unaffected by the changes of the cycles and is not bound by them, remaining himself, unchanged and unchanging), Non-Physical Interaction (Can physically interact with intangible beings such as souls), Statistics Amplification (Via various abilities such as Damnation), Status Effect Inducement and Statistics Reduction (Via Damnation), Dimensional Travel (Can travel between the Underworld and its various realms such as Elysium and the Earth), Weapon Mastery (Expertly wields his scythe in battle), Vehicular Mastery (Skillfully rides his boat in combat)

Attack Potency: At least Large Star level, possibly Universe level+ (Comparable to other gods. Stated to have defeated numerous gods who have died and refused to wait to return to the living in order to show them the error of their ways. Can easily fight off the Furies, who can harm gods, even in large numbers)

Speed: Massively FTL+ (Can keep up with other gods)

Lifting Strength: Unknown

Striking Strength: At least Large Star level, possibly Universe level+

Durability: At least Large Star level, possibly Universe level+

Stamina: Superhuman (Gods can fight for long periods of time and endure vast amounts of damages without problems and are also able to draw in more energy from their elements to fight longer)

Range: Standard Melee Range, Extended Melee Range with his scythe, Several Meters with his boat, Tens of Meters via Powers

Standard Equipment: His Scythe, His Boat, Golden Coins, Starter/Core Items

Intelligence: At least Above Average. Has knowledge of events from previous cycles and pantheons from all over the world.

Weaknesses: None notable

Notable Attacks/Techniques:

  • Ferryman of Souls: If Charon is in assist range while any friendly lane minion or jungle monster dies, their essence persists for Charon to collect for 8s, granting him 1 gold and a Soul stack each. When Charon returns to base, he loses all Soul stacks and gains a permanent 2 Max Health per stack.
  • Spectral Surge: Charon plucks a soul out of the Styx, firing it as a line projectile that damages and Slows all enemies while stopping on the first god hit. If the soul hits an enemy god, it then explodes in a damaging and Silencing area around the target. All enemy gods hit by the explosion leave behind a damaging, Slowing trail of the Styx for the next 3s.
  • Damnation: After a short delay, Charon creates a rift to the underworld in an area, dealing damage and marking all enemy gods hit for the next 3s. The marked gods are revealed and have their Attack Speed reduced. Additionally, any time an allied god hits a marked god once per mark per ability or basic attack, that ally gains a shield for 3s. Subsequent shields only grant 25% of the original value.
  • Swift Voyage: Charon forcibly rows at a break-neck pace, charging forward with increased Movement Speed and reduced turn radius for 2.5s. Charon is Slow and Knockback immune while charging. Charon deals damage to and Roots enemies he collides with as well as those directly to his sides in the wake of his boat.
  • Summon Styx: Charon gains Crowd Control immunity and summons a massive tidal wave that he sends forth across the entire battlefield. Enemy gods hit by the wave are Feared, while allied gods gain Protections for 3s. Additionally, if an allied god is within 60 units directly behind the wave, they gain Movement Speed.

Notable Matchups

Victories:

Losses:

Inconclusive:

References

Discussions

Discussion threads involving Charon (SMITE)